'swep' <set> <set> ['scal' <fx> <fy> <fz> <P0>|<div>]| ['tra' <dx> <dy> <dz> <div>]| ['rot' <p1> <p2> <alfa> <div>]| ['rot' 'x'|'y'|'z'|'p'<pnt> <dr> <div>]| ['rad' <p1> <p2> <alfa> <div>]| ['rad' 'x'|'y'|'z'|'p'<pnt> <dr> <div>]| ['mir' <P1> <P2> <div>]This keyword is used to sweep geometry (no nodes or elements) into the next higher dimension. Sweeping a point will create a line, sweeping a line will create a surface and sweeping a surface will create a body. At first a copy of the first set (see seta and copy) will be created. The copy is included in the second set. Then the connecting lines and surfaces are created and at last the bodies. Existing sets are extended by the swept entities. The divisions of the new lines between set1 and set2 is specified with the parameter ''div'' or the default is used. Several transformations are available. For example scal creates a scaled copy, the scaling factors fx, fy, fz could be chosen independently,