Camera Member List

This is the complete list of members for Camera, including all inherited members.
addKeyFrame(unsigned short i)Camera [virtual, slot]
aspectRatio() const Camera [inline]
Camera()Camera
cameraCoordinatesOf(const Vec &src) const Camera [inline]
cameraPathIsEdited() const Camera [inline, protected]
centerScene()Camera [slot]
computeModelViewMatrix() const Camera [virtual]
convertClickToLine(int x, int y, Vec &orig, Vec &dir) const Camera
convertClickToLine(int x, int y, float orig[3], float dir[3]) const Camera
deleteKeyFramePath(unsigned short i)Camera [virtual, slot]
distanceToSceneCenter() const Camera
distanceToScreen() const Camera [inline]
distanceToZeroParallaxPlane() const Camera [inline]
domElement(const QString &name, QDomDocument &doc) const Camera [virtual]
drawAllPaths()Camera [virtual, slot]
editCameraPath(bool edit=true)Camera [inline, protected, slot]
fieldOfView() const Camera [inline]
fitBoundingBox(const Vec &m, const Vec &M)Camera [slot]
fitScreenRegion(int xa, int ya, int xb, int yb)Camera [slot]
fitSphere(const Vec &center, float radius)Camera [slot]
fitSphere(float x, float y, float z, float r)Camera [inline, slot]
flySpeed() const Camera [inline]
frame() const Camera [inline]
getCameraCoordinatesOf(const float src[3], float res[3]) const Camera
getModelViewMatrix(GLdouble m[16]) const Camera [virtual]
getModelViewMatrix(GLfloat m[16]) const Camera [virtual]
getOrientation(float &q0, float &q1, float &q2, float &q3) const Camera
getOrthoWidthHeight(GLdouble &w, GLdouble &h) const Camera
getPosition(float &x, float &y, float &z) const Camera
getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const Camera
getProjectionMatrix(GLdouble m[16]) const Camera [virtual]
getProjectionMatrix(GLfloat m[16]) const Camera [virtual]
getRevolveAroundPoint(float &x, float &y, float &z) const Camera
getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const Camera
getUpVector(float &x, float &y, float &z) const Camera
getViewDirection(float &x, float &y, float &z) const Camera
getViewport(GLint viewport[4]) const Camera
getWorldCoordinatesOf(const float src[3], float res[3]) const Camera
horizontalFieldOfView() const Camera [inline]
initFromDOMElement(const QDomElement &de)Camera [virtual]
interpolateToFitScene()Camera [slot]
interpolateToZoomOnPixel(int x, int y)Camera [slot]
IODist() const Camera [inline]
isManipulated() const Camera [inline]
keyFrameInterpolator(unsigned short i) const Camera
loadModelViewMatrix(bool reset=true) const Camera [virtual]
loadModelViewMatrixStereo(bool leftBuffer=true) const Camera [virtual]
loadProjectionMatrix(bool reset=true) const Camera [virtual]
loadProjectionMatrixStereo(bool leftBuffer=true) const Camera [virtual]
lookAt(const Vec &target)Camera [slot]
lookAt(float x, float y, float z)Camera [inline, slot]
nbPaths() const Camera [inline]
orientation() const Camera [inline]
ORTHO enum value (defined in Camera)Camera
PERSPECTIVE enum value (defined in Camera)Camera
physicalScreenWidth() const Camera [inline]
pixelGLRatio(const Vec &pos)Camera
playKeyFramePath(unsigned short i)Camera [virtual, slot]
pointUnderPixel(const int x, const int y, bool &found)Camera
position() const Camera [inline]
projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const Camera
resetKeyFramePath(unsigned short i)Camera [virtual, slot]
revolveAroundPoint() const Camera [inline]
sceneCenter() const Camera [inline]
sceneRadius() const Camera [inline]
screenHeight() const Camera [inline]
screenWidth() const Camera [inline]
setAspectRatio(float aspect)Camera [inline, slot]
setCameraFromProjectionMatrix(const float *const m)Camera [slot]
setDistanceToScreen(float dts)Camera [inline, slot]
setDistanceToZeroParallaxPlane(float dtz)Camera [inline, slot]
setFieldOfView(float f)Camera [inline, slot]
setFlySpeed(float s)Camera [inline, slot]
setFOVToFitScene()Camera [slot]
setFrame(ManipulatedCameraFrame *const f)Camera [slot]
setHorizontalFieldOfView(float hfov)Camera [inline, slot]
setIODist(float iod)Camera [inline, slot]
setKeyFrameInterpolator(unsigned short i, KeyFrameInterpolator *const kfi)Camera [slot]
setOrientation(const Quaternion &q)Camera [slot]
setOrientation(float q0, float q1, float q2, float q3)Camera [inline, slot]
setOrientation(float theta, float phi)Camera [slot]
setPhysicalScreenWidth(float sw)Camera [inline, slot]
setPosition(const Vec &pos)Camera [inline, slot]
setPosition(float x, float y, float z)Camera [inline, slot]
setRevolveAroundPoint(const Vec &rap)Camera [slot]
setRevolveAroundPoint(float x, float y, float z)Camera [inline, slot]
setRevolveAroundPointFromPixel(int x, int y)Camera [slot]
setSceneBoundingBox(const Vec &m, const Vec &M)Camera
setSceneCenter(const Vec &sc)Camera
setSceneCenter(float x, float y, float z)Camera
setSceneCenterFromPixel(int x, int y)Camera
setSceneRadius(float r)Camera
setType(Type type)Camera [slot]
setUpVector(const Vec &up, bool noMove=true)Camera [slot]
setUpVector(float x, float y, float z, bool noMove=true)Camera [inline]
setWindowWidthAndHeight(int w, int h)Camera [protected, slot]
setZNearCoef(float coef)Camera [inline, slot]
showEntireScene()Camera [slot]
type() const Camera [inline]
Type enum nameCamera
unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const Camera
upVector() const Camera
viewDirection() const Camera [inline]
worldCoordinatesOf(const Vec &src) const Camera [inline]
zFar() const Camera [virtual]
zNear() const Camera [virtual]
zNearCoef() const Camera [inline]
~Camera()Camera [virtual]

Generated on Wed Jul 7 12:17:46 2004 for libQGLViewer by doxygen 1.3.4