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Public Member Functions | |
virtual | ~texture_node ()=0 throw () |
Destroy. | |
viewer::texture_object_t | render_texture (viewer &v) |
Insert a texture into a viewer. | |
virtual const openvrml::image & | image () const =0 throw () |
The image. | |
virtual size_t | frames () const =0 throw () |
Get the number of frames for a time-dependent texture. | |
virtual bool | repeat_s () const =0 throw () |
Get the flag indicating whether the texture should repeat in the S direction. | |
virtual bool | repeat_t () const =0 throw () |
Get the flag indicating whether the texture should repeat in the T direction. | |
Protected Member Functions | |
texture_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual texture_node * | to_texture () throw () |
Cast to a texture_node. | |
virtual viewer::texture_object_t | do_render_texture (viewer &v) |
render_texture implementation. | |
Private Attributes | |
viewer::texture_object_t | texture_reference |
Identifier for a texture object in the renderer. |
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Destroy.
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Construct.
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Insert a texture into a viewer.
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The image.
Implemented in openvrml::vrml97_node::image_texture_node, openvrml::vrml97_node::movie_texture_node, and openvrml::vrml97_node::pixel_texture_node. |
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Get the number of frames for a time-dependent texture.
Implemented in openvrml::vrml97_node::image_texture_node, openvrml::vrml97_node::movie_texture_node, and openvrml::vrml97_node::pixel_texture_node. |
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Get the flag indicating whether the texture should repeat in the S direction.
Implemented in openvrml::vrml97_node::abstract_texture_node. |
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Get the flag indicating whether the texture should repeat in the T direction.
Implemented in openvrml::vrml97_node::abstract_texture_node. |
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Cast to a texture_node.
Reimplemented from openvrml::node. |
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render_texture implementation.
Reimplemented in openvrml::vrml97_node::image_texture_node, openvrml::vrml97_node::movie_texture_node, and openvrml::vrml97_node::pixel_texture_node. |
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Identifier for a texture object in the renderer.
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