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What FOX is, why it was written, and what are its main features. |
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A quick introduction to programming with FOX, and an overview of the
concepts used in FOX development. |
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How FOX notifies applications about the users actions, mouse clicks
and state changes through messages sent to a target. |
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FOX automatically updates the application's controls through the use
of messages send during the GUI Update Phase. This section explains
how to use this feature and |
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Timer, Chore, and Signal messages allow FOX applications to react to
other events which are not generated by the end user. Internet sockets,
pipes, and other synchronization objects can be watched by means of the
Input callback messages, and provide ways for FOX programs to receive inputs
from a variety of sources |
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The application object is responsible for managing windows, events,
and other common facilities. |
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The basic FXWindow class, which is the basis of all FOX controls is
explained in more detail. |
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The FOX Layout Managers provide a convenient way of arranging your
GUI Widgets without the need for explicit specification of coordinates
and dimensions. |
Keyboard
Focus
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How the keyboard focus is moved around from one widget to another,
and what is the effect of this. |
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Enrich your applications with icons. With FOX's built-in icon and image
classes, this becomes very easy. |
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The Font object provides easy and platform-independent methods for
speciying fonts. |
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The FOX Data Targets allow you to directly connect variables in your
application code to FOX GUI Controls. Using the declarative programming
style made possible by the Data Targets, simple tasks such as entry and
display of choices, numbers, and strings can be accomplished with a minimum
amount of programming. |
Help
and Tool Tips
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Status line help and Tooltips are a nice way of allowing users to learn
about a program without consulting oracles to devine the meaning of an
icon-button. |
The
FOX Registry |
The FOX Registry database provides a facility to manage persistent
settings for configuration information in your program. |
File
Manipulations |
The FXFile namespace comprises a collection of very useful file manipulation functions
that are aware of platform specific issues. |
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Drag and drop are part and parcel of any modern GUI driven application.
FOX provides a number of convenient hooks to allow you to move data between
different Widgets, and even between different applications running on different
hosts. |
Using
the OpenGL Viewer |
FOX provides a convenient way to start with 3D OpenGL programming.
The GLCanvas widget provides a basic 3D drawing surface.
The GLViewer widget provides a complete camera model and interactive
manipulation capability, including 3D picking, dragging, and Tooltips. |
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FOX provides serialization of both data and objects in a machine-independent,
portable manner, by means of its built-in Stream classes. |
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FOX is designed to make it easy to build new widgets. As FOX
is completely implemented in C++, you can use common C++ derivation to
create new Widgets from existing ones. |
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This UNOFFICIAL FOX Documentation is provided by Lyle Johnson; future
official FOX documentation may look differently. |
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This section contains some notes for building FOX applications under
Microsoft Windows. |
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Frequently Asked Questions List. |