Each communicator has a plugin manager to administer the set of plugins.
Initialize the configured plugins. The communicator automatically initializes the plugins by default, but an application may need to interact directly with a plugin prior to initialization. In this case, the application must set Ice.InitPlugins=0 and then invoke initializePlugins manually. The plugins are initialized in the order in which they are loaded. If a plugin raises an exception during initialization, the communicator invokes destroy on the plugins that have already been initialized.
Obtain a plugin by name.
The plugin.
Install a new plugin.
Called when the communicator is being destroyed.