Section: OpenGL Models
[r1 g1 b1 n1 p1 p2 p3 ... r2 g2 b2 n2 p1 p2 p3 ... ]
i.e., an RGB color spec, followed by a point count ni
, followed
by a length ni
vector of coordinates that are x,y,z
triplets.
The usage of this function is
glclump(name,vector)
where name
is the name of the clump and vector
is the aforementioned
vector of points.