openvrml::appearance_node Member List

This is the complete list of members for openvrml::appearance_node, including all inherited members.

add_ref() const openvrml::node [inline]
appearance_node(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope)openvrml::appearance_node [protected]
do_render_appearance(viewer &v, rendering_context context)openvrml::appearance_node [private, virtual]
emit_event(openvrml::event_emitter &emitter, double timestamp)openvrml::node [protected, static]
event_emitter(const std::string &id)openvrml::node [inline]
event_emitter(const std::string &id) (defined in openvrml::node)openvrml::node [inline]
event_listener(const std::string &id)openvrml::node [inline]
event_listener(const std::string &id) (defined in openvrml::node)openvrml::node [inline]
field(const std::string &id) const openvrml::node [inline]
field(const std::string &id) const (defined in openvrml::node)openvrml::node [inline]
id() const openvrml::node
id(const std::string &node_id)openvrml::node
initialize(openvrml::scene &scene, double timestamp)openvrml::node
intrusive_ptr_add_ref(const node *n)openvrml::node [related]
intrusive_ptr_release(const node *n)openvrml::node [related]
material() const =0openvrml::appearance_node [pure virtual]
modified() const openvrml::node [virtual]
modified(bool value)openvrml::node
node(const node_type &type, const boost::shared_ptr< openvrml::scope > &scope)openvrml::node [protected]
print(std::ostream &out, size_t indent) const openvrml::node
release() const openvrml::node [inline]
remove_ref() const openvrml::node [inline]
render_appearance(viewer &v, rendering_context context)openvrml::appearance_node
scene() const openvrml::node
scope() const openvrml::node [inline]
self_tagopenvrml::node [static]
shutdown(double timestamp)openvrml::node
texture() const =0openvrml::appearance_node [pure virtual]
texture_transform() const =0openvrml::appearance_node [pure virtual]
to_appearance()openvrml::appearance_node [private, virtual]
type() const openvrml::node
use_count() const openvrml::node
~appearance_node()=0openvrml::appearance_node [pure virtual]
~node()=0openvrml::node [pure virtual]