=== Symbiants === Description Symbiants live in harmony with all of the monsters that do not move; the Mushrooms, Molds, Floating Eyes, and such. They can hypnotise these creatures and then form a symbiotic relationship. Using other symbiotic powers, they can even use the magical abilities of their pets. Once hypnotised, the monster is placed onto the body, or "worn" in order to initiate the symbiotic relationship. Starting Stat Modifiers Strength +1 Intelligence -2 Wisdom +1 Dexterity +1 Constitution 0 Charisma +1 Bonus Blows 0 Hit Die +d8 Exp Penalty 40% Starting Skills Skill Start Level Skill Point Gains Combat 1.000 [0.800] Weaponmastery 1.000 [0.800] Archery 1.000 [0.700] Barehand-combat 1.000 [0.600] Sneakiness 1.000 [0.800] Stealth 1.000 [0.800] Disarming 1.000 [0.700] Magic 1.000 [0.700] Magic-Device 1.000 [1.000] Spirituality 1.000 [0.500] Prayer 0.000 [0.500] Music 0.000 [0.300] Monster-lore 1.000 [1.100] Corpse-preservation 1.000 [0.900] Possession 0.000 [0.100] Symbiosis 1.000 [0.800] Starting Equipment A Symbiant begins the game with: a Dagger a Scroll of Summon Never-Moving Pet Symbiosis Symbiants rely on the partnerships they form, hypnotising creatures and then "wearing" them: "I get by with a little help from my friends". Depending on the monster, this does nothing except protect the player slightly (the worn monster takes some of the damage the player would otherwise) or grant some very powerful attacks and summons. Their "spells" are used by the 'm' command; as their Symbiosis skill raises, they automatically gain more powers. For more detail about the specific powers, look here: Symbiosis Naming your symbiote For those sentimental Symbiants who like to name your symbiotes, you can use the Inscribe command '{'. Inscribe your hypnotized symbiote with "#named Fido" (or whatever name you choose, but don't forget the leading '#'), and it will be listed in your equipment as "a Red Mold named Fido", and the game will refer to your symbiote by name ("Fido is healed", for instance, rather than "Your Red mold is healed").