House Rules Menu Options

House Rules Menu Options

The House Rules option allows certain house rules to be applied. These are customizable rules that are not the default guidelines established by the Players Rules. The checkmark by each option signifies that it is selected to be used for PC creation.

The Cross-class Skill Cost determines the value of taking a skill that you is not part of your class. Normally the default is 2, this option allows you to choose: 0,1,2. This is the cost in skill points to take a skill that is a cross-skill for your class. This menu expands out to allow the choice between 0, 1, or 2.

The Allow any range for ability scores allows for ability scores below 8 and above 18, specifically using the optional Point Buy system. Unchecked one cannot create a point buy method outside the ranges of 8 and 18. Please note that you must check this box, close the preferences and open them back up again before you can create a point buy method of any range..

The Add stat bonus to spells known adds to a characters number of spells known using the Table:Ability Modifiers and Bonus Spells. Normally characters with a limited number of spells known such as Bards and Sorcerers do not get bonus spells known due to high ability scores.

The Bypass Class Prerequisites allows the user to ignore the prerequisites for a class and allows them to qualify for any class available regardless of what the material allows.

The Treat Weapons In Hand As Equipped For Attacks option allows all weapons that are merely listed as 'equipped' but no in hand in the inventory of the character to be calculated as if the item were equipped in hand.

The Bypass Feat Prerequisites allows the user to ignore the prerequisites for a feat.

The Ask For Free Clothing at First Level presents the user with a pop-up when first creating the PC asking the user to select a free set of clothing for the PC to wear. Deselecting this option will prevent the pop-up from appearing.

The Increment STAT before calculating skills points before leveling allows the user to decide if skill points are determined before or after a character gets their increase in stat (in regards to Intelligence modifying skill points earned)

The Allow Selection of Int bonus Languages after 1st level allows a character to choose additional bonus languages past first level if the characters INT score increaces.

The Ignore Level Cap will allow the user to exceed the maximum level as defined in the data class files.

The Bypass Maximum Skill Rank allows the user to ignore the maximum level for their skills (3+level) and take as many points in any skill as they wish.

The Apply Load Penalty to AC and Skills sets the appropriate penalties when a PC's carried equipment changes from normal to light, medium, or heavy load. This option affects all the penalties going along with having the appropriate load as determined in the Players Rules. Not selecting this option will allow the PC to have no adverse affects when equipping a heavier load than allowed.

The Apply Weight Penalty to Skills is similar to the Apply load penalty to AC and skills option but only applies the weight penalty to skills and not AC. Deselecting this penalty will remove all penalties with weight to affect the appropriate skills as determined in the Players Rules.

The 3.5 revision of the rules significantly changed the way weapon sizes were handled within the game. The Use 3.5 Weapon Categories / Use 3.0 Weapon Sizes choice allows the user to choose which version of the Weapons size rules to use within PCGen.