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Flu_GL_Window Class Reference

A class designed to supply an easier, more functional FLTK GL window, with callback functionality similar to GLUT. More...

#include <Flu_GL_Window.h>

List of all members.

Public Member Functions

 Flu_GL_Window (int x, int y, int w, int h, const char *label=0)
 Normal FLTK widget constructor.

 Flu_GL_Window (int w, int h, const char *label=0)
 Top-level window constructor.

virtual ~Flu_GL_Window ()
 Default destructor.

void redraw ()
 Force this window to redraw.

bool is_context_valid ()
 true if the OpenGL context managed by this window is valid to take OpenGL calls, false otherwise

void cartesianInput (bool b)
 Setting this to true will report mouse input in cartesian coordinates instead of window coordinates.

bool cartesianInput () const
 true if mouse input is reported in cartesian coordinates, false otherwise

Drawing/Input Callback Registration
The registered functions will be called on the indicated event.

void setInitFunc (void(*cb)(void *), void *cbd=NULL)
void setResizeFunc (void(*cb)(int, int, void *), void *cbd=NULL)
void setDrawFunc (void(*cb)(void *), void *cbd=NULL)
void setMouseWheelFunc (void(*cb)(int, int, int, int, void *), void *cbd=NULL)
void setMouseDownFunc (void(*cb)(int, int, int, void *), void *cbd=NULL)
void setMouseUpFunc (void(*cb)(int, int, int, void *), void *cbd=NULL)
void setMouseDragFunc (void(*cb)(int, int, void *), void *cbd=NULL)
void setMouseMoveFunc (void(*cb)(int, int, void *), void *cbd=NULL)
void setMouseEnterFunc (void(*cb)(void *), void *cbd=NULL)
void setMouseExitFunc (void(*cb)(void *), void *cbd=NULL)
void setKeyboardFunc (void(*cb)(int, int, int, void *), void *cbd=NULL)

Static Public Member Functions

void setAllInitFunc (void(*cb)(void *), void *cbd=NULL)
 Set a function that will be called each time a new OpenGL context is created.


Protected Attributes

void(* _drawCB )(void *)
void * _drawCBD
void(* _resizeCB )(int, int, void *)
void * _resizeCBD
void(* _initCB )(void *)
void * _initCBD
void(* _mouseWheelCB )(int, int, int, int, void *)
void * _mouseWheelCBD
void(* _mouseDownCB )(int, int, int, void *)
void * _mouseDownCBD
void(* _mouseUpCB )(int, int, int, void *)
void * _mouseUpCBD
void(* _mouseDragCB )(int, int, void *)
void * _mouseDragCBD
void(* _mouseMoveCB )(int, int, void *)
void * _mouseMoveCBD
void(* _keyboardCB )(int, int, int, void *)
void * _keyboardCBD
void(* _enterCB )(void *)
void * _enterCBD
void(* _exitCB )(void *)
void * _exitCBD


Detailed Description

A class designed to supply an easier, more functional FLTK GL window, with callback functionality similar to GLUT.


Member Function Documentation

void Flu_GL_Window::cartesianInput bool  b  )  [inline]
 

Setting this to true will report mouse input in cartesian coordinates instead of window coordinates.

Default is true

bool Flu_GL_Window::is_context_valid  )  [inline]
 

true if the OpenGL context managed by this window is valid to take OpenGL calls, false otherwise

Note:
This does not mean this context is the current one taking OpenGL calls, only that it *can* take calls when it becomes current.

void Flu_GL_Window::setAllInitFunc void(*  cb)(void *),
void *  cbd = NULL
[inline, static]
 

Set a function that will be called each time a new OpenGL context is created.

This is useful for doing something globally specific for all contexts, such as loading OpenGL API entrypoints under Windows.


The documentation for this class was generated from the following file:
Generated on Mon Aug 2 10:27:46 2004 for FLTK Utility Library and Widget Collection (FLU) by doxygen 1.3.5