#include <osgUtil/Optimizer>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include <osg/Material>
#include <osg/Geode>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <osg/Projection>
#include <osg/MatrixTransform>
#include <osgText/Text>
#include <sstream>
Include dependency graph for osgpick.cpp:
Functions | |
osg::Node * | createHUD (osgText::Text *updateText) |
int | main (int argc, char **argv) |
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