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Manual
Wizard Classes
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Nature Wizard
Despite having life and growth as his focus, the Nature Wizard uses his oneness with nature to conjure up some nasty wildlife. His semi-sentient Thorn Plants automatically mow down opponents, giant cockleburs tear wizards to ribbons, and beanstalks sprout from almost any surface. A single NatureWizard can effectively hold the fort for a long time with a variety of unusual skills and attacks. Max health = 90 : Max Armor = 90 : Speed = medium high
Plant Weapons and Spells
Alchemy: Cocklebur Satchel This one is a lot of fun! Just throw it away and watch four giant cockleburs fly from the exploding bag. If the unwary wanderer touches them, these bad burs latch onto their body, slow em down, and cut em up as they move. The only hope is to stop, stoop, and knock them off, and that makes a wizard very vulnerable. And dont forget the cocklebur satchel has added explosion damage AND cockleburs that actively seek their target upon launch! Maximum = 4 Special Skill: Plant Menu The Thorn Plant is the Plant Wizards most powerful creation. A semi-intelligent bush, it seeks out and hurls hundreds of powerful thorns at any visible enemies. If you tend to it, the obstinate plant grows poisonous thorns and throws them twice as quickly. A couple of these in the right spots will stop enemy mages cold. Thanks to photosynthesis, Thorn Plants slowly regenerate health if they are harmed. Up to two Thorn Plants are maintainable by a single Plant Wizard at once, as long as they are both Level 2 or below. Only one Level Three plant is allowed at a time. Options: Combo Spell: Spirit Wizard (with Healer) One of the most versatile combo spells, Spirit Wizard allows the Healer and Nature mage to conjure up a powerful enemy-seeking apparition. If it sees a target, a Spirit Wizard charges ahead and mows him down. If not, it wanders slowly about looking for someone to hurt. A Spirit Wizard can be destroyed with enough damage and will vanish after about 60 seconds. Also, if an enemy touches him he steals their soul and departs for the netherworld. He will ignore your teammates. Combo Spell: Giant Plant (with Aquamancer) All you thornplant loving greenthumbs are going to adore what the Nature Wizard and Aquamancer have dreamed up! When cast, this mighty combo spell grows a BIG and HUNGRY herb with an appetite for Wizard giblets! Though it has no range attack, the giant plant possesses incredible reach with its big mouth, takes tremendous punishment, and can slowly shuffle about to reach its opponents. Plus, one bite is all it needs! YUM! (Just the thing to hide around that dark corner.) Note: each wizard may only have one Giant Plant alive at a time. |