OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics systemSource codeContentsIndex
Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject
Portabilityportable
Stabilitystable
Maintainersven.panne@aedion.de
Contents
Functions
Tokens
Description
All raw functions and tokens from the ARB_framebuffer_object extension, see http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt.
Synopsis
glIsRenderbuffer :: GLuint -> IO GLboolean
glBindRenderbuffer :: GLenum -> GLuint -> IO ()
glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()
glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()
glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()
glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()
glIsFramebuffer :: GLuint -> IO GLboolean
glBindFramebuffer :: GLenum -> GLuint -> IO ()
glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()
glCheckFramebufferStatus :: GLenum -> IO GLenum
glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()
glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()
glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()
glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()
glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()
glGenerateMipmap :: GLenum -> IO ()
gl_FRAMEBUFFER :: GLenum
gl_READ_FRAMEBUFFER :: GLenum
gl_DRAW_FRAMEBUFFER :: GLenum
gl_RENDERBUFFER :: GLenum
gl_STENCIL_INDEX1 :: GLenum
gl_STENCIL_INDEX4 :: GLenum
gl_STENCIL_INDEX8 :: GLenum
gl_STENCIL_INDEX16 :: GLenum
gl_RENDERBUFFER_WIDTH :: GLenum
gl_RENDERBUFFER_HEIGHT :: GLenum
gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum
gl_RENDERBUFFER_RED_SIZE :: GLenum
gl_RENDERBUFFER_GREEN_SIZE :: GLenum
gl_RENDERBUFFER_BLUE_SIZE :: GLenum
gl_RENDERBUFFER_ALPHA_SIZE :: GLenum
gl_RENDERBUFFER_DEPTH_SIZE :: GLenum
gl_RENDERBUFFER_STENCIL_SIZE :: GLenum
gl_RENDERBUFFER_SAMPLES :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum
gl_SRGB :: GLenum
gl_UNSIGNED_NORMALIZED :: GLenum
gl_FRAMEBUFFER_DEFAULT :: GLenum
gl_INDEX :: GLenum
gl_COLOR_ATTACHMENT0 :: GLenum
gl_COLOR_ATTACHMENT1 :: GLenum
gl_COLOR_ATTACHMENT2 :: GLenum
gl_COLOR_ATTACHMENT3 :: GLenum
gl_COLOR_ATTACHMENT4 :: GLenum
gl_COLOR_ATTACHMENT5 :: GLenum
gl_COLOR_ATTACHMENT6 :: GLenum
gl_COLOR_ATTACHMENT7 :: GLenum
gl_COLOR_ATTACHMENT8 :: GLenum
gl_COLOR_ATTACHMENT9 :: GLenum
gl_COLOR_ATTACHMENT10 :: GLenum
gl_COLOR_ATTACHMENT11 :: GLenum
gl_COLOR_ATTACHMENT12 :: GLenum
gl_COLOR_ATTACHMENT13 :: GLenum
gl_COLOR_ATTACHMENT14 :: GLenum
gl_COLOR_ATTACHMENT15 :: GLenum
gl_DEPTH_ATTACHMENT :: GLenum
gl_STENCIL_ATTACHMENT :: GLenum
gl_DEPTH_STENCIL_ATTACHMENT :: GLenum
gl_MAX_SAMPLES :: GLenum
gl_FRAMEBUFFER_COMPLETE :: GLenum
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum
gl_FRAMEBUFFER_UNSUPPORTED :: GLenum
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum
gl_FRAMEBUFFER_UNDEFINED :: GLenum
gl_FRAMEBUFFER_BINDING :: GLenum
gl_DRAW_FRAMEBUFFER_BINDING :: GLenum
gl_READ_FRAMEBUFFER_BINDING :: GLenum
gl_RENDERBUFFER_BINDING :: GLenum
gl_MAX_COLOR_ATTACHMENTS :: GLenum
gl_MAX_RENDERBUFFER_SIZE :: GLenum
gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum
gl_DEPTH_STENCIL :: GLenum
gl_UNSIGNED_INT_24_8 :: GLenum
gl_DEPTH24_STENCIL8 :: GLenum
gl_TEXTURE_STENCIL_SIZE :: GLenum
Functions
glIsRenderbuffer :: GLuint -> IO GLbooleanSource
glBindRenderbuffer :: GLenum -> GLuint -> IO ()Source
glDeleteRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()Source
glGenRenderbuffers :: GLsizei -> Ptr GLuint -> IO ()Source
glRenderbufferStorage :: GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()Source
glRenderbufferStorageMultisample :: GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()Source
glGetRenderbufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()Source
glIsFramebuffer :: GLuint -> IO GLbooleanSource
glBindFramebuffer :: GLenum -> GLuint -> IO ()Source
glDeleteFramebuffers :: GLsizei -> Ptr GLuint -> IO ()Source
glGenFramebuffers :: GLsizei -> Ptr GLuint -> IO ()Source
glCheckFramebufferStatus :: GLenum -> IO GLenumSource
glFramebufferTexture1D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()Source
glFramebufferTexture2D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()Source
glFramebufferTexture3D :: GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()Source
glFramebufferTextureLayer :: GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()Source
glFramebufferRenderbuffer :: GLenum -> GLenum -> GLenum -> GLuint -> IO ()Source
glGetFramebufferAttachmentParameteriv :: GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()Source
glBlitFramebuffer :: GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()Source
glGenerateMipmap :: GLenum -> IO ()Source
Tokens
gl_FRAMEBUFFER :: GLenumSource
gl_READ_FRAMEBUFFER :: GLenumSource
gl_DRAW_FRAMEBUFFER :: GLenumSource
gl_RENDERBUFFER :: GLenumSource
gl_STENCIL_INDEX1 :: GLenumSource
gl_STENCIL_INDEX4 :: GLenumSource
gl_STENCIL_INDEX8 :: GLenumSource
gl_STENCIL_INDEX16 :: GLenumSource
gl_RENDERBUFFER_WIDTH :: GLenumSource
gl_RENDERBUFFER_HEIGHT :: GLenumSource
gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenumSource
gl_RENDERBUFFER_RED_SIZE :: GLenumSource
gl_RENDERBUFFER_GREEN_SIZE :: GLenumSource
gl_RENDERBUFFER_BLUE_SIZE :: GLenumSource
gl_RENDERBUFFER_ALPHA_SIZE :: GLenumSource
gl_RENDERBUFFER_DEPTH_SIZE :: GLenumSource
gl_RENDERBUFFER_STENCIL_SIZE :: GLenumSource
gl_RENDERBUFFER_SAMPLES :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenumSource
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenumSource
gl_SRGB :: GLenumSource
gl_UNSIGNED_NORMALIZED :: GLenumSource
gl_FRAMEBUFFER_DEFAULT :: GLenumSource
gl_INDEX :: GLenumSource
gl_COLOR_ATTACHMENT0 :: GLenumSource
gl_COLOR_ATTACHMENT1 :: GLenumSource
gl_COLOR_ATTACHMENT2 :: GLenumSource
gl_COLOR_ATTACHMENT3 :: GLenumSource
gl_COLOR_ATTACHMENT4 :: GLenumSource
gl_COLOR_ATTACHMENT5 :: GLenumSource
gl_COLOR_ATTACHMENT6 :: GLenumSource
gl_COLOR_ATTACHMENT7 :: GLenumSource
gl_COLOR_ATTACHMENT8 :: GLenumSource
gl_COLOR_ATTACHMENT9 :: GLenumSource
gl_COLOR_ATTACHMENT10 :: GLenumSource
gl_COLOR_ATTACHMENT11 :: GLenumSource
gl_COLOR_ATTACHMENT12 :: GLenumSource
gl_COLOR_ATTACHMENT13 :: GLenumSource
gl_COLOR_ATTACHMENT14 :: GLenumSource
gl_COLOR_ATTACHMENT15 :: GLenumSource
gl_DEPTH_ATTACHMENT :: GLenumSource
gl_STENCIL_ATTACHMENT :: GLenumSource
gl_DEPTH_STENCIL_ATTACHMENT :: GLenumSource
gl_MAX_SAMPLES :: GLenumSource
gl_FRAMEBUFFER_COMPLETE :: GLenumSource
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenumSource
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenumSource
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenumSource
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenumSource
gl_FRAMEBUFFER_UNSUPPORTED :: GLenumSource
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenumSource
gl_FRAMEBUFFER_UNDEFINED :: GLenumSource
gl_FRAMEBUFFER_BINDING :: GLenumSource
gl_DRAW_FRAMEBUFFER_BINDING :: GLenumSource
gl_READ_FRAMEBUFFER_BINDING :: GLenumSource
gl_RENDERBUFFER_BINDING :: GLenumSource
gl_MAX_COLOR_ATTACHMENTS :: GLenumSource
gl_MAX_RENDERBUFFER_SIZE :: GLenumSource
gl_INVALID_FRAMEBUFFER_OPERATION :: GLenumSource
gl_DEPTH_STENCIL :: GLenumSource
gl_UNSIGNED_INT_24_8 :: GLenumSource
gl_DEPTH24_STENCIL8 :: GLenumSource
gl_TEXTURE_STENCIL_SIZE :: GLenumSource
Produced by Haddock version 2.4.2