OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system
Source code
Contents
Index
Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader
Portability
portable
Stability
stable
Maintainer
sven.panne@aedion.de
Contents
Tokens
Description
All tokens from the ARB_fragment_shader extension, see
http://www.opengl.org/registry/specs/ARB/fragment_shader.txt
.
Synopsis
gl_FRAGMENT_SHADER
::
GLenum
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS
::
GLenum
gl_MAX_TEXTURE_COORDS
::
GLenum
gl_MAX_TEXTURE_IMAGE_UNITS
::
GLenum
gl_FRAGMENT_SHADER_DERIVATIVE_HINT
::
GLenum
Tokens
gl_FRAGMENT_SHADER
::
GLenum
Source
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS
::
GLenum
Source
gl_MAX_TEXTURE_COORDS
::
GLenum
Source
gl_MAX_TEXTURE_IMAGE_UNITS
::
GLenum
Source
gl_FRAGMENT_SHADER_DERIVATIVE_HINT
::
GLenum
Source
Produced by
Haddock
version 2.4.2