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Manual
Wizard Classes
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Pyromancer
A fire breathing monster of a mage, the pyromancer is one tough customer. His flamelicks are fast, his fireballs are big, and his alchemy will burn you to the bone. Stand still too long, and hell even break up you and the ground beneath. The pyromancer is the slowest and strongest of any class and it shows. If you like blasting opponents to wizard gibs, the pyromancer is your man.
Max health = 100 : Max Armor = 150 : Speed = low
Fire Weapons and Spells
Alchemy: Fire-Spiral Satchel Easily the most destructive alchemy of any class, Fire-Spiral swiftly burns to death anything in its path. When released, a fiery explosion creates two flaming spheres which spiral outward and slowly fade, complete with massive damage. All you need to do is land it close to something other than yourself. Maximum = 4 Special Skill: Reality Fissure Though almost useless in fierce combat, Reality Fissure can be quite the spell. If you need to break something, this is the hammer. (Remember the detpack?) Plus, if anyone crosses your path and you cast the spell, he breaks into pieces. Ouch. Cost = 100 Combo Spell: Meteor Storm (with Necromancer) The Pyro and Necro mancers' specialty, Meteor Storm destroys the opponent with three hugely impressive fireballs from the sky. Meteors seek their target until he dies, so there is no hope of escape. Just don't cast it until your enemy is fairly close and you are aiming at him because if you miss you lose it. Combo Spell: Ball Lightning (with Voltamancer) In this combo spell Lightning and Fire have teamed up to make a sniping wizard's favorite toy. Ball Lightning functions like a one-shot super spotbolt with a homing fireball to boot. Wherever you aim several evil-looking lightning bolts crash down from on high to decimate the target. At the same time, a burning energy ball forms and hunts down the nearest living wizard. Its touch means swift death. |