=== Possessors === Description Possessors are unusual; they aren't good fighters, and they can't cast magic. Their special ability is that of being able to leave their bodies and inhabit corpses. While "in" a corpse, the Possessor gains the abilities of the monster, and their hit points and the monster's are averaged. While in the incorporeal form between bodies, they have only one hitpoint. Starting Stat Modifiers Strength +1 Intelligence -2 Wisdom +1 Dexterity +1 Constitution +0 Charisma +1 Bonus Blows 0 Hit Die +d8 Exp Penalty 40% Starting Skills: Skill Start Level Skill Point Gains Combat 1.000 [0.600] Weaponmastery 1.000 [0.600] Archery 1.000 [0.400] Sneakiness 1.000 [0.700] Stealth 1.000 [0.700] Disarming 1.000 [0.500] Magic 0.000 [0.600] Magic-Device 1.000 [1.000] Spirituality 1.000 [0.500] Prayer 0.000 [0.500] Music 0.000 [0.300] Monster-lore 1.000 [1.100] Corpse-preservation 1.000 [0.900] Possession 1.000 [0.800] Starting Equipment A Possessor begins the game with: a Potion of Healing a Short Sword a Hard Leather Armour Possession The strange art of reanimating the corpse of a monster and making it one's own can be of extreme benefit to those skilled in it. The body the player possesses can grant powerful abilities, such as increased speed, summoning, healing, breathing, and various resistances, and often gives the player a large number of hit points. Possessing uniques is especially neat. Possessors leave their own body by using the 'm' command, and choosing "[I]incarnating powers". Lacking a life force to sustain it, a corpse may rot immediately when a Possessor leaves it, but a high Possession skill score may prevent this from happening. They then become a very vulnerable ghostly being which travels to where another corpse is lying on the floor, and possesses it by again using the 'm' command. Once possessed, many monster corpses allow the player to perform various special actions (such as blinking or summoning) by using the option "Use your [R]ace powers". All corpses alter the player's melee attacks. When they incarnate in a monster that allows the use of a weapon, monster blows are ignored totally. When they incarnate in a monster that doesn't allow use of a weapon (dragons for example) they use the monster blows and only them!