Developing Graphical User Interfaces with FXRuby

Lyle Johnson


Table of Contents

History and Goals
1. Building from Source Code
2. Examples
3. Hello, World!
4. Using OpenGL with FXRuby
5. Using Scintilla with FXRuby
6. Differences between FOX and FXRuby
7. FXRuby's Message-Target System
8. The FXRuby Standard Library
9. To-do list
10. Change History