When you open the archive, everything should be under Pixie-X.Y.Z where X.Y.Z is the version number. This directory is your PIXIEHOME. You may want to set this environment variable to the directory that you extracted so that Pixie can find the default display drivers and shaders. In addition, you may want to add Pixie-X.Y.Z/bin into your PATH environment variable for easy access. On UNIX platforms, you should also add Pixie-X.Y.Z/lib into your LD_LIBRARY_PATH variable.
When you extract the Pixie source distribution, everything should be under a single directory Pixie-X.Y.Z where X.Y.Z is the version number. You should then compile and create a binary distribution:
Windows: | Open Pixie-X.Y.Z/Pixie.dsw |
Go to Build->Batch build | |
Select the programs you need to build | |
Hit OK | |
After the compilation is finished, execute Pixie-X.Y.Z/makeinst.bat | |
Unix (Pixie-X.Y.Z): | Type ./makeunix |
Type ./configure --prefix=/usr/local/Pixie | |
Type make | |
Type make install |
You should now have Pixie-X.Y.Z/Pixie with the binary distribution in it. You can copy this directory wherever you want. That directory is your PIXIEHOME and contains the renderer. You can now do the environment variable changes explained in the previous section to get it ready. To be able to compile Pixie, you will need libtiff which you can download from http://www.libtiff.org.
If you use Windows installer, you do not have to worry about any of these.