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Wizard Wars: Beta 3.0
Instruction Manual


Manual


Introduction

Wizard Classes

Combo Spells

Credits

Wizard Wars is a new Half-Life add on (mod) that pits teams of spell flinging wizards head to head in a magical maelstrom! Wizard Wars lets you choose from eight different sorcerers, each with varying strengths and special abilities, to battle other mages in a variety of settings and objectives. From “Capture the Grail” to all out Combo Chaos, in teams or with every magician on his own, Wizard Wars allows great flexibility in the maps played, objectives set (if any), and points earned. For those who like the idea of fast-paced all-out fighting with impressive and surprising magical staffs and spells, Wizard Wars is sure to please.

Years and years ago, wizards and magic were common in the world. Some were old, some were young, and some were ageless. The problem was, wizards, as a group, like to show off to other wizards and see whom the best wizard really is. To accomplish this, of course, they spent nearly all their time fighting each other, blowing up stuff, raising dead bodies, etc. Now this is all well and good if you are a wizard, but to everyone else it quickly becomes a real pain in the posterior. Eventually, all the other people in the world got angry enough that even the wizards with all their magical might were in some serious trouble. (After all, they can’t cast crap forever without a break.)

To make a long story short, all the wizards in the world got together and created their own magical universe: Ziw. Into Ziw they moved all their magic and selves and sealed it away from our universe forever. Hence magic in our world is no more. Anyway, the wizards battle it away to this day in a variety of lands in Ziw created by an especially powerful group of wizards called Mappers. And of course their numbers never diminish; for a good wizard never dies, he simply respawns.

In Beta 3.0 more features and a larger variety of Game play styles are available than before. You’re sure to find something to your liking.

A list of the features includes:

  • 9 Different Wizards broken into 4 Orders.
  • Elementalists:  Use the powers of the Elements as the basis for their power.
    • Pyromancer: The Wizard of Fire and Destruction.
    • Voltamancer: The Wizard of lightning.
    • Aquamancer: The Wizard of Ice and Illusion.
    • Aeromancer: Wizard of Air and Flight.
  • Naturalists: Wizards that use the power of Nature to aide them.
    • Nature: Uses semi-sentient plants to fight his enemies.
    • Geomancer: Uses the power of the Earth and Animals.
  • Creationists: Wizards that work to preserve life and prosper.
    • Healer: This wizard heals others and counters disease and poison.
  • Abolishers: Wizards that use negative energy to augment their power.
    • Necromancer: The Wizard of death and disease.
    • Dracomancer: The A wizard based around the essence of a dragon.
  • Every wizard has a pool of magic to cast his conjurations. They all use the same stuff, so grab it whenever you can.
  • Alchemy Satchels, essentially tumbling magical grenades for that extra punch in a pinch.
  • Combo Spells that allow different wizard groups to cast exceptionally powerful incantations.
  • Server Options adjustable in the Server Configuration files, which alter game-play in a variety of ways.
  • Combo Information! Now, when you press “tab” to look at the team menus you may see which wizards are available to combo with you and which spell you two can make; just the thing for all you combo happy conjurers!
  • Call for a Life Wizard option lets you yell for some health or poison recovery. Nifty sprites accompany your effort; plus a special indicator for poison.
  • Taunt the Opposition! Enrage your opponents with idle threats and pompous comments, complete with hand gesture, all at the press of a button! (This rules)
  • Voting: Call votes to change the map to your favorite, or to kick the lamer that is setting up plants in your respawn.
  • Dragons: Fly around and burn your enemies while atop a dragon!!
  • PotatoC: A Mapping entity that allows you to use Psuedo C++ while building maps!

The available game play styles currently supported are:

  • Team play - maps with “capture the chalice” style play.
  • Deathmatch - maps with every wizard for himself.
  • Combo Chaos - A deathmatch map where almost EVERY SPELLBOOK gives you one of your wizard’s two COMBO SPELLS. (Caution: this insane gameplay is not for the faint of heart of weak of stomach!!) (To activate on any DM map set the server option or type mp_combochaos 1 in the server console.)
  • Hunted - Protect, try to kill, or be the Old Archmage as he dashes for safety through many a maze! Use the WWhunt map or any TFC hunted map and snipe, charge, and cast away!
  • Control Points - Much like Warpath, two teams fight to take all of the control points along a path.
  • Golem - A sort of reverse "Push" style, in which each team tries to guide a large golem to the other team's base, this of course, leads to much Wizard Smashing Fun!!
  • Half-Life - Every wonder how Garg would handle a well-thrown fire satchel? Like to combo spell Nihilanth? Now you can play through the Half-Life single player game with Wizards and all their abilities! Even better, get some friends together and play a multiplayer co-op game! You can even play Sven-Coop maps or (gulp) turn on Combo Chaos if you wish!! (Note: This gets unbalanced and somewhat weird, but is a TON of fun!) (Also, to truly use coop play turn it on in the server options or set mp_coop 1 in the server console.)
  • TFC Maps - Some TFC maps that you love and wish you could fly around as an Aeromancer? Or want to know what would happen if a bunch of Wizards were dropped into Badlands?  Well now you can! Just load up your favorite TFC maps and play!!

All you have to do is execute the WizardWars executable file you download, choose your Half-Life directory, and the rest is automatic! (Make sure that TFC is installed, otherwise, download the Alternate TFC wads off of the Wizard Wars specials Page)

The controls are similar to Half-Life, TFC, and most other mods. They may be set in the controls menu as usual.