ezQuake Manual: Software Rendering Variables

cl_multiview 

Description

This client adds a multiview component to mvd playback. Upto four views can be displayed at once. Use this variable to turn multiview on.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Multiview disabled
1Still no multiview but you can use cl_mvdisplayhud to show small complex hud.
2Two screens.
3Three screens.
4Four screens.

cl_mvdisplayhud 

Description

Toggle drawing of small compact HUD in each screen of Multiview control.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Don't draw mini-HUDs when in multiview.
1Draw original mini-HUDs when in multiview. (Only strings)
2Draw names only.
3Draw graphics. Icons for weapons, healthbar, armorbar.
4Same as 3 but with values showing the health/armor on the bars.
5Same as 4 but with a semitransparent black background.

Also see cl_mvhudpos and cl_mvhudvertical when this is set to a value greater than 1.

cl_mvhudpos 

Description

Sets the position of the multiview mini-HUDs.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom center

Values

valuedescription
top left/tl
top center/tc
top right/tr
bottom left/bl
bottom center/bc
bottom right/br
gather/gThe mini-HUDs are all "gathered" towards the center of the screen. Top left view has the hud in the lower right corner; bottom left view has it in the upper left corner and so on.

This only applies to the mini-HUD when cl_mvdisplayhud has a value greater than 1. Otherwise old mini-HUD will be used (just strings).

cl_mvhudvertical 

Description

Set whetever the mini-HUDs in multiview mode will be drawn vertically or not.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draw mini-HUDs vertically
0Draw mini-HUDs horizontally

This only applies if cl_mvdisplayhud has a value greater than 1, otherwise the old style is used for the mini-HUDs (only strings).

cl_mvinset 

Description

Turns inset screen with multitrack on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display 2nd POV inside main screen in the right top corner.
0Divide screen in 2/3/4 areas according to cl_multiview settings.

cl_mvinsetcrosshair 

Description

Turn crosshair in inset POV in multiview on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display crosshair in inset POV.
0Do not display crosshair in inset POV.

cl_mvinsethud 

Description

Turns inset HUD for inset POV with multiview on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Display inset HUD (usually nick of tracked player).
0Do not display inset HUD.

r_aliastransadj 

Description

Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 100

Variable is float.

r_aliastransbase 

Description

Not much is known about this variable except for that increasing the value will cause the player models to be displayed smaller.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 200

Variable is float.

r_clearcolor 

Description

This variable can be used to change the color for the areas which are not part of the map when free floating outside of the map as spectator.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

r_draworder 

Description

Allows you to see through object - for development purposes only.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1First draws closest object, then the more distanced ones.
0Standard behaviour - first draws object far from you then closer to you.

Not allowed in multiplayer. See 'developer 1' too.

r_dspeeds 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display renderer speed statistics.
0Do not display renderer speed statistics.

r_graphheight 

Description

This variable used to set the number of lines displayed in the "r_timegraph" command.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 15

Variable is float.

r_maxedges 

Description

This variable sets the maximum number of plane surface edges to be rendered.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_maxsurfs 

Description

This variable sets the maximum number of plane surfaces to be rendered.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_numedges 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Print information about the number of edges.
0Do not print information about the number of edges.

r_numsurfs 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Print information about the number of surfaces.
0Do not print information about the number of surfaces.

r_polymodelstats 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Print polygon model statistics.
0Do not print polygon model statistics.

r_reportedgeout 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Report when running out of edges.
0Do not report when running out of edges.

r_reportsurfout 

Description

Toggle the display of how many surfaces where not displayed. This shouldn't happen during normal game play, only when in noclip mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_speeds 

Description

Toggles the displaying of drawing time and stats of what is currently being viewed. Example: 32.7 ms 267/196/ 74 poly 3 surf 38.6 ms 267/196/ 74 poly 20 surf 60.4 ms 267/196/ 74 poly 18 surf 38.2 ms 267/196/ 73 poly 18 surf

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

r_timegraph 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display the timegraph.
0Do not display the timegraph.

r_zgraph 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display the z-graph.
0Do not display the z-graph.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs