#include <OgreStaticGeometry.h>
Public Types | |
typedef std::map < String, MaterialBucket * > | MaterialBucketMap |
Lookup of Material Buckets in this region. | |
typedef MapIterator < MaterialBucketMap > | MaterialIterator |
Iterator over the materials in this LOD. | |
Public Member Functions | |
LODBucket (Region *parent, unsigned short lod, Real lodDist) | |
virtual | ~LODBucket () |
Region * | getParent (void) |
ushort | getLod (void) const |
Get the lod index. | |
Real | getSquaredDistance (void) const |
Get the lod squared distance. | |
void | assign (QueuedSubMesh *qsm, ushort atLod) |
Assign a queued submesh to this bucket, using specified mesh LOD. | |
void | build (bool stencilShadows) |
Build. | |
void | addRenderables (RenderQueue *queue, uint8 group, Real camSquaredDistance) |
Add children to the render queue. | |
MaterialIterator | getMaterialIterator (void) |
Get an iterator over the materials in this LOD. | |
void | dump (std::ofstream &of) const |
Dump contents for diagnostics. | |
Protected Attributes | |
Region * | mParent |
Pointer to parent region. | |
unsigned short | mLod |
LOD level (0 == full LOD). | |
Real | mSquaredDistance |
distance at which this LOD starts to apply (squared) | |
MaterialBucketMap | mMaterialBucketMap |
Lookup of Material Buckets in this region. | |
QueuedGeometryList | mQueuedGeometryList |
Geometry queued for a single LOD (deallocated here). |
Definition at line 301 of file OgreStaticGeometry.h.
typedef std::map<String, MaterialBucket*> Ogre::StaticGeometry::LODBucket::MaterialBucketMap |
virtual Ogre::StaticGeometry::LODBucket::~LODBucket | ( | ) | [virtual] |
Region* Ogre::StaticGeometry::LODBucket::getParent | ( | void | ) |
Definition at line 320 of file OgreStaticGeometry.h.
ushort Ogre::StaticGeometry::LODBucket::getLod | ( | void | ) | const |
Real Ogre::StaticGeometry::LODBucket::getSquaredDistance | ( | void | ) | const |
void Ogre::StaticGeometry::LODBucket::assign | ( | QueuedSubMesh * | qsm, | |
ushort | atLod | |||
) |
Assign a queued submesh to this bucket, using specified mesh LOD.
void Ogre::StaticGeometry::LODBucket::build | ( | bool | stencilShadows | ) |
Build.
void Ogre::StaticGeometry::LODBucket::addRenderables | ( | RenderQueue * | queue, | |
uint8 | group, | |||
Real | camSquaredDistance | |||
) |
Add children to the render queue.
MaterialIterator Ogre::StaticGeometry::LODBucket::getMaterialIterator | ( | void | ) |
Get an iterator over the materials in this LOD.
void Ogre::StaticGeometry::LODBucket::dump | ( | std::ofstream & | of | ) | const |
Dump contents for diagnostics.
Region* Ogre::StaticGeometry::LODBucket::mParent [protected] |
unsigned short Ogre::StaticGeometry::LODBucket::mLod [protected] |
distance at which this LOD starts to apply (squared)
Definition at line 312 of file OgreStaticGeometry.h.
Geometry queued for a single LOD (deallocated here).
Definition at line 316 of file OgreStaticGeometry.h.
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat May 10 16:30:18 2008