iPcSolid Struct Reference
A solid representation of an entity. More...
#include <propclass/solid.h>
Public Member Functions | |
virtual iCollider * | GetCollider ()=0 |
Get (and create if needed) the collider for this mesh. | |
virtual iPcMesh * | GetMesh () const =0 |
Get the current mesh on which we're working. | |
virtual void | SetMesh (iPcMesh *mesh)=0 |
Set mesh from which to create the solid representation. |
Detailed Description
A solid representation of an entity.This is used for collision detection.
Definition at line 35 of file solid.h.
Member Function Documentation
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Get (and create if needed) the collider for this mesh. If this returns 0 it means that the mesh object on which this property class is being used does not support collision detection. |
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Get the current mesh on which we're working.
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Set mesh from which to create the solid representation. If not set a default mesh will be found from the parent entity. |
The documentation for this struct was generated from the following file:
- propclass/solid.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.6