|
Classes |
class | AlphaFunc |
| Encapsulates OpenGL glAlphaFunc. More...
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class | AnimationPath |
| AnimationPath encapsulates a time varying transformation pathway. More...
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class | AnimationPathCallback |
class | ApplicationUsage |
class | ApplicationUsageProxy |
class | ArgumentParser |
class | Array |
class | TemplateArray |
class | IndexArray |
class | TemplateIndexArray |
class | ArrayVisitor |
class | ConstArrayVisitor |
class | ValueVisitor |
class | ConstValueVisitor |
class | AutoTransform |
| AutoTransform is a derived form of Transform that automatically scales or rotates to keep its children aligned with screen coordinates. More...
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class | Billboard |
| Billboard is a derived form of Geode that orients its osg::Drawable children to face the eye point. More...
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class | BlendColor |
| Encapsulates OpenGL blend/transparency state. More...
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class | BlendFunc |
| Encapsulates OpenGL blend/transparency state. More...
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class | BoundingBox |
| General purpose axis-aligned bounding box class for enclosing objects/vertices. More...
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class | BoundingSphere |
| General purpose bounding sphere class for enclosing nodes/objects/vertices. More...
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class | buffered_value |
| Implements a simple buffered value for values that need to be buffered on a per graphics context basis. More...
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class | buffered_object |
class | ClearNode |
| A Group node for clearing the color and depth buffers. More...
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class | ClipNode |
| Node for defining the position of ClipPlanes in the scene. More...
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class | ClipPlane |
| Encapsulates OpenGL glClipPlane(). More...
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class | ClusterCullingCallback |
| Implements cluster culling to cull back facing drawables. More...
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class | CollectOccludersVisitor |
class | ColorMask |
| Encapsulates OpenGL glColorMaskFunc/Op/Mask functions. More...
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class | ColorMatrix |
| Encapsulates OpenGL color matrix functionality. More...
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class | ConvexPlanarOccluder |
| A class for representing convex clipping volumes made up of several ConvexPlanarPolygon. More...
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class | ConvexPlanarPolygon |
| A class for representing components of convex clipping volumes. More...
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class | EllipsoidModel |
| EllipsoidModel encapsulates the ellipsoid used to model astronomical bodies, such as sun, planets, moon etc. More...
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class | CoordinateSystemNode |
| CoordinateSystem encapsulate the coordinate system that is associated with objects in a scene. More...
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class | CopyOp |
| Copy Op(erator) used to control whether shallow or deep copy is used during copy construction and clone operation. More...
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class | CullFace |
| Class to globally enable/disable OpenGL's polygon culling mode. More...
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class | CullingSet |
| A CullingSet class which contains a frustum and a list of occluders. More...
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class | CullSettings |
class | CullStack |
| A CullStack class which accumulates the current project, modelview matrices and the CullingSet. More...
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class | Depth |
| Encapsulate OpenGL glDepthFunc/Mask/Range functions. More...
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class | DisplaySettings |
| DisplaySettings class for encapsulating what visuals are required and have been set up, and the status of stereo viewing. More...
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class | Drawable |
| Pure virtual base class for drawable Geometry. More...
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class | DrawPixels |
| DrawPixels is an osg::Drawable subclass which encapsulates the drawing of images using glDrawPixels. More...
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class | fast_back_stack |
| Simple stack implementation that keeps the back() cached locally for fast access rather than at the back of the vector which is the traditional stack implementation. More...
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class | Fog |
| Fog - encapsulates OpenGL fog state. More...
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class | FragmentProgram |
| FragmentProgram - encapsulates the OpenGL ARB fragment program state. More...
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class | FrameStamp |
| Class which encapsulates the frame number, reference time and calendar time of specific frame, used to synchonize operations on the scene graph and other machines when using a graphics cluster. More...
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class | FrontFace |
| Class to specify the orientation of front-facing polygons. More...
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class | Geode |
| Leaf Node for grouping Drawables. More...
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class | Geometry |
class | Group |
| General group node which maintains a list of children. More...
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class | Image |
| Image class for encapsulating the storage texture image data. More...
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class | ImageStream |
| Image Stream class. More...
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class | Impostor |
| Impostor - is a form of Level Of Detail group node which allows both switching between children depending on distance from eye point and image caching. More...
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class | ImpostorSprite |
| An ImposterSprite is a textured quad which is rendered in place of 3D geometry. More...
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class | ImpostorSpriteManager |
| Helper class for managing the reuse of ImpostorSprite resources. More...
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class | Light |
| Light state class which encapsulates OpenGL glLight() functionality. More...
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class | LightModel |
class | LightSource |
| Leaf Node for defining a light in the scene. More...
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class | LineSegment |
| LineSegment class for representing a line segment. More...
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class | LineStipple |
class | LineWidth |
| LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels. More...
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class | LOD |
| LOD - Level Of Detail group node which allows switching between children depending on distance from eye point. More...
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class | Material |
| Material - encapsulates OpenGL glMaterial state. More...
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class | Matrixd |
class | RefMatrixd |
class | Matrixf |
class | RefMatrixf |
class | MatrixTransform |
| MatrixTransform - is a subclass of Transform which has an osg::Matrix which represents a 4x4 transformation of its children from local coordinates into the Transform's parent coordinates. More...
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class | Multisample |
| Multisample - encapsulates the OpenGL Multisample state. More...
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class | Node |
| Base class for all internal nodes in the scene graph. More...
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class | NodeCallback |
class | NodeVisitor |
| Visitor for type safe operations on osg::Nodes. More...
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struct | NodeAcceptOp |
| Convenience functor for assisting visiting of arrays of osg::Node's. More...
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class | Object |
| Base class/standard interface for objects which require IO support, cloning and reference counting. More...
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class | OccluderNode |
| OccluderNode is a Group node which allows OccluderNodeing between children. More...
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class | PagedLOD |
| PagedLOD. More...
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class | Plane |
| A plane class. More...
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class | Point |
| Point - encapsulates the OpenGL point smoothing and size state. More...
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class | PointSprite |
| PointSprite base class which encapsulates enabling of point sprites . More...
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class | PolygonMode |
| State Class for setting OpenGL's polygon culling mode. More...
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class | PolygonOffset |
| PolygonOffset - encapsulates the OpenGL glPolygonOffset state. More...
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class | PolygonStipple |
class | Polytope |
| A Polytope class for representing convex clipping volumes made up of a set of planes. More...
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class | PositionAttitudeTransform |
| PositionAttitudeTransform - is a Transform. More...
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class | PrimitiveSet |
class | DrawArrays |
class | DrawArrayLengths |
class | DrawElementsUByte |
class | DrawElementsUShort |
class | DrawElementsUInt |
class | Projection |
| Projection nodes set up the frustum/orthographic projection used when rendering the scene. More...
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class | Quat |
| A quaternion class. More...
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class | ref_ptr |
| Smart pointer for handling referenced counted objects. More...
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class | Referenced |
| Base class from providing referencing counted objects. More...
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class | DeleteHandler |
| Class for override the default delete behavior so that users can implment their own object deletion schemes. More...
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class | RefNodePath |
class | Sequence |
| Sequence is a Group node which allows automatic, time based switching between children. More...
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class | ShadeModel |
| Class which encapsulates glShadeModel(..). More...
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class | ShadowVolumeOccluder |
| ShadowVolumeOccluder is a helper class for implementating shadow occlusion culling. More...
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class | Shape |
| Base class for all shape types. More...
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class | ShapeVisitor |
class | ConstShapeVisitor |
class | Sphere |
class | Box |
class | Cone |
class | Cylinder |
class | Capsule |
class | InfinitePlane |
class | TriangleMesh |
class | ConvexHull |
class | HeightField |
class | CompositeShape |
class | TessellationHints |
class | ShapeDrawable |
class | State |
| State class for managing a state stack. More...
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class | StateAttribute |
| Base class for state attributes. More...
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class | StateSet |
| Encapsulates OpenGL state modes and attributes. More...
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class | Stencil |
| Encapsulate OpenGL glStencilFunc/Op/Mask functions. More...
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class | Switch |
| Switch is a Group node that allows switching between children. More...
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class | TexEnv |
| TexEnv encapsulates the OpenGL glTexEnv (texture environment) state. More...
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class | TexEnvCombine |
| TexEnvCombine encapsulates the OpenGL glTexEnvCombine (texture environment) state. More...
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class | TexEnvFilter |
| TexEnvFilter - encapsulates the OpenGL glTexEnv (GL_TEXTURE_FILTER_CONTROL) state. More...
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class | TexGen |
| TexGen encapsulates the OpenGL glTexGen (texture coordinate generation) state. More...
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class | TexGenNode |
| Node for defining the position of TexGen in the scene. More...
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class | TexMat |
| A texture matrix state class that encapsulates OpenGL texture matrix functionality. More...
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class | Texture |
| Texture pure virtual base class that encapsulates OpenGl texture functionality common to the various types of OSG textures. More...
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class | Texture1D |
| Encapsulates OpenGl 1D texture functionality. More...
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class | Texture2D |
| Encapsulates OpenGl 2D texture functionality. More...
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class | Texture3D |
| Encapsulates OpenGl 2D texture functionality. More...
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class | TextureCubeMap |
| TextureCubeMap state class which encapsulates OpenGL texture cubemap functionality. More...
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class | TextureRectangle |
| Texture state class which encapsulates OpenGL texture functionality. More...
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class | Timer |
| A high resolution, low latency time stamper. More...
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class | Transform |
| A Transform is a group node for which all children are transformed by a 4x4 matrix. More...
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class | TriangleFunctor |
class | TriangleIndexFunctor |
class | UByte4 |
| General purpose float quad. More...
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class | Vec2d |
| General purpose double pair, uses include representation of texture coordinates. More...
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class | Vec2f |
| General purpose float pair. More...
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class | Vec3d |
| General purpose double triple for use as vertices, vectors and normals. More...
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class | Vec3f |
| General purpose float triple for use as vertices, vectors and normals. More...
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class | Vec4d |
| General purpose double quad. More...
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class | Vec4f |
| General purpose float quad. More...
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class | VertexProgram |
| VertexProgram - encapsulates the OpenGL ARB vertex program state. More...
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class | Viewport |
| Encapsulate OpenGL glViewport. More...
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Typedefs |
typedef TemplateIndexArray<
GLbyte, Array::ByteArrayType,
1, GL_BYTE > | ByteArray |
typedef TemplateIndexArray<
GLshort, Array::ShortArrayType,
1, GL_SHORT > | ShortArray |
typedef TemplateIndexArray<
GLint, Array::IntArrayType,
1, GL_INT > | IntArray |
typedef TemplateIndexArray<
GLubyte, Array::UByteArrayType,
1, GL_UNSIGNED_BYTE > | UByteArray |
typedef TemplateIndexArray<
GLushort, Array::UShortArrayType,
1, GL_UNSIGNED_SHORT > | UShortArray |
typedef TemplateIndexArray<
GLuint, Array::UIntArrayType,
1, GL_UNSIGNED_INT > | UIntArray |
typedef TemplateArray< GLfloat,
Array::FloatArrayType,
1, GL_FLOAT > | FloatArray |
typedef TemplateArray< UByte4,
Array::UByte4ArrayType,
4, GL_UNSIGNED_BYTE > | UByte4Array |
typedef TemplateArray< Vec2,
Array::Vec2ArrayType,
2, GL_FLOAT > | Vec2Array |
typedef TemplateArray< Vec3,
Array::Vec3ArrayType,
3, GL_FLOAT > | Vec3Array |
typedef TemplateArray< Vec4,
Array::Vec4ArrayType,
4, GL_FLOAT > | Vec4Array |
typedef Matrixd | CoordinateFrame |
| CoordinateFrame encapsulates the orientation of east, north and up.
|
typedef int | GLsizeiptrARB |
typedef std::vector< ref_ptr<
Node > > | NodeList |
typedef Matrixd | Matrix |
typedef RefMatrixd | RefMatrix |
typedef std::vector< Node * > | NodePath |
| A vector of Nodes pointers which is used to describe the path from a root node to a descendant.
|
typedef std::vector< GLsizei > | VectorSizei |
typedef std::vector< GLubyte > | VectorUByte |
typedef std::vector< GLushort > | VectorUShort |
typedef std::vector< GLuint > | VectorUInt |
typedef std::vector< ShadowVolumeOccluder > | ShadowVolumeOccluderList |
| A list of ShadowVolumeOccluder, used by CollectOccluderVisitor and CullVistor's.
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typedef HeightField | Grid |
typedef std::clock_t | Timer_t |
typedef Vec2f | Vec2 |
typedef Vec3f | Vec3 |
typedef Vec4f | Vec4 |
Enumerations |
enum | Endian { BigEndian,
LittleEndian
} |
enum | NotifySeverity {
ALWAYS = 0,
FATAL = 1,
WARN = 2,
NOTICE = 3,
INFO = 4,
DEBUG_INFO = 5,
DEBUG_FP = 6
} |
| Range of notify levels from DEBUG_FP through to FATAL, ALWAYS is reserved for forcing the absorption of all messages. More...
|
Functions |
bool | isWGLExtensionSupported (const char *extension) |
template<class T> |
void | clampGEQUAL (T &value, const T minValue, const char *valueName) |
| If value is greater than or equal to minValue do nothing - legal value, Otherwise set value to minValue, and warn that valueName was clamped.
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template<class T> |
void | clampLEQUAL (T &value, const T maxValue, const char *valueName) |
| If value is less than or equal to maxValue do nothing - legal value, Otherwise set value to maxValue, and warn that valueName was clamped.
|
template<class T> |
void | clampBetweenRange (T &value, const T minValue, const T maxValue, const char *valueName) |
| If value is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp value to specified range and warn that valueName was clamped.
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template<class A, class T> |
void | clampArrayElementGEQUAL (A &value, unsigned int i, const T minValue, const char *valueName) |
| If value[i] is greater than or equal to minValue do nothing - legal value, Otherwise set value[i] to minValue, and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArrayElementLEQUAL (A &value, unsigned int i, const T maxValue, const char *valueName) |
| If value[i] is less than or equal to maxValue do nothing - legal value, Otherwise set value[i] to maxValue, and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArrayElementBetweenRange (A &value, unsigned int i, const T minValue, const T maxValue, const char *valueName) |
| If value[i] is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp value[i] to specified range and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArrayElementsGEQUAL (A &value, unsigned int first, unsigned int last, const T minValue, const char *valueName) |
| For each element of value[] in the range (first,last), if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArrayElementsLEQUAL (A &value, unsigned int first, unsigned int last, const T maxValue, const char *valueName) |
| For each element of value[] in the range (first,last), if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArrayElementsBetweenRange (A &value, unsigned int first, unsigned int last, const T minValue, const T maxValue, const char *valueName) |
| For each element of value[] in the range (first,last), if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArray3GEQUAL (A &value, const T minValue, const char *valueName) |
| For each element of the three-element array value[], if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArray3LEQUAL (A &value, const T maxValue, const char *valueName) |
| For each element of the three-element array value[], if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArray3BetweenRange (A &value, const T minValue, const T maxValue, const char *valueName) |
| For each element of the three-element array value[], if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArray4GEQUAL (A &value, const T minValue, const char *valueName) |
| For each element of the four-element array value[], if the element is greater than or equal to minValue do nothing - legal value, Otherwise clamp the element to minValue, and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArray4LEQUAL (A &value, const T maxValue, const char *valueName) |
| For each element of the four-element array value[], if the element is less than or equal to maxValue do nothing - legal value, Otherwise clamp the element to maxValue, and warn that valueName[i] was clamped.
|
template<class A, class T> |
void | clampArray4BetweenRange (A &value, const T minValue, const T maxValue, const char *valueName) |
| For each element of the four-element array value[], if the element is between or equal to minValue and maxValue do nothing - legal value, Otherwise clamp the element to the range and warn that valueName[i] was clamped.
|
Endian | getCpuByteOrder () |
void | swapBytes (char *in, unsigned int size) |
void | swapBytes2 (char *in) |
void | swapBytes4 (char *in) |
void | swapBytes8 (char *in) |
void | swapBytes16 (char *in) |
SG_EXPORT Geometry * | createTexturedQuadGeometry (const Vec3 &corner, const Vec3 &widthVec, const Vec3 &heightVec, float l, float b, float r, float t) |
| Convenience function to be used for creating quad geometry with texture coords.
|
Geometry * | createTexturedQuadGeometry (const Vec3 &corner, const Vec3 &widthVec, const Vec3 &heightVec, float s=1.0f, float t=1.0f) |
| Convenience function to be used for creating quad geometry with texture coords.
|
SG_EXPORT bool | isGLExtensionSupported (const char *extension) |
| Return true if OpenGL "extension" is supported.
|
void * | getGLExtensionFuncPtr (const char *funcName) |
| Return the address of the specified OpenGL function.
|
SG_EXPORT void | setGLExtensionDisableString (const std::string &disableString) |
| Set a list of extensions to disable for different OpenGL renderers.
|
SG_EXPORT std::string & | getGLExtensionDisableString () |
| Get the list of extensions that are disabled for various OpenGL renderers.
|
void * | getGLExtensionFuncPtr (const char *funcName, const char *fallbackFuncName) |
| Return the address of the specified OpenGL function.
|
SG_EXPORT bool | isGLUExtensionSupported (const char *extension) |
| Return true if OpenGL "extension" is supported.
|
SG_EXPORT Geode * | createGeodeForImage (Image *image) |
| Convenience function to be used by image loaders to generate a valid geode to return for readNode().
|
SG_EXPORT Geode * | createGeodeForImage (Image *image, float s, float t) |
| Convenience function to be used by image loaders to generate a valid geode to return for readNode().
|
template<typename T> |
T | absolute (T v) |
| return the minimum of two values, equivalent to std::min.
|
float | equivalent (float lhs, float rhs, float epsilon=1e-6) |
| return true if float lhs and rhs are equivalent, meaning that the difference between them is less than an epsilon value which defaults to 1e-6.
|
double | equivalent (double lhs, double rhs, double epsilon=1e-6) |
| return true if double lhs and rhs are equivalent, meaning that the difference between them is less than an epsilon value which defaults to 1e-6.
|
template<typename T> |
T | minimum (T lhs, T rhs) |
| return the minimum of two values, equivilent to std::min.
|
template<typename T> |
T | maximum (T lhs, T rhs) |
| return the maximum of two values, equivilent to std::max.
|
template<typename T> |
T | clampTo (T v, T minimum, T maximum) |
template<typename T> |
T | clampAbove (T v, T minimum) |
template<typename T> |
T | clampBelow (T v, T maximum) |
template<typename T> |
T | clampBetween (T v, T minimum, T maximum) |
template<typename T> |
T | sign (T v) |
template<typename T> |
T | square (T v) |
template<typename T> |
T | signedSquare (T v) |
float | inDegrees (float angle) |
double | inDegrees (double angle) |
template<typename T> |
T | inRadians (T angle) |
float | DegreesToRadians (float angle) |
double | DegreesToRadians (double angle) |
float | RadiansToDegrees (float angle) |
double | RadiansToDegrees (double angle) |
bool | isNaN (float v) |
bool | isNaN (double v) |
template<typename T> |
float | computeVolume (const T &a, const T &b, const T &c, const T &d) |
| compute the volume of a tetrahedron.
|
template<typename T> |
float | computeVolume (const T &f1, const T &f2, const T &f3, const T &b1, const T &b2, const T &b3) |
| compute the volume of a prism.
|
Vec3f | operator * (const Vec3f &v, const Matrixd &m) |
Vec3d | operator * (const Vec3d &v, const Matrixd &m) |
Vec4f | operator * (const Vec4f &v, const Matrixd &m) |
Vec4d | operator * (const Vec4d &v, const Matrixd &m) |
std::ostream & | operator<< (std::ostream &os, const Matrixd &m) |
Vec3f | operator * (const Vec3f &v, const Matrixf &m) |
Vec3d | operator * (const Vec3d &v, const Matrixf &m) |
Vec4f | operator * (const Vec4f &v, const Matrixf &m) |
Vec4d | operator * (const Vec4d &v, const Matrixf &m) |
std::ostream & | operator<< (std::ostream &os, const Matrixf &m) |
SG_EXPORT void | setNotifyLevel (NotifySeverity severity) |
| set the notify level, overriding the default or the value set by the environmental variable OSGNOTIFYLEVEL.
|
SG_EXPORT NotifySeverity | getNotifyLevel () |
| get the notify level.
|
SG_EXPORT bool | initNotifyLevel () |
| initialize notify level.
|
SG_EXPORT std::ostream & | notify (const NotifySeverity severity) |
| notify messaging function for providing fatal through to verbose debugging messages.
|
std::ostream & | notify (void) |
std::ostream & | operator<< (std::ostream &output, const Plane &pl) |
std::ostream & | operator<< (std::ostream &output, const Quat &vec) |
SG_EXPORT Matrix | computeLocalToWorld (const NodePath &nodePath) |
| Compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path.
|
SG_EXPORT Matrix | computeWorldToLocal (const NodePath &nodePath) |
| Compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path.
|
SG_EXPORT Matrix | computeLocalToEye (const Matrix &modelview, const NodePath &nodePath) |
| Compute the matrix which transforms objects in local coords to eye coords, by accumulating the Transform local to world matrices along the specified node path and multipling by the supplied initial camera modelview.
|
SG_EXPORT Matrix | computeEyeToLocal (const Matrix &modelview, const NodePath &nodePath) |
| Compute the matrix which transforms objects in eye coords to local coords, by accumulating the Transform world to local matrices along the specified node path and multipling by the inverse of the supplied initialial camera modelview.
|
std::ostream & | operator<< (std::ostream &output, const Vec3d &vec) |
std::ostream & | operator<< (std::ostream &output, const Vec3f &vec) |
Vec4d::value_type | operator * (const Vec3d &lhs, const Vec4d &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4d.
|
Vec4d::value_type | operator * (const Vec4d &lhs, const Vec3d &rhs) |
| Compute the dot product of a Vec4d and a (Vec3,1.0).
|
Vec4f::value_type | operator * (const Vec3f &lhs, const Vec4f &rhs) |
| Compute the dot product of a (Vec3,1.0) and a Vec4f.
|
Vec4f::value_type | operator * (const Vec4f &lhs, const Vec3f &rhs) |
| Compute the dot product of a Vec4f and a (Vec3,1.0).
|
Variables |
const double | WGS_84_RADIUS_EQUATOR = 6378137.0 |
const double | WGS_84_RADIUS_POLAR = 6356752.3142 |
class class class class typedef
int | GLintptrARB |
const double | PI = 3.14159265358979323846 |
const double | PI_2 = 1.57079632679489661923 |
const double | PI_4 = 0.78539816339744830962 |
const Vec3f | X_AXIS (1.0, 0.0, 0.0) |
const Vec3f | Y_AXIS (0.0, 1.0, 0.0) |
const Vec3f | Z_AXIS (0.0, 0.0, 1.0) |