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Data.ObjectName | Portability | portable | Stability | stable | Maintainer | sven.panne@aedion.de |
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Description |
Object names are explicitly handled identifiers for API objects, e.g. a
texture object name in OpenGL or a buffer object name in OpenAL.
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Synopsis |
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Documentation |
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class ObjectName a where | Source |
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An ObjectName is an explicitly handled identifier for API objects, e.g. a
texture object name in OpenGL or a buffer object name in OpenAL.
| | Methods | | Generate a given number of object names, which are guaranteed to be
unused. By generating the names, they become used.
| | | Make the given object names available again, declaring them as unused.
| | | Test if the given object name is currently in use, i.e. test if it has
been generated, but not been deleted so far.
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Produced by Haddock version 2.4.2 |