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ReaderWriter3DS.cpp File Reference

#include <osg/Notify>
#include <osg/Group>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/Material>
#include <osg/TexEnv>
#include <osg/ref_ptr>
#include <osg/MatrixTransform>
#include <osgDB/Registry>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osgDB/ReadFile>
#include <osgUtil/TriStripVisitor>
#include <osg/NodeVisitor>
#include "file.h"
#include "mesh.h"
#include "material.h"
#include "vector.h"
#include "matrix.h"
#include "node.h"
#include "quat.h"
#include <stdlib.h>
#include <string.h>
#include <set>
#include <map>
#include <iostream>

Include dependency graph for ReaderWriter3DS.cpp:


Functions

void pad (int level)
 These print methods for 3ds hacking.
void print (Lib3dsMesh *mesh, int level)
void print (Lib3dsUserData *user, int level)
void print (Lib3dsNodeData *user, int level)
void print (Lib3dsObjectData *object, int level)
void print (Lib3dsNode *node, int level)
void print (Lib3dsMatrix matrix, int level)

Variables

osgDB::RegisterReaderWriterProxy<
ReaderWriter3DS > 
g_readerWriter_3DS_Proxy

Function Documentation

void pad int  level  ) 
 

These print methods for 3ds hacking.

void print Lib3dsMatrix  matrix,
int  level
 

void print Lib3dsNode *  node,
int  level
 

void print Lib3dsObjectData *  object,
int  level
 

void print Lib3dsNodeData *  user,
int  level
 

void print Lib3dsUserData *  user,
int  level
 

void print Lib3dsMesh *  mesh,
int  level
 


Variable Documentation

osgDB::RegisterReaderWriterProxy<ReaderWriter3DS> g_readerWriter_3DS_Proxy
 


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