CEL

Public API Reference

propclass/spawn.h

00001 /*
00002     Crystal Space Entity Layer
00003     Copyright (C) 2004 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00018 */
00019 
00020 #ifndef __CEL_PF_SPAWN__
00021 #define __CEL_PF_SPAWN__
00022 
00023 #include "cstypes.h"
00024 #include "csutil/scf.h"
00025 
00026 SCF_VERSION (iPcSpawn, 1, 1, 0);
00027 
00057 struct iPcSpawn : public iBase
00058 {
00063   virtual void SetEnabled (bool e) = 0;
00067   virtual bool IsEnabled () const = 0;
00068 
00084   virtual void AddEntityType (float chance, const char* name, iCelBlLayer* bl,
00085         const char* behaviour, const char* msg_id,
00086         iCelParameterBlock* params, ...) = 0;
00087 
00102   virtual void AddEntityTemplateType (float chance, const char* templ,
00103         const char* name, const char* msg_id,
00104         iCelParameterBlock* params) = 0;
00105 
00109   virtual void ClearEntityList () = 0;
00110 
00120   virtual void SetTiming (bool repeat, bool random,
00121         csTicks mindelay, csTicks maxdelay) = 0;
00122 
00130   virtual void ResetTiming () = 0;
00131 
00135   virtual void InhibitCount (int number) = 0;
00136 
00140   virtual void Spawn () = 0;
00141 
00146   virtual void AddSpawnPosition (const char* node, float yrot,
00147         const char* sector) = 0;
00148 
00153   virtual void AddSpawnPosition (const csVector3& pos, float yrot,
00154         const char* sector) = 0;
00155 };
00156 
00157 #endif // __CEL_PF_SPAWN__
00158 

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