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shows the themeeditor. Like the leveleditor it has a list of themes on the left side and the right side is used to edit the selected theme. Every theme contains three different kinds of imagelists:
Moveable base image Visualize the basic shape of a moveable. Mostly this is a coloured ball with a letter on it.
Connection image Visualize a possible bounding with other atoms. Each basic image can have multiple assoziated connection images.
Obstacle image Image for a wall, at least for an object which is not moveable during the game.
Nearly all modifications on an imagelist goes through the context menu. Just click with the right mouse button on the imagelist widget. To select multiple images hold down the CTRL while you clicking with the left mouse button. With the SHIFT key pressed you select a complete row of images. The context menu provides the following functions:
Add Image This opens a new dialog. Click on the Browse... button to choose an image. You can also add a descriptive text in the Text entry. Press ok to add the image to the list, otherwise cancel. Note: All images must be of the same width and height. Atomixed doesn't check this, but it can leads to unexpected behaviour.
Delete Image This deletes all selected images from the imagelist.
Change ID For internal processing every image in the list has a unique id. With this function you can change the id. But be careful: A level saves only the id of the image at a certain position. If you change the id of an image, it is possible that the level get corrupted. At least you see not the previous shown image at this position.