How often to request ping updates when recording demos. This variable doesn't affect ping updates when the scoreboard is shown (they are always one update per 2 seconds).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 5
value | description |
0 | Disable automatic ping requests. |
Controls the speed of demo playback in percentage (can be changed during demo playback if you wish).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
Variable is float.
Determines what codes should be used for captured video stream compression. E.g. XVID, DIVX, ...
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Change the default capture directory.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: capture
Variable is float.
Change the default capture fps.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 30.0
Variable is float.
When set to 1 .avi capturing captures sound compressed in MP3 format.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Captures sound in MP3 format |
0 | Captures uncompressed sound |
See demo_capture_mp3_kbps too.
Sets bitrate for captured sound stream when demo_capture_mp3 is set to 1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 128
Variable is float.
Changes behaviour of keyboard/mouse input when capturing.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Change the demos and autorecord directory.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
Specifies the demo file format used when recording demo with Match tools.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: qwz
value | description |
qwd | Original QuakeWorld demo format. |
qwz | Qizmo compressed demo. |
mvd | MultiView Demo, usually contains less frames per second. |
See qwdtools_dir, qizmo_dir, match_auto_record.
This toggles whether the client should always record pings into the demo or only when the player died and show(team)scores are being shown (QWCL default).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 1
value | description |
1 | always update pings |
0 | only update pings in the demo when the player died and show(team)scores are being shown |
Change the default qizmo directory.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: qizmo
Variable is float.
Specifies the qwdtools utility placement
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: qwdtools
Variable is string.
Use path relative to you quakedir
When set to 1 or 2, a temp console log will automatically be created when a match starts (usually when the countdown starts).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Do not auto-log console. |
1 | Auto record console but requires manuall saving. See 'match_save'. |
2 | Automatically saves the console log after the match is completed. |
When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are shorter than the number of seconds match_auto_minlength' is set to.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 30
Variable is integer.
number of seconds
If a temp demo is too short to autosave, you can still save it manually with "match_save".
When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the countdown starts).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | No auto recording. |
1 | Demo will be recorded but requires manuall saving. |
2 | Automatically saves the demo after the match is completed. |
See 'match_save' for manuall demo saving.
When set to 1, auto recording will also occur when in spectator mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Auto record demos even in spectator mode. |
0 | Don't auto record demos in spectator mode. |
Set to 1 to automatically take a screenshot of the final scoreboard when a match ends. If your console is down or you are in the menus, then the client will remove the console/menu for a split second so it can take a screenshot of the scoreboard without any interference.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Take auto screenshot on match end. |
0 | Do not take auto screenshot. |
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 2on2/%n - [%k%v%l] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 2 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 3 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 4 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: arena/%n - %p%v%e - [%F_frags] -
Variable is string.
This pattern will be used in following situation: (gamedir = "arena")
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: coop/%n - [%C_player_coop] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", at least 2 people, deathmatch is off)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: duel/%n - %p%v%e - [dmm%D] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 players)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: ffa/%n - [%C_player_ffa] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", more than 2 players, teamplay off)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: tdm/%n - [%a_%b] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 3 or more teams)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: race/%n - [race] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = qw, serverinfo "race" key present and equal to mapname)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: solo/%n - [%M]
Variable is string.
This pattern will be used in following situation: (any gamedir, 1 player on a server, not in race mode)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 5 people)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: tfwar/%n - [%Oon%E_%t%v%e] - [%M
Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", at least 2 teams)
See 'match_format_macrolist' command and Match tools manual for more info.
Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: tfduel/%n - %p%v%e [%M]
Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", 2 players)
See 'match_format_macrolist' command and Match tools manual for more info.
Used for separating names in %k and %l.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: _&_
Variable is string.
%n uses this if its not "", otherwise it uses your in game name.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default:
Variable is string.
See match_format_macrolist.
Used for separating numbers in %a.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: on
Variable is string.
This is placed after your nick when using %n and are in spec mode. Eg. if you use "match_name_nick foo" and leave match_name_spec default, then %n will be "foo(SPEC)" in spec mode and "foo" when not in spec mode.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: (SPEC)
Variable is string.
See match_format_macrolist.
Used for separating names in %b.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: _vs_
Variable is string.
Turns auto-tracking function ON / OFF. This feature can be used while watching MultiView Demo. The client will choose and switch to the best player point of view using appropriate algorithm.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
0 | Off |
1 | Autodetect current gametype and use the appropriate xonx settings |
2 | Force the use of mvd_autotrack_custom* settings |
3 | Enables the use of mvd_multitrack_1 - 4 allowing to set seperate algorthms for every window with cl_muiltiview 2-4 |
You can change the switching algorithm properties using mvd_autotrack_1on1, mvd_autotrack_2on2, etc. variables.
Will be used if mvd_autotrack = 1 and a 1on1 game is played. Its an algorythm for selecting the best player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %a * %A + 50 * %W + %p + %f
Variable is string.
For a full description read the manual.
Will be used if mvd_autotrack = 1 and a 2on2 game is played. Its an algorythm for selecting the best player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %a * %A + 50 * %W + %p + %f
Variable is string.
For a full description read the manual.
Will be used if mvd_autotrack = 1 and a 4on4 game is played. Its an algorythm for selecting the best player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %a * %A + 50 * %W + %p + %f
Variable is string.
For a full description read the manual.
Will be used if mvd_autotrack = 2. Its an algorythm for selecting the best player.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %a * %A + 50 * %W + %p + %f
Variable is string.
For a full description read the manual.
When watching Multi View Demo (.mvd) you can show a table on the screen with full info about players' status.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Turned ON |
0 | Turned OFF |
See mvd_info_setup for setting up displayed informations.
You can change the informations contained in Players' info table. Use following strings in format string:
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %6n %3f %10l %4a %4h %3w
value | description |
%a | Armor |
%f | Frags |
%h | Health |
%l | Location |
%n | Nickname |
%p | Powerups |
%P | Ping |
%v | Value (value calculated by mvd_autotrack) |
%w | Best Weapon:ammo |
Example: "%p %f %n %l %h" will display powerup, frags, nickname, location and health of each player. See scr_mvdinfo and scr_mvdinfo_setup description for more details.
Will show a line above the mvd_info table telling you wich column is armor/health/location etc.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Turned ON |
0 | Turn Off |
You can adjust horizontal placement of Players' info table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
See scr_mvdinfo and scr_mvdinfo_setup description for more details.
You can adjust vertical placement of Players' info table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
See scr_mvdinfo and scr_mvdinfo_setup description for more details.
When playing MultiView Demo (MVD), you can turn on more messages printed in the console, like those you might know from moreinfo command in ktpro. E.g.: Nabbe picked up quad.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | On |
0 | Off |
Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 1
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %f
Variable is string.
For a full description read the manual.
Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 2
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %W
Variable is string.
For a full description read the manual.
Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 3
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %h
Variable is string.
For a full description read the manual.
Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 4
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: %A
Variable is string.
For a full description read the manual.
Shows information of the player you are currently tracking. Information includes. taken/dropped items and powerups last 3 runs (including the current one) run is from powerup-took/spawn to powerup-end/death
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
value | description |
1 | Turned ON |
0 | Turned OFF |
Adjusts the horizontal placement of mvd_status table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Adjusts the vertical placement of mvd_status table
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X
Default: 0
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz