SvenCo-op Feature List:  (Written by Sven Viking)
 

 

 

     SvenCo-op v1.9 feature list:

Some things that have been added/changed are missing from this list... in a couple of cases because they're secret, in several cases because they're so small, but mostly because I've forgotten them.

Non-coding-related changes: Can't load conback.lmp error fixed. Skill CFG problem fixed. Sentences.txt problem fixed. New and better maps, updates to several older maps, lots of small changes and additions. Improved support for the Valve SP maps. Singleplayermaps.bsp allows you to warp to various points throughout the Half-Life storyline.


  Friendly monsters added (Works with virtually all monsters! Can have evil Barneys, too :). Only the Human Grunts, Alien Grunts, Alien Slaves, and the Female Assassins use alternate skins. 

  Interesting note: Friendly Barnacles will eat or attempt to eat almost all normal monsters, normal Barnacles will eat or attempt to eat almost all friendly monsters.

  Scientists will heal players to full health multiple times, now, making them more useful. They can heal once every 15 seconds.

  New Weapons: Single and akimbo Uzis, and a Secret WeaponŽ.

  Weapon effects, gibs, and some other things moved client-side to decrease lag.

  Player ID system added. Also has an IFF system, and shows monster health (servers can disable monster IDs using sv_showmonsterid 0).

  Monsterpoints system added (you get partial frags for every hit on a monster... the more damage you do, the more points you get). Scoreboard updates properly.

  Command to toggle Chasecam (assign a key to it in Preferences | Controls).

  "Trigger_random" entity added. Supports all kinds of random events in maps. Used correctly by mapmakers, a map could (in theory) be different every time you play it.

  Squadmaker entity added... allows monsters to be spawned with lots of different options... human grunts in squads with different weapons, etc.

  More entities and entity properties added. See the Entity Guide for info!

  Player corpses removed every 30 seconds. Player backpacks removed after a while. All monster corpses fade (including barnacles and Ichthyosaurs), except for turrets (looks better that way).

  Max Message Of The Day size increased.

  Optional ability to set an alternate MOTD text file for maps added (stadium1_motd.txt for stadium1.bsp, etc.).

  Dying-while-in-camera-view bug fixed.

  Telefrag radius decreased, so players don't get telefragged even when they're standing a safe distance away from a spawnpoint.

  Telefragging added for info_player_starts (so you don't get merged together on single-player maps).

  2-second respawn delay added to prevent "continuous" telefragging on single-player maps.

  Players can no longer block spawnpoints with satchels. Can also kick other players' satchels :). Satchel Football!

  "NextMap" CFG option added that overrides map transitions. (If you step into a transition to opr1a2, and "nextmap" is set to "hostage", the Hostage map will load). This is used to skip some of the Valve single-player maps that don't work in co-op, fix transitions to previous maps, etc.

  "Nomaptrans" map CFG option added to stop players running through backwards-transitions as soon as a map loads, on the Valve SP maps.

  Map CFG option added to fix players-getting-stuck-in-floors on one Valve map (it may be necessary on other maps... if you find bugs in the Valve SP maps, please report them).

  Snark AI altered.

  Shooting other players' tripmines no longer damages you (some people were placing them in vents to stop others getting past).

  sv_lagcompression CVAR added... default is 5 (normal). The more you reduce the number the less effects there are (explosions, tracers, etc.)... can help with lag slightly, and increase framerates a bit, but it's recommended that you keep it at 5 in most circumstances.

  Player model hack fixed.

  Reset time for health and suit chargers halved.

  Osprey engine sound radius reduced by about 50% (For maps like Osprey.bsp, where otherwise the sound drowns out everything else, even at a great distance).

  Players can drop weapons using the "drop" console command. However, "drop" is disabled on maps with mp_weaponstay set to 1, to stop people from standing on a weapon and throwing down constant streams of copies of it. 

  "Killnpc" option added to map CFGs. When set to 0, makes scientists and Barneys invulnerable (for single-player maps where players killing NPCs messes everything up).

  Default ammo for the MP5 changed from 25 to 50.

  Gib life decreased to about 7 seconds, and number of gibs spawned decreased by one, to help with framerates.

  Func_friction code fixed.

  Cheats added to use for testing. Work only in games with maxplayers set to 1. They are: giveall, godmode 1, ghost 1 (ghost is observer-mode. Use ghost 0 to disable).

  Monster dancing added again (Monsters start dancing when nobody's looking. If you look around quickly enough, you might see them!). Can be disabled with mp_monsterdance 0.

  Domestic iceberg-related accidents reduced by 89.7%

  Monsters protest monster dancing CVAR. Claims that being forced to dance by a CVAR, instead of being allowed to dance when and where they like, is degrading to monsters, and "an insult to the monstrum community". Mp_monsterdance removed to prevent law suit.

 

 

Main v1.35 Features:

  • Monsters work in multiplayer

  • Map transitions work in multiplayer

  • Friendly-fire removed

  • Map CFGs added. Can give players different starting weapons, set up various settings, etc.

  • Grunts and Barneys no longer drop weapons. Fixes thousands-of-weapons thing.

 

 


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