[ Maverik Level 1 functions ]
mav_paletteMaterialSet
Summary
Define a material entry in a palette.
Syntax
void mav_paletteMaterialSet(MAV_palette *p, int index, float ar, float ag, float ab, float aa, float dr, float dg, float db, float da, float sr, float sg, float sb, float sa, float er, float eg, float eb, float ea, float shin);
- MAV_palette *p
Palette to set.
- int index
Index of materials to define, in range 0..mav_opt_maxMaterials
(default 150).
- float ar, ag, ab, aa
Ambient R, G, B, A (0.0-1.0).
- float dr, dg, db, da
Diffuse R, G, B, A (0.0-1.0).
- float sr, sg, sb, sa
Specular R, G, B, A (0.0-1.0).
- float er, eg, eb, ea
Emissive R, G, B, A (0.0-1.0).
- float shin
Shininess (specular Phong exponent) (0.0-128.0)
Description
This function defines material entry index of palette p as
specified by the various values described above.
See also
mav_paletteColourSet.html>mav_paletteColourSet, mav_paletteTextureSet.html>mav_paletteTextureSet
Back to the index page.