Main Page | Modules | Namespace List | Class Hierarchy | Alphabetical List | Class List | Directories | File List | Namespace Members | Class Members | File Members | Related Pages

Geometry File Reference

#include <osg/Drawable>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Array>
#include <osg/PrimitiveSet>

Include dependency graph for Geometry:

This graph shows which files directly or indirectly include this file:


Namespaces

namespace  osg

Defines

#define OSG_GEOMETRY   1

Functions

SG_EXPORT GeometrycreateTexturedQuadGeometry (const Vec3 &corner, const Vec3 &widthVec, const Vec3 &heightVec, float l, float b, float r, float t)
 Convenience function to be used for creating quad geometry with texture coords.
Geometry * createTexturedQuadGeometry (const Vec3 &corner, const Vec3 &widthVec, const Vec3 &heightVec, float s=1.0f, float t=1.0f)
 Convenience function to be used for creating quad geometry with texture coords.

Define Documentation

#define OSG_GEOMETRY   1
 


Function Documentation

Geometry* createTexturedQuadGeometry const Vec3 corner,
const Vec3 widthVec,
const Vec3 heightVec,
float  s = 1.0f,
float  t = 1.0f
[inline]
 

Convenience function to be used for creating quad geometry with texture coords.

Tex coords go from bottom left (0,0) to top right (s,t).

Geometry * osg::createTexturedQuadGeometry const Vec3 corner,
const Vec3 widthVec,
const Vec3 heightVec,
float  l,
float  b,
float  r,
float  t
 

Convenience function to be used for creating quad geometry with texture coords.

Tex coords go from left bottom (l,b) to right top (r,t).


Generated at Thu Oct 13 07:49:14 2005 for the OpenSceneGraph by doxygen 1.4.1.