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Wizard Wars: Version 1.0
Instruction Manual


Manual


Introduction

Wizard Classes

Combo Spells

Credits

Voltamancer

Like the lightning bolts he so adores, the Lightning Wizard strikes with stunning accuracy and deadly force. Everything he does is neat and precise; from the shock of the Spotbolt to the impressive Lightning Satchel. Of course, all this precision means “spray and pray” spells are a no-no. You strike where you aim. Slow movers beware: if the Voltamancer hits your head, you’re dead.

Max health = 90 : Max Armor = 90 : Speed = medium

Lightning Weapons and Spells
  1. Lightning Staff

    The Lightning Staff swings like any other, but the additional electrical damage helps. Typically the Lightning Wizard prefers to fight at a distance.

  2. Lightning Bolt

    Lightning’s closest analog to rapid fire, Lightning Bolt launches pleasantly powerful lightning bolts wherever you aim. Due to their lack of spread, these shocks only hit where you point, so faster characters are hard to hit. Still, if you throw carefully you’ll blow them over.

    Cost = 2 per shot

  3. Spotbolt

    The ultimate sniping spell, Spotbolt causes a very powerful, very precise lightning bolt to strike down from on high. The fire rate is slow, but Spotbolt doesn’t need many hits to blast the strongest to bits. Combined with his Zoom-In ability, a Lightning Wizard’s Spotbolt can stop the strongest opponent with one good stroke. It now is powered up to apply even more damage, enough to gib on contact when it is at full power!  But don't hold on to it for too long, or else you'll end up shocking yourself!

    Cost = 5 per shot

Alchemy: Lightning Satchel

The Lightning Satchel is about as accurate as a bomb can be. When it goes off, three huge lightning bolts smash down like Spotbolts on steroids. The damage is really high, but the radius is pretty small. You can usually tell if you hit your victim by the pieces flying around.

Maximum = 4

Special Skill: Dual level Zoom-In

Zooming in makes a good weapon more accurate, and makes the Voltamancer frightening. Combined with the Spotbolt spell, Zoom-In lets you take out anyone if you’re fast enough. Pressing the Special button once zooms you in as normal; pressing it again will zoom WAY in for the extra long or super easy headshot! To return to normal view, just press the special button once again. Remember, all you need to do is hit them in the head.

Combo Spell: Lightning Storm (with Aquamancer)

Lightning Cloud is useable by the Volt and Aqua mancers. It causes a boiling, slow moving cloud to plod along it the direction you throw it. When the cloud gets near any opponent, it repeatedly pelts him with red lightning bolts until he explodes. The spell only dissipates when it runs into something other than an enemy. This one is very powerful in open areas.

Combo Spell: Ball Lightning (with Pyromancer)

In this combo spell Lightning and Fire have teamed up to make a sniping wizard's favorite toy. Ball Lightning functions like a one-shot super spotbolt with a homing fireball to boot. Wherever you aim several evil-looking lightning bolts crash down from on high to decimate the target. At the same time, a burning energy ball forms and hunts down the nearest living wizard. Its touch means swift death.