Inheritance diagram for osg::ClearNode:
Public Member Functions | |
ClearNode () | |
ClearNode constructor. | |
ClearNode (const ClearNode &es, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_Node (osg, ClearNode) | |
void | setRequiresClear (bool requiresClear) |
Enable/disable clearing via glClear. | |
bool | getRequiresClear () const |
Gets whether clearing is enabled or disabled. | |
void | setClearColor (const Vec4 &color) |
Sets the clear color. | |
const Vec4 & | getClearColor () const |
Returns the clear color. | |
Protected Member Functions | |
virtual | ~ClearNode () |
Protected Attributes | |
bool | _requiresClear |
Vec4 | _clearColor |
Use setClearColor to change the clear color, and setRequiresClear to disable/enable the call clearing. You might want to disable clearing if you perform your clear by drawing fullscreen geometry. If you do this, add child nodes to perform such drawing. The default StateSet associated with this node places children in render bin -1 to ensure that children are rendered prior to the rest of the scene graph.
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ClearNode constructor.
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Returns the clear color.
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Gets whether clearing is enabled or disabled.
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Sets the clear color.
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Enable/disable clearing via glClear.
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