Table of Contents
This section presents various notes regarding upgrading from PyOpenGL 1.5 to the newer PyOpenGL 2 binding. This complete rewrite of the PyOpenGL system has a slightly different API from the original PyOpenGL binding. Most of these changes are minor, with the obvious exception of the error handling mechanism (which is always strict in PyOpenGL 2, while only optionally strict in PyOpenGL 1.5).
These upgrading notes are by no means a complete discussion of the PyOpenGL 2 binding and are only meant as a guide to the most likely issues when upgrading.