=== Hermit Race === Description Hermits live retired from the world. Spending long hours studying, they weaken their physical side while they strengthen their spiritual powers. Thus they get higher mana reserves but are much worse at physical combat. Stat Modifiers Strength -3 Intelligence +1 Wisdom +1 Dexterity -3 Constitution -3 Charisma +1 Hit Dice -3 sides Exp Penalty +20% Racial Skill Modifiers: Skill Start Mod Skill Point Gains Mod Combat Weaponmastery -0.500 [0.000] Archery -0.500 [0.000] Sneakiness 0.400 [0.000] Stealth 3.000 [0.000] Disarming 0.500 [0.000] Magic Magic-Device 1.000 [0.000] Spirituality 0.500 [0.000] Starting Equipment A hermit begins the game with: Some rations Some torches