NAME
EZ_CreateDirTree - create a directory tree
SYNOPSIS
#include <EZ.h>
typedef void *(*EZ_DirTreeNodeCreator) (char *path, void *data);
EZ_TreeNode *EZ_CreateDirTree(EZ_DirTreeNodeCreator nctr, char *pattern,
void *client_data, int open_mode)
ARGUMENTS
nctr Specifies a function, the node creator.
pattern Specifies a pattern
client_data Specifies an arbitary client data, it will be
attached to all nodes on the directory tree created
open_mode Specifies one of the three ways to open direc-
tory nodes, when a double left-mouse-button occurs on a
directory node. Value must be one of
EZ_DIR_NODE_OPEN_DIRECTORY_NONE, EZ_DIR_NODE_OPEN_DIREC-
TORY_DEFAULT or EZ_DIR_NODE_OPEN_DIRECTORY_COLLAPSING. In
the first mode, directory node cannot be opened, in the
third mode, when a directory is opend, it collapse all
other opened directory nodes. The second mode is the
default, double click the left-mouse-button open/close the
corresponding directory nodes.
The node creator should call EZ_CreateItem to create a
display item for the given pathname, set up the item as
needed by the application (configure appearance, register
callbacks etc) and then call EZ_CreateTreeNode with NULL
parent node and return the result.
DESCRIPTION
EZ_CreateDirTree finds all files that matches pattern and
create a tree representation of them. The root of the tree
is always root at "/".
SEE ALSO
EZ_CreateTreeNode(3), EZ_TreeFindNodeUsingItem(3)