Feats & Skills Related Output Sheet Tokens


Token Name: ABILITY.w.x.y.z

Variables Used (w): Text (Category of ability to be listed).

Variables Used (x): Number (The ability's position in the character's complete ability list - 0-based index).

Variables Used (y): Text (Any Ability Type - default is ALL).

Variables Used (z): Text (Property)

What it does:

Examples:

ABILITY.FEAT.0

Displays the name of the 1st chosen feat.

ABILITY.FIGHTER.0.DESC

Displays the description of the 1st chosen fighter ability.

ABILITY.FEAT.3.TYPE=General

Displays the name of the 4th chosen feat with a type of general.

ABILITY.ECHIDNA.3.TYPE=General.TYPE

Displays the type of the 4th chosen echidna category ability with a type of general.


Token Name: ABILITYALL.v.w.x.y.z

Variables Used (v): Text (Category of ability to be listed).

Variables Used (w): Text (Visibility).

Variables Used (x): Text (Any Ability Type - default is ALL).

Variables Used (y): Number (The abilities position in the character's complete ability list - 0-based index).

Variables Used (z): Text (Property)

What it does:

Examples:

ABILITYALL.FEAT.0

Displays the first feat name.

ABILITYALL.FIGHTER.0.DESC

Displays the description of the first fighter ability.

ABILITYALL.WIZARD.1.TYPE=Metamagic

Displays the 2nd ability name if it is a metamagic wizard ability.

ABILITYALL.FIGHTER.2.!TYPE=General.DESC

Displays the 3rd ability description if it is a General fighter ability.

ABILITYALL.STARTING.3.TYPE=Occupation.TYPE

Displays the type of the 4th ability if it is an Occupation starting ability.


Token Name: ABILITYALLLIST.x.y

Variables Used (x): Text (Category of ability to be listed).

Variables Used (y): Text (Property).

What it does:

Examples:

ABILITYALLLIST.FEAT

Displays all of the character's feats (comma delimited).

ABILITYALLLIST.FEAT.TYPE=Fighter

Displays all of the character's fighter feats (comma delimited).

ABILITYALLLIST.WIZARD.!TYPE=Metamagic.!TYPE=ItemCreation

Displays all of the character's wizard abilities except metamagic and item creation type abilities (comma delimited).


Token Name: ABILITYAUTO.w.x.y.z

Variables Used (w): Text (Category of ability to be listed).

Variables Used (x): Number (The abilities position in the character's complete ability list - 0-based index).

Variables Used (y): Text (Any Ability Type - default is ALL).

Variables Used (z): Text (Property)

What it does:

Examples:

ABILITYAUTO.FEAT.0

Displays the name of the 1st automatic feat.

ABILITYAUTO.ROGUE.0.DESC

Displays the description of the 1st automatic rogue ability.

ABILITYAUTO.ROGUE.1.TYPE=General

Displays the name of the 2nd automatic rogue ability if it is a general type ability.

ABILITYAUTO.RACIAL.1.TYPE=General.TYPE

Displays the type of the 2nd automatic racial ability if it is a general type ability.


Token Name: ABILITYAUTOLIST.x.y

Variables Used (x): Text (Category of ability to be listed).

Variables Used (y): Text (Any Ability Type - default is ALL).

What it does:

Examples:

ABILITYAUTOLIST.RACIAL

Displays all of the character's automatic racial abilities (comma delimited).

ABILITYAUTOLIST.RACIAL.!TYPE=General

Displays all of the character's automatic racial abilities except general type abilities (comma delimited).


Token Name: ABILITYLIST.x.y

Variables Used (x): Text (Category of ability to be listed).

Variables Used (y): Text (Any Ability Type - default is ALL).

What it does:

Examples:

ABILITYLIST.ROGUE

Displays all of the character's chosen rogue abilities (comma delimited).

ABILITYLIST.WIZARD.TYPE=ItemCreation

Displays all of the character's chosen item creation type wizard abilities (comma delimited).


Token Name: FEAT.x.y.z

Variables Used (x): Number (The feats position in the character's complete feat list - 0-based index).

Variables Used (y): Text (Any Feat Type - default is ALL).

Variables Used (z): Text (Property)

What it does:

Examples:

FEAT.0

Displays the name of the 1st chosen feat.

FEAT.0.DESC

Displays the description of the 1st chosen feat.

FEAT.3.TYPE=General

Displays the name of the 4th chosen feat if it is a general type feat.

FEAT.3.TYPE=General.TYPE

Displays the type of the 4th chosen feat if it is a general type feat.


Token Name: FEATALL.w.x.y.z

Variables Used (w): Text (Visibility).

Variables Used (x): Text (Any Feat Type - default is ALL).

Variables Used (y): Number (The feats position in the character's complete feat list - 0-based index).

Variables Used (z): Text (Property)

What it does:

Examples:

FEATALL.0

Displays the first feat name.

FEATALL.0.DESC

Displays the description of the first feat.

FEATALL.1.TYPE=Metamagic

Displays the 2nd feat name if it is a metamagic feat.

FEATALL.2.!TYPE=General.DESC

Displays the 3rd feat description if it is a General feat.

FEATALL.3.TYPE=Occupation.TYPE

Displays the type of the 4th feat if it is an Occupation feat.


Token Name: FEATALLLIST.x

Variables Used (x): Text (Property).

What it does:

Examples:

FEATALLLIST

Displays all of the character's feats (comma delimited).

FEATALLLIST.TYPE=Fighter

Displays all of the character's fighter feats (comma delimited).

FEATALLLIST.!TYPE=Metamagic.!TYPE=ItemCreation

Displays all of the character's feats except metamagic and item creation type feats (comma delimited).


Token Name: FEATAUTO.x.y.z

Variables Used (x): Number (The feats position in the character's complete feat list - 0-based index).

Variables Used (y): Text (Any Feat Type - default is ALL).

Variables Used (z): Text (Property)

What it does:

Examples:

FEATAUTO.0

Displays the name of the 1st automatic feat.

FEATAUTO.0.DESC

Displays the description of the 1st automatic feat.

FEATAUTO.1.TYPE=General

Displays the name of the 2nd automatic feat if it is a general type feat.

FEATAUTO.1.TYPE=General.TYPE

Displays the type of the 2nd automatic feat if it is a general type feat.


Token Name: FEATAUTOLIST.x

Variables Used (x): Text (Any Feat Type - default is ALL).

What it does:

Examples:

FEATAUTOLIST

Displays all of the character's automatic feats (comma delimited).

FEATAUTOLIST.!TYPE=General

Displays all of the character's automatic feats except general type feats (comma delimited).


Token Name: FEATLIST.x

Variables Used (x): Text (Any Feat Type - default is ALL).

What it does:

Examples:

FEATLIST

Displays all of the character's chosen feats (comma delimited).

FEATLIST.TYPE=ItemCreation

Displays all of the character's chosen item creation type feats (comma delimited).


Token Name: FEATPOINTS

What it does:

Displays all the character's remaining un-spent feat points.

Examples:

FEATPOINTS

Displays all the character's remaining un-spent feat points.


Token Name: MAXCCSKILLLEVEL

What it does:

Displays the maximum Cross Class Skill level.

Examples:

MAXCCSKILLLEVEL

Displays the maximum Cross Class Skill level.


Token Name: MAXSKILLLEVEL

What it does:

Displays the maximum Class Skill Level.

Examples:

MAXSKILLLEVEL

Displays the maximum Class Skill Level.


*** Updated 5.7.3

Token Name: SKILL.x.y

Variables Used (x): Number (The skills position in the character's complete skill list - 0-based index).

Variables Used (y): Property (Skill Property).

What it does:

Displays information about xth skill in the character's skill list.

Examples:

SKILL.2.RANK

Displays the number of ranks in the 3rd skill.

SKILL.1.MISC

Displays the bonus for the 2nd skill not from the key ability score or ranks (e.g. A synergy bonus).

SKILL.0.ABILITY

Displays the key ability name for the 1st skill.

SKILL.2.EXPLAIN

Displays the make-up of the misc modifier in the 3rd skill.
Example: +2[TUMBLE] -6.0[SPEED.STACK] +4.0[OTHER]

*** Updated 5.7.3

Token Name: SKILL.x.y

Variables Used (x): Text (Skill Name).

Variables Used (y): Property (Skill Property).

What it does:

Displays select information about a choosen skill.

Examples:

SKILL.Alchemy.TOTAL

Would display the total bonus on your Alchemy skill check.

SKILL.Jump.EXPLAIN_LONG

Displays the make-up of the misc modifier in the Jump skill.
Example: +2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK] -6.0[|TYPE=SPEED.STACK] +4.0[OTHER]


Token Name: SKILLLEVEL.x.TOTAL

What it does:

Displays skill points gained at level x.

Examples:

SKILLLEVEL.1.TOTAL

Displays skill points gained at level 1.


Token Name: SKILLLISTMODS

What it does:

Displays a list of all skills with a non-zero adjustment.

Examples:

SKILLLISTMODS

Displays a list of all skills with a non-zero adjustment.


Token Name: SKILLPOINTS.x.y

Variables Used (x): Text (Property).

Variables Used (y): (Optional) Number (The classes position in the character's complete class list - 0-based index)

What it does:

Displays skill point information for either a single class or the character.

Examples:

SKILLPOINTS.TOTAL

Displays the total skill points the character has.

SKILLPOINTS.TOTAL.0

Displays the total skill points the character received for its first class.


Token Name: SKILLSUBSET.x.y.z

Variables Used (x): Number (The skills position in the character's complete skill list - 0-based index).

Variables Used (y): Text (Subname - Anything that matches the start of a skill name).

Variables Used (z): Text (Property).

What it does:

Displays the value of the Skill at position x in a subset of character's skill list.? The subset is generated by comparing subname to the beginning of the skill name, if they match (case insensitive) the skill is in the subset.

Examples:

SKILLSUBSET2.KNOWLEDGE.RANK

Displays the number of skill ranks of the 3rd knowledge skill in the character's skill list.

SKILLSUBSET2.KNOWLEDGE.MISC

Displays the bonus for the 3rd skill not from the key ability score or ranks (e.g.? A synergy bonus).


Token Name: SKILLTYPE.x.y.z

Variables Used (x): Number (The skill position in the character's complete skill list - 0-based index).

Variables Used (y): Text (Subtype - Anything that occurs in the TYPE tag in a lst file).

Variables Used (z): Text (Property).

What it does:

Displays the value of the Skill at position x in a subset of character's skill list.? The subset is generated by comparing subtype to the Type of the skill (as defined by the TYPE tag in the Skill.lst file), if the type contains (case insensitive) the subtype the skill is in the subset.

Examples:

SKILL2.RANK

Displays the number of skill ranks of the 3rd skill in the character's skill list.

SKILL1.MISC

Displays the bonus for the 2nd skill not from the key ability score or ranks (e.g.?A synergy bonus).

SKILL0.ABILITY

Displays the key ability for the 1st skill in the character's skill list.


Token Name: TEMPLATE.x.y

Variables Used (x): Number (The templates position in the character's complete template list - 0-based index).

Variables Used (y): Text (Property).

What it does:

Displays information about the templates applied to the character.

Examples:

TEMPLATE0.NAME

Displays the name of the 1st template in the characters list of templates.

TEMPLATE0.STRMOD

Displays the Strength Modifiaction granted by the 1st template in the characters list of templates.


Token Name: TEMPLATELIST

What it does:

Displays your templates in a comma delimited list.

Examples:

TEMPLATELIST

Displays your templates in a comma delimited list.


Token Name: VABILITY.w.x.y.z

Variables Used (w): Text (Category of ability to be listed).

Variables Used (x): Number (The abilities position in the character's complete ability list - 0-based index).

Variables Used (y): Text (Any Ability Type - default is ALL).

Variables Used (z): Text (Property)

What it does:

Examples:

VABILITY.FIGHTER.0

Displays the name of the 1st ability in the character's virtual fighter ability list.

VABILITY.FIGHTER.0.DESC

Displays the description of the 1st ability in the character's virtual fighter ability list.

VABILITY.FEAT.2.TYPE=Fighter

Displays the name of the 3rd ability in the character's virtual feat list if it is a fighter type ability.

VABILITY.FEAT.2.TYPE=Fighter.TYPE

Displays the type of the 3rd ability in the character's virtual feat list if it is a fighter type ability.


Token Name: VABILITYLIST.x.y

Variables Used (x): Text (Category of ability to be listed).

Variables Used (y): Text (Any Ability Type - default is ALL).

What it does:

Examples:

VABILITYLIST.RACIAL

Displays all of the character's virtual racial abilities (comma delimited).

VABILITYLIST.FEAT.TYPE=Fighter

Displays all of the character's virtual feats that are fighter type abilities (comma delimited).


Token Name: VFEAT.x.y.z

Variables Used (x): Number (The feats position in the character's complete feat list - 0-based index).

Variables Used (y): Text (Any Feat Type - default is ALL).

Variables Used (z): Text (Property)

What it does:

Examples:

VFEAT.0

Displays the name of the 1st feat in the character's virtual feat list.

VFEAT.0.DESC

Displays the description of the 1st feat in the character's virtual feat list.

VFEAT.2.TYPE=Fighter

Displays the name of the 3rd feat in the character's virtual feat list if it is a fighter type feat.

VFEAT.2.TYPE=Fighter.TYPE

Displays the type of the 3rd feat in the character's virtual feat list if it is a fighter type feat.


Token Name: VFEATLIST.x

Variables Used (x): Text (Any Feat Type - default is ALL).

What it does:

Examples:

VFEATLIST

Displays all of the character's virtual feats (comma delimited).

VFEATLIST.TYPE=Fighter

Displays all of the character's virtual feats that are fighter type feats (comma delimited).