=== Demonologists === Description Masters of the Demons, members of this class can gain tremendous power over demonkind, either for good or for evil ends. Their spells are contained in specific blades, shields and helms (actually shaped in the form of horns) which when wielded allow the Demonologist to cast spells unique to her class; each piece of equipment holds 3 spells. See the information on the Demonology school of magic for more details. Starting Stat Modifiers Strength +5 Intelligence -2 Wisdom -2 Dexterity +2 Constitution +2 Charisma -1 Bonus Blows 3 Hit Die +d9 Exp Penalty 0% Starting Skills: Skill Start Level Skill Point Gains Combat 2.000 [0.750] Weaponmastery 1.000 [0.750] Sword-mastery 0.000 [0.600] Archery 2.000 [0.400] Sneakiness 2.000 [1.800] Stealth 0.000 [0.400] Disarming 2.000 [1.800] Magic 2.000 [0.700] Magic-Device 1.000 [1.150] Demonology 1.000 [1.000] Spirituality 2.000 [0.700] Prayer 0.000 [0.500] Monster-lore 0.000 [0.500] Innate Abilities: Ability Character level Extra Max Blow(1) 1 Extra Max Blow(2) 1 Spread blows 25 Starting Equipment A Demonologist begins the game with: a Ring of Fear Resistance a Demonblade a Chain Mail