Manual
Introduction
Wizard Classes
Combo Spells
Credits |
Wizard Wars is a new Half-Life add on (mod) that pits teams of spell flinging
wizards head to head in a magical maelstrom! Wizard Wars lets you choose
from eight different sorcerers, each with varying strengths and special
abilities, to battle other mages in a variety of settings and objectives.
From Capture the Grail to all out Combo Chaos, in teams or with
every magician on his own, Wizard Wars allows great flexibility in the maps
played, objectives set (if any), and points earned. For those who like the
idea of fast-paced all-out fighting with impressive and surprising magical
staffs and spells, Wizard Wars is sure to please.
Years and years ago, wizards and magic were common in the world. Some were
old, some were young, and some were ageless. The problem was, wizards, as
a group, like to show off to other wizards and see whom the best wizard really
is. To accomplish this, of course, they spent nearly all their time fighting
each other, blowing up stuff, raising dead bodies, etc. Now this is all well
and good if you are a wizard, but to everyone else it quickly becomes a real
pain in the posterior. Eventually, all the other people in the world got
angry enough that even the wizards with all their magical might were in some
serious trouble. (After all, they cant cast crap forever without a
break.)
To make a long story short, all the wizards in the world got together and
created their own magical universe: Ziw. Into Ziw they moved all their magic
and selves and sealed it away from our universe forever. Hence magic in our
world is no more. Anyway, the wizards battle it away to this day in a variety
of lands in Ziw created by an especially powerful group of wizards called
Mappers. And of course their numbers never diminish; for a good wizard never
dies, he simply respawns.
In Beta 3.0 more features and a larger variety of Game play styles are available
than before. Youre sure to find something to your liking.
A list of the features includes:
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9 Different Wizards broken into 4 Orders.
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Elementalists: Use the powers of the Elements as the basis for
their power.
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Pyromancer: The Wizard of Fire and Destruction.
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Voltamancer: The Wizard of lightning.
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Aquamancer: The Wizard of Ice and Illusion.
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Aeromancer: Wizard of Air and Flight.
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Naturalists: Wizards that use the power of Nature to aide them.
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Nature: Uses semi-sentient plants to fight his enemies.
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Geomancer: Uses the power of the Earth and Animals.
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Creationists: Wizards that work to preserve life and prosper.
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Healer: This wizard heals others and counters disease and poison.
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Abolishers: Wizards that use negative energy to augment their power.
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Necromancer: The Wizard of death and disease.
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Dracomancer: The A wizard based around the essence of a dragon.
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Every wizard has a pool of magic to cast his conjurations. They all use the
same stuff, so grab it whenever you can.
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Alchemy Satchels, essentially tumbling magical grenades for that extra
punch in a pinch.
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Combo Spells that allow different wizard groups to cast exceptionally
powerful incantations.
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Server Options adjustable in the Server Configuration files, which
alter game-play in a variety of ways.
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Combo Information! Now, when you press tab to look at
the team menus you may see which wizards are available to combo with you
and which spell you two can make; just the thing for all you combo happy
conjurers!
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Call for a Life Wizard option lets you yell for some health or poison
recovery. Nifty sprites accompany your effort; plus a special indicator for
poison.
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Taunt the Opposition! Enrage your opponents with idle threats and
pompous comments, complete with hand gesture, all at the press of a button!
(This rules)
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Voting: Call votes to change the map to your favorite, or to kick
the lamer that is setting up plants in your respawn.
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Dragons: Fly around and burn your enemies while atop a dragon!!
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PotatoC: A Mapping entity that allows you to use Psuedo C++ while
building maps!
The available game play styles currently supported are:
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Team play - maps with capture the chalice style play.
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Deathmatch - maps with every wizard for himself.
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Combo Chaos - A deathmatch map where almost EVERY SPELLBOOK gives
you one of your wizards two COMBO SPELLS. (Caution: this insane gameplay
is not for the faint of heart of weak of stomach!!) (To activate on any DM
map set the server option or type mp_combochaos 1 in the server console.)
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Hunted - Protect, try to kill, or be the Old Archmage as he dashes
for safety through many a maze! Use the WWhunt map or any TFC hunted map
and snipe, charge, and cast away!
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Control Points - Much like Warpath, two teams fight to take all of
the control points along a path.
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Golem - A sort of reverse "Push" style, in which each team tries to
guide a large golem to the other team's base, this of course, leads to much
Wizard Smashing Fun!!
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Half-Life - Every wonder how Garg would handle a well-thrown fire
satchel? Like to combo spell Nihilanth? Now you can play through the Half-Life
single player game with Wizards and all their abilities! Even better, get
some friends together and play a multiplayer co-op game! You can even play
Sven-Coop maps or (gulp) turn on Combo Chaos if you wish!! (Note: This gets
unbalanced and somewhat weird, but is a TON of fun!) (Also, to truly use
coop play turn it on in the server options or set mp_coop 1 in the server
console.)
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TFC Maps - Some TFC maps that you love and wish you could fly around
as an Aeromancer? Or want to know what would happen if a bunch of Wizards
were dropped into Badlands? Well now you can! Just load up your favorite
TFC maps and play!!
All you have to do is execute the WizardWars executable file you download,
choose your Half-Life directory, and the rest is automatic! (Make sure that
TFC is installed, otherwise, download the Alternate TFC wads off of the Wizard
Wars specials Page)
The controls are similar to Half-Life, TFC, and most other mods. They may
be set in the controls menu as usual. |