Inheritance diagram for osgGA::FlightManipulator:
Public Types | |
enum | YawControlMode { YAW_AUTOMATICALLY_WHEN_BANKED, NO_AUTOMATIC_YAW } |
Public Member Functions | |
FlightManipulator () | |
virtual const char * | className () const |
return the name of the object's class type. | |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. | |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
set the position of the matrix manipulator using a 4x4 Matrix. | |
virtual osg::Matrixd | getMatrix () const |
get the position of the manipulator as 4x4 Matrix. | |
virtual osg::Matrixd | getInverseMatrix () const |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. | |
virtual void | setNode (osg::Node *) |
Attach a node to the manipulator, automatically detaching any previously attached node. | |
virtual const osg::Node * | getNode () const |
Return const node if attached. | |
virtual osg::Node * | getNode () |
Return node if attached. | |
virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Move the camera to the default position. | |
virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Start/restart the manipulator. | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
Handle events, return true if handled, false otherwise. | |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
Get the keyboard and mouse usage of this manipulator. | |
void | setYawControlMode (YawControlMode ycm) |
Configure the Yaw control for the flight model. | |
Protected Member Functions | |
virtual | ~FlightManipulator () |
void | flushMouseEventStack () |
Reset the internal GUIEvent stack. | |
void | addMouseEvent (const GUIEventAdapter &ea) |
Add the current mouse GUIEvent to internal stack. | |
void | computePosition (const osg::Vec3 &eye, const osg::Vec3 &lv, const osg::Vec3 &up) |
bool | calcMovement () |
For the give mouse movement calculate the movement of the camera. | |
Protected Attributes | |
osg::ref_ptr< const GUIEventAdapter > | _ga_t1 |
osg::ref_ptr< const GUIEventAdapter > | _ga_t0 |
osg::ref_ptr< osg::Node > | _node |
double | _modelScale |
double | _acceleration |
double | _velocity |
YawControlMode | _yawMode |
osg::Vec3d | _eye |
osg::Quat | _rotation |
double | _distance |
By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead.
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Add the current mouse GUIEvent to internal stack.
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For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required. |
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return the name of the object's class type. Must be defined by derived classes. Reimplemented from osgGA::MatrixManipulator. |
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Reset the internal GUIEvent stack.
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get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::MatrixManipulator. |
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get the position of the manipulator as 4x4 Matrix.
Implements osgGA::MatrixManipulator. |
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Return node if attached.
Reimplemented from osgGA::MatrixManipulator. |
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Return const node if attached.
Reimplemented from osgGA::MatrixManipulator. |
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Get the keyboard and mouse usage of this manipulator.
Reimplemented from osgGA::GUIEventHandler. |
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Handle events, return true if handled, false otherwise.
Reimplemented from osgGA::MatrixManipulator. |
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Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. Reimplemented from osgGA::MatrixManipulator. |
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Start/restart the manipulator. FIXME: what does this actually mean? Provide examples. Reimplemented from osgGA::MatrixManipulator. |
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set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::MatrixManipulator. |
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set the position of the matrix manipulator using a 4x4 Matrix.
Implements osgGA::MatrixManipulator. |
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Attach a node to the manipulator, automatically detaching any previously attached node. setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. Reimplemented from osgGA::MatrixManipulator. |
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Configure the Yaw control for the flight model.
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