Developing Graphical User Interfaces with FXRuby
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Developing Graphical User Interfaces with FXRuby
Lyle Johnson
Copyright © 2001 J. Lyle Johnson
Table of Contents
I.
The Basics
History and Goals
1.
Building from Source Code
2.
Hello, World!
First Things First
Better living through buttons
Messages
Adding a tool tip
Adding an icon
3.
Examples
4.
FXRuby's Message-Target System
5.
To-do list
6.
Other Sources of Information
7.
Change History
II.
Appendices
A.
Using OpenGL with FXRuby
B.
Using Scintilla with FXRuby
C.
Differences between FOX and FXRuby
D.
The FXRuby Standard Library
E.
Implementation
Code Generation
Object Life Cycles and Garbage Collection
GL Objects
Virtual Functions