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osgGL2::Extensions Member List

This is the complete list of members for osgGL2::Extensions, including all inherited members.

_glAttachObjectosgGL2::Extensions [protected]
_glBindAttribLocationosgGL2::Extensions [protected]
_glCompileShaderosgGL2::Extensions [protected]
_glCreateProgramObjectosgGL2::Extensions [protected]
_glCreateShaderObjectosgGL2::Extensions [protected]
_glDeleteObjectosgGL2::Extensions [protected]
_glDetachObjectosgGL2::Extensions [protected]
_glGetActiveAttribsosgGL2::Extensions [protected]
_glGetActiveUniformosgGL2::Extensions [protected]
_glGetAttachedObjectsosgGL2::Extensions [protected]
_glGetAttribLocationosgGL2::Extensions [protected]
_glGetHandleosgGL2::Extensions [protected]
_glGetInfoLogosgGL2::Extensions [protected]
_glGetObjectParameterfvosgGL2::Extensions [protected]
_glGetObjectParameterivosgGL2::Extensions [protected]
_glGetShaderSourceosgGL2::Extensions [protected]
_glGetUniformfvosgGL2::Extensions [protected]
_glGetUniformivosgGL2::Extensions [protected]
_glGetUniformLocationosgGL2::Extensions [protected]
_glLinkProgramosgGL2::Extensions [protected]
_glShaderSourceosgGL2::Extensions [protected]
_glUniform1fosgGL2::Extensions [protected]
_glUniform1fvosgGL2::Extensions [protected]
_glUniform1iosgGL2::Extensions [protected]
_glUniform1ivosgGL2::Extensions [protected]
_glUniform2fosgGL2::Extensions [protected]
_glUniform2fvosgGL2::Extensions [protected]
_glUniform2iosgGL2::Extensions [protected]
_glUniform2ivosgGL2::Extensions [protected]
_glUniform3fosgGL2::Extensions [protected]
_glUniform3fvosgGL2::Extensions [protected]
_glUniform3iosgGL2::Extensions [protected]
_glUniform3ivosgGL2::Extensions [protected]
_glUniform4fosgGL2::Extensions [protected]
_glUniform4fvosgGL2::Extensions [protected]
_glUniform4iosgGL2::Extensions [protected]
_glUniform4ivosgGL2::Extensions [protected]
_glUniformMatrix2fvosgGL2::Extensions [protected]
_glUniformMatrix3fvosgGL2::Extensions [protected]
_glUniformMatrix4fvosgGL2::Extensions [protected]
_glUseProgramObjectosgGL2::Extensions [protected]
_isFragmentShaderSupportedosgGL2::Extensions [protected]
_isLanguage100SupportedosgGL2::Extensions [protected]
_isShaderObjectsSupportedosgGL2::Extensions [protected]
_isVertexShaderSupportedosgGL2::Extensions [protected]
_languageVersionosgGL2::Extensions [protected]
_refCountosg::Referenced [mutable, protected]
_refMutexosg::Referenced [mutable, protected]
DeleteHandler classosg::Referenced [friend]
Extensions()osgGL2::Extensions
Extensions(const Extensions &rhs)osgGL2::Extensions
Get(unsigned int contextID, bool createIfNotInitalized)osgGL2::Extensions [static]
getDeleteHandler()osg::Referenced [static]
getLanguageVersion() const osgGL2::Extensions [inline]
getThreadSafeReferenceCounting()osg::Referenced [static]
glAttachObject(GLhandleARB containerObj, GLhandleARB obj) const osgGL2::Extensions
glBindAttribLocation(GLhandleARB programObj, GLuint index, const GLcharARB *name) const osgGL2::Extensions
glCompileShader(GLhandleARB shaderObj) const osgGL2::Extensions
glCreateProgramObject() const osgGL2::Extensions
glCreateShaderObject(GLenum shaderType) const osgGL2::Extensions
glDeleteObject(GLhandleARB obj) const osgGL2::Extensions
glDetachObject(GLhandleARB containerObj, GLhandleARB attachedObj) const osgGL2::Extensions
glGetActiveAttribs(GLhandleARB programObj, GLint *count, const GLint **size, const GLenum **type, const GLcharARB *const **attributes) const osgGL2::Extensions
glGetActiveUniform(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLint *type, GLcharARB *name) const osgGL2::Extensions
glGetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) const osgGL2::Extensions
glGetAttribLocation(GLhandleARB programObj, const GLcharARB *name) const osgGL2::Extensions
glGetHandle(GLenum pname) const osgGL2::Extensions
glGetInfoLog(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) const osgGL2::Extensions
glGetObjectParameterfv(GLhandleARB obj, GLenum pname, GLfloat *params) const osgGL2::Extensions
glGetObjectParameteriv(GLhandleARB obj, GLenum pname, GLint *params) const osgGL2::Extensions
glGetShaderSource(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) const osgGL2::Extensions
glGetUniformfv(GLhandleARB programObj, GLint location, GLfloat *params) const osgGL2::Extensions
glGetUniformiv(GLhandleARB programObj, GLint location, GLint *params) const osgGL2::Extensions
glGetUniformLocation(GLhandleARB programObject, const GLcharARB *name) const osgGL2::Extensions
glLinkProgram(GLhandleARB programObj) const osgGL2::Extensions
glShaderSource(GLhandleARB shaderObj, GLsizei count, const GLcharARB **strings, const GLint *length) const osgGL2::Extensions
glUniform1f(GLint location, GLfloat v0) const osgGL2::Extensions
glUniform1fv(GLint location, GLsizei count, const GLfloat *value) const osgGL2::Extensions
glUniform1i(GLint location, GLint v0) const osgGL2::Extensions
glUniform1iv(GLint location, GLsizei count, const GLint *value) const osgGL2::Extensions
glUniform2f(GLint location, GLfloat v0, GLfloat v1) const osgGL2::Extensions
glUniform2fv(GLint location, GLsizei count, const GLfloat *value) const osgGL2::Extensions
glUniform2i(GLint location, GLint v0, GLint v1) const osgGL2::Extensions
glUniform2iv(GLint location, GLsizei count, const GLint *value) const osgGL2::Extensions
glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) const osgGL2::Extensions
glUniform3fv(GLint location, GLsizei count, const GLfloat *value) const osgGL2::Extensions
glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) const osgGL2::Extensions
glUniform3iv(GLint location, GLsizei count, const GLint *value) const osgGL2::Extensions
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) const osgGL2::Extensions
glUniform4fv(GLint location, GLsizei count, const GLfloat *value) const osgGL2::Extensions
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) const osgGL2::Extensions
glUniform4iv(GLint location, GLsizei count, const GLint *value) const osgGL2::Extensions
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osgGL2::Extensions
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osgGL2::Extensions
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const osgGL2::Extensions
glUseProgramObject(GLhandleARB programObj) const osgGL2::Extensions
isFragmentShaderSupported() const osgGL2::Extensions [inline]
isGlslSupported() const osgGL2::Extensions [inline]
isLanguage100Supported() const osgGL2::Extensions [inline]
isShaderObjectsSupported() const osgGL2::Extensions [inline]
isVertexShaderSupported() const osgGL2::Extensions [inline]
lowestCommonDenominator(const Extensions &rhs)osgGL2::Extensions
operator=(const Referenced &)osg::Referenced [inline]
ref() const osg::Referenced
referenceCount() const osg::Referenced [inline]
Referenced()osg::Referenced [inline]
Referenced(const Referenced &)osg::Referenced [inline]
Set(unsigned int contextID, Extensions *extensions)osgGL2::Extensions [static]
setDeleteHandler(DeleteHandler *handler)osg::Referenced [static]
setFragmentShaderSupported(bool flag)osgGL2::Extensions [inline]
setLanguage100Supported(bool flag)osgGL2::Extensions [inline]
setShaderObjectsSupported(bool flag)osgGL2::Extensions [inline]
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referenced [static]
setupGLExtensions()osgGL2::Extensions
setVertexShaderSupported(bool flag)osgGL2::Extensions [inline]
unref() const osg::Referenced
unref_nodelete() const osg::Referenced
~Extensions()osgGL2::Extensions [inline, protected]
~Referenced()osg::Referenced [protected, virtual]


Generated at Thu Oct 13 09:03:42 2005 for the OpenSceneGraph by doxygen 1.4.1.