#include <osg/CopyOp>
#include <osg/Node>
#include <osg/StateSet>
#include <osg/Texture>
#include <osg/Drawable>
#include <osg/Array>
#include <osg/PrimitiveSet>
#include <osg/Shape>
Include dependency graph for CopyOp.cpp:
Defines | |
#define | COPY_OP(TYPE, FLAG) |
Functions | |
COPY_OP (Object, DEEP_COPY_OBJECTS) | |
COPY_OP (Node, DEEP_COPY_NODES) | |
COPY_OP (Drawable, DEEP_COPY_DRAWABLES) | |
COPY_OP (StateSet, DEEP_COPY_STATESETS) | |
COPY_OP (Texture, DEEP_COPY_TEXTURES) | |
COPY_OP (Image, DEEP_COPY_IMAGES) | |
COPY_OP (Array, DEEP_COPY_DRAWABLES) | |
COPY_OP (PrimitiveSet, DEEP_COPY_PRIMITIVES) | |
COPY_OP (Shape, DEEP_COPY_SHAPES) |
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Value: TYPE* CopyOp::operator() (const TYPE* obj) const \ { \ if (obj && _flags&FLAG) \ return dynamic_cast<TYPE*>( obj->clone(*this) ); \ else \ return const_cast<TYPE*>(obj); \ } |
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