OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the NV_vertex_array_range extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/NV/vertex_array_range.txt.
Synopsis
glVertexArrayRange :: GLsizei -> Ptr a -> IO ()
glFlushVertexArrayRange :: IO ()
gl_VERTEX_ARRAY_RANGE :: GLenum
gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum
gl_VERTEX_ARRAY_RANGE_VALID :: GLenum
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum
gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum
Functions
glVertexArrayRange :: GLsizei -> Ptr a -> IO ()Source
glFlushVertexArrayRange :: IO ()Source
Tokens
gl_VERTEX_ARRAY_RANGE :: GLenumSource
gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenumSource
gl_VERTEX_ARRAY_RANGE_VALID :: GLenumSource
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenumSource
gl_VERTEX_ARRAY_RANGE_POINTER :: GLenumSource
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