#include <osg/Notify>
#include <osg/Group>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/Material>
#include <osg/TexEnv>
#include <osg/ref_ptr>
#include <osg/MatrixTransform>
#include <osgDB/Registry>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osgDB/ReadFile>
#include <osgUtil/TriStripVisitor>
#include <osg/NodeVisitor>
#include "file.h"
#include "mesh.h"
#include "material.h"
#include "vector.h"
#include "matrix.h"
#include "node.h"
#include "quat.h"
#include <stdlib.h>
#include <string.h>
#include <set>
#include <map>
#include <iostream>
Include dependency graph for ReaderWriter3DS.cpp:
Functions | |
void | pad (int level) |
These print methods for 3ds hacking. | |
void | print (Lib3dsMesh *mesh, int level) |
void | print (Lib3dsUserData *user, int level) |
void | print (Lib3dsNodeData *user, int level) |
void | print (Lib3dsObjectData *object, int level) |
void | print (Lib3dsNode *node, int level) |
void | print (Lib3dsMatrix matrix, int level) |
Variables | |
osgDB::RegisterReaderWriterProxy< ReaderWriter3DS > | g_readerWriter_3DS_Proxy |
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These print methods for 3ds hacking.
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