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Wizard Wars: Version 1.0
Instruction Manual


Manual


Introduction

Wizard Classes

Combo Spells

Credits

Old Archmage

This special character appears only in certain situations. The Old Archmage is the “hunted” in WW_hunt and other hunted style maps. Though he’s old and somewhat slow, he still remembers one big spell. You only get one shot per life; but aim carefully and one shot is all you’ll need.

Max health = 60 : Max Armor = 40 : Speed = low

The Old Mage’s Weapons and Spells
  1. Wooden Staff

    Just a plain old piece of wood; this staff forms your last line of defense. Honestly, it’s usually better to run.

  2. Magic Missile

    Yep, old faithful is still used by this mostly has-been of a magician. It can be surprisingly useful if your bodyguards get into a firefight and you want to help; or if you catch a sniper off guard.

    Cost = 1 per shot

  3. Comet

    Lookout Lighting mages, the Old Archmage still remembers one swell spell. If you’re surrounded and out of friends, just point at the antagonist, cast the blast, and watch a comet from above get seriously medieval on his behind! Be sure you’re close enough for it to work (a disappointing noise indicates you missed) and far enough not to be killed in the ensuing explosion. I just love this one! :)

    Cost = Only one per life.

Alchemy:Health Satchel

Nothing too special, using the Archmage’s satchels gives him some much-needed health. It’s nice if you’re out of Life Wizards, almost to the goal, and one pesky Lightning Mage is still shooting.

Maximum = 4