Home | Rules | Authors | Mailing lists | Fanfic | Menus and hot keys | Network game | Command line parameters | Platform specific issues | User levels | Core algorithm | Source code | Bugs | To do | WIP | Copying

Work in progress


Note on releases

Whenever Liquid War is released, I usually pass the good news to Freshmeat ( freshmeat.net/projects/liquidwar/ ). Then all releases are accessible from the main download page, which is www.ufoot.org/liquidwar/v5/download.

Releasing the game takes time, for I want all binaries to install properly and sources to compile cleanly. Therefore there might be some delay before the time coding is over and the time a release is actually ready. So for impatients and/or for people who need to test out the very latest versions (eg someone who wants to compile the game on a new platform), it's possible to access the source repository directly.


About GNU Arch

I use GNU Arch (Tom Lord's Arch in fact, www.gnu.org/software/gnu-arch/ ) instead of the previously used CVS. Indeed, tla has some very fancy features such as signing patches with gpg, and I'm tired of suffering CVS limitations.

So FYI the previously active CVS repositories, on Sourceforge and Savannah, are currently unmaintained.


How to get latest releases

A typical set of tla commands would be:

tla register-archive http://arch.sv.gnu.org/archives/liquidwar
tla get -A liquidwar@sv.gnu.org liquidwar6--stable

If you are interested, I can open this repository in read/write mode, however one of the points of GNU Arch is that it allows cooperative developpement with multiple depots, so this isn't mandatory. And anyways, importing myself patches received by email has never been a real burden.

Besides, most developpement is now done on Liquid War 6. See www.gnu.org/software/liquidwar6/ or www.ufoot.org/liquidwar/v6 for more informations.


This documentation is also available on: www.ufoot.org/liquidwar/v5.