propclass/actormove.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2004 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_ACTORMOVE__ 00021 #define __CEL_PF_ACTORMOVE__ 00022 00023 #include "cstypes.h" 00024 #include "csutil/scf.h" 00025 00054 struct iPcActorMove : public virtual iBase 00055 { 00056 SCF_INTERFACE (iPcActorMove, 0, 0, 1); 00057 00059 virtual void Forward (bool start) = 0; 00061 virtual bool IsMovingForward () = 0; 00063 virtual void Backward (bool start) = 0; 00065 virtual bool IsMovingBackward () = 0; 00067 virtual void StrafeLeft (bool start) = 0; 00069 virtual bool IsStrafingLeft () = 0; 00071 virtual void StrafeRight (bool start) = 0; 00073 virtual bool IsStrafingRight () = 0; 00075 virtual void RotateLeft (bool start) = 0; 00077 virtual bool IsRotatingLeft () = 0; 00079 virtual void RotateRight (bool start) = 0; 00081 virtual bool IsRotatingRight () = 0; 00083 virtual void RotateTo (float yrot) = 0; 00085 virtual void Run (bool start) = 0; 00087 virtual bool IsRunning () = 0; 00089 virtual void AutoRun (bool start) = 0; 00091 virtual bool IsAutoRunning () = 0; 00093 virtual void Jump () = 0; 00095 virtual void ToggleCameraMode () = 0; 00096 00098 virtual void SetMovementSpeed (float speed) = 0; 00100 virtual float GetMovementSpeed () const = 0; 00101 00103 virtual void SetRunningSpeed (float speed) = 0; 00105 virtual float GetRunningSpeed () const = 0; 00106 00108 virtual void SetRotationSpeed (float speed) = 0; 00110 virtual float GetRotationSpeed () const = 0; 00111 00113 virtual void SetJumpingVelocity (float speed) = 0; 00115 virtual float GetJumpingVelocity () const = 0; 00116 }; 00117 00118 #endif // __CEL_PF_ACTORMOVE__ 00119
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