=== Necromancers ===

Description
As a Priest devotes his life to his chosen deity, so Necromancers 
devote their lives to the study of death. Familiar with all of the 
forms of unbeing, they are able to manipulate spirit and flesh for
great effect.

Starting Stat Modifiers
Strength         -5
Intelligence     +3
Wisdom           +0
Dexterity        +1
Constitution     -2
Charisma         +1
Bonus Blows       0
Hit Die          +d0
Exp Penalty      30%

Starting Skills:
Skill                   Start Level     Skill Point Gains
Combat                  1.000           [0.400]
  Weaponmastery         0.700           [0.600]
Sneakiness              1.000           [0.900]
  Stealth               0.000           [0.400]
Magic                   1.000           [0.900]
  Magic-Device          1.000           [1.200]
  Spell-power           0.000           [0.600]
  Mana                  0.000           [0.600]
  Geomancy
    Fire                0.000           [0.800]
    Water               0.000           [0.700]
    Air                 0.000           [0.700]
    Earth               0.000           [0.800]
  Meta                  0.000           [0.700]
  Conveyance            0.000           [0.700]
  Divination            0.000           [0.700]
  Temporal              0.000           [0.800]
  Mind                  0.000           [0.900]
  Nature                0.000           [0.500]
  Necromancy            1.000           [1.000]
  Runecraft             0.000           [0.700]
  Thaumaturgy           0.000           [0.700]
Spirituality            1.000           [0.550]
  Prayer                0.000           [0.500]
Monster-lore            1.000           [1.100]
  Corpse-preservation   5.000           [0.900]

*A Necromancer cannot learn the Geomancy skill, but it is shown in his skill 
screen because the elemental schools are sub-skills of it.

Innate Abilities:
Ability              Character level
Perfect casting             1
Undead Form                 25

Starting Equipment
A Necromancer begins the game with:
    a Book of Beginner Cantrips
    a Dagger

Necromancy
Necromancy powers are accessed using the 'm' key.  
Even from the start of his career, an inexperienced Necromancer
can channel forces from the underworld to assault the mind of
living creatures, therefore terrifying them. With little effort he
can also learn the art of reanimating a dead corpse, turning it into
an undead slave. It is only at a later point in his career that this
foul mage learns to manipulate his life force as well, gaining the
ability to absorb hit points from both living and dead opponents.
The greatest Necromancers even gain the ability to survive their own
death: when they should be killed, they instead turn into a ghostly
being; they then receive a set number of Death Points, which are in
all respects similar to hit points except that they go automatically
down each turn. If the Necromancer manages to kill a certain amount
of creatures before his Death Points reach 0 he is returned to life,
otherwise his will dissipates and he finally achieves true death.