A specialization of both #$Conveying-Generic and #$Translation-Complete, instances of which are events in which one or more objects transport one or more other objects. Each instance of #$TransportationEvent is an event in which an object (in the role of #$transporter) aids in the translational movement of another object (having the role of #$transportees), so that both objects move together along the same complete pathway (see #$motionPathway-Complete). Optionally, one of these objects, or some third object moving along with them, provides the force to make the movement happen (see #$providerOfMotiveForce). Examples of transportation events include automobile transportation, riding a bicycle, dogs pulling goods on a sled, a wagon with groceries rolling down a hill, a person carrying clothes in a suitcase, etc. In that last case, note that the #$transporter is the suitcase, not the person. Things which are _not_ #$TransportationEvents include a river conveying some flotsam, the wind blowing a leaf, a conveyor belt moving a widget to the next person on the assembly line, or a walking beast of burden that is carrying nothing. The first three of these negative examples are instances of #$Conveying-Stationary, since the would-be #$transporter doesn't actually change its overall location (see #$conveyor-Stationary); in the fourth case the unburdened beast has no #$transportees.#$TransportationDevice transportation devices
guid: bfee877a-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalObjectType
direct specialization of: #$Translation-Complete #$Conveying-Generic
direct generalization of: #$TransportingPeople #$SpaceTransportationEvent #$CarryingWhileLocomoting #$HarvestingAPlant #$DeliveringSomeoneSomething
A specialization of both #$Conveyance and #$PhysicalDevice. Each instance of #$TransportationDevice is an artifact designed to move an object from one location to another, by (for example) carrying, pulling, or pushing the transported object. Instances of this collection may or may not have their own power source (see #$SelfPoweredDevice). Those that do, such as automobiles and speedboats, constitute the specialization #$TransportationDevice-Vehicle. Other transportation devices (for example, instances of #$Wheelbarrow or #$Bicycle) require an external motive force. Because #$transporter and #$transportees are specializations of #$objectMoving, it follows that any object in the role of #$transporter moves as a whole with those objects playing the role of #$transportees. Consequently, since any instance of #$TransportationDevice has playing the role of #$transporter as its intended function, stationary objects which cause motion, such as conveyor belts, escalators, rocket launchers, and slingshots, are excluded from the collection #$TransportationDevice. Although they facilitate travel, ice skates, shoes, skis and other instances of #$WearableConveyance are also excluded from the collection #$TransportationDevice, since they are devices which are worn rather than ridden on, ridden with, or ridden in.#$TransportationDevice-Vehicle vehicles
guid: bd58d540-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$DurableGood #$PhysicalDevice #$Conveyance
direct generalization of: #$LandTransportationDevice #$Spacecraft #$AirTransportationDevice #$WaterTransportationDevice #$TransportationDevice-Vehicle #$Platform-Military
#$TransportationDevice-Vehicle is a specialization of both #$TransportationDevice and #$SelfPoweredDevice. Each instance of #$TransportationDevice-Vehicle is a transportation device that moves under its own power. Examples include jet airplanes and automobiles; non-examples include skateboards, gliders, and rowboats. Note that hand-pushed power lawnmowers, even though they are #$SelfPoweredDevices, are not instances of #$TransportationDevice-Vehicle, since they must be pushed in order to remain in motion.#$Conveyance conveyances
guid: c0bce169-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$SelfPoweredDevice #$TransportationDevice #$Device-UserControlled
direct generalization of: #$ModernNavalShip #$ArmoredVehicle #$Motorcycle #$PublicTransportationDevice #$Motorboat #$RoadVehicle #$Truck #$Helicopter #$BlimpTheAirship #$FixedWingAircraft #$Submarine #$GolfCart #$EmergencyVehicle #$TrainEngine #$ConstructionVehicle #$MilitaryVehicle
A collection of solid tangible objects each instance of which is used for moving partially tangible things. A #$Conveyance could be a car, ship, plane, or other vehicle for transporting people; it could be a conveyor belt or a grocery bag for moving goods; it could be a gun, a bow, or a cannon for launching projectiles. Notable specializations include #$TransportationDevice, whose instances actually move along with the things they transport, and #$Conveyance-Stationary, whose instances remain stationary while moving other things. Note that not all conveyances are artifacts, as (e.g.) horses and rivers can be used to convey things. See #$Conveying-Generic, #$TransportationEvent, and #$Conveying-Stationary for the different kinds of conveying events.#$transporter transporter (actor slot) (role) (extensional representation predicate) **GAFs NOT REVIEWED**
guid: bd58d480-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$SolidTangibleThing
direct generalization of: #$TransportationDevice #$Conveyance-Stationary #$TransportationContainerProduct
This predicate relates objects to the transportation events in which they facilitate movement. (#$transporter MOVE OBJ) means that #$SolidTangibleThing OBJ enables or facilitates the conveyance of the #$transportees in the #$TransportationEvent MOVE. OBJ is an #$objectMoving in MOVE that moves along with the #$transportees. OBJ will generally hold, support, contain, pull, or push the #$transportees throughout the MOVE #$Event. OBJ may or may not be the #$providerOfMotiveForce in the event MOVE. If OBJ stays with each #$primaryObjectMoving from the #$fromLocation to the #$toLocation, moving along the same trajectory, then it is also a #$primaryObjectMoving. If OBJ facilitates the motion of the #$primaryObjectMoving but does not itself engage in translational motion it is merely the conveyor of the action, and the role #$conveyor-Stationary should be asserted. If it is unclear whether the conveyor is stationary or not, the role #$conveyor-Generic is used. Specializations of the role #$transporter should be used when possible: although automobiles are #$transporters in many events, they should normally have the more specific role designation of #$vehicle because they are also instances of #$TransportationDevice-Vehicle. When a car is being towed by a tow truck, the car is just a #$transporter of any of its contents while the tow truck is the #$vehicle of that event. An additional role designation for some #$transporters -- those which are #$PhysicalDevices -- is #$deviceUsed; e.g., the use of crutches in hobbling or ice skates in skating. See the #$comment on #$TransportationEvent. Note that an organism may be a #$transportees in a #$Bicycle riding or #$Skating event as well as being the #$providerOfMotiveForce in such cases.#$conveyor-Stationary stationary conveyer
guid: bd58c1d8-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$conveyor-Generic #$objectMoving
(#$conveyor-Stationary CONVEY CONVEYOR) means that in the #$Conveying-Stationary CONVEY, CONVEYOR facilitates the movement of some object (the object is related to CONVEY by #$transportees (q.v.)), but CONVEYOR does not move together with that object along the path of conveyance. For example, an instance of #$River can move a boat (an instance of #$Watercraft) from one location to another, without itself moving translationally; i.e., the river does not change its location (although some pieces of #$Water in the river do) together with the boat.#$vehicle vehicle (actor slot) (role) (functional predicate) **GAFs NOT REVIEWED**
guid: c1581b7b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$conveyor-Generic
A binary predicate that relates instances of #$TransportationEvent to instances of #$TransportationDevice-Vehicle. (#$vehicle EVENT VEHICLE) means that VEHICLE is a #$TransportationDevice-Vehicle which is both the #$providerOfMotiveForce and the #$transporter in EVENT. If an object is a #$TransportationDevice-Vehicle and plays the role of #$transporter in some moving event, then it generally will play the role of #$vehicle in that event. Examples: a car plays the role of #$vehicle in driving. Note, however, that a bicycle does not play the role of #$vehicle in bike riding since it is not a provider of motive force. A borderline non-example is someone sitting in a car while it's being pulled by a tow truck; the car is not playing the role of #$vehicle in that event (because it is not the provider of motive force - the tow truck is).#$transportees transportee
guid: bd58a883-9c29-11b1-9dad-c379636f7270
direct instance of: #$StrictlyFunctionalPredicate #$ActorSlot
direct specialization of: #$deviceUsed #$transporter #$providerOfMotiveForce
The predicate #$transportees relates a translational motion event to the object(s) transported in that event. (#$transportees MOVE OBJ) means that some conveyance (see the predicate #$conveyor-Generic) transports OBJ in MOVE. The conveyance in question can either move along with OBJ in MOVE or remain stationary during MOVE. The conveyance in question is separate from OBJ (that is, OBJ is not a part of the conveyance).#$passengers passenger (actor slot) (role) (extensional representation predicate)
guid: bd58ae94-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$primaryObjectMoving #$objectActedOn
(#$passengers MOVE PERSON) means that the instance of #$Person PERSON is a passenger in the instance of #$TransportationEvent MOVE. (#$passengers MOVE PERSON) implies (i) that PERSON is transported in MOVE, so that (#$transportees MOVE PERSON) also holds, and (ii) PERSON does not control the transporter in MOVE, or in any sub-event (see the predicate #$subEvents) of MOVE, so that (#$not (#$driverActor SUB-MOVE PERSON)) holds for any sub-event SUB-MOVE of MOVE.#$fromLocation origin **GAFs NOT REVIEWED**
guid: bd588ce2-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$transportees
This predicate is used to indicate the starting point of a particular movement from one place to another. (#$fromLocation MOVE LOC) means that LOC is where some salient moving-object (see #$objectMoving) in the #$Translocation MOVE is found at the beginning of MOVE and is where it begins this motion. This moving-object might or might not be #$Stationary at LOC at the beginning of MOVE. If MOVE is a single-pathway translation (see #$Translation-SingleTrajectory), then each of its salient moving-objects is found at LOC when MOVE starts. If MOVE has multiple movers and multiple pathways (see #$Translation-MultiTrajectory), then at least some of the moving-objects can be found at LOC when MOVE starts. If MOVE is a flow (such as a river flowing, a wind blowing, a tornado, a typhoon, some clouds moving, or air filling your lungs when you take a breath; see #$Translation-Flow), then at least some portion of the fluid moving-object can be found at LOC when MOVE starts. See also #$motionPathway-Complete and #$pathConnects.#$toLocation destination (actor slot) (role) (extensional representation predicate) **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd58e223-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$preActors #$from-Generic
The predicate #$toLocation is used to indicate the ending point of a particular movement. (#$toLocation MOVE LOC) means that LOC is where the #$objectMoving in MOVE (a #$Movement-TranslationEvent) is found when the event MOVE ends; the final location of the #$objectMoving in that event is LOC. The #$objectMoving may or may not be #$Stationary at LOC. If MOVE is a single-pathway translation (see #$Translation-SingleTrajectory), then every #$objectMoving in it is found at LOC when MOVE ends. If MOVE has multiple movers and multiple pathways (see #$Translation-MultiTrajectory), then at least some of the #$objectMoving(s) can be found at LOC at the end of MOVE. If MOVE is a fluid flow (see #$Translation-Flow), then at least some portion of the fluid #$objectMoving can be found at location LOC at the end of MOVE. See also #$motionPathway-Complete, #$pathConnects.#$origin-RoundTrip origin **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd58d77a-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$to-Generic #$postActors
(#$origin-RoundTrip TRIP PLACE) means that the #$Translation-RoundTrip event TRIP leaves from and returns to the location PLACE. PLACE is both the #$fromLocation and #$toLocation of the entire TRIP, considered as a whole. For example, some commuters to Manhattan leave and return each day to #$Connecticut-State, which is their #$origin-RoundTrip. See also #$destination-RoundTrip.#$travelTime travel time **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: c10aee2e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$fromLocation #$toLocation #$nonDeliberateActors
(#$travelTime OBJ1 OBJ2 MOVEMENT TIME) means it would usually take the transported object TIME to get from OBJ1 to OBJ2 in an event of type MOVEMENT.#$TransportingPeople transportation of people
guid: bd58ebd5-9c29-11b1-9dad-c379636f7270
direct instance of: #$QuaternaryPredicate
A specialization of #$TransportationEvent. Each instance of #$TransportingPeople is a transportation event in which at least one instance of #$Person is among the main transportees (see the predicate #$transportees). Note that this collection excludes events in which people are merely conveyed (as, for example, by a moving sidewalk), rather than travelling with their transporting device. Note that the notion of 'transportees' is interpreted broadly: even the driver (#$driverActor) of the transportation device counts among the transportees.#$ConveyFn convey fn
guid: bf11baba-9c29-11b1-9dad-c379636f7270
direct instance of: #$DefaultDisjointScriptType #$TemporalStuffType
direct specialization of: #$HumanActivity #$TransportationEvent
direct generalization of: #$TransportInvolvingADriver
An instance of #$CollectionDenotingFunction. When applied to a specialization MATERIAL of #$PartiallyTangible, #$ConveyFn returns the collection of all events in which an instance of MATERIAL is conveyed from one location to another (so the collection in question is a specialization of #$ConveyingMaterials). For example, (#$ConveyFn #$Petroleum-CrudeOil) is the collection of all events in which crude oil is conveyed from one location to another, whether that be via pipeline, oil tanker, or some other means.#$TransportViaFn transport via fn **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: c10afb3b-9c29-11b1-9dad-c379636f7270
direct instance of: #$UnaryFunction #$CollectionDenotingFunction #$ReifiableFunction #$Individual
(#$TransportViaFn OBJ-TYPE) denotes a subcollection of #$TransportationEvent. In each instance of this collection there is an instance of OBJ-TYPE that is a #$transporter. See also the more general #$ConveyViaFn, particularly for conveyors which do not necessarily undergo translation while they convey things (e.g. pipelines, chair lifts, conveyor belts).#$WaterTransportationDevice water crafts
guid: bf7b4cac-9c29-11b1-9dad-c379636f7270
direct instance of: #$UnaryFunction #$CollectionDenotingFunction #$ReifiableFunction #$Individual
A specialization of #$TransportationDevice, each instance of which is a device used for transportation on or through water. (It is thus not to be confused with a collection of devices used for transporting water.) Specializations of #$WaterTransportationDevice include #$Ship and #$Sailboard. A particularly important specialization is #$Watercraft : the collection of water transportation devices that protect their passengers from getting wet. See also the second-order collection #$WaterVehicleTypeByDesign.#$Watercraft watercraft
guid: bd58c685-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TransportationDevice #$HexalateralObject
direct generalization of: #$Watercraft
A specialization of #$WaterTransportationDevice. Each instance of this collection is a device for transporting people and/or objects over water (i.e. on the surface) or through water (i.e. under the surface) without getting them wet. Positive examples include all instances of #$Submarine, #$Rowboat, and #$Ship. Negative examples include jet-skis and all instances of #$Surfboard and #$Sailboard. See also #$WaterVehicleTypeByDesign.#$Ship ships
guid: bd58bee7-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$TransportationContainerProduct #$WaterTransportationDevice
direct generalization of: #$Watercraft-Surface #$Watercraft-Subsurface #$MilitaryWatercraft
#$Ship is a specialization of #$HumanlyOccupiedSpatialObject, #$PoweredDevice, and #$Watercraft-Surface. Each instance of #$Ship is a typically large and ocean-going vessel. Notable specializations of #$Ship include #$ModernNavalShip, #$CargoShip, and #$OceanLiner.#$Motorboat motorboats **GAFs NOT REVIEWED**
guid: bd58ab20-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$PoweredDevice #$Watercraft-Surface #$HumanlyOccupiedSpatialObject
direct generalization of: #$Ferry #$OceanLiner #$CargoShip #$ModernNavalShip
#$Motorboat is the specialization of #$Watercraft-Surface and #$TransportationDevice-Vehicle. Each instance of #$Motorboat is usually powered by motors (including in-board and out-board motors). If a boat is primarily a #$Sailboat, but has a back-up motor to use when becalmed or piloting, that is not enough to make it a #$Motorboat. To be more precise, this collection is the intersection of #$Watercraft-Surface, #$InternalCombustionPoweredDevice and #$TransportationDevice-Vehicle.#$Submarine submarines
guid: bd58d72d-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$Watercraft-Surface #$TransportationDevice-Vehicle #$InternalCombustionPoweredDevice
#$Submarine is a specialization of #$Watercraft-Subsurface, #$Container-PressureBarrier, and #$ModernNavalShip. Each instance of #$Submarine is a pressurized vessel designed to travel underwater.#$CargoShip cargo vessels
guid: bd588c5b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductByGenericType #$WaterVehicleTypeByDesign
direct specialization of: #$Container-PressureBarrier #$ModernNavalShip #$Watercraft-Subsurface
#$CargoShip is a specialization of #$Ship. Each instance of #$CargoShip is a ship that is designed to transport a large amount of goods. See also #$TankerShip.#$TankerShip tankers **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: c1009191-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$Ship
A specialization of #$CargoShip. Each instance of #$TankerShip is a ship that by design can transport large amounts of liquid or gas materials.#$OceanLiner ocean liner
guid: c1008fc2-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$CargoShip #$TransportationDevice-Vehicle
#$OceanLiner is a specialization of #$PublicTransportationDevice and #$Ship. Each instance of #$OceanLiner is a ship that is designed to comfortably transport a large number of people across an ocean .#$CommercialFishingBoat commercial fishing boats
guid: c10088c3-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$PublicTransportationDevice #$Ship
A specialization of #$Watercraft-Surface. Each instance of #$CommercialFishingBoat is a watercraft designed to be used in catching fish or other water-dwelling life for some commercial purpose. Some instances of #$CommercialFishingBoat are ocean-going craft, while others are used in rivers and lakes.#$ModernNavalShip modern naval ships
guid: be059efb-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$Watercraft-Surface
A specialization of #$Ship and #$MilitaryWatercraft. Each specialization of #$ModernNavalShip represented in the Knowledge Base is a type of ship that has been used at some time since the beginning of the Nineteenth Century primarily for naval purposes, such as military attack and defense, reconnaisance, support, rescue, or coastal monitoring. Most instances of #$ModernNavalShip are specifically constructed for naval purposes.#$Ferry ferries **GAFs NOT REVIEWED**
guid: bd58f0f3-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$TransportationDevice-Vehicle #$MilitaryWatercraft #$Ship
direct generalization of: #$Submarine
#$Ferry is a specialization of #$Ship and #$PublicTransportationDevice. Each instance of #$Ferry is a ferryboat, i.e., boats that are used to carry people, goods or vehicles across rivers, lakes, canals or channels etc. or even from one side of a harbor to another, but normally not used to cross oceans. #$Ferry is disjoint with #$OceanLiner.#$InflatableBoat inflatable boats
guid: c1009ab0-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$PublicTransportationDevice #$Ship
#$InflatableBoat is a specialization of #$Watercraft-Small. Each instance of #$InflatableBoat is composed of some fabric or membrane, which is inflated with air to give it buoyancy on water.#$Rowboat rowboats
guid: c1009ce2-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$MilitaryHardware #$Watercraft-Small
#$Rowboat is a specialization of #$Watercraft-Surface and #$Device-UserPowered. Each instance of #$Rowboat is a boat which is usually powered by one or more persons' rowing (generally using #$Oars).#$Canoe canoes (surface watercraft) (mechanisms) (containers)
guid: be0118b0-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$Watercraft-Surface #$Device-UserPowered
#$Canoe is a specialization of #$Watercraft-Small and #$Device-UserPowered. Each instance of #$Canoe is a small and narrow watercraft powered by human paddling, poling, or by a small boat-engine.#$Horse-Domesticated domesticated horses **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd58ab49-9c29-11b1-9dad-c379636f7270
direct instance of: #$WaterVehicleTypeByDesign
direct specialization of: #$Watercraft-Small #$Device-UserPowered
guid: bd58b0b0-9c29-11b1-9dad-c379636f7270#$LandTransportationDevice land vehicles
direct instance of: #$OrganismClassificationType #$ProductType
direct specialization of: #$DomesticatedAnimal
A specialization of #$TransportationDevice. Each instance of #$LandTransportationDevice is a device used for transportation across land. Specializations of #$LandTransportationDevice include the collections #$Automobile, #$Snowmobile, #$Truck, #$HorseCarriage, #$BabyCarriage, #$Bus-RoadVehicle, and #$SkateBoard.#$Train-TransportationDevice trains
guid: bd58d4ff-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$HexalateralObject #$TransportationDevice
direct generalization of: #$MilitaryLandPlatform #$ArmoredVehicle #$WheeledTransportationDevice #$TrackedVehicle #$RoadVehicle #$ConstructionVehicle
#$Train-TransportationDevice is a specialization of #$WheeledTransportationDevice, #$TransportationContainerProduct, and #$PublicTransportationDevice. Each instance of a #$Train-TransportationDevice is a train, i.e., a transportation device that runs on #$Railways and consists of multiple #$TrainCars coupled together.#$TrainEngine locomotives
guid: bd58c825-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$PublicTransportationDevice #$WheeledTransportationDevice #$TransportationContainerProduct
#$TrainEngine is a specialization of #$TransportationDevice-Vehicle, #$FuelPoweredDevice, and #$WheeledTransportationDevice. Each instance of #$TrainEngine is a fuel-powered, non-steerable, wheeled vehicle that runs on #$Railway tracks, and has enough power to pull or push a group of #$TrainCars with it.#$TrainCar train cars
guid: bd92500c-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$HumanlyOccupiedSpatialObject #$TransportationDevice-Vehicle #$WheeledTransportationDevice #$FuelPoweredDevice
#$TrainCar is a specialization of #$WheeledTransportationDevice and #$TransportationContainerProduct. Each instance of #$TrainCar is a non-motorized wheeled vehicle that runs on #$Railways (q.v.). When instances of #$TrainCar are to be moved, they are coupled together to form trains pulled by train engines. There are freight #$TrainCars, and passenger #$TrainCars for transporting people.#$RoadVehicle motor vehicles
guid: bd5893b0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$WheeledTransportationDevice #$TransportationContainerProduct
A specialization of both #$LandTransportationDevice and #$TransportationDevice-Vehicle. Each instance of #$RoadVehicle is a vehicle designed primarily for travel on roads (although some instances may also have limited off-road capabilities). Notable specializations of #$RoadVehicle include #$Automobile, #$Truck, and #$Bus-RoadVehicle. Since #$RoadVehicle is a specialization of #$TransportationDevice-Vehicle, each instance of #$RoadVehicle is self-powered. Consequently, road transportation devices which are not self-powered (for example, all the instances of #$Bicycle) are not included in this collection.#$Automobile cars
guid: bd58d3f7-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$WheeledTransportationDevice #$TransportationDevice-Vehicle #$TransportationContainerProduct
direct generalization of: #$Bus-RoadVehicle #$Automobile #$Motorcycle #$RoadVehicle-InternalCombustionEngine
A specialization of #$RoadVehicle. Each instance of #$Automobile is a four-wheeled road vehicle designed for carrying about two to eight passengers. Notable specializations of #$Automobile include #$SportsCar, #$PickupTruck and #$Van. This collection does _not_ include motorcycles or tractor-trailers (since both motorcycles and tractor-trailers are not four-wheeled vehicles), nor does it include buses (since buses are designed to carry more passengers than instances of #$Automobile are designed to carry).#$Bus-RoadVehicle buses (public transportation device) (motor vehicles) (land vehicles)
guid: bd5895c1-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse #$ProductByGenericType
direct specialization of: #$RoadVehicle #$HumanlyOccupiedSpatialObject
A specialization of #$RoadVehicle. Each instance of #$Bus-RoadVehicle is a ground transportation vehicle designed to carry many passengers (instances of #$Bus-RoadVehicle typically have capacities ranging from 20 to 80 passengers). Instances of #$Bus-RoadVehicle are often used as a means of public transportation (see the constant #$PublicTransportationDevice); instances used for public transportation are usually driven by professional drivers.#$Truck trucks (motor vehicles) (land vehicles) (vehicles)
guid: bd58b4bf-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of: #$PublicTransportationDevice #$RoadVehicle-DieselEngine
A specialization of #$RoadVehicle. Each instance of #$Truck is a road vehicle designed to carry both passengers and (relatively heavy) cargo. A typical instance of #$Truck has a cab area for the driver, as well as a large cargo area separate from the cab. The cargo area of a truck may be open (as in many instances of #$PickupTruck) or closed (as in most instances of #$SemiTrailer-Truck). Some specializations of #$Truck are #$DumpTruck, #$FireTruck, and #$GarbageTruck.#$RoadWorkVehicle heavy construction equipment **GAFs NOT REVIEWED**
guid: bd58b381-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse #$ProductByGenericType
direct specialization of: #$HumanlyOccupiedSpatialObject #$RoadVehicle-InternalCombustionEngine
#$RoadWorkVehicle is a specialization of #$ConstructionVehicle. Each instance of #$RoadWorkVehicle is a heavy construction vehicle that is used to make roads by moving around large quantities of earth, rocks, and etc. They are powered by internal combustion engines and either have wheels or treads like tanks.#$Ambulance ambulances
guid: bd596847-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$ConstructionVehicle
#$Ambulance is a specialization of #$RescueVehicle, #$EmergencyVehicle, and #$SpecialPurposeVehicle. Each instance of #$Ambulance is a road vehicle equipped primarily for transporting wounded, injured, or sick persons.#$Tank-Vehicle tanks
guid: bd588cd2-9c29-11b1-9dad-c379636f7270
direct instance of: #$RoadVehicleTypeByUse
direct specialization of: #$RoadVehicle-GasolineEngine #$EmergencyVehicle #$HumanlyOccupiedSpatialObject
#$Tank-Vehicle is a specialization of #$TrackedVehicle-Armored, #$WeaponSystem, and #$ProjectileLauncher-Direct. Each instance of #$Tank-Vehicle is an armored vehicle designed for military purposes, with mounted guns, heavy armor, and tracked wheels.#$Bicycle bicycles
guid: c1007cbe-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductByGenericType
direct specialization of: #$MilitaryLandPlatform #$ArmoredVehicle-Heavy #$WeaponSystem
#$Bicycle is a specialization of #$WheeledTransportationDevice, #$MountableTransporter, #$Device-UserPowered, and #$Device-UserControlled. Each instance of #$Bicycle is a personal wheeled transport device powered by human peddling. Most bicycles have two main wheels arranged in-line, but some tandem bicycles have more than two wheels.#$Motorcycle motorcycles
guid: bd58e8d0-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of: #$WheeledTransportationDevice #$Device-UserControlled #$Device-UserPowered #$MountableTransporter
#$Motorcycle is a specialization of #$RoadVehicle and #$WheeledTransportationDevice. Each instance of #$Motorcycle is a two-wheeled motorized personal transport device. Unlike most #$Automobiles, a motorcycle lacks a cab or compartment to protect the driver from wind and weather.#$GolfCart golf carts
guid: bd590474-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$MountableTransporter #$RoadVehicle-GasolineEngine
#$GolfCart is a specialization of both #$WheeledTransportationDevice and #$TransportationDevice-Vehicle. Each instance of #$GolfCart is a motorized vehicle that is designed for golfers to use to drive around on #$GolfCourses while they are playing #$Golf. #$GolfCarts drive very slowly compared with #$Automobiles.#$Wagon carts
guid: c0fce4ee-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$WheeledTransportationDevice #$TransportationDevice-Vehicle #$TransportationContainerProduct
#$Wagon is a specialization of #$TransportationContainerProduct, #$WheeledTransportationDevice, and #$MusclePoweredDevice. Each instance of #$Wagon is a relatively small non-motorized wheeled device (usually with two or more wheels) used for moving goods. Instances of #$Wagon are usually human-powered or animal-powered.#$AirTransportationDevice aircraft
guid: c0fd662e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$WheeledTransportationDevice #$TransportationContainerProduct #$MusclePoweredDevice
A specialization of #$TransportationDevice. Each instance of #$AirTransportationDevice is a device used for transporting either people or cargo through the air. Specializations of #$AirTransportationDevice include the collections #$Airplane, #$Helicopter, #$HotAirBalloon, and #$GroundToOrbitVehicle.#$Airplane airplanes
guid: bd58ae50-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$TransportationDevice
direct generalization of: #$RotaryWingAircraft #$LighterThanAirCraft #$FixedWingAircraft #$MilitaryAircraft
A subcollection of #$FixedWingAircraft, each instance of which is a heavier-than-air, self-powered flying machine (other than a cruise missile) that gets its lift while flying from #$AirplaneWings. #$Helicopters are thus excluded because their lift is created by rotors. A near-borderline (positive) case is a plane that takes-off vertically using a turbojet engine, since its initial lift is not due to its wings. In flight, however, such a plane needs its wings to stay aloft.#$MilitaryAircraft military aircraft
guid: bd58828b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$FixedWingAircraft
direct generalization of: #$MilitaryAirplane #$Warplane
A subcollection of both #$MilitaryVehicle and #$AirTransportationDevice. #$MilitaryAircraft is the collection of all aircraft used, or equipped to be used, for military purposes.#$Warplane warplanes
guid: bd58b375-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$MilitaryVehicle #$AirTransportationDevice
direct generalization of: #$MilitaryAirplane #$CombatAircraft
#$Warplane is a specialization of #$Airplane, #$WeaponSystem, and #$CombatAircraft. Each instance of #$Warplane is an #$Airplane which is designed (and often used) as a weapon of war.#$Helicopter helicopters
guid: c13f5369-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType #$ProductByGenericType
direct specialization of: #$CombatAircraft #$MilitaryAirplane #$WeaponSystem
#$Helicopter is a specialization of #$RotaryWingAircraft and #$TransportationDevice-Vehicle. Each instance of #$Helicopter is a self-powered mechanical device that hovers in the air using a rotary wing.#$BlimpTheAirship blimps **GAFs NOT REVIEWED**
guid: bd58ae10-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of: #$RotaryWingAircraft #$TransportationDevice-Vehicle #$TransportationContainerProduct #$FuelPoweredDevice
#$BlimpTheAirship is a specialization of #$LighterThanAirCraft, #$TransportationDevice-Vehicle, and #$Balloon. Each instance of #$BlimpTheAirship is a dirigible, motorized, and lighter-than-air craft (airships). Each generally consists of a gas-filled gas-sack from which a control and passenger cabin hangs (the gas-sack may or may not have rigid reinforcement such as ribs). A #$BlimpTheAirship flies more slowly than an #$Airplane. They are also called blimps, dirigibles and Zeppelins.#$HotAirBalloon hot-air balloons
guid: bd5892ea-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$LighterThanAirCraft #$HexalateralObject #$TransportationDevice-Vehicle #$TransportationContainerProduct #$Balloon
#$HotAirBalloon is a specialization of #$Balloon. Each instance of #$HotAirBalloon is a hot-air buoyant balloon, consisting of a gas-bag into which hot air is introduced, and from which a basket or passenger compartment hangs.#$Spacecraft spacecraft
guid: bd58b336-9c29-11b1-9dad-c379636f7270
direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$LighterThanAirCraft #$Balloon
#$Spacecraft is a specialization of #$TransportationDevice. Each instance of #$Spacecraft is a transportation device either deployed entirely in outer space, or one whose trajectories leave the atmosphere of the planet it's launched from, in order to orbit the planet or to travel beyond the planet's gravitational field. A #$Spacecraft may either be manned or unmanned.#$SpaceTransportationEvent space travel **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: c10b650e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TransportationDevice
The collection of all space transportation events. For each instance TRAN of #$SpaceTransportationEvent, at least a part of the #$Trajectory of #$objectMoving in TRAN must be in the outer space. Note that #$SpaceTransportationEvent is different from (#$TransportViaFn #$Spacecraft) because the former emphasizes where to find the #$Trajectory while the latter emphasizes what is used as a tool, not to mention instances of the former do not have to have parts on Earth or inside our atmorsphere.#$Path-Generic generic paths
guid: bf363d3d-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalObjectType
direct specialization of: #$TransportationEvent
A collection of things that are paths or can be considered paths. Each #$Path-Generic is either a a non-self-crossing path (see #$Path-Simple) or a cycle (see #$Path-Cyclic). A #$Path-Generic may be spatio-temporally abstract (e.g. links in Graph Theory; see #$Multigraph), spatially-located but intangible (e.g. a #$LatitudeLine might be used as a path in some system; see #$Path-Spatial and its specializations), or fully concrete (such as a road, railroad, sea-lane, cowpath, pipe, blood vessel, fiber, or wire; see #$Path-Customary and #$PathArtifact). #$Path-Generic includes anything that is used as a path in some #$PathSystem (q.v.). If a #$Path-Generic is a #$Path-Customary, then it might or might not have a specified #$PathSystem in which it is a path; if the #$Path-Generic is not a #$Path-Customary, then it can only be a path in some given #$PathSystem. For example, an orange is not a customary path, but it can be a path for ants in a specified ant path system. For any #$Path-Generic, there can be a #$Traversal (q.v.) of something moving along the entirety of that path (and a single #$Traversal can cross itself, double back along itself, or go back and forth along some part of a #$Path-Generic any number of times.) Note that #$Path-Generic is _not_ a subcollection of #$Individual, because there is nothing in principle to prevent a mathematical set or a collection from being used as a path in some path system. For similar reasons, few if any (non-empty) collections or sets can definitively be considered disjoint with #$Path-Generic.#$Path-Simple paths that is not a loop
guid: c110820b-9c29-11b1-9dad-c379636f7270
direct instance of: #$Collection
direct specialization of: #$Thing
direct generalization of: #$Path-Spatial #$Path-Cyclic #$SimpleSegmentOfPath #$Path-Simple
An instance of #$Collection, and a specialization of #$Path-Generic. Each instance of #$Path-Simple is a path with two distinct ends that do not overlap each other (in the case of spatial paths, the two ends are spatially disjoint). Since no instance of #$Path-Simple has ends that join at one point, #$Path-Simple is disjoint with #$Path-Cyclic. Although instances of #$Path-Simple have distinct ends, some instances may have more than two things that are its end-points . For example, a path between Austin and Pittsburgh can also be a path between Texas and Pennsylvania. Notable specializations of #$Path-Simple include #$Pipe-GenericConduit, #$Nerve, and #$Stream.#$subPaths sub paths (reflexive binary predicate) (part predicate) (transitive binary predicate)
guid: bd588e69-9c29-11b1-9dad-c379636f7270
direct instance of: #$Collection
direct specialization of: #$Path-Generic
direct generalization of: #$Highway #$GeneralizedTransfer #$Portal #$CordlikeObject #$EdgeOnObject-Generic #$FlowPath
(#$subPaths PATH SUBPATH) means that any point (see #$pointOnPath) on the #$Path-Simple SUBPATH must also be on the #$Path-Simple PATH.#$onPath on path
guid: be2a22b6-9c29-11b1-9dad-c379636f7270
direct instance of: #$AntiSymmetricBinaryPredicate #$ReflexiveBinaryPredicate #$TransitiveBinaryPredicate #$PartPredicate
(#$onPath THING PATH) means that THING is located along (on or adjacent to) the #$Path-Generic PATH. THING could be a moving object, or it could be a stationary point (in the latter case, see the more specific predicate #$pointOnPath). For example, Saint Louis, Missouri was #$onPath U.S. Route 66, as was Missouri, any car driving along Route 66, and any lamp-post alongside it.#$betweenOnPath item between two others on some path **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: c10b5746-9c29-11b1-9dad-c379636f7270
direct instance of: #$TransitiveBinaryPredicate #$IrreflexiveBinaryPredicate
(#$betweenOnPath X Y Z PATH) means that X, Y and Z are points on the path PATH and X is between Y and Z. Note that this gives no ordering of Y and Z; it just claims that X is between them. Note: Given a #$Path-Customary PATH and points or places on PATH, #$betweenOnPath does not always determine a linear order (#$TotalOrdering) on the set of all points on PATH when PATH is not part of a specified #$PathSystem (since one thing on such a path -- #$onPath PATH -- may be part of another). However, in a specified #$PathSystem SYS, #$betweenOnPath does determine a linear order on the set of all points on PATH in SYS.#$PathArtifact constructed routes
guid: c0e50f87-9c29-11b1-9dad-c379636f7270
direct instance of: #$QuaternaryPredicate
A specialization of both #$ConstructionArtifact and #$Path-Customary. Each instance of #$PathArtifact is a spatial path made by humans or animals. Instances of #$PathArtifact include #$ErieCanal, #$WellandShipCanal, #$ChampsElysee, #$WallStreet, and #$Highway101CA. Note that each of these artifacts is a single, particular path; to refer to a whole system of #$PathArtifacts, use #$PathArtifactSystem.#$pathBetween path between the specified paths
guid: bd588ea2-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$ConstructionArtifact #$Path-Customary
direct generalization of: #$PathForWheeledVehicles
(#$pathBetween PATH X Y) means that the #$Path-Simple PATH goes between points (or places) X and Y, where X and Y do not 'overlap', and no further. Both X and Y have to be on PATH (see #$pointOnPath). Note that (#$pathBetween PATH X Y) is more specific than (#$pathConnects PATH X Y) because here the PATH cannot extend beyond X and Y. Within a particular #$PathSystem, a path's end points in the system are unique, and #$pathBetweenInSystem (q.v.) is restricted to paths and points in the system. When considered without a context of a path system, a path may have several different places at one end, such as Austin and Texas both being at the same end of some path along Highway I-35.#$pathConnects path connection
guid: c065f088-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate
direct specialization of: #$pathConnects
A #$CustomaryPathCycLConstant used for stating that a given path connects two things. (#$pathConnects PATH HERE THERE) means that PATH connects HERE and THERE. Often PATH is a physical path or connection along which objects or information may travel between HERE and THERE. Note that PATH might extend beyond HERE or THERE (cf. #$pathBetween). If PATH is bidirectional, then (#$pathConnects PATH THERE HERE) holds as well; but if PATH is unidirectional (see #$DirectedCustomaryPath), this does not hold; cf. the more general #$pathConnects-Commutative.#$PathType path types **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: c0f2a229-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate
A collection of collections. Each instance of #$PathType is a collection that is a subcollection of #$Path-Generic. There are several types of path, according to the medium or surface the path goes through or over. In addition, the collection #$PathArtifact can be broken down into more specific #$PathTypes. At a #$JunctionOfPaths, the joined paths all have at least one #$PathType in common.#$connectedByPathType connected by path type
guid: bd58ce38-9c29-11b1-9dad-c379636f7270
direct instance of: #$SiblingDisjointCollectionType #$SecondOrderCollection
direct specialization of: #$ObjectType
(#$connectedByPathType PATHTYPE THING1 THING2) means that there is some instance of PATHTYPE (where PATHTYPE is a specialization of both #$Path-Simple and #$PartiallyTangible) connecting (see #$pathConnects) THING1 and THING2.#$pathTerminus path end point
guid: be42cd7e-9c29-11b1-9dad-c379636f7270
direct instance of: #$TernaryPredicate #$SpatialPredicate
A predicate that relates a given simple customary path (see #$Path-Simple and #$Path-Customary) to its terminating ends. (#$pathTerminus PATH END) means that END is a terminating end of PATH, and that there are no further paths of the same type issuing from END that are spatially disjoint from PATH itself. A terminal end of any simple customary path may be a dead-end (i.e. a closed-off path end) or it may be open; it cannot be a #$JunctionOfPaths with more paths of the same basic type issuing beyond it. Contrast this with the predicate #$deadEndInSystem, which indicates a terminus with respect to a specified #$PathSystem only.#$motionPathway-Complete path cospatial with the path of motion **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: c10b572e-9c29-11b1-9dad-c379636f7270
direct instance of: #$BinaryPredicate
direct specialization of: #$endsOfPathSegment
This predicate can be used to indicate that the trajectory or trajectories travelled by one or more objects during a movement event follow some spatial path throughout the entire movement. More formally, if MOVE is an instance of #$Translation-SingleTrajectory, (#$motionPathway-Complete MOVE PATH) means that the instance PATH of #$Path-Spatial contains the entire instance of #$Trajectory along which the objects moving (see #$objectMoving) travel in MOVE. Note that there can be at most one #$motionPathway-Complete in this case. If MOVE is an instance of #$Translation-MultiTrajectory, (#$motionPathway-Complete MOVE PATH) means that the instance PATH of #$Path-Spatial contains the entire instance of #$Trajectory along which at least one of the objects moving in MOVE travels. In this case, more than one #$motionPathway-Complete may exist. (Note that the instance of #$Traversal determined by the #$trajectory-Complete need not occupy the whole length of PATH.) To explain this predicate somewhat differently, any #$motionPathway-Complete of an instance of #$Movement-TranslationEvent connects the starting and stopping points (the #$fromLocation and #$toLocation) of the whole trajectory of at least one object in the movement event (See also #$pathConnects). Note that PATH may be a marked or unmarked instance of #$Path-Spatial. See also #$trajectoryPassesThrough and #$motionPathway-Partial. You can use #$trajectoryPassesThrough to state that an object passes through a particular location on the object's trajectory.#$motionPathway-Partial path overlapping the path of motion **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd58827b-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$genericPathway-Complete #$motionPathway-Partial
This predicate can be used to indicate one of the paths followed in some movement event. More formally, (#$motionPathway-Partial MOVE PATH) means that the instance MOVE of #$Movement-TranslationEvent has a trajectory (see #$trajectory-Complete) with a sub-trajectory in common with some #$subPaths of the instance PATH of #$Path-Spatial. For example, if a certain trip to Dallas from Austin is via highway I-35, this does not imply either that the whole journey is along I-35 (it also may be along driveways and side streets), or that it is along all of I-35 (which would take you from the Mexican border all the way to the Canadian border). A part of the journey is along a part of I-35. Contrast this predicate with #$motionPathway-Complete, which indicates the relation between a movement MOVE and an instance of #$Path-Spatial followed throughout all of MOVE.#$trajectoryPassesThrough thing passed through (actor slot) (role) (extensional representation predicate) **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bff40598-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$genericPathway-Partial
(#$trajectoryPassesThrough MOVE LOC) means that the #$trajectory-Complete of the #$Translation-SingleTrajectory MOVE passes through LOC, which is an instance of #$SpatialThing-Localized, and thus can be a location, a portal, a river, a path, the equator, etc. More formally, the #$objectMoving which undergoes MOVE from the #$fromLocation to the #$toLocation passes through LOC. Here `passes through LOC' means that the #$objectMoving OBJ both arrives in and leaves LOC. Thus, LOC can not be a super region of any #$fromLocation nor any #$toLocations of MOVE. Otherwise it would be possible to state (#$trajectoryPassesThrough TripToTheStore01 TheUniverse). On the other hand, LOC can be a sub region of some #$toLocation or some #$fromLocation.#$Translation-SingleTrajectory translation
guid: bfd6faea-9c29-11b1-9dad-c379636f7270
direct instance of: #$ActorSlot
direct specialization of: #$nonDeliberateActors
A specialization of #$Movement-TranslationEvent. Each instance of #$Translation-SingleTrajectory is a translational movement that involves exactly one #$trajectory-Complete. One or more items might have the role of #$objectMoving in such an event. Note that although there is a single #$trajectory-Complete, it does not follow that there is a unique place in the role of #$fromLocation or #$toLocation because that depends on our descriptions of these locations. (E.g. the same single-trajectory movement can be described as from Texas to Pennsylvania, from Austin to Pittsburgh, or from northwest Austin to south Pittsburgh.) However, the single #$trajectory-Complete connects one from-location and one to-location. (Similarly, there may be a single existing #$motionPathway-Complete that the trajectory goes along, or a single #$Traversal of paths indicated by #$traverses-Complete.) Note that a translational motion performed by a whole #$Group is likely to be a #$Translation-SingleTrajectory; e.g. a flock of birds flying together or a snarl of rush-hour traffic on the Beltway. Non-examples include an opening break in a game of billiards and a group of water droplets coming together into one big drop. Contrast with #$Translation-MultiTrajectory.#$Translation-MultiTrajectory multi-path translation **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd5b0dc8-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalStuffType
direct specialization of: #$Movement-TranslationEvent
direct generalization of: #$PassingThroughPortal #$ProjectileMotion #$Conveying-Generic #$LocomotionEvent
A specialization of #$Movement-TranslationEvent. In any instance of #$Translation-MultiTrajectory, motion may occur simultaneously along two or more instances of #$Trajectory (which are not related by sub-trajectory relationships.) Therefore, there must be at least two #$objectMovings in such an event. There may be more than one #$fromLocation and/or more than one #$toLocation. Instances of #$Translation-MultiTrajectory include scattering, distributing, and collecting things. E.g., all of the following exhibit multi-trajectory translation movements: a rainshower or snowfall; an exploding firework; water being ejected from a sprinkling system; the surrounding objects being sucked up by a tornado; participants running a 100K footrace; pool balls during the opening break. For non-examples of this, see #$Translation-SingleTrajectory.#$PathForWheeledVehicles wheeled vehicle routes
guid: bd5ef8af-9c29-11b1-9dad-c379636f7270
direct instance of: #$TemporalObjectType
direct specialization of: #$Movement-TranslationEvent
A specialization of #$PathArtifact. Each instance of #$PathForWheeledVehicles is an artifact whose primary function is to serve as a path along which wheeled vehicles may move or park. Often such paths are paved, but they need not be. Specializations of #$PathForWheeledVehicles include #$AirplaneRunway, #$ParkingLot, and #$Roadway.#$Canal canals **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd59029a-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Place-NonAgent #$SolidSurfacePathThroughAir #$PathArtifact #$SurfaceOnTangibleObject #$FixedStructure #$TopAndBottomSidedObject
direct generalization of: #$Railway #$Roadway #$AirplaneRunway
The collection of all canals, artificial waterways created to be paths for boats, or for irrigation (e.g., the #$PanamaCanal).#$Railway railroads
guid: bd58f371-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$BodyOfWater #$FlowPath
#$Railway is a specialization of #$TransportFacility and #$PathForWheeledVehicles. Each instance of #$Railway is a pathway made of railroad tracks and used for train transportation. It includes main lines and sidings.#$Subway subways
guid: bd58be94-9c29-11b1-9dad-c379636f7270
direct instance of: #$PathType #$ExistingObjectType
direct specialization of: #$TransportFacility #$PathForWheeledVehicles
direct generalization of: #$Subway
#$Subway is a specialization of #$Railway. Each instance of #$Subway is an underground #$Railway under the surface of some city. Some parts of subways may be in trenches, on bridges or on elevated tracks, but most of a subway is in underground tunnels.#$Highway highways
guid: bda7a8a8-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Railway
A specialization of both #$Roadway and #$PublicProperty. Each instance of #$Highway is a major road open to public use.#$Street-Generic streets
guid: bd58d561-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Path-Simple #$Roadway
#$Street-Generic is a specialization of both #$Roadway and #$UrbanArea. Each instance of #$Street-Generic is a #$Roadway located inside a city or town.#$NamedRoadway named roadways **GAFs NOT REVIEWED**
guid: bd58f514-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$UrbanArea #$Roadway
direct generalization of: #$NamedRoadway
#$NamedRoadway is a specialization of #$Street-Generic. Each instance of #$NamedRoadway is named part (stretch or segment) of roadways. (Not roadway the stuff.) Instances are named pieces of roadways (or highways or streets) which have names and lengths, and (usually) intersect with other roads.#$AirplaneRunway runways
guid: bd589614-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Street-Generic
#$AirplaneRunway is a specialization of #$PathForWheeledVehicles. Each instance of #$AirplaneRunway is an airstrip at an airport, on an aircraft carrier, or in some field where airplanes taxi, take off, and land.#$Harbor harbors **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd58910e-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$PathForWheeledVehicles
The collection of those parts of a #$BodyOfWater, each of which is protected from the open sea and deep enough to furnish fairly safe anchorage.#$Dock docks
guid: bd58cdcf-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$BodyOfWater
#$Dock is a specialization of #$FixedStructure, #$TransportFacility, and #$OutdoorLocation. Each instance of #$Dock is a long flat walkway that juts out over water from shorelines. A dock's main function is to provide a place to secure boats and to provide a place where passengers and cargo can be loaded and unloaded.#$NavalShipBase naval bases (transport facilities) (properties) (geographical regions)
guid: be0112f2-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$OutdoorLocation #$FixedStructure #$TransportFacility
#$NavalShipBase is a specialization of #$MilitaryBase-Grounds. Each instance of #$NavalShipBase is a naval base with facilities for #$ModernNavalShips or operated by a #$Navy.#$RailroadStation-Physical train stations
guid: bd624901-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$MilitaryBase-Grounds
A specialization of both #$Building and #$TransportFacility. Each instance of #$RailroadStation-Physical is a building located near railroad tracks whose primary purpose is to be a place where trains discharge and receive passengers (and possibly freight).#$SubwayStation subway stations
guid: bfa666a1-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TransportFacility #$Building
#$SubwayStation is a specialization of #$FixedStructure and #$HumanOccupationConstruct. Each instance of #$SubwayStation is usually located at least partly underground, on subway tracks, and its primary purpose is to be a place where subway trains discharge and receive passengers.#$Airport-Physical airports
guid: bdce1ea5-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$FixedStructure #$HumanOccupationConstruct
A specialization of both #$FixedStructure and #$TransportFacility. Each instance of #$Airport-Physical is a facility which includes at least one runway where airplanes can take off and land. Instances of #$Airport-Physical may also have terminals and an air control tower, in addition to having a runway. See also the related collection #$AirportOrganization.#$TransportationCompany transportation companies
guid: bd58feaf-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$FixedStructure #$TransportFacility
A specialization of both #$TransportationOrganization and #$ServiceOrganization. Each instance of #$TransportationCompany is an organization that provide transportation (of goods or persons) to customers for a fee. Specializations of #$TransportationCompany include the collections #$ShippingOrganization and #$AirlineCompany.#$AirlineCompany airlines
guid: bd58aa63-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$ServiceOrganization #$TransportationOrganization
direct generalization of: #$TransportationCompany-Provider
#$AirlineCompany is a specialization of #$TransportationCompany-Provider, #$CommercialServiceOrganization, and #$Business. Each instance of #$AirlineCompany is a business that operates airplanes to transport goods or people in exchange for money.#$AirportOrganization airports (organizations) (groups of people acting together) (agents)
guid: bd58aaee-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TransportationCompany-Provider #$CommercialServiceOrganization #$Business
#$AirportOrganization is a specialization of #$TravelOrganization. Each instance of #$AirportOrganization is an organization that manages and controls particular airports and their appurtenant facilities; e.g., #$LaGuardiaAirport-Organization.#$AutoDealership car dealerships
guid: bd589fbc-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$TravelOrganization
#$AutoDealership is a specialization of #$RetailStore, #$Business, and #$TransportationOrganization. Each instance of #$AutoDealership is an establishment (an organization located at one site) that sells automobiles and other types of road vehicles to consumers.#$Shipping shipping events **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd58eed7-9c29-11b1-9dad-c379636f7270
direct instance of: #$ExistingObjectType
direct specialization of: #$Business #$RetailStore #$TransportationOrganization
Shipping of objects from one physical location to another. Shipping from the perspective of being done as a dedicated service, such as what UPS, the US Postal Service, or Dominoes Pizza Delivery might do.#$MakingTravelArrangements making travel arrangements **COMMENT NOT REVIEWED** **GAFs NOT REVIEWED**
guid: bd58fa9f-9c29-11b1-9dad-c379636f7270
direct instance of: #$DefaultDisjointScriptType #$TemporalObjectType
direct specialization of: #$ConveyingMaterials
The collection of all events in which an agent arranges for some kind of travel event.#$ItineraryDocument itineraries
guid: bd58bd9c-9c29-11b1-9dad-c379636f7270
direct instance of: #$DefaultDisjointScriptType #$TemporalObjectType
direct specialization of: #$ArrangingForSomething
A specialization of #$ScheduleDocument. Each instance of #$ItineraryDocument is a document that contains information about a trip, including the time/location of each leg of the trip, accomodations on the trip, and so forth. See also the related constants #$ConsultingASchedule, #$MakingTravelArrangements, and #$travelLegs.
guid: c0fd5222-9c29-11b1-9dad-c379636f7270
direct instance of: #$TextualMaterialTypeByFunction
direct specialization of: #$ScheduleDocument