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Manual
Wizard Classes
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Healer
Fast and flighty, the Healer is the medic (duh!) and runner of the group. He can repair teammates via three methods while he slowly gains life on the run. Physically weaker than other classes, the Healer is usually better off avoiding combat, though his dual magic missiles mow down the unsuspecting opponent rather quickly. Max health = 75 : Max Armor = 80 : Speed = high
Life Weapons and Spells
Alchemy: Heal-Hurt Satchel Similar to the light ray in effect, a thrown heal-hurt satchel explodes to heal your buddys wounds and put some in your enemies. You also get the healing bonus. Weaker than some other forms of alchemy, the heal-hurt satchel still makes a big bang; and really helps a group of ailing allies. Maximum = 4 Special Skill: Sacrifice A Life mage may sacrifice himself to give full health and cure poison and full armor to all teammates under a certain radius away. Plus the nearby enemies are blinded for a time. No suicide penalty is imposed, and points are awarded for poison cures. Cost = 50 per use, not to mention the whole, "death" thing... Combo Spell: Spirit Wizard (with Nature Wizard) One of the most versatile combo spells, Spirit Wizard allows the Life and Nature mages to conjure up a powerful enemy-seeking apparition. If it sees a target, a Spirit Wizard charges ahead and mows him down. If not, it wanders slowly about looking for someone to hurt. A Spirit Wizard can be destroyed with enough damage and will vanish after about 60 seconds. Also, if an enemy touches him he steals their soul and departs for the netherworld. He will ignore your teammates. Combo Spell: Wally the Wombat (with Geomancer) Alright, this one would probably win the award for weirdest, funniest, and possibly most useful combo spell. It is as strange as it sounds. When the Life and Earth Wizards invoke this incantation, a quick and furry wombat rushes out to take on the world! If he finds a teammate, he helps them out with some needed life and poison cure; if he finds an enemy, hell bounce and spin them to death, complete with humorous little yelps. When he finishes someone hell head for the next nearest target. Wally charges about for a minute or so until he gets killed or magically fades away. Trust me, this little guy is an animal!! |