ezQuake Manual: HUD Variables

Chat Settings Variables

allow_f_cmdline 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Your client will respond to f_cmdline checks with your current command line used to run current ezQuake instance.
0Your client will not respond to f_cmdline checks.

allow_f_system 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Your client will respond to f_system checks displaying your PC configuration.
0Your client will not respond to f_system checks.

auth_viewcrc 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1the client shows you the authentication CRC in f_version responses.
0the client hides the authentication CRC in f_version responses.

cl_chatsound 

Description

Controls usage of con_sound_* variables.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Values

valuedescription
0Do not use con_sound_* variables settings.
1Use settings from con_sound_* for char sounds.
2Only play sounds in mm2.

cl_fakename 

Description

Automatically prefixes all team messages with a shorter version of your nick unless the message has a "fake" part already (so no configs are broken).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is string.
prefix for team messages

Applies for say_team and messagemode2

cl_floodprot 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Enable floodprot.
0Disable floodprot.

cl_fp_messages 

Description

This variable is used in conjunction with the variable "cl_fp_persecond" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 4

Variable is float.

cl_fp_persecond 

Description

This variable is used in conjunction with the variable "cl_fp_messages" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1").

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 4

Variable is float.

cl_nofake 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Values

valuedescription
0No unfaking.
1Unfake other players messages.
2Unfake messages from enemies.

cl_parseFunChars 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1You can use Ocrana LED's by hand right out of the console and chat anonymously through "$\" without showing your name (chat messages that are seen without your name at the beginning).
0Off.

Full list: $R - red lamp $G - green lamp $B - blue lamp $Y - yellow lamp $\ - carridge return $( - big left bracket $= - big equal sign $) - big right bracket $. - red middle dot $, - white dot (names only) $< - small left bracket $- - small equal sign $> - small right bracket $a - big grey block $: - line feed $b - filled red block $d - right pointing red arrow $[ - gold left square bracket $] - gold right square bracket $^ - white ^ (names only) ^x - red x (names only) $0-9 - yellow number $xyy - char with hex code yy (In order to use the lamps, you'll need the Ocrana pak).

cl_parseSay 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1You can use macros such as %a %h %l (like in Qizmo).
0Disable %-macros (%a %h %b etc...)

cl_parseWhiteText 

Description

Convert text between { and } to white or not in chat/team chat.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Convert none.
1Convert all (chat and team chat).
2Convert team chat only.

cl_restrictions 

Description

Triggers and re/msg trigger restrictions for spectator and demoplay modes

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Disallow triggers and huds
0Allow triggersand huds

FuhQuake always behave as cl_restrictions 1. QW262 by default it have cl_restrictions 1.

ignore_flood 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Off.
1Ignores repeated 'say' and spectator messages.
2Ignores repeated 'say', 'say_team' and spectator messages.

ignore_flood_duration 

Description

You can change the 4 second cooldown with the 'ignore_flood_duration' variable.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 4

Variable is float.

ignore_mode 

Description

Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them (even if they are a spec).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Ignore say_team too.
0Ignore say only.

ignore_opponents 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Do not ignore opponent team.
1Alway ignore opponent team.
2Only ignore opponent team during the match.

ignore_qizmo_spec 

Description

Ignores all Qizmo spectators (= observers). Very useful on big matches with 100 and more spectators.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Ignoring ON.
0Ignoring OFF.

ignore_spec 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Off
1Ignore spec chat unless you are a spectator.
2Ignore spec chat even if you are a spectator.

msg_filter 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Filters nothing (default)
1Filters mm1 and spec messages
2Filters mm2 messages
3Filters mm1, mm2, and spec messages

Console Settings Variables

cl_chatmode 

Description

Console chat mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Values

valuedescription
0Text in the console is always treated as a command and in order to chat you have to use messagemode/messagemode2 or use the say/say_team commands.
1Everything you type in the console goes into chat, in order to issue a command, prefix it with a slash (/).
2If the first word in the line is a command, it is executed, otherwise the line is sent as chat.

cl_newCompletion 

Description

Toggles the new console [tab] completion algorithm on when set to 1. It cycles through the available options.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

cl_savehistory 

Description

Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1save
0don't save

con_clearnotify 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Messages won't say when you toggle console.
0Messages stay even when you toggle console.

con_funchars_mode 

Description

Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1MQWCL behaviour - [Ctrl] + [Y] turns on yellow number input
0FuhQuake behaviour - [Ctrl] + key for yellow numbers and LEDs

con_highlight 

Description

Console highlighting mode. Will highlight a line in the console which contains your nickname.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0No highlighting
1Highlighted line will be all white.
2Highlighted line will start with the text given in con_highlight_mark
3Both 1 and 2: highlighted line will be white and start with special text

See con_highlight_mark.

con_highlight_mark 

Description

Specifies the text that will be used to highlight lines with con_highlight 2 and 3.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is string.
This text will be used on the beginning of the highlighted line

con_notifylines 

Description

This variable sets the number of notify lines (default 4, max 20) to be used at the top of the screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 4

Values

valuedescription
0Use no notify lines at all.
1Use one notify line.
20Use 20 notify lines.

...

con_notifytime 

Description

How long console messages stay on screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

con_shift 

Description

Adjusts vertical offset of background of the console.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

con_sound_mm1_file 

This variable has been renamed to s_mm1_file

Description

You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

con_sound_mm1_volume 

This variable has been renamed to s_mm1_volume

Description

You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

con_sound_mm2_file 

This variable has been renamed to s_mm2_file

Description

You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

con_sound_mm2_volume 

This variable has been renamed to s_mm2_volume

Description

You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

con_sound_other_file 

This variable has been renamed to s_other_file

Description

You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

con_sound_other_volume 

This variable has been renamed to s_otherchat_volume

Description

You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

con_sound_spec_file 

This variable has been renamed to s_spec_file

Description

You can specify notification sound for spectator messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

con_sound_spec_volume 

This variable has been renamed to s_spec_volume

Description

You can specify volume of notification sound for spectator messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

con_timestamps 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1will enable timestamps for chat text in console, every chat message will begin with timestamp (hour:minute) followed by a message
0Console timesptamps turned OFF

con_wordwrap 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable word wrapping.
0Disable word wrapping.

cvar_viewdefault 

Description

When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1On.
0Off.

cvar_viewhelp 

Description

Automatically prints manual page when a variable name is typed in the console.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Print help automatically
0Do not print help

gl_consolefont 

Description

Changes your console font. Put all your charset images in qw/textures/charsets/*.png (and *.tga) and use /gl_loadcharset XXX to load XXX.png (or tga). "/gl_consolefont original" will restore the 8bit font in your gfx.wad (this is default). Note: Loadcharset is an alias for gl_consolefont.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: moondid2

Variable is float.

gl_smoothfont 

Description

Smoothens out the font (which = good). But in some cases the font wasn't designed to be smoothened (sometimes the case of custom console fonts etc).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1On.
0Off.

log_dir 

Description

The logging dir.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

log_readable 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Will convert all non printable characters to printable characters in your log. This makes your log readable because all the weird ascii characters that usually occur because of different coloured text in the client (and because of weird symbols - ocrana led's etc) are converted into printable characters.
0Off.

scr_conalpha 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.8

Values

valuedescription
1Normal.
0Transparent.

scr_consize 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.75

Values

valuedescription
1Maximum console height.
0Minimal console height.

scr_conspeed 

Description

This variable controls the speed at which the console screen scrolls up and down.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1000

Variable is float.

scr_printspeed 

Description

This variable controls how fast the text is displayed at the end of the single player episodes.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 8

Variable is float.

s_mm1_file 

Description

You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: misc/talk.wav

Variable is float.

s_mm1_volume 

Description

You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

s_mm2_file 

Description

You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: misc/talk.wav

Variable is float.

s_mm2_volume 

Description

You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

s_otherchat_file 

Description

You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: misc/talk.wav

Variable is float.

s_otherchat_volume 

Description

You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

s_spec_file 

Description

You can specify notification sound for spectator messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: misc/talk.wav

Variable is float.

s_spec_volume 

Description

You can specify volume of notification sound for spectator messages.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

MQWCL HUD Variables

hud_ammo1_align 

Description

Sets align of number of shells for both horizontal and vertical direction.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_ammo1_align_x 

Description

Sets horizontal align of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_ammo1_align_y 

Description

Sets vertical align of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_ammo1_digits 

Description

Sets number of digits for number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_ammo1_frame 

Description

Sets frame visibility and style for number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo1_place 

Description

Sets relative positioning for number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ibar

Variable is float.

hud_ammo1_pos_x 

Description

Sets horizontal position of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo1_pos_y 

Description

Sets vertical position of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo1_scale 

Description

Sets size of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ammo1_show 

Description

Switches showing of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo1_style 

Description

Switches graphical style of number of shells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo2_align 

Description

Sets align of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_ammo2_align_x 

Description

Sets horizontal align of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_ammo2_align_y 

Description

Sets vertical align of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_ammo2_digits 

Description

Sets number of digits for number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_ammo2_frame 

Description

Sets frame visibility and style for number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo2_place 

Description

Sets relative positioning for number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ammo1

Variable is float.

hud_ammo2_pos_x 

Description

Sets horizontal position of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo2_pos_y 

Description

Sets vertical position of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo2_scale 

Description

Sets size of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ammo2_show 

Description

Switches showing of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo2_style 

Description

Switches graphical style of number of nails

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo3_align 

Description

Sets align of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_ammo3_align_x 

Description

Sets horizontal align of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_ammo3_align_y 

Description

Sets vertical align of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_ammo3_digits 

Description

Sets number of digits for

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_ammo3_frame 

Description

Sets frame visibility and style for

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo3_place 

Description

Sets relative positioning for

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ammo2

Variable is float.

hud_ammo3_pos_x 

Description

Sets horizontal position of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo3_pos_y 

Description

Sets vertical position of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo3_scale 

Description

Sets size of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ammo3_show 

Description

Switches showing of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo3_style 

Description

Switches graphical style of number of rockets

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo4_align 

Description

Sets align of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_ammo4_align_x 

Description

Sets horizontal align of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_ammo4_align_y 

Description

Sets vertical align of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_ammo4_digits 

Description

Sets number of digits for number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_ammo4_frame 

Description

Sets frame visibility and style for number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo4_place 

Description

Sets relative positioning for number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ammo3

Variable is float.

hud_ammo4_pos_x 

Description

Sets horizontal position of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo4_pos_y 

Description

Sets vertical position of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo4_scale 

Description

Sets size of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ammo4_show 

Description

Switches showing of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo4_style 

Description

Switches graphical style of number of cells

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo_align 

Description

Sets align of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_ammo_align_x 

Description

Sets horizontal align of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_ammo_align_y 

Description

Sets vertical align of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_ammo_digits 

Description

Sets number of digits for current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_ammo_frame 

Description

Sets frame visibility and style for current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo_place 

Description

Sets relative positioning for current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: health

Variable is float.

hud_ammo_pos_x 

Description

Sets horizontal position of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 32

Variable is float.

hud_ammo_pos_y 

Description

Sets vertical position of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ammo_scale 

Description

Sets size of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ammo_show 

Description

Switches showing of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ammo_style 

Description

Switches graphical style of current ammo value

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_armordamage_align 

Description

Sets armordamage HUD element alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is string.
horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after

See HUD manual for more info.

hud_armordamage_align_x 

Description

Sets armordamage HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_armordamage_align_y 

Description

Sets armordamage HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: before

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_armordamage_digits 

Description

Sets highest possible number of digits displayed in HUD element armordamage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_armordamage_duration 

Description

Sets how long armordamage should be visible after last damage to armor has been done.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.8

Variable is float.
Float number

hud_armordamage_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_armordamage_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: armor

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_armordamage_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_armordamage_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_armordamage_scale 

Description

Sets overall size of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.
Use positive floating point numbers.

hud_armordamage_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draw this element
0Do not draw this element

hud_armordamage_style 

Description

Toggles between different numbers styles.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1small font, gfxwad
0large font, texture

hud_armor_align 

Description

Sets align of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_armor_align_x 

Description

Sets horizontal align of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: before

Variable is float.

hud_armor_align_y 

Description

Sets vertical align of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_armor_digits 

Description

Sets number of digits for armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_armor_frame 

Description

Sets frame visibility and style for armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_armor_place 

Description

Sets relative positioning for armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: face

Variable is float.

hud_armor_pos_x 

Description

Sets horizontal position of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -32

Variable is float.

hud_armor_pos_y 

Description

Sets vertical position of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_armor_scale 

Description

Sets size of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_armor_show 

Description

Switches showing of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_armor_style 

Description

Switches graphical style of armor level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_clock_align_x 

Description

Sets horizontal align of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_clock_align_y 

Description

Sets vertical align of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: console

Variable is float.

hud_clock_big 

Description

Switches unsing larger version of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

Description

Switches blinking colon of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_clock_frame 

Description

Sets frame visibility and style for clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_clock_place 

Description

Sets relative positioning for clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_clock_pos_x 

Description

Sets horizontal position of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_clock_pos_y 

Description

Sets vertical position of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_clock_show 

Description

Switches showing of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_clock_style 

Description

Switches graphical style of clock

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_digits_trim 

Description

Changes how large numbers are treated in Head Up Display

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
010030 will be displayed as "999" with hud_*_digits 3
110030 will be displayed as "030" with hud_*_digits 3
210030 will be displayed as "100" with hud_*_digits 3

Applies to all HUD elements with 'digits' property.

hud_face_align_x 

Description

Sets horizontal align of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_face_align_y 

Description

Sets vertical align of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_face_frame 

Description

Sets frame visibility and style for player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_face_place 

Description

Sets relative positioning for player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_face_pos_x 

Description

Sets horizontal position of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_face_pos_y 

Description

Sets vertical position of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_face_scale 

Description

Sets size of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_face_show 

Description

Switches showing of player face

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_fps_align_x 

Description

Sets horizontal align of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_fps_align_y 

Description

Sets vertical align of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_fps_frame 

Description

Sets frame visibility and style for fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_fps_place 

Description

Sets relative positioning for fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: gameclock

Variable is float.

hud_fps_pos_x 

Description

Sets horizontal position of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_fps_pos_y 

Description

Sets vertical position of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_fps_show 

Description

Switches showing of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_fps_show_min 

Description

Switches showing of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_fps_title 

Description

Switches displaying the text "fps" of fps counter

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_frags_align_x 

Description

Sets horizontal align of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_frags_align_y 

Description

Sets vertical align of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_frags_cell_height 

Description

Sets cell height of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 8

Variable is float.

hud_frags_cell_width 

Description

Sets cell width of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 32

Variable is float.

hud_frags_cols 

Description

Sets number of columns of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 4

Variable is float.

hud_frags_extra_spec_info 

Description

Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0No extra information is shown.
1Show RL, powerups armor and health.
2Show powerups, armor and health. (No RL's)
3Show RL, powerups and health. (No armor)
4Show RL, powerups and armor. (No health)
5Show RL, armor and health. (No powerups)
6Show only powerups.
7Show only health.
8Show only armor.
9Show only RL.

hud_frags_fliptext 

Description

Toggles alignment of players nick and team name in frags HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Rows aligned to the right side, names and team tags are on the left side of frag counts.
0Rows aligned to the left side, names and team tags are on the right side of frag counts.

Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players.

hud_frags_frame 

Description

Sets frame visibility and style for frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_frags_padtext 

Description

Toggles text padding in 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Adds padding so frags, names, team tags aligned into columns.
0No spaces between text fields.

Use 'frags shownames 1' and/or 'frags showteams 1'.

hud_frags_place 

Description

Sets relative positioning for frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_frags_pos_x 

Description

Sets horizontal position of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_frags_pos_y 

Description

Sets vertical position of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_frags_rows 

Description

Sets number of rows in frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_frags_show 

Description

Switches showing of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_frags_shownames 

Description

Draws players names next to frag counts in 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display players' names.
0Don't display players' names.

hud_frags_showself_always 

Description

Forces the client to show the part of frags table where you are.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Values

valuedescription
1Display the part of table where you are.
0Display highest frags only.

hud_frags_showteams 

Description

Draws players' team tags next to frag counts in 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display players' team tags.
0Do not display players' team tags.

hud_frags_space_x 

Description

Sets vertical spacing of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_frags_space_y 

Description

Sets horizontal spacing of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_frags_strip 

Description

Switches stripped version of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_frags_style 

Description

Sets drawing style of 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Golden brackets around your own frags field.
1Arrow pointing to your own frags field.
2Red rectangle around your own frags fiels.
3Similar to 1.
4Sets background color for your own field to 'teamcolor'.
5Sets background color for all field to teamcolors enemycolors, all fields 50% transparent, your own field not transparent. Red rectangle around your own field including name and team tag.
6Red rectangle around your own field including name and team tag. Background color only for your own field and set to 'teamcolor'.
7Background color for whole table 50% transparent red, your own field not transparent.
8Red background color only for your own field including name and team tag.

hud_frags_teamsort 

Description

Switches sorting by teams in frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_frags_vertical 

Description

Switches vertical rendering of frags bar

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group1_align_x 

Description

Sets horizontal align of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_group1_align_y 

Description

Sets vertical align of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_group1_alpha 

Description

Sets level of transparency of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group1_frame 

Description

Sets frame visibility and style for grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group1_height 

Description

Sets vertical size of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group1_name 

Description

Sets name of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group1

Variable is float.

hud_group1_picture 

Description

Sets background picture of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group1_place 

Description

Sets relative positioning for grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group1_pos_x 

Description

Sets horizontal position of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group1_pos_y 

Description

Sets vertical position of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group1_show 

Description

Switches showing of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group1_tile 

Description

Switches tiling of background picture of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group1_width 

Description

Sets horizontal size of grouping object 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group2_align_x 

Description

Sets horizontal align of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_group2_align_y 

Description

Sets vertical align of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_group2_alpha 

Description

Sets transparency level of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group2_frame 

Description

Sets frame visibility and style for grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group2_height 

Description

Sets vertical size of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group2_name 

Description

Sets name of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group2

Variable is float.

hud_group2_picture 

Description

Sets background picture of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group2_place 

Description

Sets relative positioning for grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group2_pos_x 

Description

Sets horizontal position of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group2_pos_y 

Description

Sets vertical position of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group2_show 

Description

Switches showing of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group2_tile 

Description

Switches tiling of background picture of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group2_width 

Description

Sets horizontal size of grouping object 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group3_align_x 

Description

Sets horizontal align of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_group3_align_y 

Description

Sets vertical align of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_group3_alpha 

Description

Sets transparency level of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group3_frame 

Description

Sets frame visibility and style for grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group3_height 

Description

Sets vertical size of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group3_name 

Description

Sets name of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group3

Variable is float.

hud_group3_picture 

Description

Sets background picture of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group3_place 

Description

Sets relative positioning for grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group3_pos_x 

Description

Sets horizontal position of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group3_pos_y 

Description

Sets vertical position of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group3_show 

Description

Switches showing of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group3_tile 

Description

Switches tiling of background picture of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group3_width 

Description

Sets horizontal size of grouping object 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group4_align_x 

Description

Sets horizontal align of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_group4_align_y 

Description

Sets vertical align of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_group4_alpha 

Description

Sets transparency level of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group4_frame 

Description

Sets frame visibility and style for grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group4_height 

Description

Sets vertical size of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group4_name 

Description

Sets name of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group4

Variable is float.

hud_group4_picture 

Description

Sets background picture of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group4_place 

Description

Sets relative positioning for grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group4_pos_x 

Description

Sets horizontal position of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group4_pos_y 

Description

Sets vertical position of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group4_show 

Description

Switches showing of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group4_tile 

Description

Switches tiling of background picture of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group4_width 

Description

Sets horizontal size of grouping object 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group5_align_x 

Description

Sets horizontal align of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_group5_align_y 

Description

Sets vertical align of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_group5_alpha 

Description

Sets transparency level of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group5_frame 

Description

Sets frame visibility and style for grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group5_height 

Description

Sets vertical size of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group5_name 

Description

Sets name of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group5

Variable is float.

hud_group5_picture 

Description

Sets background picture of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group5_place 

Description

Sets relative positioning for grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group5_pos_x 

Description

Sets horizontal position of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group5_pos_y 

Description

Sets vertical position of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group5_show 

Description

Switches showing of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group5_tile 

Description

Switches tiling of background picture of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group5_width 

Description

Sets horizontal size of grouping object 5

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group6_align_x 

Description

Sets horizontal align of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_group6_align_y 

Description

Sets vertical align of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_group6_alpha 

Description

Sets transparency level of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group6_frame 

Description

Sets frame visibility and style for grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group6_height 

Description

Sets vertical size of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group6_name 

Description

Sets name of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group6

Variable is float.

hud_group6_picture 

Description

Sets background picture of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group6_place 

Description

Sets relative positioning for grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group6_pos_x 

Description

Sets horizontal position of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group6_pos_y 

Description

Sets vertical position of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group6_show 

Description

Switches showing of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group6_tile 

Description

Switches tiling of background picture of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group6_width 

Description

Sets horizontal size of grouping object 6

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group7_align_x 

Description

Sets horizontal align of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_group7_align_y 

Description

Sets vertical align of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_group7_alpha 

Description

Sets transparency level of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group7_frame 

Description

Sets frame visibility and style for grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group7_height 

Description

Sets vertical size of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group7_name 

Description

Sets name of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group7

Variable is float.

hud_group7_picture 

Description

Sets background picture of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group7_place 

Description

Sets relative positioning for grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group7_pos_x 

Description

Sets horizontal position of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group7_pos_y 

Description

Sets vertical position of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group7_show 

Description

Switches showing of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group7_tile 

Description

Switches tiling of background picture of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group7_width 

Description

Sets horizontal size of grouping object 7

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group8_align_x 

Description

Sets horizontal align of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_group8_align_y 

Description

Sets vertical align of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_group8_alpha 

Description

Sets transparency level of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group8_frame 

Description

Sets frame visibility and style for grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group8_height 

Description

Sets vertical size of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group8_name 

Description

Sets name of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group8

Variable is float.

hud_group8_picture 

Description

Sets background picture of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group8_place 

Description

Sets relative positioning for grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group8_pos_x 

Description

Sets horizontal position of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group8_pos_y 

Description

Sets vertical position of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group8_show 

Description

Switches showing of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group8_tile 

Description

Switches tiling of background picture of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group8_width 

Description

Sets horizontal size of grouping object 8

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group9_align_x 

Description

Sets horizontal align of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_group9_align_y 

Description

Sets vertical align of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_group9_alpha 

Description

Sets transparency level of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group9_frame 

Description

Sets frame visibility and style for grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: .5

Variable is float.

hud_group9_height 

Description

Sets vertical size of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_group9_name 

Description

Sets name of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: group9

Variable is float.

hud_group9_picture 

Description

Sets background picture of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group9_place 

Description

Sets relative positioning for grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_group9_pos_x 

Description

Sets horizontal position of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group9_pos_y 

Description

Sets vertical position of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group9_show 

Description

Switches showing of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_group9_tile 

Description

Switches tiling of background picture of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is float.

hud_group9_width 

Description

Sets horizontal size of grouping object 9

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_gun2_align_x 

Description

Sets horizontal align of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_gun2_align_y 

Description

Sets vertical align of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_gun2_frame 

Description

Sets frame visibility and style for shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun2_place 

Description

Sets relative positioning for shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ibar

Variable is float.

hud_gun2_pos_x 

Description

Sets horizontal position of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun2_pos_y 

Description

Sets vertical position of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun2_scale 

Description

Sets size of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun2_show 

Description

Switches showing of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun2_style 

Description

Switches graphical style of shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun3_align_x 

Description

Sets horizontal align of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_gun3_align_y 

Description

Sets vertical align of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_gun3_frame 

Description

Sets frame visibility and style for super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun3_place 

Description

Sets relative positioning for super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: gun2

Variable is float.

hud_gun3_pos_x 

Description

Sets horizontal position of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun3_pos_y 

Description

Sets vertical position of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun3_scale 

Description

Sets size of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun3_show 

Description

Switches showing of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun3_style 

Description

Switches graphical style of super shotgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun4_align_x 

Description

Sets horizontal align of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_gun4_align_y 

Description

Sets vertical align of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_gun4_frame 

Description

Sets frame visibility and style for nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun4_place 

Description

Sets relative positioning for nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: gun3

Variable is float.

hud_gun4_pos_x 

Description

Sets horizontal position of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun4_pos_y 

Description

Sets vertical position of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun4_scale 

Description

Sets size of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun4_show 

Description

Switches showing of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun4_style 

Description

Switches graphical style of nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun5_align_x 

Description

Sets horizontal align of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_gun5_align_y 

Description

Sets vertical align of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_gun5_frame 

Description

Sets frame visibility and style for super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun5_place 

Description

Sets relative positioning for super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: gun4

Variable is float.

hud_gun5_pos_x 

Description

Sets horizontal position of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun5_pos_y 

Description

Sets vertical position of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun5_scale 

Description

Sets size of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun5_show 

Description

Switches showing of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun5_style 

Description

Switches graphical style of super nailgun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun6_align_x 

Description

Sets horizontal align of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_gun6_align_y 

Description

Sets vertical align of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_gun6_frame 

Description

Sets frame visibility and style for grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun6_place 

Description

Sets relative positioning for grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: gun5

Variable is float.

hud_gun6_pos_x 

Description

Sets horizontal position of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun6_pos_y 

Description

Sets vertical position of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun6_scale 

Description

Sets size of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun6_show 

Description

Switches showing of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun6_style 

Description

Switches graphical style of grenade launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun7_align_x 

Description

Sets horizontal align of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_gun7_align_y 

Description

Sets vertical align of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_gun7_frame 

Description

Sets frame visibility and style for rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun7_place 

Description

Sets relative positioning for rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: gun6

Variable is float.

hud_gun7_pos_x 

Description

Sets horizontal position of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun7_pos_y 

Description

Sets vertical position of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun7_scale 

Description

Sets size of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun7_show 

Description

Switches showing of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun7_style 

Description

Switches graphical style of rocket launcher icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun8_align_x 

Description

Sets horizontal align of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_gun8_align_y 

Description

Sets vertical align of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_gun8_frame 

Description

Sets frame visibility and style for lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun8_place 

Description

Sets relative positioning for lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: gun7

Variable is float.

hud_gun8_pos_x 

Description

Sets horizontal position of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun8_pos_y 

Description

Sets vertical position of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun8_scale 

Description

Sets size of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun8_show 

Description

Switches showing of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun8_style 

Description

Switches graphical style of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun8_wide 

Description

Switches wide and short of version of lightning gun icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun_align_x 

Description

Sets horizontal align of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_gun_align_y 

Description

Sets vertical align of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_gun_frame 

Description

Sets frame visibility and style for current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun_place 

Description

Sets relative positioning for current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ibar

Variable is float.

hud_gun_pos_x 

Description

Sets horizontal position of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun_pos_y 

Description

Sets vertical position of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun_scale 

Description

Sets size of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_gun_show 

Description

Switches showing of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun_style 

Description

Switches graphical style of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_gun_wide 

Description

Switches between wide and short version of current weapon icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_healthdamage_align 

Description

Sets healthdamage HUD element alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is string.
horizontal: left, center, right, before, after; vertical: top, center, bottom, console, before, after

See HUD manual for more info.

hud_healthdamage_align_x 

Description

Sets healthdamage HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_healthdamage_align_y 

Description

Sets healthdamage HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: before

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_healthdamage_digits 

Description

Sets highest possible number of digits displayed in HUD element healthdamage.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_healthdamage_duration 

Description

Sets how long healthdamage should be visible after last damage to health has been done.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.8

Variable is float.
Float number

hud_healthdamage_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_healthdamage_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: health

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_healthdamage_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_healthdamage_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_healthdamage_scale 

Description

Sets overall size of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.
Use positive floating point numbers.

hud_healthdamage_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draw this element
0Do not draw this element

hud_healthdamage_style 

Description

Toggles between different numbers styles.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1small font, gfxwad
0large font, texture

hud_health_align 

Description

Sets align of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is float.

hud_health_align_x 

Description

Sets horizontal align of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_health_align_y 

Description

Sets vertical align of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_health_digits 

Description

Sets number of digits for health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 3

Variable is float.

hud_health_frame 

Description

Sets frame visibility and style for health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_health_place 

Description

Sets relative positioning for health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: face

Variable is float.

hud_health_pos_x 

Description

Sets horizontal position of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_health_pos_y 

Description

Sets vertical position of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_health_scale 

Description

Sets size of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_health_show 

Description

Switches showing of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_health_style 

Description

Switches graphical style of health level

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo1_align_x 

Description

Sets horizontal align of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_iammo1_align_y 

Description

Sets vertical align of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_iammo1_frame 

Description

Sets frame visibility and style for shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo1_place 

Description

Sets relative positioning for shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ibar

Variable is float.

hud_iammo1_pos_x 

Description

Sets horizontal position of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo1_pos_y 

Description

Sets vertical position of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo1_scale 

Description

Sets size of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_iammo1_show 

Description

Switches showing of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo1_style 

Description

Switches graphical style of shells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

hud_iammo2_align_x 

Description

Sets horizontal align of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_iammo2_align_y 

Description

Sets vertical align of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_iammo2_frame 

Description

Sets frame visibility and style for nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo2_place 

Description

Sets relative positioning for nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: iammo1

Variable is float.

hud_iammo2_pos_x 

Description

Sets horizontal position of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo2_pos_y 

Description

Sets vertical position of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo2_scale 

Description

Sets size of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_iammo2_show 

Description

Switches showing of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo2_style 

Description

Switches graphical style of nails icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

hud_iammo3_align_x 

Description

Sets horizontal align of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_iammo3_align_y 

Description

Sets vertical align of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_iammo3_frame 

Description

Sets frame visibility and style for rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo3_place 

Description

Sets relative positioning for rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: iammo2

Variable is float.

hud_iammo3_pos_x 

Description

Sets horizontal position of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo3_pos_y 

Description

Sets vertical position of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo3_scale 

Description

Sets size of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_iammo3_show 

Description

Switches showing of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo3_style 

Description

Switches graphical style of rockets icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

hud_iammo4_align_x 

Description

Sets horizontal align of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_iammo4_align_y 

Description

Sets vertical align of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_iammo4_frame 

Description

Sets frame visibility and style for cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo4_place 

Description

Sets relative positioning for cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: iammo3

Variable is float.

hud_iammo4_pos_x 

Description

Sets horizontal position of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo4_pos_y 

Description

Sets vertical position of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo4_scale 

Description

Sets size of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_iammo4_show 

Description

Switches showing of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo4_style 

Description

Switches graphical style of cells icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

hud_iammo_align_x 

Description

Sets horizontal align of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: before

Variable is float.

hud_iammo_align_y 

Description

Sets vertical align of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_iammo_frame 

Description

Sets frame visibility and style for current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo_place 

Description

Sets relative positioning for current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ammo

Variable is float.

hud_iammo_pos_x 

Description

Sets horizontal position of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo_pos_y 

Description

Sets vertical position of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iammo_scale 

Description

Sets size of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_iammo_show 

Description

Switches showing of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_iammo_style 

Description

Switches graphical style of current ammo icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iarmor_align_x 

Description

Sets horizontal align of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: before

Variable is float.

hud_iarmor_align_y 

Description

Sets vertical align of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_iarmor_frame 

Description

Sets frame visibility and style for armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iarmor_place 

Description

Sets relative positioning for armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: armor

Variable is float.

hud_iarmor_pos_x 

Description

Sets horizontal position of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iarmor_pos_y 

Description

Sets vertical position of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_iarmor_scale 

Description

Sets size of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_iarmor_show 

Description

Switches showing of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_iarmor_style 

Description

Switches graphical style of armor icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_key1_align_x 

Description

Sets horizontal align of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_key1_align_y 

Description

Sets vertical align of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_key1_frame 

Description

Sets frame visibility and style for silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_key1_place 

Description

Sets relative positioning for silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ibar

Variable is float.

hud_key1_pos_x 

Description

Sets horizontal position of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_key1_pos_y 

Description

Sets vertical position of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 64

Variable is float.

hud_key1_scale 

Description

Sets size of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_key1_show 

Description

Switches showing of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_key1_style 

Description

Switches graphical style of silver key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_key2_align_x 

Description

Sets horizontal align of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_key2_align_y 

Description

Sets vertical align of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_key2_frame 

Description

Sets frame visibility and style for gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_key2_place 

Description

Sets relative positioning for gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: key1

Variable is float.

hud_key2_pos_x 

Description

Sets horizontal position of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_key2_pos_y 

Description

Sets vertical position of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_key2_scale 

Description

Sets size of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_key2_show 

Description

Switches showing of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_key2_style 

Description

Switches graphical style of gold key

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_mp3_time_align_x 

Description

Sets mp3_time HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_mp3_time_align_y 

Description

Sets mp3_time HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_mp3_time_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_mp3_time_on_scoreboard 

Description

Toggles whether HUD element 'mp3_time' will be drawn even if scoreboard is displayed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draws mp3_time HUD element even if scoreboard is ON.
0Hides mp3_time HUD element when scoreboard is ON.

hud_mp3_time_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_mp3_time_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_mp3_time_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_mp3_time_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draw this element
0Do not draw this element

hud_mp3_time_style 

Description

Changes displayed informations for 'mp3_time' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Played time / total time of track, golden brackets around.
1Remaining time / total time of track, golden brackets around.
2Remaining time only, golden brackets around.
3Played time only, golden brackets around.
4Same as 0, without golden brackets.
5Same as 1, without golden brackets.
6Same as 2, without golden brackets.
7Same as 3, without golden brackets.

Note that display of seconds is disabled in ruleset smackdown.

hud_mp3_title_align_x 

Description

Sets mp3_title HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: right

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_mp3_title_align_y 

Description

Sets mp3_title HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_mp3_title_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_mp3_title_height 

Description

Sets height of 'mp3_title' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 8

Variable is integer.
8, 16, 24, 32 - one, two, three, four rows of text usually.

hud_mp3_title_on_scoreboard 

Description

Toggles whether HUD element 'mp3_title' will be drawn even if scoreboard is displayed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draws mp3_title HUD element even if scoreboard is ON.
0Hides mp3_title HUD element when scoreboard is ON.

hud_mp3_title_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_mp3_title_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_mp3_title_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_mp3_title_scroll 

Description

Toggles scrolling of mp3_title text.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Scrolling enabled.
0Scrolling disabled.

hud_mp3_title_scroll_delay 

Description

Sets speed of text scrolling in mp3_title HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.5

Variable is float.
The lower the value is the faster scrolling you get.

Use 'hud mp3_title scroll 1'.

hud_mp3_title_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draw this element
0Do not draw this element

hud_mp3_title_style 

Description

Sets format of text of 'mp3_title' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Values

valuedescription
0Shows just winamp song information.
1Same as 0 but shows 'Playing: ' before the song information.
2Same as 0 but shows 'Playing' in golden brackets before the song information.

hud_mp3_title_width 

Description

Sets width of mp3_title HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 512

Variable is integer.
8 = one char with standard console settings.

hud_mp3_title_wordwrap 

Description

Toggles word wrapping inside mp3_title element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Wrap words if more lines are allowed.
0Don't wrap words, scroll if necessary and allowed.

See 'mp3_title height'.

hud_netgraph_align_x 

Description

Sets horizontal align of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_netgraph_align_y 

Description

Sets vertical align of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_netgraph_alpha 

Description

Sets transparency level of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_netgraph_frame 

Description

Sets frame visibility and style for everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_netgraph_full 

Description

When turned on, netgraph is more detailed this way, but looks ugly; in GL this can be fixed with a lower alpha value like "0.4"

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_netgraph_height 

Description

Sets vertical size of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 32

Variable is float.

hud_netgraph_inframes 

Description

setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer. On local/lan server you'll always get one frame of delay, even with low FPS.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_netgraph_lostscale 

Description

lets you cut down those red, yellow, blue and gray bars, which are always full-height; possible values are the range from 0 to 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_netgraph_place 

Description

Sets relative positioning for everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_netgraph_ploss 

Description

print packet loss or not everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_netgraph_pos_x 

Description

Sets horizontal position of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_netgraph_pos_y 

Description

Sets vertical position of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_netgraph_scale 

Description

Sets size of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 256

Variable is float.

hud_netgraph_show 

Description

Switches showing of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_netgraph_swap_x 

Description

reverse horizontally, like for placing at left edge of the screen

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_netgraph_swap_y 

Description

reverse vertically, like for top edge

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_netgraph_width 

Description

Sets horizontal size of everything about net

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 256

Variable is float.

hud_net_align_x 

Description

Sets horizontal align of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_net_align_y 

Description

Sets vertical align of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_net_frame 

Description

Sets frame visibility and style for net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.2

Variable is float.

hud_net_period 

Description

Sets period for updating net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_net_place 

Description

Sets relative positioning for net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_net_pos_x 

Description

Sets horizontal position of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_net_pos_y 

Description

Sets vertical position of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_net_show 

Description

Switches showing of net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_offscreen 

Description

When scr_newhud is 1 this let's you set whetever HUD elements should be allowed to be partially off screen and still be visible. Default behaviour is that they dissapear if even a part is off screen.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Allow HUD elements off screen (can be partially off screen)
0Don't allow HUD elements off screen (they dissapear)

This only works in GL.

hud_pent_align_x 

Description

Sets horizontal align of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_pent_align_y 

Description

Sets vertical align of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_pent_frame 

Description

Sets frame visibility and style for pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_pent_place 

Description

Sets relative positioning for pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ring

Variable is float.

hud_pent_pos_x 

Description

Sets horizontal position of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_pent_pos_y 

Description

Sets vertical position of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_pent_scale 

Description

Sets size of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_pent_show 

Description

Switches showing of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_pent_style 

Description

Switches graphical style of pentagram icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ping_align_x 

Description

Sets horizontal align of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_ping_align_y 

Description

Sets vertical align of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

Description

Enable yellow blinking dot, which shows when your ping is recalculated

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ping_frame 

Description

Sets frame visibility and style for small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ping_period 

Description

period of time between updates (minimum value is your frame time)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ping_place 

Description

Sets relative positioning for small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: screen

Variable is float.

hud_ping_pos_x 

Description

Sets horizontal position of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ping_pos_y 

Description

Sets vertical position of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ping_show 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ping_show_dev 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ping_show_max 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ping_show_min 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ping_show_pl 

Description

Switches showing of small net statistics

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_planmode 

Description

Toggles special hud-editing mode where all hud elements are being displayed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Plan-mode on.
0Plan-mode off.

hud_quad_align_x 

Description

Sets horizontal align of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_quad_align_y 

Description

Sets vertical align of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_quad_frame 

Description

Sets frame visibility and style for quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_quad_place 

Description

Sets relative positioning for quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: suit

Variable is float.

hud_quad_pos_x 

Description

Sets horizontal position of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_quad_pos_y 

Description

Sets vertical position of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_quad_scale 

Description

Sets size of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_quad_show 

Description

Switches showing of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_quad_style 

Description

Switches graphical style of quad icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_radar_autosize 

Description

Automatically size the Radar hud item to show the radar picture at the resolution it was created for.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1The hud item is sized after the size of the radar picture.
0The width and height values decides how big the radar picture is.

hud_radar_fade_players 

Description

Fade players (make them more transparent) as they lose health/armor.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Players color fades as they get weaker.
0Players stay a solid color no matter what health/armor.

hud_radar_height 

Description

Sets the height of the radar hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 200

Variable is integer.

Note that if hud_radar_autosize is set, this value will be ignored.

hud_radar_itemfilter 

Description

Decides what items should be shown on the radar. Such as ammo, health packs, backpacks and powerups

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: backpack quad pent suit ring hea

Variable is string.
Valid values: backpack,health,armor,rockets,nails,cells,shells,quad,pent,ring,suit,mega

Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_onlytp 

Description

Decides whetever the radar hud item should be shown only when in teamplay mode, or demo playback.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.

The radar will NOT be visible when playing as a normal player no matter what you set this to, this only applies to spectators/during demo playback.

hud_radar_opacity 

Description

The opacity of the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.5

Variable is float.
0 is fully transparent and 1 is opague.

hud_radar_otherfilter 

Description

Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions, that should be shown on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: projectiles gibs explosions shot

Variable is string.
Valid values: projectiles, nails, rockets, shaft, gibs, explosions

Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_player_size 

Description

The radius in of the players on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 10

Variable is float.

If show_height is turned on, then this ofcourse depends on what height the player is located at.

hud_radar_show_height 

Description

Should the players become bigger as they move to higher points on the map or not?

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Players change size depending on their altitude on the level.
0Players always stay the same size on the radar.

hud_radar_show_hold 

Description

This will show the name of all the important items on the map (RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, Armors). A circle is drawn around the items, the team who has the highest weight inside this area is considered to be holding that particular item. See the teamholdinfo hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Show the item names and circle on the radar.
0Don't show the items and circles on the radar.

It is not recommended to have this visible at all times. Instead it's meant for a quick glance to know which item is named what when using the Teamholdbarinfo hud item. For instance if the map has two YA's, one is named YA and the other YA2. Use this feature to see which is which.

hud_radar_show_names 

Description

Show the names of the players on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1
0

hud_radar_show_powerups 

Description

Highlight players with powerups on the radar hud item with a colored circle around them, depending on what type of powerup.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Highlight players with powerups.
0Don't highlight players with powerups.

hud_radar_show_stats 

Description

Decides what type of stats should be shown on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription

The team stats are calculated depending on how strong a player is. A strong player with a good weapon raises the weight for a certain area more than a weak one. The team with the highest weight for a certain area is considered to hold that area.

hud_radar_weaponfilter 

Description

Decides which weapons that should be shown on the radar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ssg ng sng gl rl lg

Variable is string.
Valid values: ssg, ng, sng, rl, gl, lg

Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_radar_width 

Description

The width of the radar hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 200

Variable is integer.

Note that if hud_radar_autosize is set, this value will be ignored.

hud_ring_align_x 

Description

Sets horizontal align of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_ring_align_y 

Description

Sets vertical align of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_ring_frame 

Description

Sets frame visibility and style for ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ring_place 

Description

Sets relative positioning for ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: key2

Variable is float.

hud_ring_pos_x 

Description

Sets horizontal position of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ring_pos_y 

Description

Sets vertical position of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_ring_scale 

Description

Sets size of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ring_show 

Description

Switches showing of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_ring_style 

Description

Switches graphical style of ring icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil1_align_x 

Description

Sets horizontal align of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_sigil1_align_y 

Description

Sets vertical align of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_sigil1_frame 

Description

Sets frame visibility and style for sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil1_place 

Description

Sets relative positioning for sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ibar

Variable is float.

hud_sigil1_pos_x 

Description

Sets horizontal position of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil1_pos_y 

Description

Sets vertical position of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil1_scale 

Description

Sets size of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_sigil1_show 

Description

Switches showing of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil1_style 

Description

Switches graphical style of sigil 1 icon (rune)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil2_align_x 

Description

Sets horizontal align of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_sigil2_align_y 

Description

Sets vertical align of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_sigil2_frame 

Description

Sets frame visibility and style for sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil2_place 

Description

Sets relative positioning for sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: sigil1

Variable is float.

hud_sigil2_pos_x 

Description

Sets horizontal position of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil2_pos_y 

Description

Sets vertical position of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil2_scale 

Description

Sets size of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_sigil2_show 

Description

Switches showing of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil2_style 

Description

Switches graphical style of sigil 2 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil3_align_x 

Description

Sets horizontal align of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_sigil3_align_y 

Description

Sets vertical align of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_sigil3_frame 

Description

Sets frame visibility and style for sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil3_place 

Description

Sets relative positioning for sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: sigil2

Variable is float.

hud_sigil3_pos_x 

Description

Sets horizontal position of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil3_pos_y 

Description

Sets vertical position of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil3_scale 

Description

Sets size of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_sigil3_show 

Description

Switches showing of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil3_style 

Description

Switches graphical style of sigil 3 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil4_align_x 

Description

Sets horizontal align of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_sigil4_align_y 

Description

Sets vertical align of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_sigil4_frame 

Description

Sets frame visibility and style for sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil4_place 

Description

Sets relative positioning for sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: sigil3

Variable is float.

hud_sigil4_pos_x 

Description

Sets horizontal position of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil4_pos_y 

Description

Sets vertical position of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil4_scale 

Description

Sets size of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_sigil4_show 

Description

Switches showing of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_sigil4_style 

Description

Switches graphical style of sigil 4 icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_speed2_color_fast 

Description

Sets the color of the speed2 hud item when the speed is above the wrap speed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 72

Variable is integer.

Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_fastest 

Description

Sets the color of the speed2 hud item when the speed is above 2x wrap speed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 216

Variable is integer.

Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_insane 

Description

Sets the color of the speed2 hud item when the speed is above 3x wrap speed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 229

Variable is integer.

Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_normal 

Description

Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 100

Variable is integer.

Use the quake pallete colors 0-255. See hud_radar2_wrapspeed also.

hud_speed2_color_stopped 

Description

Sets the color of the speed2 hud item when the speed is 0. Default is green.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 52

Variable is integer.

Use the quake pallete colors 0-255.

hud_speed2_opacity 

Description

Sets the opacity of the speed2 hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1.0

Variable is float.
0 is fully transparent, and 1 is opague.

hud_speed2_orientation 

Description

The orientation of the speed2 hud item. This can be set to, up, down, left and right. That is, the direction that the hud item will be pointing in.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Point upwards.
1Point downwards.
2Point to the right.
3Point to the left.

hud_speed2_radius 

Description

Sets the radius of the half circle. The width and height is based on this.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 50.0

Variable is float.
The radius of the half circle.

hud_speed2_wrapspeed 

Description

Sets the speed when the speed needle will reset to the original position, and the next color is shown (to indicate faster speed).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 500

Variable is integer.
The wrap speed.

hud_speed_align_x 

Description

Sets horizontal align of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is float.

hud_speed_align_y 

Description

Sets vertical align of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: bottom

Variable is float.

hud_speed_color_fast 

Description

Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 72

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_color_fastest 

Description

Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 216

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_color_insane 

Description

Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500... I think).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 229

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_color_normal 

Description

Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 100

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_color_stopped 

Description

The color that the fill part of the speed hud item has when the player isn't moving. Default is green.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 52

Variable is integer.

Use the quake pallete colors to set this (0-255).

hud_speed_frame 

Description

Sets frame visibility and style for your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_speed_height 

Description

Sets the height of the speed hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 15

Variable is integer.

hud_speed_opacity 

Description

Sets the opacity of the speed hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1.0

Variable is float.
A value of 0 gives full transparency, 1 is opague.

hud_speed_place 

Description

Sets relative positioning for your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: top

Variable is float.

hud_speed_pos_x 

Description

Sets horizontal position of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_speed_pos_y 

Description

Sets vertical position of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: -5

Variable is float.

hud_speed_show 

Description

Switches showing of your current speed

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_speed_text_align 

Description

Sets how the text on the speed hud item should be aligned.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Don't draw the text at all.
1Draw the text left aligned (or at the top when in vertical mode).
2Draw the text center aligned.
3Draw the text left aligned (or at the bottom when in vertical mode).

hud_speed_tick_spacing 

Description

Sets the "tick spacing" for the speed hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.2

Variable is float.

hud_speed_vertical 

Description

Sets whetever the speed hud item should be drawn vertically or horizontally.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draw speed vertically.
0Draw speed horizontally.

Also see hud_speed_vertical_text to choose if the text should be drawn vertically also.

hud_speed_vertical_text 

Description

Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is being drawn vertically.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw the text vertically when the speed hud item is being drawn vertically.
0Draw the text horizontally.

This has no effect if the hud item isn't drawn vertically.

hud_speed_width 

Description

Sets the width of the speed hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 160

Variable is integer.

hud_speed_xyz 

Description

Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1)

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_suit_align_x 

Description

Sets horizontal align of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: left

Variable is float.

hud_suit_align_y 

Description

Sets vertical align of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: after

Variable is float.

hud_suit_frame 

Description

Sets frame visibility and style for suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_suit_place 

Description

Sets relative positioning for suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: pent

Variable is float.

hud_suit_pos_x 

Description

Sets horizontal position of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_suit_pos_y 

Description

Sets vertical position of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_suit_scale 

Description

Sets size of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_suit_show 

Description

Switches showing of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

hud_suit_style 

Description

Switches graphical style of suit icon

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_teamfrags_align_x 

Description

Sets teamfrags HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_teamfrags_align_y 

Description

Sets teamfrags HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: before

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_teamfrags_cell_height 

Description

Sets cell height for cells in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 8

Variable is integer.
Use positive values.

hud_teamfrags_cell_width 

Description

Sets cell width for cells in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 32

Variable is integer.
Use positive values.

hud_teamfrags_cols 

Description

Sets number of columns used to draw table in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is integer.
Use positive values.

hud_teamfrags_extra_spec_info 

Description

Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0No extra information is shown.
1Show RL, powerups armor and health.
2Show RL, powerups armor and health. Show weapons as text instead of a picture.
3Show powerups, armor and health. (No RL's)
4Show RL, powerups and health. (No armor)
5Show RL, powerups and health. (No armor) Show weapons as text instead of a picture.
6Show RL, powerups and armor. (No health)
7Show RL, powerups and armor. (No health) Show weapons as text instead of a picture.
8Show RL, armor and health. (No powerups)
9Show RL, armor and health. (No powerups) Show weapons as text instead of a picture.
10Show only powerups.
11Show only health.
12Show only armor.
13Show only RL.
14Show only RL. Show weapons as text instead of a picture.

hud_teamfrags_fliptext 

Description

Toggles alignment of team names in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Rows aligned to the right side, team tags are on the left side of frag counts.
0Rows aligned to the left side, team tags are on the right side of frag counts.

Use 'teamfrags shownames 1' to show names of teams.

hud_teamfrags_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_teamfrags_onlytp 

Description

Decides whetever the teamfrags hud item should be shown only when in teamplay mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Only show during teamplay.
0Show always.

hud_teamfrags_padtext 

Description

Toggles text padding in 'frags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Adds padding so frags and team tags are aligned into columns.
0No spaces between text fields.

Use 'teamfrags shownames 1'.

hud_teamfrags_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ibar

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_teamfrags_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_teamfrags_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_teamfrags_rows 

Description

Sets number of rows used to draw table in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is integer.
Use positive values.

hud_teamfrags_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw this element
0Do not draw this element

hud_teamfrags_shownames 

Description

Draws players' team tags next to frag counts in 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Display team tags.
0Do not display team tags.

hud_teamfrags_space_x 

Description

Sets horizontal spacing for teamfrags fields.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is integer.
Use zero or positive values.

hud_teamfrags_space_y 

Description

Sets vertical spacing for teamfrags fields.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is integer.
Use zero or positive values.

hud_teamfrags_strip 

Description

Toggles stripped formatting of teamfrags fields.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Stripped format.
0Standard display.

hud_teamfrags_style 

Description

Sets drawing style of 'teamfrags' HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Golden brackets around field with your team frags.
1Arrow pointing to your own team frags field.
2Red rectangle around your own team frags field.
3Similar to 1.
4Sets background color for your own team field to 'teamcolor'.
5Sets background color for fields to teamcolors and enemycolors. Red rectangle around your own field including name and team tag.
6Red rectangle around your own team field including team tag. Background color only for your own team field and set to 'teamcolor'.
7Background color for whole table 50% transparent red, your own team field not transparent.
8Red background color only for your own team field including team tag.

hud_teamfrags_vertical 

Description

Toggles vertical ordering of teamfrags fields.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Order cells vertically first.
0Order cells horizontally first.

hud_teamholdbar_onlytp 

Description

Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playback.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.

hud_teamholdbar_show_text 

Description

Shows the percent for each team on the teamholdbar.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Show the percentages for the teams.
0Don't show the percentages.

vertical_text can be used when vertical mode is set to draw the text vertically also.

hud_teamholdbar_vertical 

Description

Draw the teamholdbar vertically.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Draw vertically.
0Draw horizontally.

Use vertical_text to make the text vertical also.

hud_teamholdinfo_itemfilter 

Description

Decides what items should be shown in the list.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: quad ra ya ga mega pent rl quad

Variable is string.
Valid values: RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, RA, YA, GA

Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces.

hud_teamholdinfo_onlytp 

Description

Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playback.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Always show.
1Only show when teamplay is on.
2Only show when in demo playback.
3Only show when teamplay is on and in demo playback.

hud_teamholdinfo_style 

Description

The style of the teamholdinfo hud item.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Show the name of the team holding the items next to it.
1Show a teamholdbar for each item showing how much of the item each team is holding.

hud_tp_need 

Description

Toggles connection of tp_need_* variables with hud elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Numbers in HUD get red when they are lower than appropriate tp_need_* values.
0Numbers in HUD elements get red when below standard values.

E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower.

hud_tracking_align_x 

Description

Sets tracking HUD element horizontal alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: center

Variable is string.
left, center, right, before, after

See HUD manual for more info.

hud_tracking_align_y 

Description

Sets tracking HUD element vertical alignment.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: before

Variable is string.
top, center, bottom, console, before, after

See HUD manual for more info.

hud_tracking_format 

Description

Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: Tracking %t %n, [JUMP] for next

Variable is string.
Pattern %n will be replaced with tracked player's name, %t will be replaced with player's team.

hud_tracking_frame 

Description

Sets frame visibility and style for this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.
Use floating point values from range 0..1 to get alpha transparent background or 2 to get bevel frame.

hud_tracking_place 

Description

Sets placement for this HUD element. You can align some elements relative to other elements.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: face

Variable is string.
to place this element inside element B set this variable to "@B", to place it outside B element set this variable to "B"

First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info.

hud_tracking_pos_x 

Description

Sets horizontal position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_tracking_pos_y 

Description

Sets vertical position of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

hud_tracking_show 

Description

Toggles visibility of this HUD element.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw this element
0Do not draw this element

Status Bar and Scoreboard Variables

cl_hudswap 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1The inventory is drawn on the left side of the screen.
0The inventory is drawn on the right side of the screen.

cl_loadFragfiles 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)
0Disable.

cl_parseFrags 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable displaying team fortress related statistics in the scoreboard (flag touches, steals, caps, etc)
0Disable.

cl_sbar 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1Use the old status bar.
0Use the new transparent HUD.

con_fragmessages 

Description

Controls whether frag messages should be printed into console and notification area.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Will print frag messages (QW default).
0Will not print frag messages

Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1.

r_damagestats 

Description

Displays the amount of damage taken recently on the screen above your armour and health.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

scr_centerSbar 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1The hud display will be centered.
0Off.

scr_compactHud 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Compact huds off.
1Will display armour/health/ammo/weapons *very* compactly.
2Will display armour/health/ammo *very* compactly.
3Displays only health/armour.
4Is just like "2" except it also displays your current weapon's ammo in big numbers.

scr_compactHudAlign 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1determine ammo amounts are aligned to the right.
0determine ammo amounts are aligned to the left.

scr_drawHFrags 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Turns frag display off.
1Individual frags.
2Teamfrags in teamplay mode.

scr_drawVFrags 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
0Turns frag display off.
1Individual frags.
2Teamfrags in teamplay mode.

Note: scr_drawVFrags only does something if your console width is >= 512 and < 640.

scr_newhud 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
0Old standard status bar
1New customizable status bar
2First draws old status bar and then renders new status bar on the top of it.

scr_sbar_drawammo 

Description

Turns drawing amount of ammo on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw ammo.
0Do not draw ammo.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawammocounts 

Description

Turns drawing amounts of ammo on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw countrs of ammo.
0Do not draw countrs of ammo.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawammoicon 

Description

Turns drawing of ammo icon on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw ammo icon.
0Do not draw ammo icon.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawarmor 

Description

Turns drawing of armor count on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw armor count.
0Do not draw armor count.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawarmoricon 

Description

Turns drawing of armor icon on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw armor icon.
0Do not draw armor icon.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawfaceicon 

Description

Turns drawing of face icon on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw face icon.
0Do not draw face icon.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawguns 

Description

Turns drawing of available guns on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw avialable guns.
0Do not draw available guns.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawhealth 

Description

Turns drawing of health amount on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw health amount.
0Do not draw health amount.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawitems 

Description

Turns drawing of items (powerups and keys) in status bar on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw items in status bar.
0Do not draw items in status bar.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_sbar_drawsigils 

Description

Turns drawing of sigils on/off.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Draw sigils.
0Do not draw sigils.

This variable applies for old HUD <= 'scr_newhud 0'.

scr_scoreboard_borderless 

Description

Controls scoreboard border behavior

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Values

valuedescription
1scoreboard border will be displayed
0no scoreboard border will be displayed

scr_scoreboard_centered 

Description

Controls X-position of scoreboard

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Scoreboard will be centered
0Scoreboard will not be centered

scr_scoreboard_drawtitle 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable scoreboard title.
0Disable scoreboard title.

scr_scoreboard_fadescreen 

Description

shadowing level, when scoreboard is displayed.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.
[0...1] 0=transparent scoreboard 1=black scoreboard

scr_scoreboard_fillalpha 

Description

Change scoreboard fillalpha.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0.7

Variable is float.

scr_scoreboard_fillcolored 

Description

Modify scoreboard fillcolour.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2

Variable is float.

scr_scoreboard_forcecolors 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1When you overwrite team/enemy color it will use only those colors for skins and scoreboard
0When you overwrite team/enemy color it will use only those colors for skins

scr_scoreboard_posy 

Description

Controls Y-offset of scoreboard headig ("Rankings").

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is integer.
If 0, Rankings will be shown at top of screen, else will be shifted down by given value.

scr_scoreboard_showfrags 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Enable frags on the scoreboard.
0Disable frags on the scoreboard.

scr_scoreboard_teamsort 

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Values

valuedescription
1Team sort.
0Frag sort.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs