ReliabilityLayer Member List

This is the complete list of members for ReliabilityLayer, including all inherited members.

AckTimeout(RakNetTimeUS curTime)ReliabilityLayer
GetStatistics(RakNetStatistics *rns)ReliabilityLayer
GetTimeoutTime(void)ReliabilityLayer
HandleSocketReceiveFromConnectedPlayer(const char *buffer, unsigned int length, SystemAddress systemAddress, DataStructures::List< PluginInterface2 * > &messageHandlerList, int MTUSize)ReliabilityLayer
IsCheater(void) const ReliabilityLayer
IsDeadConnection(void) const ReliabilityLayer
IsNetworkSimulatorActive(void)ReliabilityLayer
IsOutgoingDataWaiting(void)ReliabilityLayer
KillConnection(void)ReliabilityLayer
Receive(unsigned char **data)ReliabilityLayer
ReliabilityLayer()ReliabilityLayer
Reset(bool resetVariables)ReliabilityLayer
Send(char *data, BitSize_t numberOfBitsToSend, PacketPriority priority, PacketReliability reliability, unsigned char orderingChannel, bool makeDataCopy, int MTUSize, RakNetTimeUS currentTime)ReliabilityLayer
SetEncryptionKey(const unsigned char *key)ReliabilityLayer
SetTimeoutTime(RakNetTime time)ReliabilityLayer
Update(SOCKET s, SystemAddress systemAddress, int MTUSize, RakNetTimeUS time, unsigned maxBitsPerSecond, DataStructures::List< PluginInterface2 * > &messageHandlerList, RakNetRandom *rnr, bool isPS3LobbySocket)ReliabilityLayer
~ReliabilityLayer()ReliabilityLayer


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