Thanks to BobbafettJ7 for the banner


Wizard Wars: Version 1.0
Instruction Manual


Manual


Introduction

Wizard Classes

Combo Spells

Credits

Necromancer

The Necromancer is all about death and disease. His life-seeking skulls make fighting a breeze. And his alchemy satchels spread poison like a chemical weapon. The Necromancer also steals life for his gain with the Death Ray, and is physically the second strongest (and slowest) class. Overall, never underestimate a Necromancer: his magic does the majority of the work by itself.

Max health = 100 : Max Armor = 120 : Speed = medium low

Death Weapons and Spells
  1. Poison Staff

    Average as a striking weapon, the poison staff has the additional benefit of poisoning anyone it hits. Sometimes it’s fun to smack a wizard just to see them get mad and run; even if they turn and kill you the disease will probably return the favor.

  2. Magic Missile

    One more time: a rapid-fire range attack, magic missile is the Necromancer’s fastest firing long-range attack. Still, Skulls are usually better.

    Cost = 1 per shot

  3. Death Ray

    The Necromancer’s analog to Life’s Light Ray, the Death Ray hurts opponents and gives YOU some of the health. Though limited in range and not terribly strong, Death Ray can be very handy when low on life and facing a weakened opponent.

    Cost = 5 per second

  4. Skulls

    These are just nasty. Every use conjures up a flying, laughing skull that seeks out and attacks any adversary it sees. Simple minded apparitions, (brains not included), Skulls fly straight if they see no one and attack their caster if they see him. Painful and practically inescapable once they find a meal, Skulls are probably the most feared wizard spell of all.

    Cost = 5 per skull

Alchemy: Poison Satchel

Perfect for spreading around the disease, a thrown Poison Satchel explodes in a cloud of noxious fumes. Try it; just don’t inhale. A poisoned mage had better find a Healer, or look for a more glamorous death.

Maximum = 4

Special Skill: Grim Feast

Oh is this cool! When a weakened Necromancer finds a dead wizard body, he may consume it to fully restore his health! Just stand over the whole (ungibbed) body, press the special key, and for 20 magic points get full life AND cure poison. Marvelous in Death Match!

Combo Spell: Meteor Storm (with Pyromancer)

The Pyromancer and Necromancer's specialty, Meteor Storm destroys the opponent with three hugely impressive fireballs from the sky. Meteors seek their target until he dies, so there is no hope of escape. Just don't cast it until your enemy is fairly close and you are aiming at him because if you miss you lose it.

Combo Spell: Living Dead (with Dracomancer)

This vile enchantment has been requested for some time by all you necro-lovers; and oh how evil it is! The Necro and Draco -mancers create this area effectcombo spell that you can unleash on dead bodies, or even worse, living victims.  This turns them into feirce, bone flinging skeletons!  The mindless monster will follow its caster until it finds a victim; it then attacks with thrown bones and nasty claws! The spell looks in a huge radius when cast and gets every body there.