Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Don't filter backpacks. |
1 | Filter backpacks. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Don't filter dead bodies. |
1 | Filter dead bodies after they fall on the ground. |
2 | Body will disappear in the moment last damage is done to it. |
Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Gibs are turned off. |
0 | Gibs on. |
Toggles nails visibility.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Toggles rockets visibility. Variable cl_r2g must be 0 to cl_hiderockets 1 work.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
This enables independent physics. This means that you can achieve more FPS in game then the server allows. Amount of FPS used to communicate with server is set by /cl_physfps and amount of graphics FPS is set by /cl_maxfps. Useless if you use vid_vsync 1.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable independent physics. |
0 | Disable independent physics, |
This variable can only be switched from 0<->1 when disconnected from a server (Qizmo/eztv are also servers).
Enables linear interpolation on Quake monsters and creatures
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
This variable sets the maximum limit for frames-per-second.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Rotating models bob up and down like in Quake3. |
0 | Off. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | All turned off. |
1 | All turned on. |
2 | Own's flash off, all other on. |
Experimental rockets/grenades/spikes smoothing code. Default value 0.1 means: use 90% of our 'vision' and 10% of server 'vision'. Should be OK for most case, but floating ping (see remarks)
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
[0..1]
This smoothing algorithm works good only with stable ping.
Allows you to disable the linear interpolation (lerp) of objects in the game. Information about objects' states arrive periodically via the net connection. By default between these moments the client tries to interpolate where the object are. After the new packet arrives client corrects the position of the object. If the interpolation is disabled, client will leave object in the state described in the last received packet until a new one arrives.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Disable interpolation |
0 | Interpolate objects |
This variable has been updated
Turns off client-side vwep support (drawing of other players' weapon models). Effective after reconnecting, this will disable vweps support entirely: no vwep models will be downloaded, and no vwep info will be sent by the server.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
This variable takes effect after reloading the map; for testing, use r_drawvweps instead.
Sets amount of FPS used to communicate with server. This variable is used when +set cl_independentphysics 1 is set so your current amount of FPS is limited by cl_maxfps while this variable limits amout of FPS sent/received to/from server. When set to zero current cl_maxfps value is used. When cl_maxfps is set to zero too, client displays as much FPS as server and data rate allows.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | Converts all rockets to grenades. |
0 | Normal rockets models. |
This variable has been updated
Old name for the cl_fakeshaft cvar. Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; a value of about 0.5 is recommended for modem players.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Enables experimental fix for a delay vertical synchronization mode
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
When vid_vsync is set to 1, an artificial delay in the input can appear, enabling this should eliminate the delay
Custom value for experimental vertical synchronization delay reduction
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1.0
Variable is float.
Turns on/off fine detailed textures.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | On (Looks awesome, but you will take a giant FPS hit if you don't have a good video card). |
0 | Off. |
Enables a flashing layer over players carrying powerups
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
Size of the powerupshells effect layer
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 5
Variable is integer.
Style of the powerupshells effect layer
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is integer.
Enables lights blooming
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Lights will have a \"diamond\" effect near them
Transparency level of the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.5
Variable is integer.
Level of \"darkness\" of the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 3
Variable is integer.
Size of the diamond particle used in the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 8
Variable is integer.
Faster variant of the blooming effect.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
Intensity of the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is integer.
Size of the particle used in the blooming effect
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 256
Variable is integer.
Opacity of chaticons.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0.8
Variable is float.
0 mean no icons at all, 0.5 mean half opacity and 1 is opaque.
This variable can be used to disable that any object entities are drawn. This command is useful to map authors who wish to take a look at their map without drawing any objects such as lifts, buttons, platforms or items.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display all entities. |
0 | Display no entities. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Display all flames. |
0 | Display no flames. |
Whether to draw vweps (other players' weapon models).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | |
0 |
In order for vweps to work, you must have the appropriate models (vwplayer.mdl and w_*.mdl), and the server you're playing on must have vwep support enabled.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | No explosion light. |
0.5 | 50% explosion light. |
1 | 100% explosion light. |
Determines the color of the explosion light.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Normal (light yellow) |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | Yellow |
6 | Cyan |
7 | White |
8 | Random |
0 = Fire + sparks 1 = Fire only 2 = Teleport 3 = Blood 4 = Big blood 5 = Double gunshot 6 = Blob effect 7 = Big explosion 8 = Fuel Rod Gun Explosion 9 = Sparks
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Normal |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | White |
Customizable grenade trails 0 = No rocket trail 1 = Normal 2 = Grenade trail 3 = Alt normal trail 4 = Slight blood trail 5 = Big blood trail 6 = Tracer1 trail 7 = Tracer2 trail 8 = Plasma trail 9 = Lavaball trail 10 = Fuel Rod Gun trail 11 = Plasma Rocket Mk II trail
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | No grenade trail. |
1 | Normal. |
2 | Smoke trail. |
3 | Alternative normal trail. |
4 | Slight blood trail. |
5 | Big blood trail. |
6 | Green Tracer trail. |
7 | Orange/Yellow Tracer trail. |
8 | Blue/White Plasma trail. |
9 | Lavaball trail. |
10 | Green Fuel Rod Gun trail. |
11 | Orange/Yellow Plasma Rocket Mk II trail. |
12 | Similar to 3, but with a white line and less smoke. |
13 | Motion trail rocket. Need gl_motiontrails 1 |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable smoothing (watch people moving in mvd demos with cl_demospeed 0.1). |
0 | Disable smoothing. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Fix for interpolated muzzle flashes. |
0 | No fix for interpolated muzzle flashes. |
Determines the color of the blood (for standard particles). The QW-default value is 225.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 225
Variable is float.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable rocket/explosion/flag/powerup light flickering. |
0 | Disable rocket/explosion/flag/powerup light flickering. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | Powerup glow is turned off on all players. |
1 | Powerup glow on. |
2 | Disables the powerup glow from yourself only. |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Turn on dynamic lighting of rockets. |
0 | Turn off dynamic lighting of rockets. |
Determines the colour of the rocket light.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
0 | Normal |
1 | Red |
2 | Blue |
3 | Purple |
4 | Green |
5 | Yellow |
6 | Cyan |
7 | White |
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
0 | No rocket trail. |
1 | Normal. |
2 | Smoke trail. |
3 | Alternative normal trail. |
4 | Slight blood trail. |
5 | Big blood trail. |
6 | Green Tracer trail. |
7 | Orange/Yellow Tracer trail. |
8 | Blue/White Plasma trail. |
9 | Lavaball trail. |
10 | Green Fuel Rod Gun trail. |
11 | Orange/Yellow Plasma Rocket Mk II trail. |
12 | Similar to 3, but with a white line and less smoke. |
13 | Motion trail rocket. Need gl_motiontrails 1 |
Adds transparency to the lightning gun beam (shaft).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
Variable is float.
Values from 0.0 (transparent) to 1.0 (opaque) possible
Disabled in ruleset smackdown
Shift start of the shaft lights.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
Variable is float.
Doesn't work with smackdown ruleset. Intended for movies.
Toggles teleport splash effect.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable teleport splashes. |
0 | Disable teleport splashes. |
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs