#include <osg/GLExtensions>
#include <osg/Image>
#include <osg/Texture>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLU>
#include <osg/Timer>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
#include <map>
#include <set>
Include dependency graph for Texture.cpp:
Defines | |
#define | GL_TEXTURE_WRAP_R 0x8072 |
#define | GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
#define | GL_VERTEX_ARRAY_RANGE_APPLE 0x851D |
#define | GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E |
#define | GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F |
#define | GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 |
#define | GL_STORAGE_CACHED_APPLE 0x85BE |
#define | GL_STORAGE_SHARED_APPLE 0x85BF |
Typedefs | |
typedef buffered_value< ref_ptr< Texture::Extensions > > | BufferedExtensions |
Variables | |
unsigned int | s_minimumNumberOfTextureObjectsToRetainInCache = 0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|