NAME
EZ_Rotate - generate a rotation matrix
SYNOPSIS
#include <EZ.h>
void EZ_Rotate(float angle, float x, float y , float z)
ARGUMENTS
angle Specifies an angle, in degrees.
x,y,z Specifies a direction.
DESCRIPTION
EZ_Rotate generates a matrix that performs a counterclock-
wise rotation of angle degrees about the direction
[x,y,z], and applies the resulting matrix to the current
matrix.
SEE ALSO
EZ_Scale(3), EZ_Translate(3), EZ_MultMatrix(3), EZ_PushMatrix(3)
, EZ_LoadMatrix(3), EZ_IdentityMatrix(3),
EZ_MatrixMode(3)