#include <NetworkTypes.h>
Public Attributes | |
PlayerIndex | playerIndex |
PlayerID | playerId |
unsigned long | length |
unsigned long | bitSize |
unsigned char * | data |
This structure store information concerning a packet going throught the network
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The number of bits in used. Same as length but represents bits. Length is obsolete and retained for backwards compatibility. |
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The byte array. The standard behaviour in RakNet define the first byte of the data array as the packet class.
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The length of the data.
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The Player Unique Identifier that send this packet. |
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Server only - this is the index into the player array that this playerId maps to |