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Wizard Wars: Version 1.0
Instruction Manual


Manual


Introduction

Wizard Classes

Combo Spells

Credits

The Combo Spells!

Combo Spells are very destructive conjurations created with the combined powers of two different wizards. To obtain a combo spell, two different wizards on the same team must strike each other with their respective staffs. You can tell by the sound of the staff strikes if a combo spell is being built up to. This takes teamwork, since the last wizard to strike his friend 5 times is the only one to get the combo spell. After a second or two, the mighty magical attack may be cast.  You can tell if the other wizard has the combo because they will glow white, this can be used to spot combo users on the other team too! In case you are wondering who to make a prime target for spot bolting...

Important ideas to remember:

  1. Only the correct duo of wizards can create a spell, and the wizard that gets the spell may not create another one until he dies and respawns.
  2. Teamwork is necessary. You won't get a spell if the other wizard never bothers to hit you back.
  3. Combo Spells are very powerful. Abuse the competition!!

Combo Chaos

In combo chaos, it's every Wizard for itself, and that basically eliminates the chances of the wizard's combining powers to combo. The wizards wanted to still use their most powerful spells, and so they binded their spells into books. In combo chaos, it's deathmatch, with a very deadly twist, every book that you find, gives a combo spell that you would normally get by comboing with another wizard. With all of the combo's flying about, the average life expectancy of a Wizard of Combo Chaos is minimal. (activated by mp_combochaos 1)

Meteor Storm (Pyromancer and Necromancer)

The Pyromancer and Necromancer's specialty, Meteor Storm destroys the opponent with three hugely impressive fireballs from the sky. Meteors seek their target until he dies, so there is no hope of escape. Just don't cast it until your enemy is fairly close and you are aiming at him because if you miss you lose it.

Lightning Cloud (Voltamancer and Aquamancer)

Lightning Cloud is useable by the Lightning and Ice Wizards. It causes a boiling, slow moving cloud to plod along it the direction you throw it. When the cloud gets near any opponent, it repeatedly pelts him with red lightning bolts until he explodes. The spell only dissipates when it runs into something other than an enemy. This one is very powerful in open areas.

Spirit Wizard (Healer and Nature Wizard)

One of the most versatile combo spells, Spirit Wizard allows the Healer and Nature mage to conjure up a powerful enemy-seeking apparition. If it sees a target, a Spirit Wizard charges ahead and mows him down. If not, it wanders slowly about looking for someone to hurt. A Spirit Wizard can be destroyed with enough damage and will vanish after about 60 seconds. Also, if an enemy touches him he steals their soul and departs for the netherworld. He will ignore your teammates.

Ball Lightning (Voltamancer and Pyromancer)

In this combo spell Lightning and Fire have teamed up to make a sniping wizard's favorite toy. Ball Lightning functions like a one-shot super spotbolt with a homing fireball to boot. Wherever you aim several evil-looking lightning bolts crash down from on high to decimate the target. At the same time, a burning energy ball forms and hunts down the nearest living wizard. Its touch means swift death.

Tornado (Geomancer and Aeromancer)

The Geomancer and Aeromancer get together to form this swirl of air with an attitude! A launched Tornado speeds toward the nearest opponent flinging objects out of its path with gusto. When they get too close the unfortunate mages are pulled into the middle and flung out the top like leaves (too bad they land a lot harder) ; all the while taking damage from the buffeting. A tornado lasts about as long as a Spirit Wizard, though it’s usually a lot more amusing to watch!

Giant Plant (Nature Wizard and Aquamancer)

All you thornplant loving greenthumbs are going to adore what the Plant and Ice wizard have dreamed up! When cast, this mighty combo spell grows a BIG and HUNGRY herb with an appetite for Wizard giblets! Though it has no range attack, the giant plant possesses incredible reach with its big mouth, takes tremendous punishment, and can slowly shuffle about to reach its opponents. Plus, one bite is all it needs! YUM! (Just the thing to hide around that dark corner.) Note: each wizard may only have one Giant Plant alive at a time.

Living Dead (Necromancer and Dracomancer)

This vile enchantment has been requested for some time by all you necro-lovers; and oh how evil it is! The Death and Dragon wizards create this three shot combo spell that you carry until you find an intact wizard body. Next, point and cast to turn that worthless (well, not to a hungry Death wizard) body into a fierce fighting skeleton! The mindless monster will follow its caster until it finds a victim; it then attacks with thrown bones and nasty claws! The spell now looks in a huge radius when cast and gets every body there.

Wally the Wombat (Healer and Geomancer)

Alright, this one would probably win the award for weirdest, funniest, and possibly most useful combo spell. It is as strange as it sounds. When the Healer and Geomancer invoke this incantation, a quick and furry wombat rushes out to take on the world! If he finds a teammate, he helps them out with some needed life and poison cure; if he finds an enemy, he’ll bounce and spin them to death, complete with humorous little yelps. When he finishes someone he’ll head for the next nearest target. Wally charges about for a minute or so until he gets killed or magically fades away. Trust me, this little guy is an animal!!

Spirit of the Dragon (Dracomancer and Aeromancer)

Want to have the fire power of a dragon, without the dragon? Well, here's your answer! Conjure this baby up, and you have instant added firepower! This creates a dragon familiar, that hovers over you, and unleashes the fire breath of a full blown dragon, whenever you attack! Needless to say, this coupled with a real dragon, is utterly devastating!