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Manual
Wizard Classes
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Necromancer
The Necromancer is all about death and disease. His life-seeking skulls make fighting a breeze. And his alchemy satchels spread poison like a chemical weapon. The Necromancer also steals life for his gain with the Death Ray, and is physically the second strongest (and slowest) class. Overall, never underestimate a Necromancer: his magic does the majority of the work by itself. Max health = 100 : Max Armor = 120 : Speed = medium low
Death Weapons and Spells
Alchemy: Poison Satchel Perfect for spreading around the disease, a thrown Poison Satchel explodes in a cloud of noxious fumes. Try it; just dont inhale. A poisoned mage had better find a Healer, or look for a more glamorous death. Maximum = 4 Special Skill: Grim Feast Oh is this cool! When a weakened Necromancer finds a dead wizard body, he may consume it to fully restore his health! Just stand over the whole (ungibbed) body, press the special key, and for 20 magic points get full life AND cure poison. Marvelous in Death Match! Combo Spell: Meteor Storm (with Pyromancer) The Pyromancer and Necromancer's specialty, Meteor Storm destroys the opponent with three hugely impressive fireballs from the sky. Meteors seek their target until he dies, so there is no hope of escape. Just don't cast it until your enemy is fairly close and you are aiming at him because if you miss you lose it. Combo Spell: Living Dead (with Dracomancer) This vile enchantment has been requested for some time by all you necro-lovers; and oh how evil it is! The Necro and Draco -mancers create this area effectcombo spell that you can unleash on dead bodies, or even worse, living victims. This turns them into feirce, bone flinging skeletons! The mindless monster will follow its caster until it finds a victim; it then attacks with thrown bones and nasty claws! The spell looks in a huge radius when cast and gets every body there. |