=== Thaumaturgists === Description A Thaumaturgist is a Mage that prefers chaos to order. As such, they tend to learn random spells, and since attacking something creates more chaos than anything else, every spell they learn is an attack spell. They have no need for spell-books, as they harness the spells from within themselves. However, they also have no ability to improve the power of a particular spell - once learnt it will remain at the same strength for ever. Likewise, they also have no ability to control what they learn, and some of their spells will cause them damage (like darkness spells blinding them if they do not resist darkness). Starting Stat Modifiers Strength -5 Intelligence +3 Wisdom +0 Dexterity +1 Constitution -2 Charisma +1 Bonus Blows 0 Hit Die +d0 Exp Penalty 30% Starting Skills: Skill Start Level Skill Point Gains Combat 1.000 [0.200] Weaponmastery 0.700 [0.400] Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Magic 3.000 [0.950] Magic-Device 1.000 [1.050] Spell-power 0.000 [0.600] Mana 0.000 [0.600] Geomancy Fire 0.000 [0.700] Water 0.000 [0.700] Air 0.000 [0.700] Earth 0.000 [0.700] Meta 0.000 [0.700] Conveyance 0.000 [0.700] Divination 0.000 [0.700] Temporal 0.000 [0.700] Mind 0.000 [0.700] Nature 0.000 [0.700] Necromancy 0.000 [0.700] Runecraft 0.000 [0.700] Thaumaturgy 1.000 [1.000] Spirituality 1.000 [0.550] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] *A Thaumaturgist cannot learn the Geomancy skill, but it is shown in his skill screen because the elemental schools are sub-skills of it. Innate Abilities: Ability Character level Perfect casting 1 Starting Equipment A Thaumaturgist begins the game with: a Book of Beginner Cantrips a Dagger Thaumaturgy Thaumaturgists can wreak an amazing amount of destruction, and they don't even need spellbooks to do it. As they gain skill they memorise new, randomly generated attack spells. Note that they possess no guaranteed utility or alteration magics, and can never alter themselves. Thaumaturgists just kill. They use their magics through the 'm' key. They then select a general group of spells, followed by a specific spell. Thaumaturgists can learn more about a specific spell by browsing it; this is very useful for choosing the perfect spell for the occasion. Thaumaturgy spells can take the form of a bolt, a beam, a ball (either centred on the caster or targetable), an area (multiple balls in the vicinity of the caster), or a spell that affects all monsters in line of sight. You can find a little more information here: Thaumaturgy.