OpenCyc HomepageTransportation

E-Mail Comments to: opencyc-doc@cyc.com
Last Update: 4/5/02
Copyright© 1996-2002. All rights reserved. See Terms of Usage.

Return to Documentation Contents
Return to Vocabulary Contents

This is a sampling of the upper concepts dealing with transportation, vehicles, etc. There are many more-specific concepts and relations than those shown here. A large number of specialized types of vehicles are omitted here.



#$TransportationEvent   transported    **GAFs NOT REVIEWED**
A collection of events in which one or more objects transports one or more other objects; a subcollection of both #$Conveying-Generic and #$Translation-Complete. An instance of #$TransportationEvent is an event in which an object (in the role of #$transporter) aids in the translational movement of another object (having the role of #$transportees), so that both objects move together along the same complete pathway (see #$motionPathway-Complete). Optionally, one of these objects, or some third object moving along with them, provides the force to make the movement happen (see #$providerOfMotiveForce). Examples of transportation events include automobile transportation, riding a bicycle, dogs pulling goods on a sled, a wagon with groceries rolling down a hill, a person carrying clothes in a suitcase, etc. In that last case, note that the #$transporter is the suitcase, not the person. Things which are _not_ #$TransportationEvents include a river conveying some flotsam, the wind blowing a leaf, a conveyor belt moving a widget to the next person on the assembly line, or a walking beast of burden that is carrying nothing. The first three of these negative examples are instances of #$Conveying-Stationary, since the would-be #$transporter doesn't actually change its overall location (see #$conveyor-Stationary); in the fourth case the unburdened beast has no #$transportees.
guid: bfee877a-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalObjectType
direct specialization of: #$Translation-Complete  #$Conveying-Generic  
direct generalization of: #$TransportingPeople #$SpaceTransportationEvent #$CarryingWhileLocomoting #$BiologicalTransportationEvent #$HarvestingAPlant #$DeliveringSomeoneSomething
#$TransportationDevice   transportation devices
A specialization of both #$Conveyance and #$PhysicalDevice. Each instance of #$TransportationDevice is an artifact designed to move an object from one location to another, by (for example) carrying, pulling, or pushing the transported object. Instances of this collection may or may not have their own power source (see #$SelfPoweredDevice). Those that do, such as automobiles and speedboats, constitute the specialization #$TransportationDevice-Vehicle. Other transportation devices (for example, instances of #$Wheelbarrow or #$Bicycle) require an external motive force. Because #$transporter and #$transportees are specializations of #$objectMoving, it follows that any object in the role of #$transporter moves as a whole with those objects playing the role of #$transportees. Consequently, since any instance of #$TransportationDevice has playing the role of #$transporter as its intended function, stationary objects which cause motion, such as conveyor belts, escalators, rocket launchers, and slingshots, are excluded from the collection #$TransportationDevice. Although they facilitate travel, ice skates, shoes, skis and other instances of #$WearableConveyance are also excluded from the collection #$TransportationDevice, since they are devices which are worn rather than ridden on, ridden with, or ridden in.
guid: bd58d540-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$DurableGoods  #$PhysicalDevice  #$Conveyance  
direct generalization of: #$LandTransportationDevice #$Spacecraft #$AirTransportationDevice #$WaterTransportationDevice #$TransportationDevice-Vehicle #$Platform-Military
#$TransportationDevice-Vehicle   vehicles    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
#$The collection of transportation devices that move under their own power; hence a specialization of both #$TransportationDevice and #$SelfPoweredDevice. Examples include jet airplanes and automobiles; non-examples include skateboards, gliders, and rowboats. Note that hand-pushed power lawnmowers, even though they are #$SelfPoweredDevices, are not instances of #$TransportationDevice-Vehicle because they are not their own #$providerOfMotiveForce when they move; but instances of #$LawnMower-Riding are vehicles.
guid: c0bce169-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$SelfPoweredDevice  #$TransportationDevice  #$Device-UserControlled  
direct generalization of: #$ArmoredVehicle #$Motorcycle #$PublicTransportationDevice #$Motorboat #$RoadVehicle #$Truck #$Helicopter #$BlimpTheAirship #$FixedWingAircraft #$Submarine #$GolfCart #$EmergencyVehicle #$TrainEngine #$ConstructionVehicle #$MilitaryVehicle #$Tank-Vehicle
#$Conveyance   conveyances (solid objects)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A collection of concrete physical objects. Each instance of #$Conveyance is intended for moving partially tangible things --- it could be a car, ship, plane, or other vehicle for transporting people; it could be a conveyor belt or a grocery bag for moving goods; it could be a gun, a bow, or a cannon for launching projectiles. See also #$TransportationDevice which are objects that actually move along with the thing they are transporting, and #$Conveyance-Stationary where the object doing the moving remains stationary. See #$Conveying-Generic, #$TransportationEvent and #$Conveying-Stationary for the different kinds of conveying events. Some positive exemplars: a gun, a car, a horse. A wire can be considered to be a #$Conveyance, in those microtheories were #$Electricity, #$Signals, etc. are considered to be things that move.
guid: bd58d480-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$SolidTangibleThing  
direct generalization of: #$TransportationDevice #$Conveyance-Stationary #$TransportationContainerProduct
#$transporter   transporter (actor slot)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$transporter MOVE OBJ) means that OBJ enables or facilitates the conveyance of the #$transportees in the #$TransportationEvent MOVE. OBJ is an #$objectMoving in MOVE that moves along with the #$transportees. OBJ will generally hold, support, contain, pull, or push the #$transportees throughout the MOVE #$Event. OBJ may or may not be the #$providerOfMotiveForce in the event MOVE. If OBJ stays with each #$primaryObjectMoving from the #$fromLocation to the #$toLocation, moving along the same trajectory, then it is also a #$primaryObjectMoving. If OBJ facilitates the motion of the #$primaryObjectMoving but does not itself engage in translational motion it is merely the conveyor of the action, and the role #$conveyor-Stationary should be asserted. If it is unclear whether the conveyor is stationary or not, the role #$conveyor-Generic is used. Specializations of the role #$transporter should be used when possible: although automobiles are #$transporters in many events, they should normally have the more specific role designation of #$vehicle because they are also #$SelfPoweredDevices. When a car is being towed by a towtruck, the car is just a #$transporter of any of its contents while the towtruck is the #$vehicle of that event. An additional role designation for some #$transporters -- those which are #$PhysicalDevices -- is #$deviceUsed; e.g., the use of crutches in hobbling or ice skates in skating. See the #$comment on #$TransportationEvent. Note that an organism may be a #$transportees in a #$Bicycle riding or #$Skating event as well as being the #$providerOfMotiveForce in such cases.
guid: bd58c1d8-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$conveyor-Generic #$objectMoving
#$conveyor-Stationary   stationary conveyer    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$conveyor-Stationary TRAN CONV) means that in the transportation event TRAN, CONV is a conveyor just like a #$transporter except it does not move together with the #$transportees along the path of the transportation. For example, a #$River can move a boat [#$Watercraft] from one location to another, and a #$ConveyorBelt can move some objects from one place to another, without itself moving translationally, i.e., the river does not change its location (although some pieces of #$Water in the river do) together with the boat, nor does the #$ConveyorBelt move with the objects on it from place to place (though some parts of it do).
guid: c1581b7b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$conveyor-Generic #$instrument-Generic
#$vehicle   vehicle (actor slot)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$vehicle EVENT VEHICLE) means that VEHICLE is a #$TransportationDevice-Vehicle which is both the #$providerOfMotiveForce and the #$transporter in EVENT. If an object is a #$TransportationDevice-Vehicle and plays the role of #$transporter in some moving event, then it generally will play the role of #$vehicle in that event. Examples: a car plays the role of #$vehicle in driving. Note, however, that a bicycle does not play the role of #$vehicle in bike riding since it is not a provider of motive force. A borderline non-example is someone sitting in their car while it's being pulled by a towtruck; their car is not playing the role of #$vehicle in that event.
guid: bd58a883-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$deviceUsed #$transporter #$providerOfMotiveForce
#$transportees   transportee (actor slot)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The predicate #$transportees relates a translational motion event to the object(s) transported by a separate object, i.e. a distinctly separate other participant in the event. (#$transportees MOVE OBJ) means that some #$conveyor-Generic facilitates the conveyance of OBJ in MOVE. For example, in a dumptruck driving event, the dirt in the back of the truck is a #$transportees. Any humans in the truck cab (or truck bed) during the trip are also #$transportees; however, a more precise role designation for humans riding in the truck would be either #$passengers or (for the driver) #$driverActor. Borderline positive example #$transportees include the clothes worn by a person walking, or a horseshoe worn by a horse walking. A negative exemplar of a #$transportees is the ear of the person walking. This is because #$transporters do not transport their parts when they move. In other words, #$transporters only transport separate objects. #$translatesFromTo on the other hand, does apply to parts of #$transportees. Note also that parts of #$transportees are not necessarily #$transportees themselves. See also the comments on #$TransportationEvent and #$transporter.
guid: bd58ae94-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$primaryObjectMoving #$objectActedOn
#$passengers   passenger (actor slot)
(#$passengers MOVE PERSON) means that the instance of #$Person PERSON is a passenger in the instance of #$TransportationEvent MOVE. (#$passengers MOVE PERSON) implies (i) that PERSON is transported in MOVE, so that (#$transportees MOVE PERSON) also holds, and (ii) PERSON does not control the transporter in MOVE, or in any sub-event (see the predicate #$subEvents) of MOVE, so that (#$not (#$driverActor SUB-MOVE PERSON)) holds for any sub-event SUB-MOVE of MOVE.
guid: bd588ce2-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$transportees
#$fromLocation   origin    **GAFs NOT REVIEWED**
This predicate is used to indicate the starting point of a particular movement from one place to another. (#$fromLocation MOVE LOC) means that LOC is where some salient moving-object (see #$objectMoving) in the #$Translocation MOVE is found at the beginning of MOVE and is where it begins this motion. This moving-object might or might not be #$Stationary at LOC at the beginning of MOVE. If MOVE is a single-pathway translation (see #$Translation-SingleTrajectory), then each of its salient moving-objects is found at LOC when MOVE starts. If MOVE has multiple movers and multiple pathways (see #$Translation-MultiTrajectory), then at least some of the moving-objects can be found at LOC when MOVE starts. If MOVE is a flow (such as a river flowing, a wind blowing, a tornado, a typhoon, some clouds moving, or air filling your lungs when you take a breath; see #$Translation-Flow), then at least some portion of the fluid moving-object can be found at LOC when MOVE starts. See also #$motionPathway-Complete and #$pathConnects.
guid: bd58e223-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$preActors #$from-Generic
#$toLocation   destination (actor slot)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The predicate #$toLocation is used to indicate the ending point of a particular movement. (#$toLocation MOVE LOC) means that LOC is where the #$objectMoving in MOVE (a #$Movement-TranslationEvent) is found when the event MOVE ends; the final location of the #$objectMoving in that event is LOC. The #$objectMoving may or may not be #$Stationary at LOC. If MOVE is a single-pathway translation (see #$Translation-SingleTrajectory), then every #$objectMoving in it is found at LOC when MOVE ends. If MOVE has multiple movers and multiple pathways (see #$Translation-MultiTrajectory), then at least some of the #$objectMoving(s) can be found at LOC at the end of MOVE. If MOVE is a fluid flow (see #$Translation-Flow), then at least some portion of the fluid #$objectMoving can be found at location LOC at the end of MOVE. See also #$motionPathway-Complete, #$pathConnects.
guid: bd58d77a-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$to-Generic #$postActors
#$origin-RoundTrip   origin    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$origin-RoundTrip TRIP PLACE) means that the #$Translation-RoundTrip event TRIP leaves from and returns to the location PLACE. PLACE is both the #$fromLocation and #$toLocation of the entire TRIP, considered as a whole. For example, some commuters to Manhattan leave and return each day to #$Connecticut-State, which is their #$origin-RoundTrip. See also #$destination-RoundTrip.
guid: c10aee2e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$fromLocation #$toLocation #$nonDeliberateActors
#$travelTime   travel time    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$travelTime OBJ1 OBJ2 MOVEMENT TIME) means it would usually take the transported object TIME to get from OBJ1 to OBJ2 in an event of type MOVEMENT.
guid: bd58ebd5-9c29-11b1-9dad-c379636f7270
direct instance of: #$QuaternaryPredicate
#$TransportingPeople   transportation of people
A specialization of #$TransportationEvent. Each instance of #$TransportingPeople is a transportation event in which at least one instance of #$Person is among the main transportees (see the predicate #$transportees). Note that this collection excludes events in which people are merely conveyed (as, for example, by a moving sidewalk), rather than travelling with their transporting device. Note that the notion of 'transportees' is interpreted broadly: even the driver (#$driverActor) of the transportation device counts among the transportees.
guid: bf11baba-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalStuffType #$DefaultDisjointScriptType
direct specialization of: #$HumanActivity  #$TransportationEvent  
direct generalization of: #$TransportInvolvingADriver
#$TransportFn   transport fn    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$TransportFn MATERIAL) denotes the collection of actions in which materials of type MATERIAL undergo conveying (see #$ConveyingMaterials).
guid: c10afb3b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ReifiableFunction #$UnaryFunction #$CollectionDenotingFunction #$Individual
#$TransportViaFn   transport via fn    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$TransportViaFn OBJ-TYPE) denotes a subcollection of #$TransportationEvent. In each instance of this collection there is an instance of OBJ-TYPE that is a #$transporter. See also the more general #$ConveyViaFn, particularly for conveyors which do not necessarily undergo translation while they convey things (e.g. pipelines, chair lifts, conveyor belts).
guid: bf7b4cac-9c29-11b1-9dad-c379636f7270
direct instance of: #$UnaryFunction #$CollectionDenotingFunction #$ReifiableFunction #$Individual
#$WaterTransportationDevice   water crafts
A subcollection of #$TransportationDevice, instances of which are used for transportation on or through water. (Thus not to be confused with a collection of devices used for transporting water.) Specializations of #$WaterTransportationDevice include #$Ship, #$Watercraft, and #$Sailboard.
guid: bd58c685-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TransportationDevice  #$HexalateralObject  
direct generalization of: #$Watercraft
#$Watercraft   watercraft    **GAFs NOT REVIEWED**
A subcollection of #$WaterTransportationDevice. Each instance of #$Watercraft is a device for transporting people and/or objects over water (i.e. on the surface) or through water (i.e. under the surface) without getting them wet. Examples include all instances of #$Submarine, #$Rowboat, and #$Ship. Non-examples include jet-skis and all instances of #$Surfboard and #$Sailboard.
guid: bd58bee7-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$TransportationContainerProduct  #$WaterTransportationDevice  
direct generalization of: #$Watercraft-Surface #$Watercraft-Subsurface #$MilitaryWatercraft
#$Ship   ships (boats)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A subcollection of #$Watercraft-Surface, whose instances are large, typically ocean-going vessels. Notable specializations of #$Ship include #$ModernNavalShip, #$CargoShip, and #$OceanLiner.
guid: bd58ab20-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$PoweredDevice  #$Watercraft-Surface  #$HumanlyOccupiedSpatialObject  
direct generalization of: #$Ferry #$OceanLiner #$CargoShip #$ModernNavalShip
#$Motorboat   motorboats    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all boats usually powered by motors (including in-board and out-board motors). If a boat is primarily a #$Sailboat, but has a back-up motor to use when becalmed or piloting, that is not enough to make it a Motorboat. To be more precise, this collection is the intersection of #$Watercraft-Surface, #$InternalCombustionPoweredDevice and #$TransportationDevice-Vehicle.
guid: bd58d72d-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Watercraft-Surface  #$TransportationDevice-Vehicle  #$InternalCombustionPoweredDevice  
#$Submarine   submarines    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A specialization of both #$Watercraft-Subsurface and #$ModernNavalShip. Each instance of #$Submarine is a vessel designed to travel underwater.
guid: bd588c5b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of: #$TransportationDevice-Vehicle  #$Container-PressureBarrier  #$ModernNavalShip  #$Watercraft-Subsurface  
#$CargoShip   cargo vessels    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all cargo ships, i.e., ships that by design can transport a large amount of goods. See also #$TankerShip.
guid: c1009191-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Ship  
#$TankerShip   tankers    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The subcollection of CargoShip that contains all tankers, i.e., ships that by design can transport large amount of liquid or gas materials.
guid: c1008fc2-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$CargoShip  #$TransportationDevice-Vehicle  
#$OceanLiner   ocean liner    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The subcollection of #$Ship that contains all ocean liners, i.e., ships that by design can transport a large number of people across oceans.
guid: c10088c3-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$PublicTransportationDevice  #$Ship  
#$CommercialFishingBoat   commercial fishing boats    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The subcollection of #$Watercraft that contains all fishing boats, including trawlers, seiners, junks etc. that are marine-life-catching devices, and the main purpose of the fishing is commercial. Note that not all instances of CommercialFishingBoat have to be used exclusively in the ocean--they can also be used in rivers and lakes, etc.
guid: be059efb-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Watercraft-Surface  
#$ModernNavalShip   modern naval ships    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A specialization of #$Ship. Each specialization of #$ModernNavalShip is a type of ship that has been used since the Nineteenth Century primarily for naval purposes, including military attack and defense, reconnaisance, support, rescue, and coastal monitoring. Most instances of #$ModernNavalShip are specifically constructed for naval purposes.
guid: bd58f0f3-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$MilitaryWatercraft  #$Ship  
direct generalization of: #$Submarine
#$Ferry   ferries (public transportation device)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The subcollection of #$Watercraft that contains all ferryboats, i.e., boats that are used to carry people, goods or vehicles across rivers, lakes, canals or channels etc. or even from one side of a harbor to another, but normally not used to cross oceans.
guid: c1009ab0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$PublicTransportationDevice  #$Ship  
#$InflatableBoat   inflatable boats    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all inflatable boats, that is, boats (mostly small watercraft) that are composed of some fabric or membrane and are inflated with air to give them buoyancy in water.
guid: c1009ce2-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$MilitaryHardware  #$Watercraft-Small  
#$Rowboat   rowboats    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A subcollection of #$Watercraft that contains all boats each of which is usually powered by one or more persons' rowing.--Kat, April 15, 1998
guid: be0118b0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Watercraft-Surface  #$Device-UserPowered  
#$Canoe   canoes (boats)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all canoes, small, narrow watercraft that are powered by human paddling, poling or by a small boat-engine.
guid: bd58ab49-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Watercraft-Small  #$Device-UserPowered  
#$Horse-Domesticated   domesticated horses    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
guid: bd58b0b0-9c29-11b1-9dad-c379636f7270
direct instance of: #$OrganismClassificationType #$ProductType
direct specialization of: #$DomesticatedAnimal  
#$LandTransportationDevice   land vehicles    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A specialization of #$TransportationDevice. Each instance of #$LandTransportationDevice is a device used for transportation across land. Specializations of #$LandTransportationDevice include the collections #$Automobile, #$Snowmobile, #$Truck, #$HorseCarriage, #$BabyCarriage, #$Bus-RoadVehicle, and #$SkateBoard.
guid: bd58d4ff-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$HexalateralObject  #$TransportationDevice  
direct generalization of: #$MilitaryLandPlatform #$ArmoredVehicle #$WheeledVehicle #$TrackedVehicle #$RoadVehicle #$ConstructionVehicle
#$Train-TransportationDevice   trains (public transportation device)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all trains, the transportation devices that run on #$Railways and consist of multiple #$TrainCars coupled together.
guid: bd58c825-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$PublicTransportationDevice  #$WheeledVehicle  #$TransportationContainerProduct  
#$TrainEngine   locomotives    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all train engines, each being a fuel-powered, non-steerable, wheeled vehicle that runs on #$Railway tracks, and has enough power to pull or push a group of #$TrainCars with it.
guid: bd92500c-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$HumanlyOccupiedSpatialObject  #$TransportationDevice-Vehicle  #$WheeledVehicle  #$FuelPoweredDevice  
#$TrainCar   train cars    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of train cars (or train carriages), non-motored wheeled vehicles that run on #$Railways. When they are to be moved they are coupled together to form trains pulled by train engines. There are freight TrainCars, and passenger TrainCars for transporting people.
guid: bd5893b0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$WheeledVehicle  #$TransportationContainerProduct  
#$RoadVehicle   motor vehicles
A specialization of both #$LandTransportationDevice and #$TransportationDevice-Vehicle. Each instance of #$RoadVehicle is a vehicle designed primarily for travel on roads (although some instances may also have limited off-road capabilities). Notable specializations of #$RoadVehicle include #$Automobile, #$Truck, and #$Bus-RoadVehicle. Since #$RoadVehicle is a specialization of #$TransportationDevice-Vehicle, each instance of #$RoadVehicle is self-powered. Consequently, road transportation devices which are not self-powered (for example, all the instances of #$Bicycle) are not included in this collection.
guid: bd58d3f7-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$WheeledVehicle  #$TransportationDevice-Vehicle  #$TransportationContainerProduct  
direct generalization of: #$Bus-RoadVehicle #$Automobile #$Motorcycle #$RoadVehicle-InternalCombustionEngine
#$Automobile   cars (motor vehicles)
A specialization of #$RoadVehicle. Each instance of #$Automobile is a four-wheeled road vehicle designed for carrying about two to eight passengers. Notable specializations of #$Automobile include #$SportsCar, #$PickupTruck and #$Van. This collection does _not_ include motorcycles or tractor-trailers (since both motorcycles and tractor-trailers are not four-wheeled vehicles), nor does it include buses (since buses are designed to carry more passengers than instances of #$Automobile are designed to carry).
guid: bd5895c1-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of: #$RoadVehicle  #$HumanlyOccupiedSpatialObject  
#$Bus-RoadVehicle   buses (public transportation device)
A specialization of #$RoadVehicle. Each instance of #$Bus-RoadVehicle is a ground transportation vehicle designed to carry many passengers (instances of #$Bus-RoadVehicle typically have capacities ranging from 20 to 80 passengers). Instances of #$Bus-RoadVehicle are often used as a means of public transportation (see the constant #$PublicTransportationDevice); instances used for public transportation are usually driven by professional drivers.
guid: bd58b4bf-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of: #$PublicTransportationDevice  #$RoadVehicle-DieselEngine  
#$Truck   trucks (motor vehicles)
A specialization of #$RoadVehicle. Each instance of #$Truck is a road vehicle designed to carry both passengers and (relatively heavy) cargo. A typical instance of #$Truck has a cab area for the driver, as well as a large cargo area separate from the cab. The cargo area of a truck may be open (as in many instances of #$PickupTruck) or closed (as in most instances of #$SemiTrailer-Truck). Some specializations of #$Truck are #$DumpTruck, #$FireTruck, and #$GarbageTruck.
guid: bd58b381-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse #$ProductByGenericType
direct specialization of: #$HumanlyOccupiedSpatialObject  #$RoadVehicle-InternalCombustionEngine  
#$RoadWorkVehicle   heavy construction equipment    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The class of heavy construction equipment vehicles that are used to make roads and in other situations where one needs to move quantities of earth, rocks, etc. around. These are powered by internal combustion engines, and often have wheels but just as often have treads like tanks.
guid: bd596847-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$ConstructionVehicle  
#$Ambulance   ambulances    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all RoadVehicles that are equipped primarily for transporting wounded, injured or sick persons.
guid: bd588cd2-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of: #$RoadVehicle-GasolineEngine  #$EmergencyVehicle  #$HumanlyOccupiedSpatialObject  
#$Tank-Vehicle   tanks (heavy armored vehicles)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all tanks, armored vehicles designed for military purposes, with mounted guns, heavy armor, and often tracked wheels.
guid: c1007cbe-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductByGenericType
direct specialization of: #$MilitaryLandPlatform  #$TrackedVehicle  #$ArmoredVehicle-Heavy  #$WeaponSystem  
#$Bicycle   bicycles (land vehicles)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all bicycles, personal wheeled transport devices powered by human peddling. Most Bicycles have two main wheels arranged in-line, but some tandem bicycles have more than two wheels.
guid: bd58e8d0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of: #$WheeledVehicle  #$Device-UserControlled  #$Device-UserPowered  #$MountableTransporter  
#$Motorcycle   motorcycles (motor vehicles)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all motorcycles, two-wheeled motorized personal transport devices. A motorcycle lacks a cab or compartment to protect the driver from wind and weather. Since motorcycles are used both on and off road, this is not a spec of #$RoadVehicle.
guid: bd590474-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$MountableTransporter  #$RoadVehicle-GasolineEngine  
#$GolfCart   golf carts    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all motorized vehicles that are designed for golfers to use to drive around on #$GolfCourses while they are playing #$Golf. #$GolfCarts drive very slowly compared with #$Automobiles.
guid: c0fce4ee-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$WheeledVehicle  #$TransportationDevice-Vehicle  
#$Wagon   carts (land vehicles)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all carts and wagons, relatively small non-motorized wheeled devices with two or more wheels, used for moving goods. Usually they are human-powered or #$EquineAnimal driven.
guid: c0fd662e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$WheeledVehicle  #$TransportationContainerProduct  #$MusclePoweredDevice  
#$AirTransportationDevice   aircraft
A specialization of #$TransportationDevice. Each instance of #$AirTransportationDevice is a device used for transporting either people or cargo through the air. Specializations of #$AirTransportationDevice include the collections #$Airplane, #$Helicopter, #$HotAirBalloon, and #$GroundToOrbitVehicle.
guid: bd58ae50-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$TransportationDevice  
direct generalization of: #$RotaryWingAircraft #$LighterThanAirCraft #$FixedWingAircraft #$MilitaryAircraft
#$Airplane   airplanes    **GAFs NOT REVIEWED**
A subcollection of #$FixedWingAircraft, each instance of which is a heavier-than-air, self-powered flying machine (other than a cruise missile) that gets its lift while flying from #$AirplaneWings. #$Helicopters are thus excluded because their lift is created by rotors. A near-borderline (positive) case is a plane that takes-off vertically using a turbojet engine, since its initial lift is not due to its wings. In flight, however, such a plane needs its wings to stay aloft.
guid: bd58828b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$FixedWingAircraft  
direct generalization of: #$MilitaryAirplane #$Warplane
#$MilitaryAircraft   military aircraft    **GAFs NOT REVIEWED**
A subcollection of both #$MilitaryVehicle and #$AirTransportationDevice. #$MilitaryAircraft is the collection of all aircraft used, or equipped to be used, for military purposes.
guid: bd58b375-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$MilitaryVehicle  #$AirTransportationDevice  
direct generalization of: #$MilitaryAirplane #$CombatAircraft
#$Warplane   warplanes    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all #$Airplanes which are designed (and often used) as weapons of war.
guid: c13f5369-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$CombatAircraft  #$MilitaryAirplane  #$WeaponSystem  
#$Helicopter   helicopters    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of rotary wing, self-powered mechanical devices that fly.
guid: bd58ae10-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductByGenericType
direct specialization of: #$RotaryWingAircraft  #$TransportationDevice-Vehicle  #$TransportationContainerProduct  #$FuelPoweredDevice  
#$BlimpTheAirship   blimps    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all dirigible, motorized, lighter-than-air craft (airships). Each generally consists of a gas-filled gas-sack from which a control and passenger cabin hangs (the gas-sack may or may not have rigid reinforcement such as ribs). A BlimpTheAirship flies more slowly than an #$Airplane. They are also called blimps, dirigibles and Zeppelins.
guid: bd5892ea-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$LighterThanAirCraft  #$HexalateralObject  #$TransportationDevice-Vehicle  #$TransportationContainerProduct  #$Balloon  
#$HotAirBalloon   hot-air balloons    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all hot-air buoyant balloons, #$AirTransportationDevices that usually lack a motor or a means of steering. Each consistes of a gas-bag into which hot air is introduced, and from which a basket or passenger compartment hangs.
guid: bd58b336-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$LighterThanAirCraft  #$Balloon  
#$Spacecraft   spacecraft    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of transportation devices deployed entirely in outer space, or whose trajectories leave the atmosphere of the planet they're launched from, in order to orbit the planet or to travel away from it beyond its gravitational field.
guid: c10b650e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TransportationDevice  
#$SpaceTransportationEvent   space travel    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all space transportation events. For each instance TRAN of #$SpaceTransportationEvent, at least a part of the #$Trajectory of #$objectMoving in TRAN must be in the outer space. Note that #$SpaceTransportationEvent is different from (#$TransportViaFn #$Spacecraft) because the former emphasizes where to find the #$Trajectory while the latter emphasizes what is used as a tool, not to mention instances of the former do not have to have parts on Earth or inside our atmorsphere.
guid: bf363d3d-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalObjectType
direct specialization of: #$TransportationEvent  
#$Path-Generic   generic paths
A collection of things that are paths or can be considered paths. Each #$Path-Generic is either a a non-self-crossing path (see #$Path-Simple) or a cycle (see #$Path-Cyclic). A #$Path-Generic may be spatio-temporally abstract (e.g. links in Graph Theory; see #$Multigraph), spatially-located but intangible (e.g. a #$LatitudeLine might be used as a path in some system; see #$Path-Spatial and its specializations), or fully concrete (such as a road, railroad, sea-lane, cowpath, pipe, blood vessel, fiber, or wire; see #$Path-Customary and #$PathArtifact). #$Path-Generic includes anything that is used as a path in some #$PathSystem (q.v.). If a #$Path-Generic is a #$Path-Customary, then it might or might not have a specified #$PathSystem in which it is a path; if the #$Path-Generic is not a #$Path-Customary, then it can only be a path in some given #$PathSystem. For example, an orange is not a customary path, but it can be a path for ants in a specified ant path system. For any #$Path-Generic, there can be a #$Traversal (q.v.) of something moving along the entirety of that path (and a single #$Traversal can cross itself, double back along itself, or go back and forth along some part of a #$Path-Generic any number of times.) Note that #$Path-Generic is _not_ a subcollection of #$Individual, because there is nothing in principle to prevent a mathematical set or a collection from being used as a path in some path system. For similar reasons, few if any (non-empty) collections or sets can definitively be considered disjoint with #$Path-Generic.
guid: c110820b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ObjectType
direct specialization of: #$Individual  
direct generalization of: #$Path-Spatial #$Path-Cyclic #$SimpleSegmentOfPath #$Path-Simple
#$Path-Simple   paths
An instance of #$Collection, and a specialization of #$Path-Generic. Each instance of #$Path-Simple is a path with two distinct ends that do not 'overlap' each other (in the case of spatial paths, the two ends are spatially disjoint). Since no instance of #$Path-Simple has ends that join at one point, #$Path-Simple is disjoint with #$Path-Cyclic. Although instances of #$Path-Simple have distinct ends, some instances may have more than two things that are its 'end-points'. For example, a path between Austin and Pittsburgh can also be a path between Texas and Pennsylvania. Notable specializations of #$Path-Simple include #$Pipe-GenericConduit, #$Nerve, and #$Stream.
guid: bd588e69-9c29-11b1-9dad-c379636f7270
direct instance of: #$ObjectType
direct specialization of: #$Path-Generic  
direct generalization of: #$Highway #$GeneralizedTransfer #$Portal #$CordlikeObject #$EdgeOnObject-Generic #$FlowPath
#$subPaths   sub paths
(#$subPaths PATH SUBPATH) means that any point (see #$pointOnPath) on the #$Path-Simple SUBPATH must also be on the #$Path-Simple PATH.
guid: be2a22b6-9c29-11b1-9dad-c379636f7270
direct instance of: #$PartPredicate #$AntiSymmetricBinaryPredicate #$TransitiveBinaryPredicate #$ReflexiveBinaryPredicate
#$onPath   on path
(#$onPath THING PATH) means that THING is located along (on or adjacent to) the #$Path-Generic PATH. THING could be a moving object, or it could be a stationary point (in the latter case, see the more specific predicate #$pointOnPath). For example, Saint Louis, Missouri was #$onPath U.S. Route 66, as was Missouri, any car driving along Route 66, and any lamp-post alongside it.
guid: c10b5746-9c29-11b1-9dad-c379636f7270
direct instance of: #$IrreflexiveBinaryPredicate #$TransitiveBinaryPredicate
#$betweenOnPath   between on path    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$betweenOnPath X Y Z PATH) means that X, Y and Z are points on the path PATH and X is between Y and Z. Note that this gives no ordering of Y and Z; it just claims that X is between them. Note: Given a #$Path-Customary PATH and points or places on PATH, #$betweenOnPath does not always determine a linear order (#$TotalOrdering) on the set of all points on PATH when PATH is not part of a specified #$PathSystem (since one thing on such a path -- #$onPath PATH -- may be part of another). However, in a specified #$PathSystem SYS, #$betweenOnPath does determine a linear order on the set of all points on PATH in SYS.
guid: c0e50f87-9c29-11b1-9dad-c379636f7270
direct instance of: #$QuaternaryPredicate
#$PathArtifact   path artifacts    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A specialization of both #$ConstructionArtifact and #$Path-Customary. Each instance of #$PathArtifact is a spatial path made by humans or animals. Instances of #$PathArtifact include #$ErieCanal, #$WellandShipCanal, #$ChampsElysee, #$WallStreet, USHighway80, and #$Highway101CA. Note that each of these artifacts is a single, particular path; to refer to a whole system of #$PathArtifacts, use #$PathArtifactSystem.
guid: bd588ea2-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$ConstructionArtifact  #$Path-Customary  
direct generalization of: #$PathForWheeledVehicles
#$pathBetween   path between
(#$pathBetween PATH X Y) means that the #$Path-Simple PATH goes between points (or places) X and Y, where X and Y do not 'overlap', and no further. Both X and Y have to be on PATH (see #$pointOnPath). Note that (#$pathBetween PATH X Y) is more specific than (#$pathConnects PATH X Y) because here the PATH cannot extend beyond X and Y. Within a particular #$PathSystem, a path's end points in the system are unique, and #$pathBetweenInSystem (q.v.) is restricted to paths and points in the system. When considered without a context of a path system, a path may have several different places at one end, such as Austin and Texas both being at the same end of some path along Highway I-35.
guid: c065f088-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate
direct specialization of: #$pathConnects
#$pathConnects   path connects    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$pathConnects PATH HERE THERE) means that PATH is an instance of #$Path-Simple that connects HERE and THERE. Often PATH is a physical path or connection along which objects or information capable of using that path may travel, back and forth, between HERE and THERE. Note that (#$pathConnects PATH A B) allows PATH to extend beyond A and B (in contrast with (#$pathBetween PATH A B). If PATH is bidirectional, then (#$pathConnects PATH THERE HERE), but if PATH is a #$DirectedCustomaryPath then (#$not (#$pathConnects PATH THERE HERE)).
guid: c0f2a229-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate
#$PathType   types of path    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A collection of collections. Each instance of #$PathType is a collection that is a subcollection of #$Path-Generic. There are several types of path, according to the medium or surface the path goes through or over. In addition, the collection #$PathArtifact can be broken down into more specific #$PathTypes. At a #$JunctionOfPaths, the joined paths all have at least one #$PathType in common.
guid: bd58ce38-9c29-11b1-9dad-c379636f7270
direct instance of: #$SecondOrderCollection #$SiblingDisjointCollection
direct specialization of: #$ObjectType  
#$connectedByPathType   connected by path type    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$connectedByPathType PATHTYPE THING1 THING2) means that there is some path of PATHTYPE links connecting THING1 and THING2, where PATHTYPE is some type of linking object that can link two things, like a road, wire, tie-rod, tube, nerve, rope, etc. This means that the two are connected somehow by one or more paths consisting of links of type PATHTYPE, and that there is no permanent barrier or gap preventing all forms of access along all of those paths.
guid: be42cd7e-9c29-11b1-9dad-c379636f7270
direct instance of: #$SpatialPredicate #$TernaryPredicate
#$pathTerminus   path terminus    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$pathTerminus PATH END) means that END is a terminating end of a #$Path-Customary PATH, and that there are no further paths of the same type issuing from END that are spatially disjoint from PATH itself. The terminal end of any #$Path-Customary may be a dead-end, closed off path end, or it may be open, or it may be a terminus of motion; it is not generally a #$JunctionOfPaths with more paths of the same basic type issuing beyond it. Contrast this with the predicate #$deadEndInSystem that indicates a terminus with respect to a specified #$PathSystem only.
guid: c10b572e-9c29-11b1-9dad-c379636f7270
direct instance of: #$BinaryPredicate
direct specialization of: #$endsOfPathSegment
#$motionPathway-Complete   path cospatial with the path of motion    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
This predicate can be used to indicate that the trajectory or trajectories travelled by one or more objects during a movement event follow some spatial path throughout the entire movement. More formally, if MOVE is an instance of #$Translation-SingleTrajectory, (#$motionPathway-Complete MOVE PATH) means that the instance PATH of #$Path-Spatial contains the entire instance of #$Trajectory along which the objects moving (see #$objectMoving) travel in MOVE. Note that there can be at most one #$motionPathway-Complete in this case. If MOVE is an instance of #$Translation-MultiTrajectory, (#$motionPathway-Complete MOVE PATH) means that the instance PATH of #$Path-Spatial contains the entire instance of #$Trajectory along which at least one of the objects moving in MOVE travels. In this case, more than one #$motionPathway-Complete may exist. (Note that the instance of #$Traversal determined by the #$trajectory-Complete need not occupy the whole length of PATH.) To explain this predicate somewhat differently, any #$motionPathway-Complete of an instance of #$Movement-TranslationEvent connects the starting and stopping points (the #$fromLocation and #$toLocation) of the whole trajectory of at least one object in the movement event (See also #$pathConnects). Note that PATH may be a marked or unmarked instance of #$Path-Spatial. See also #$trajectoryPassesThrough and #$motionPathway-Partial. You can use #$trajectoryPassesThrough to state that an object passes through a particular location on the object's trajectory.
guid: bd58827b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$genericPathway-Complete #$motionPathway-Partial
#$motionPathway-Partial   path overlapping the path of motion    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
This predicate can be used to indicate one of the paths followed in some movement event. More formally, (#$motionPathway-Partial MOVE PATH) means that the instance MOVE of #$Movement-TranslationEvent has a trajectory (see #$trajectory-Complete) with a sub-trajectory in common with some #$subPaths of the instance PATH of #$Path-Spatial. For example, if a certain trip to Dallas from Austin is via highway I-35, this does not imply either that the whole journey is along I-35 (it also may be along driveways and side streets), or that it is along all of I-35 (which would take you from the Mexican border all the way to the Canadian border). A part of the journey is along a part of I-35. Contrast this predicate with #$motionPathway-Complete, which indicates the relation between a movement MOVE and an instance of #$Path-Spatial followed throughout all of MOVE.
guid: bff40598-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$genericPathway-Partial
#$trajectoryPassesThrough   thing passed through (actor slot)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
(#$trajectoryPassesThrough MOVE LOC) means that the #$trajectory-Complete of the #$Translation-SingleTrajectory MOVE passes through LOC, which is an instance of #$SpatialThing-Localized, and thus can be a location, a portal, a river, a path, the equator, etc. More formally, the #$objectMoving which undergoes MOVE from the #$fromLocation to the #$toLocation passes through LOC. Here `passes through LOC' means that the #$objectMoving OBJ both arrives in and leaves LOC. Thus, LOC can not be a super region of any #$fromLocation nor any #$toLocations of MOVE. Otherwise it would be possible to state (#$trajectoryPassesThrough TripToTheStore01 TheUniverse). On the other hand, LOC can be a sub region of some #$toLocation or some #$fromLocation.
guid: bfd6faea-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$nonDeliberateActors
#$Translation-SingleTrajectory   translation (movement from one place to another)    **GAFs NOT REVIEWED**
A subcollection of #$Movement-TranslationEvent. Each instance of #$Translation-SingleTrajectory is a translational movement which involves exactly one #$trajectory-Complete. One or more items may have the role of #$objectMoving in such an event. Note that although there is a single #$trajectory-Complete, it does not follow that there is a unique #$fromLocation and a unique #$toLocation because that depends on our descriptions of locations. (A single-trajectory movement can be described as from TX to PA, or from Austin to Pittsburgh, or even from northwest Austin to south Pittsburgh.) However, the single #$trajectory-Complete connects one #$fromLocation and one #$toLocation. (Similarly, there may be a single existing #$motionPathway-Complete that the trajectory goes along, or a single #$Traversal of paths indicated by #$traverses-Complete.) Note that a translational motion performed by a whole #$Group is likely to be a #$Translation-SingleTrajectory; e.g. a flock of birds flying together or a snarl of rush-hour traffic on the Beltway. Non-examples include an opening break in a game of billiards and a group of water droplets coming together into one big drop (cf. #$Translation-MultiTrajectory).
guid: bd5b0dc8-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalStuffType
direct specialization of: #$Movement-TranslationEvent  
direct generalization of: #$PassingThroughPortal #$ProjectileMotion #$Conveying-Generic #$LocomotionEvent
#$Translation-MultiTrajectory   multi-path translation    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A specialization of #$Movement-TranslationEvent. In any instance of #$Translation-MultiTrajectory, motion may occur simultaneously along two or more instances of #$Trajectory (which are not related by sub-trajectory relationships.) Therefore, there must be at least two #$objectMovings in such an event. There may be more than one #$fromLocation and/or more than one #$toLocation. Instances of #$Translation-MultiTrajectory include scattering, distributing, and collecting things. E.g., all of the following exhibit multi-trajectory translation movements: a rainshower or snowfall; an exploding firework; water being ejected from a sprinkling system; the surrounding objects being sucked up by a tornado; participants running a 100K footrace; pool balls during the opening break. For non-examples of this, see #$Translation-SingleTrajectory.
guid: bd5ef8af-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalObjectType
direct specialization of: #$Movement-TranslationEvent  
#$PathForWheeledVehicles   paths for wheeled vehicles
A specialization of #$PathArtifact. Each instance of #$PathForWheeledVehicles is an artifact whose primary function is to serve as a path along which wheeled vehicles may move or park. Often such paths are paved, but they need not be. Specializations of #$PathForWheeledVehicles include #$AirplaneRunway, #$ParkingLot, and #$Roadway.
guid: bd59029a-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Place-NonAgent  #$SolidSurfacePathThroughAir  #$PathArtifact  #$SurfaceOnTangibleObject  #$FixedStructure  #$TopAndBottomSidedObject  
direct generalization of: #$Railway #$Roadway #$AirplaneRunway
#$Canal   canals    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all canals, artificial waterways created to be paths for boats, or for irrigation (e.g., the #$PanamaCanal).
guid: bd58f371-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$BodyOfWater  #$FlowPath  
#$Railway   railroads (transport facilities)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all pathways made of RailroadTracks and used for train transportation. It includes main lines and sidings.
guid: bd58be94-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$PathType
direct specialization of: #$TransportFacility  #$PathForWheeledVehicles  
direct generalization of: #$Subway
#$Subway   subways    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all underground #$Railways, under the surfaces of major cities. Some parts of Subways may be in trenches, on bridges or on elevated tracks, but most of a Subway is in underground tunnels.
guid: bda7a8a8-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Railway  
#$Highway   highways
A specialization of both #$Roadway and #$PublicProperty. Each instance of #$Highway is a major road open to public use.
guid: bd58d561-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Path-Simple  #$Roadway  
#$Street-Generic   streets    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The subcollection of #$Roadway that contains all streets inside of cities and towns.
guid: bd58f514-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$UrbanArea  #$Roadway  
direct generalization of: #$NamedRoadway
#$NamedRoadway   named roadways    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of named parts (stretches or segments) of roadways. (Not roadway the stuff.) Instances are named pieces of roadways (or highways or streets) which have names and lengths, and (usually) intersect with other roads.
guid: bd589614-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Street-Generic  
#$AirplaneRunway   runways    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
An airstrip, at an airport, on an aircraft carrier, or in some field, upon which airplanes taxi, take off, and land.
guid: bd58910e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$PathForWheeledVehicles  
#$Harbor   harbors    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of those parts of a #$BodyOfWater, each of which is protected from the open sea and deep enough to furnish fairly safe anchorage.
guid: bd58cdcf-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$BodyOfWater  
#$Dock   docks    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of long flat walkways that jut out over water from shorelines. A Dock's main function is to provide a place to secure boats and to provide a place where passengers and cargo can be loaded and unloaded.
guid: be0112f2-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$OutdoorLocation  #$FixedStructure  #$TransportFacility  
#$NavalShipBase   naval bases (properties)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all naval bases with facilities for #$ModernNavalShips, or operated by a #$Navy.
guid: bd624901-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$MilitaryBase-Grounds  
#$RailroadStation-Physical   train stations
A specialization of both #$Building and #$TransportFacility. Each instance of #$RailroadStation-Physical is a building located near railroad tracks whose primary purpose is to be a place where trains discharge and receive passengers (and possibly freight).
guid: bfa666a1-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TransportFacility  #$Building  
#$SubwayStation   subway stations    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all subway (underground railroad) stations. These are usually located at least partly underground, on subway tracks, and their primary purpose is to be a place where subway trains discharge and receive passengers.
guid: bdce1ea5-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$FixedStructure  #$HumanOccupationConstruct  
#$Airport-Physical   airports (transport facilities)
A specialization of both #$FixedStructure and #$TransportFacility. Each instance of #$Airport-Physical is a facility which includes at least one runway where airplanes can take off and land. Instances of #$Airport-Physical may also have terminals and an air control tower, in addition to having a runway. See also the related collection #$AirportOrganization.
guid: bd58feaf-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$FixedStructure  #$TransportFacility  
#$TransportationCompany   transportation companies
A specialization of both #$TransportationOrganization and #$ServiceOrganization. Each instance of #$TransportationCompany is an organization that provide transportation (of goods or persons) to customers for a fee. Specializations of #$TransportationCompany include the collections #$ShippingOrganization and #$AirlineCompany.
guid: bd58aa63-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$ServiceOrganization  #$TransportationOrganization  
direct generalization of: #$TransportationCompany-Provider
#$AirlineCompany   airlines    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all air transportation companies. An instance of #$AirlineCompany is a #$TransportationCompany that operates airplanes to transport goods or people in exchange for money.
guid: bd58aaee-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TransportationCompany-Provider  #$CommercialServiceOrganization  #$Business  
#$AirportOrganization   airports (organizations)    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
A specialization of #$Organization. Each instance of #$AirportOrganization is an organization that manages and controls particular airports and their appurtenant facilities; e.g., #$LaGuardiaAirport-Organization.
guid: bd589fbc-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TravelOrganization  
#$AutoDealership   car dealerships    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
Each instance is an establishment (an organization located at one site) that sells automobiles and other types of road vehicles to consumers.
guid: bd58eed7-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$RetailStore  #$TransportationOrganization  
#$Shipping   shipping events    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
Shipping of objects from one physical location to another. Shipping from the perspective of being done as a dedicated service, such as what UPS, the US Postal Service, or Dominoes Pizza Delivery might do.
guid: bd58fa9f-9c29-11b1-9dad-c379636f7270
direct instance of: #$DefaultDisjointScriptType #$TemporalObjectType
direct specialization of: #$ConveyingMaterials  
#$MakingTravelArrangements   making travel arrangements    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of all events in which an agent arranges for some kind of travel event.
guid: bd58bd9c-9c29-11b1-9dad-c379636f7270
direct instance of: #$DefaultDisjointScriptType #$TemporalObjectType
direct specialization of: #$ArrangingForSomething  
#$ItineraryDocument   itineraries    **COMMENT NOT REVIEWED**    **GAFs NOT REVIEWED**
The collection of documents that contain information about the time/location of each leg of a trip, accomodations, etc.
guid: c0fd5222-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$ScheduleDocument  


Copyright© 1996-2002. All rights reserved. See Terms of Usage.