#include "OgrePrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreColourValue.h"
#include "OgreBlendMode.h"
#include "OgreCommon.h"
#include "OgreLight.h"
#include "OgreTextureUnitState.h"
Go to the source code of this file.
Namespaces | |
namespace | Ogre |
Classes | |
class | Ogre::Pass |
Class defining a single pass of a Technique (of a Material), ie a single rendering call. More... | |
struct | Ogre::Pass::HashFunc |
Definition of a functor for calculating the hashcode of a Pass. More... | |
struct | Ogre::IlluminationPass |
Struct recording a pass which can be used for a specific illumination stage. More... | |
Typedefs | |
typedef std::vector < IlluminationPass * > | Ogre::IlluminationPassList |
Enumerations | |
enum | Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL } |
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sat May 10 16:25:06 2008