=== Druids === Description When Melkor first dug up Utumno and Angband, rivers polluted and gave birth to dark clouds of stinging insects; animals changed into dark, horrible horned things and the forests themselves screamed in horror at their corruption. Yavanna heard this scream and gave to some of the children of Eru the strength to defend Nature; at first Ents were chosen, but later on other races were allowed to thread the path of the Druid. The embodiment of life itself, a Druid is a true force of nature and nothing can prevent him from completing his final quest: returning Angband to the grassy sunlit plain it once was. Starting Stat Modifiers Strength -1 Intelligence -3 Wisdom +3 Dexterity -1 Constitution +0 Charisma +2 Bonus Blows 0 Hit Die +d2 Exp Penalty 20% Starting Skills: Skill Start Level Skill Point Gains Combat 2.000 [0.700] Weaponmastery 1.000 [0.750] Sneakiness 1.000 [0.900] Stealth 0.000 [0.400] Disarming 0.000 [0.900] Magic 1.000 [0.900] Magic-Device 1.000 [1.050] Spell-power 0.000 [0.600] Spirituality 1.000 [1.000] Prayer 1.000 [1.500] Mindcraft 0.000 [0.600] Monster-lore 1.000 [1.200] Summoning 1.000 [0.700] Innate Abilities: Ability Character level Perfect casting 1 Starting Equipment A Druid begins the game with: a Spellbook of Charm Animal a Mace