propclass/mesh.h
00001 /* 00002 Crystal Space Entity Layer 00003 Copyright (C) 2001 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #ifndef __CEL_PF_MESH__ 00021 #define __CEL_PF_MESH__ 00022 00023 #include "cstypes.h" 00024 #include "iutil/strset.h" 00025 #include "csutil/scf.h" 00026 00027 struct iMeshWrapper; 00028 struct iSector; 00029 class csVector3; 00030 00035 #define CEL_PCMESH_PROPERTY_MESH 1 00036 00071 struct iPcMesh : public virtual iBase 00072 { 00073 SCF_INTERFACE (iPcMesh, 0, 0, 3); 00074 00082 virtual void SetPath (const char* path) = 0; 00083 00091 virtual bool SetMesh (const char* factname, const char* filename) = 0; 00092 00102 virtual void SetMesh (iMeshWrapper* mesh, bool do_remove = false) = 0; 00103 00108 virtual void CreateEmptyThing () = 0; 00109 00113 virtual iMeshWrapper* GetMesh () const = 0; 00114 00120 virtual void MoveMesh (iSector* sector, const csVector3& pos) = 0; 00121 00127 CS_DEPRECATED_METHOD virtual void SetAction (const char* actionName, bool reset = false) = 0; 00131 CS_DEPRECATED_METHOD virtual const char* GetAction () = 0; 00132 00138 CS_DEPRECATED_METHOD virtual void SetReverseAction (bool reverse = true) = 0; 00139 00145 virtual void SetAnimation (const char* actionName, bool cycle, float weight=1.0,float fadein=0.1,float fadeout=0.1) = 0; 00146 00150 virtual void Hide () = 0; 00151 00155 virtual void Show () = 0; 00156 00160 virtual bool IsVisible () const = 0; 00161 }; 00162 00163 #endif // __CEL_PF_MESH__ 00164
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7