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Inheritance diagram for openvrml::vrml97_node::background_class:
Public Member Functions | |
background_class (openvrml::browser &browser) | |
Construct. | |
virtual | ~background_class () throw () |
Destroy. | |
void | set_first (background_node &background) throw () |
Set the first Background node in the world. | |
bool | has_first () const throw () |
Check to see if the first node has been set. | |
void | bind (background_node &background, double timestamp) throw (std::bad_alloc) |
Push a background_node on the top of the bound node stack. | |
void | unbind (background_node &background, double timestamp) throw () |
Remove a background_node from the bound node stack. | |
virtual void | initialize (viewpoint_node *initialViewpoint, double timestamp) throw () |
node_class-specific initialization. | |
virtual void | render (openvrml::viewer &viewer) throw () |
node_class-specific rendering. | |
virtual const node_type_ptr | create_type (const std::string &id, const node_interface_set &) throw (unsupported_interface, std::bad_alloc) |
Create a node_type. | |
Private Types | |
typedef std::vector< background_node * > | bound_nodes_t |
A bound Background node stack. | |
Private Attributes | |
background_node * | first |
The first Background node in the initial scene graph. | |
bound_nodes_t | bound_nodes |
The bound Background node stack. |
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Construct.
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Push a background_node on the top of the bound node stack.
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Create a node_type.
Implements openvrml::node_class. |
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Check to see if the first node has been set. This method is used by background_node::do_initialize.
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node_class-specific initialization.
Reimplemented from openvrml::node_class. |
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node_class-specific rendering. Render the active Background node.
Reimplemented from openvrml::node_class. |
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Set the first Background node in the world. The first Background node in the world is used as the initial background. This method is used by Background::do_initialize.
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Remove a background_node from the bound node stack.
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