#include <OgreRenderQueueInvocation.h>
Public Member Functions | |
RenderQueueInvocation (uint8 renderQueueGroupID, const String &invocationName=StringUtil::BLANK) | |
Constructor. | |
virtual | ~RenderQueueInvocation () |
virtual uint8 | getRenderQueueGroupID (void) const |
Get the render queue group id. | |
virtual const String & | getInvocationName (void) const |
Get the invocation name (may be blank if not set by creator). | |
virtual void | setSolidsOrganisation (QueuedRenderableCollection::OrganisationMode org) |
Set the organisation mode being used for solids in this queue group invocation. | |
virtual QueuedRenderableCollection::OrganisationMode | getSolidsOrganisation (void) const |
Get the organisation mode being used for solids in this queue group invocation. | |
virtual void | setSuppressShadows (bool suppress) |
Sets whether shadows are suppressed when invoking this queue. | |
virtual bool | getSuppressShadows (void) const |
Gets whether shadows are suppressed when invoking this queue. | |
virtual void | setSuppressRenderStateChanges (bool suppress) |
Sets whether render state changes are suppressed when invoking this queue. | |
virtual bool | getSuppressRenderStateChanges (void) const |
Gets whether shadows are suppressed when invoking this queue. | |
virtual void | invoke (RenderQueueGroup *group, SceneManager *targetSceneManager) |
Invoke this class on a concrete queue group. | |
Static Public Attributes | |
static String | RENDER_QUEUE_INVOCATION_SHADOWS |
Invocation identifier for shadows. | |
Protected Attributes | |
uint8 | mRenderQueueGroupID |
Target queue group. | |
String | mInvocationName |
Invocation identifier - used in listeners. | |
QueuedRenderableCollection::OrganisationMode | mSolidsOrganisation |
Solids ordering mode. | |
bool | mSuppressShadows |
Suppress shadows processing in this invocation? | |
bool | mSuppressRenderStateChanges |
Suppress OGRE's render state management? |
Definition at line 61 of file OgreRenderQueueInvocation.h.
Ogre::RenderQueueInvocation::RenderQueueInvocation | ( | uint8 | renderQueueGroupID, | |
const String & | invocationName = StringUtil::BLANK | |||
) |
Constructor.
renderQueueGroupID | ID of the queue this will target | |
invocationName | Optional name to uniquely identify this invocation from others in a RenderQueueListener |
virtual Ogre::RenderQueueInvocation::~RenderQueueInvocation | ( | ) | [virtual] |
virtual uint8 Ogre::RenderQueueInvocation::getRenderQueueGroupID | ( | void | ) | const [virtual] |
virtual const String& Ogre::RenderQueueInvocation::getInvocationName | ( | void | ) | const [virtual] |
Get the invocation name (may be blank if not set by creator).
Definition at line 88 of file OgreRenderQueueInvocation.h.
virtual void Ogre::RenderQueueInvocation::setSolidsOrganisation | ( | QueuedRenderableCollection::OrganisationMode | org | ) | [virtual] |
Set the organisation mode being used for solids in this queue group invocation.
Definition at line 93 of file OgreRenderQueueInvocation.h.
virtual QueuedRenderableCollection::OrganisationMode Ogre::RenderQueueInvocation::getSolidsOrganisation | ( | void | ) | const [virtual] |
Get the organisation mode being used for solids in this queue group invocation.
Definition at line 101 of file OgreRenderQueueInvocation.h.
virtual void Ogre::RenderQueueInvocation::setSuppressShadows | ( | bool | suppress | ) | [virtual] |
Sets whether shadows are suppressed when invoking this queue.
Definition at line 108 of file OgreRenderQueueInvocation.h.
virtual bool Ogre::RenderQueueInvocation::getSuppressShadows | ( | void | ) | const [virtual] |
Gets whether shadows are suppressed when invoking this queue.
Definition at line 113 of file OgreRenderQueueInvocation.h.
virtual void Ogre::RenderQueueInvocation::setSuppressRenderStateChanges | ( | bool | suppress | ) | [virtual] |
Sets whether render state changes are suppressed when invoking this queue.
Definition at line 135 of file OgreRenderQueueInvocation.h.
virtual bool Ogre::RenderQueueInvocation::getSuppressRenderStateChanges | ( | void | ) | const [virtual] |
Gets whether shadows are suppressed when invoking this queue.
Definition at line 140 of file OgreRenderQueueInvocation.h.
virtual void Ogre::RenderQueueInvocation::invoke | ( | RenderQueueGroup * | group, | |
SceneManager * | targetSceneManager | |||
) | [virtual] |
Invoke this class on a concrete queue group.
String Ogre::RenderQueueInvocation::mInvocationName [protected] |
Invocation identifier - used in listeners.
Definition at line 67 of file OgreRenderQueueInvocation.h.
bool Ogre::RenderQueueInvocation::mSuppressShadows [protected] |
Suppress shadows processing in this invocation?
Definition at line 71 of file OgreRenderQueueInvocation.h.
bool Ogre::RenderQueueInvocation::mSuppressRenderStateChanges [protected] |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat May 10 16:28:14 2008