NAME
EZ_EnterEvent, EZ_GLEnterEvent - enter an event
SYNOPSIS
#include <EZ.h>
int EZ_EnterEvent( EZ_Widget *widget, int etype, int *values)
int EZ_GLEnterEvent( EZ_Widget *canvas, int etype, int *values)
ARGUMENTS
widget Specifies a widget.
canvas Specifies a 3D canvas.
etype Specifies the type of event to be entered. It must
be one of EZ_REDRAW, EZ_RESIZE, EZ_LEFT_BUTTON_PRESS,
EZ_MIDDLE_BUTTON_PRESS, EZ_RIGHT_BUTTON_PRESS,
EZ_LEFT_BUTTON_RELEASE, EZ_MIDDLE_BUTTON_RELEASE,
EZ_RIGHT_BUTTON_RELEASE, EZ_POINTER_MOTION, EZ_ENTER_WIN-
DOW, EZ_LEAVE_WINDOW or EZ_KEY_PRESS.
values Specifies additional information relevent to the
event being sent or NULL.
DESCRIPTION
EZ_EnterEvent enters the specified event to the specified
widget window. It returns 1 on success and returns 0 oth-
erwise.
If values is not NULL, its interpretation depends on the
event type.
If etype is button-press, button-release or pointer-
motion, values[0] and values[1] specified the position
of the pointer.
If etype is key-press, values[0] is the key being
pressed and values[1] & (ControlMask | Mod1Mask | Shift-
Mask) represents the state of the modifier keys.
EZ_GLEnterEvent is very similar to EZ_EnterEvent except
that it only sends events to 3D canvases.