OccamDoc index
Show frames
Modules
Declarations
-
Group
ACCESS
- Constants for file.check.access
-
Function
ACOS
- Single-precision arccosine
-
Group
AF
- Address families
-
Function
ALOG
- Single-precision natural logarithm
-
Function
ALOG10
- Single-precision base-10 logarithm
-
Data type
ANGLE
- ANGLE data type
-
Group
ANGLE
- constants
-
Group
ASCII
- Character values
-
Function
ASHIFTLEFT
- Arithmetic left shift on a double length quantity
-
Function
ASHIFTRIGHT
- Arithmetic right shift on a double length quantity
-
Function
ASIN
- Single-precision arcsine
-
Process
ASSERT
- Causes an error if a condition is false
-
Function
ATAN
- Single-precision arctangent
-
Function
ATAN2
- Single-precision divide and arctangent
-
Constant
AUDIO.S16
- Foreign int constant AUDIO_S16
-
Constant
AUDIO.S16LSB
- Foreign int constant AUDIO_S16LSB
-
Constant
AUDIO.S16MSB
- Foreign int constant AUDIO_S16MSB
-
Constant
AUDIO.S8
- Foreign int constant AUDIO_S8
-
Constant
AUDIO.U16
- Foreign int constant AUDIO_U16
-
Constant
AUDIO.U16LSB
- Foreign int constant AUDIO_U16LSB
-
Constant
AUDIO.U16MSB
- Foreign int constant AUDIO_U16MSB
-
Constant
AUDIO.U8
- Foreign int constant AUDIO_U8
-
Process
BIND.MOBILE
- Bind a piece of (virtual) memory to a mobile
-
Process
BIND.MOBILE.HW
- Bind a piece of physical memory to a mobile
-
Protocol
BUTTONCFG
- This is used for button setup
-
Process
CAUSEERROR
- Set the error flag
-
Function
CIDROC
- Inverse CORDIC algorithm; Converts Cartesian (X, Y) to polar coordinates
-
Protocol
CLICK
- Sends a copy of the name of the button (when clicked)
-
Data type
COLOUR
- A colour
-
Group
COLOUR
- Common colours
-
Group
COLOURS
- Colour constants
-
Group
COMPARE.STRING
- Return values from compare.string
-
Record
COORDINATES
- A pair of coordinates
-
Record
COORDINATES.COLOUR
- A pair of coordinates and a colour
-
Function
CORDIC
- CORDIC rotation algorithm
-
Function
COS
- Single-precision cosine
-
Function
COSH
- Single-precision hyperbolic cosine
-
Function
DACOS
- Double-precision arccosine
-
Function
DALOG
- Double-precision natural logarithm
-
Function
DALOG10
- Double-precision base-10 logarithm
-
Function
DASIN
- Double-precision arcsine
-
Function
DATAN
- Double-precision arctangent
-
Function
DATAN2
- Double-precision divide and arctangent
-
Function
DCOS
- Double-precision cosine
-
Function
DCOSH
- Double-precision hyperbolic cosine
-
Constant
DE
- Double-precision e
-
Process
DECPRI
- Obsolete synonym for LOWER.PRIORITY
-
Function
DEXP
- Double-precision exponent
-
Record
DIRENT
- Information about a directory entry
-
Function
DMA.CAPABLE
- Test whether a mobile is DMA capable
-
Constant
DPI
- Double-precision pi
-
Function
DPOWER
- Double-precision power
-
Function
DRAN
- Double-precision pseudo-random number generator
-
Function
DSIN
- Double-precision sine
-
Function
DSINH
- Double-precision hyperbolic sine
-
Function
DTAN
- Double-precision tangent
-
Function
DTANH
- Double-precision hyperbolic tangent
-
Constant
E
- Single-precision e
-
Constant
END.OF.FILE
- End of file
-
Record
ENVIRONMENT
- An environment variable
-
Constant
EVENT.CHECK.TIME
- The time between event checks, in nanoseconds
-
Function
EXP
- Single-precision exponent
-
Group
FCNTL
- Constants for file.fcntl0 and file.fcntl1
-
Group
FILE.MODE
- Constants for file modes
-
Constant
FLUSH
- Flush output buffer
-
Constant
FONT.10X20
- 10-by-20 pixel bitmap font for use with draw.text
-
Constant
FONT.6X13
- 6-by-13 pixel bitmap font for use with draw.text
-
Process
GETAFF
- Get the affinity of the current process
-
Protocol
GETOPT
- Responses from file.get.options
-
Process
GETPRI
- Get the priority level of the current process
-
Constant
GL.2.BYTES
- C constant turned into a VAL INT
-
Constant
GL.2D
- C constant turned into a VAL INT
-
Constant
GL.3.BYTES
- C constant turned into a VAL INT
-
Constant
GL.3D
- C constant turned into a VAL INT
-
Constant
GL.3D.COLOR
- C constant turned into a VAL INT
-
Constant
GL.3D.COLOR.TEXTURE
- C constant turned into a VAL INT
-
Constant
GL.4.BYTES
- C constant turned into a VAL INT
-
Constant
GL.4D.COLOR.TEXTURE
- C constant turned into a VAL INT
-
Constant
GL.ACCUM
- C constant turned into a VAL INT
-
Constant
GL.ACCUM.ALPHA.BITS
- C constant turned into a VAL INT
-
Constant
GL.ACCUM.BLUE.BITS
- C constant turned into a VAL INT
-
Constant
GL.ACCUM.BUFFER.BIT
- C constant turned into a VAL INT
-
Constant
GL.ACCUM.CLEAR.VALUE
- C constant turned into a VAL INT
-
Constant
GL.ACCUM.GREEN.BITS
- C constant turned into a VAL INT
-
Constant
GL.ACCUM.RED.BITS
- C constant turned into a VAL INT
-
Constant
GL.ACTIVE.TEXTURE
- C constant turned into a VAL INT
-
Constant
GL.ADD
- C constant turned into a VAL INT
-
Constant
GL.ADD.SIGNED
- C constant turned into a VAL INT
-
Constant
GL.ALIASED.LINE.WIDTH.RANGE
- C constant turned into a VAL INT
-
Constant
GL.ALIASED.POINT.SIZE.RANGE
- C constant turned into a VAL INT
-
Constant
GL.ALL.ATTRIB.BITS
- C constant turned into a VAL INT
-
Constant
GL.ALL.CLIENT.ATTRIB.BITS
- C constant turned into a VAL INT
-
Constant
GL.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.ALPHA.BIAS
- C constant turned into a VAL INT
-
Constant
GL.ALPHA.BITS
- C constant turned into a VAL INT
-
Constant
GL.ALPHA.SCALE
- C constant turned into a VAL INT
-
Constant
GL.ALPHA.TEST
- C constant turned into a VAL INT
-
Constant
GL.ALPHA.TEST.FUNC
- C constant turned into a VAL INT
-
Constant
GL.ALPHA.TEST.REF
- C constant turned into a VAL INT
-
Constant
GL.ALPHA12
- C constant turned into a VAL INT
-
Constant
GL.ALPHA16
- C constant turned into a VAL INT
-
Constant
GL.ALPHA4
- C constant turned into a VAL INT
-
Constant
GL.ALPHA8
- C constant turned into a VAL INT
-
Constant
GL.ALWAYS
- C constant turned into a VAL INT
-
Constant
GL.AMBIENT
- C constant turned into a VAL INT
-
Constant
GL.AMBIENT.AND.DIFFUSE
- C constant turned into a VAL INT
-
Constant
GL.AND
- C constant turned into a VAL INT
-
Constant
GL.AND.INVERTED
- C constant turned into a VAL INT
-
Constant
GL.AND.REVERSE
- C constant turned into a VAL INT
-
Constant
GL.APPLE.client.storage
- C constant turned into a VAL INT
-
Constant
GL.APPLE.ycbcr.422
- C constant turned into a VAL INT
-
Constant
GL.ARB.imaging
- C constant turned into a VAL INT
-
Constant
GL.ATTRIB.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.AUTO.NORMAL
- C constant turned into a VAL INT
-
Constant
GL.AUX.BUFFERS
- C constant turned into a VAL INT
-
Constant
GL.AUX0
- C constant turned into a VAL INT
-
Constant
GL.AUX1
- C constant turned into a VAL INT
-
Constant
GL.AUX2
- C constant turned into a VAL INT
-
Constant
GL.AUX3
- C constant turned into a VAL INT
-
Constant
GL.BACK
- C constant turned into a VAL INT
-
Constant
GL.BACK.LEFT
- C constant turned into a VAL INT
-
Constant
GL.BACK.RIGHT
- C constant turned into a VAL INT
-
Constant
GL.BGR
- C constant turned into a VAL INT
-
Constant
GL.BGRA
- C constant turned into a VAL INT
-
Constant
GL.BITMAP
- C constant turned into a VAL INT
-
Constant
GL.BITMAP.TOKEN
- C constant turned into a VAL INT
-
Constant
GL.BLEND
- C constant turned into a VAL INT
-
Constant
GL.BLEND.COLOR
- C constant turned into a VAL INT
-
Constant
GL.BLEND.DST
- C constant turned into a VAL INT
-
Constant
GL.BLEND.EQUATION
- C constant turned into a VAL INT
-
Constant
GL.BLEND.SRC
- C constant turned into a VAL INT
-
Constant
GL.BLUE
- C constant turned into a VAL INT
-
Constant
GL.BLUE.BIAS
- C constant turned into a VAL INT
-
Constant
GL.BLUE.BITS
- C constant turned into a VAL INT
-
Constant
GL.BLUE.SCALE
- C constant turned into a VAL INT
-
Constant
GL.BYTE
- C constant turned into a VAL INT
-
Constant
GL.C3F.V3F
- C constant turned into a VAL INT
-
Constant
GL.C4F.N3F.V3F
- C constant turned into a VAL INT
-
Constant
GL.C4UB.V2F
- C constant turned into a VAL INT
-
Constant
GL.C4UB.V3F
- C constant turned into a VAL INT
-
Constant
GL.CCW
- C constant turned into a VAL INT
-
Constant
GL.CLAMP
- C constant turned into a VAL INT
-
Constant
GL.CLAMP.TO.BORDER
- C constant turned into a VAL INT
-
Constant
GL.CLAMP.TO.EDGE
- C constant turned into a VAL INT
-
Constant
GL.CLEAR
- C constant turned into a VAL INT
-
Constant
GL.CLIENT.ACTIVE.TEXTURE
- C constant turned into a VAL INT
-
Constant
GL.CLIENT.ALL.ATTRIB.BITS
- C constant turned into a VAL INT
-
Constant
GL.CLIENT.ATTRIB.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.CLIENT.PIXEL.STORE.BIT
- C constant turned into a VAL INT
-
Constant
GL.CLIENT.VERTEX.ARRAY.BIT
- C constant turned into a VAL INT
-
Constant
GL.CLIP.PLANE0
- C constant turned into a VAL INT
-
Constant
GL.CLIP.PLANE1
- C constant turned into a VAL INT
-
Constant
GL.CLIP.PLANE2
- C constant turned into a VAL INT
-
Constant
GL.CLIP.PLANE3
- C constant turned into a VAL INT
-
Constant
GL.CLIP.PLANE4
- C constant turned into a VAL INT
-
Constant
GL.CLIP.PLANE5
- C constant turned into a VAL INT
-
Constant
GL.COEFF
- C constant turned into a VAL INT
-
Constant
GL.COLOR
- C constant turned into a VAL INT
-
Constant
GL.COLOR.ARRAY
- C constant turned into a VAL INT
-
Constant
GL.COLOR.ARRAY.POINTER
- C constant turned into a VAL INT
-
Constant
GL.COLOR.ARRAY.SIZE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.ARRAY.STRIDE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.ARRAY.TYPE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.BUFFER.BIT
- C constant turned into a VAL INT
-
Constant
GL.COLOR.CLEAR.VALUE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.INDEX
- C constant turned into a VAL INT
-
Constant
GL.COLOR.INDEXES
- C constant turned into a VAL INT
-
Constant
GL.COLOR.LOGIC.OP
- C constant turned into a VAL INT
-
Constant
GL.COLOR.MATERIAL
- C constant turned into a VAL INT
-
Constant
GL.COLOR.MATERIAL.FACE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.MATERIAL.PARAMETER
- C constant turned into a VAL INT
-
Constant
GL.COLOR.MATRIX
- C constant turned into a VAL INT
-
Constant
GL.COLOR.MATRIX.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.ALPHA.SIZE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.BIAS
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.BLUE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.FORMAT
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.GREEN.SIZE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.INTENSITY.SIZE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.LUMINANCE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.RED.SIZE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.SCALE
- C constant turned into a VAL INT
-
Constant
GL.COLOR.TABLE.WIDTH
- C constant turned into a VAL INT
-
Constant
GL.COLOR.WRITEMASK
- C constant turned into a VAL INT
-
Constant
GL.COMBINE
- C constant turned into a VAL INT
-
Constant
GL.COMBINE.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.COMBINE.RGB
- C constant turned into a VAL INT
-
Constant
GL.COMPILE
- C constant turned into a VAL INT
-
Constant
GL.COMPILE.AND.EXECUTE
- C constant turned into a VAL INT
-
Constant
GL.COMPRESSED.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.COMPRESSED.INTENSITY
- C constant turned into a VAL INT
-
Constant
GL.COMPRESSED.LUMINANCE
- C constant turned into a VAL INT
-
Constant
GL.COMPRESSED.LUMINANCE.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.COMPRESSED.RGB
- C constant turned into a VAL INT
-
Constant
GL.COMPRESSED.RGBA
- C constant turned into a VAL INT
-
Constant
GL.COMPRESSED.TEXTURE.FORMATS
- C constant turned into a VAL INT
-
Constant
GL.CONSTANT
- C constant turned into a VAL INT
-
Constant
GL.CONSTANT.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.CONSTANT.ATTENUATION
- C constant turned into a VAL INT
-
Constant
GL.CONSTANT.BORDER
- C constant turned into a VAL INT
-
Constant
GL.CONSTANT.COLOR
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.1D
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.2D
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.BORDER.COLOR
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.BORDER.MODE
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.FILTER.BIAS
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.FILTER.SCALE
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.FORMAT
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.HEIGHT
- C constant turned into a VAL INT
-
Constant
GL.CONVOLUTION.WIDTH
- C constant turned into a VAL INT
-
Constant
GL.COPY
- C constant turned into a VAL INT
-
Constant
GL.COPY.INVERTED
- C constant turned into a VAL INT
-
Constant
GL.COPY.PIXEL.TOKEN
- C constant turned into a VAL INT
-
Constant
GL.CULL.FACE
- C constant turned into a VAL INT
-
Constant
GL.CULL.FACE.MODE
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.BIT
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.COLOR
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.INDEX
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.NORMAL
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.RASTER.COLOR
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.RASTER.DISTANCE
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.RASTER.INDEX
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.RASTER.POSITION
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.RASTER.POSITION.VALID
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.RASTER.TEXTURE.COORDS
- C constant turned into a VAL INT
-
Constant
GL.CURRENT.TEXTURE.COORDS
- C constant turned into a VAL INT
-
Constant
GL.CW
- C constant turned into a VAL INT
-
Constant
GL.DECAL
- C constant turned into a VAL INT
-
Constant
GL.DECR
- C constant turned into a VAL INT
-
Constant
GL.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.BIAS
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.BITS
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.BUFFER.BIT
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.CLEAR.VALUE
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.COMPONENT
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.FUNC
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.RANGE
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.SCALE
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.TEST
- C constant turned into a VAL INT
-
Constant
GL.DEPTH.WRITEMASK
- C constant turned into a VAL INT
-
Constant
GL.DIFFUSE
- C constant turned into a VAL INT
-
Constant
GL.DITHER
- C constant turned into a VAL INT
-
Constant
GL.DOMAIN
- C constant turned into a VAL INT
-
Constant
GL.DONT.CARE
- C constant turned into a VAL INT
-
Constant
GL.DOT3.RGB
- C constant turned into a VAL INT
-
Constant
GL.DOT3.RGBA
- C constant turned into a VAL INT
-
Constant
GL.DOUBLE
- C constant turned into a VAL INT
-
Constant
GL.DOUBLEBUFFER
- C constant turned into a VAL INT
-
Constant
GL.DRAW.BUFFER
- C constant turned into a VAL INT
-
Constant
GL.DRAW.PIXEL.TOKEN
- C constant turned into a VAL INT
-
Constant
GL.DST.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.DST.COLOR
- C constant turned into a VAL INT
-
Constant
GL.EDGE.FLAG
- C constant turned into a VAL INT
-
Constant
GL.EDGE.FLAG.ARRAY
- C constant turned into a VAL INT
-
Constant
GL.EDGE.FLAG.ARRAY.POINTER
- C constant turned into a VAL INT
-
Constant
GL.EDGE.FLAG.ARRAY.STRIDE
- C constant turned into a VAL INT
-
Constant
GL.EMISSION
- C constant turned into a VAL INT
-
Constant
GL.ENABLE.BIT
- C constant turned into a VAL INT
-
Constant
GL.EQUAL
- C constant turned into a VAL INT
-
Constant
GL.EQUIV
- C constant turned into a VAL INT
-
Constant
GL.EVAL.BIT
- C constant turned into a VAL INT
-
Constant
GL.EXP
- C constant turned into a VAL INT
-
Constant
GL.EXP2
- C constant turned into a VAL INT
-
Constant
GL.EXTENSIONS
- C constant turned into a VAL INT
-
Constant
GL.EYE.LINEAR
- C constant turned into a VAL INT
-
Constant
GL.EYE.PLANE
- C constant turned into a VAL INT
-
Constant
GL.FALSE
- C constant turned into a VAL INT
-
Constant
GL.FASTEST
- C constant turned into a VAL INT
-
Constant
GL.FEEDBACK
- C constant turned into a VAL INT
-
Constant
GL.FEEDBACK.BUFFER.POINTER
- C constant turned into a VAL INT
-
Constant
GL.FEEDBACK.BUFFER.SIZE
- C constant turned into a VAL INT
-
Constant
GL.FEEDBACK.BUFFER.TYPE
- C constant turned into a VAL INT
-
Constant
GL.FILL
- C constant turned into a VAL INT
-
Constant
GL.FLAT
- C constant turned into a VAL INT
-
Constant
GL.FLOAT
- C constant turned into a VAL INT
-
Constant
GL.FOG
- C constant turned into a VAL INT
-
Constant
GL.FOG.BIT
- C constant turned into a VAL INT
-
Constant
GL.FOG.COLOR
- C constant turned into a VAL INT
-
Constant
GL.FOG.DENSITY
- C constant turned into a VAL INT
-
Constant
GL.FOG.END
- C constant turned into a VAL INT
-
Constant
GL.FOG.HINT
- C constant turned into a VAL INT
-
Constant
GL.FOG.INDEX
- C constant turned into a VAL INT
-
Constant
GL.FOG.MODE
- C constant turned into a VAL INT
-
Constant
GL.FOG.START
- C constant turned into a VAL INT
-
Constant
GL.FRONT
- C constant turned into a VAL INT
-
Constant
GL.FRONT.AND.BACK
- C constant turned into a VAL INT
-
Constant
GL.FRONT.FACE
- C constant turned into a VAL INT
-
Constant
GL.FRONT.LEFT
- C constant turned into a VAL INT
-
Constant
GL.FRONT.RIGHT
- C constant turned into a VAL INT
-
Constant
GL.FUNC.ADD
- C constant turned into a VAL INT
-
Constant
GL.FUNC.REVERSE.SUBTRACT
- C constant turned into a VAL INT
-
Constant
GL.FUNC.SUBTRACT
- C constant turned into a VAL INT
-
Constant
GL.GEQUAL
- C constant turned into a VAL INT
-
Constant
GL.GREATER
- C constant turned into a VAL INT
-
Constant
GL.GREEN
- C constant turned into a VAL INT
-
Constant
GL.GREEN.BIAS
- C constant turned into a VAL INT
-
Constant
GL.GREEN.BITS
- C constant turned into a VAL INT
-
Constant
GL.GREEN.SCALE
- C constant turned into a VAL INT
-
Constant
GL.HINT.BIT
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM.ALPHA.SIZE
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM.BLUE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM.FORMAT
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM.GREEN.SIZE
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM.LUMINANCE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM.RED.SIZE
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM.SINK
- C constant turned into a VAL INT
-
Constant
GL.HISTOGRAM.WIDTH
- C constant turned into a VAL INT
-
Constant
GL.INCR
- C constant turned into a VAL INT
-
Constant
GL.INDEX.ARRAY
- C constant turned into a VAL INT
-
Constant
GL.INDEX.ARRAY.POINTER
- C constant turned into a VAL INT
-
Constant
GL.INDEX.ARRAY.STRIDE
- C constant turned into a VAL INT
-
Constant
GL.INDEX.ARRAY.TYPE
- C constant turned into a VAL INT
-
Constant
GL.INDEX.BITS
- C constant turned into a VAL INT
-
Constant
GL.INDEX.CLEAR.VALUE
- C constant turned into a VAL INT
-
Constant
GL.INDEX.LOGIC.OP
- C constant turned into a VAL INT
-
Constant
GL.INDEX.MODE
- C constant turned into a VAL INT
-
Constant
GL.INDEX.OFFSET
- C constant turned into a VAL INT
-
Constant
GL.INDEX.SHIFT
- C constant turned into a VAL INT
-
Constant
GL.INDEX.WRITEMASK
- C constant turned into a VAL INT
-
Constant
GL.INT
- C constant turned into a VAL INT
-
Constant
GL.INTENSITY
- C constant turned into a VAL INT
-
Constant
GL.INTENSITY12
- C constant turned into a VAL INT
-
Constant
GL.INTENSITY16
- C constant turned into a VAL INT
-
Constant
GL.INTENSITY4
- C constant turned into a VAL INT
-
Constant
GL.INTENSITY8
- C constant turned into a VAL INT
-
Constant
GL.INTERPOLATE
- C constant turned into a VAL INT
-
Constant
GL.INVALID.ENUM
- C constant turned into a VAL INT
-
Constant
GL.INVALID.OPERATION
- C constant turned into a VAL INT
-
Constant
GL.INVALID.VALUE
- C constant turned into a VAL INT
-
Constant
GL.INVERT
- C constant turned into a VAL INT
-
Constant
GL.KEEP
- C constant turned into a VAL INT
-
Constant
GL.LEFT
- C constant turned into a VAL INT
-
Constant
GL.LEQUAL
- C constant turned into a VAL INT
-
Constant
GL.LESS
- C constant turned into a VAL INT
-
Constant
GL.LIGHT.MODEL.AMBIENT
- C constant turned into a VAL INT
-
Constant
GL.LIGHT.MODEL.COLOR.CONTROL
- C constant turned into a VAL INT
-
Constant
GL.LIGHT.MODEL.LOCAL.VIEWER
- C constant turned into a VAL INT
-
Constant
GL.LIGHT.MODEL.TWO.SIDE
- C constant turned into a VAL INT
-
Constant
GL.LIGHT0
- C constant turned into a VAL INT
-
Constant
GL.LIGHT1
- C constant turned into a VAL INT
-
Constant
GL.LIGHT2
- C constant turned into a VAL INT
-
Constant
GL.LIGHT3
- C constant turned into a VAL INT
-
Constant
GL.LIGHT4
- C constant turned into a VAL INT
-
Constant
GL.LIGHT5
- C constant turned into a VAL INT
-
Constant
GL.LIGHT6
- C constant turned into a VAL INT
-
Constant
GL.LIGHT7
- C constant turned into a VAL INT
-
Constant
GL.LIGHTING
- C constant turned into a VAL INT
-
Constant
GL.LIGHTING.BIT
- C constant turned into a VAL INT
-
Constant
GL.LINE
- C constant turned into a VAL INT
-
Constant
GL.LINE.BIT
- C constant turned into a VAL INT
-
Constant
GL.LINE.LOOP
- C constant turned into a VAL INT
-
Constant
GL.LINE.RESET.TOKEN
- C constant turned into a VAL INT
-
Constant
GL.LINE.SMOOTH
- C constant turned into a VAL INT
-
Constant
GL.LINE.SMOOTH.HINT
- C constant turned into a VAL INT
-
Constant
GL.LINE.STIPPLE
- C constant turned into a VAL INT
-
Constant
GL.LINE.STIPPLE.PATTERN
- C constant turned into a VAL INT
-
Constant
GL.LINE.STIPPLE.REPEAT
- C constant turned into a VAL INT
-
Constant
GL.LINE.STRIP
- C constant turned into a VAL INT
-
Constant
GL.LINE.TOKEN
- C constant turned into a VAL INT
-
Constant
GL.LINE.WIDTH
- C constant turned into a VAL INT
-
Constant
GL.LINE.WIDTH.GRANULARITY
- C constant turned into a VAL INT
-
Constant
GL.LINE.WIDTH.RANGE
- C constant turned into a VAL INT
-
Constant
GL.LINEAR
- C constant turned into a VAL INT
-
Constant
GL.LINEAR.ATTENUATION
- C constant turned into a VAL INT
-
Constant
GL.LINEAR.MIPMAP.LINEAR
- C constant turned into a VAL INT
-
Constant
GL.LINEAR.MIPMAP.NEAREST
- C constant turned into a VAL INT
-
Constant
GL.LINES
- C constant turned into a VAL INT
-
Constant
GL.LIST.BASE
- C constant turned into a VAL INT
-
Constant
GL.LIST.BIT
- C constant turned into a VAL INT
-
Constant
GL.LIST.INDEX
- C constant turned into a VAL INT
-
Constant
GL.LIST.MODE
- C constant turned into a VAL INT
-
Constant
GL.LOAD
- C constant turned into a VAL INT
-
Constant
GL.LOGIC.OP
- C constant turned into a VAL INT
-
Constant
GL.LOGIC.OP.MODE
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE12
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE12.ALPHA12
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE12.ALPHA4
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE16
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE16.ALPHA16
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE4
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE4.ALPHA4
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE6.ALPHA2
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE8
- C constant turned into a VAL INT
-
Constant
GL.LUMINANCE8.ALPHA8
- C constant turned into a VAL INT
-
Constant
GL.MAP.COLOR
- C constant turned into a VAL INT
-
Constant
GL.MAP.STENCIL
- C constant turned into a VAL INT
-
Constant
GL.MAP1.COLOR.4
- C constant turned into a VAL INT
-
Constant
GL.MAP1.GRID.DOMAIN
- C constant turned into a VAL INT
-
Constant
GL.MAP1.GRID.SEGMENTS
- C constant turned into a VAL INT
-
Constant
GL.MAP1.INDEX
- C constant turned into a VAL INT
-
Constant
GL.MAP1.NORMAL
- C constant turned into a VAL INT
-
Constant
GL.MAP1.TEXTURE.COORD.1
- C constant turned into a VAL INT
-
Constant
GL.MAP1.TEXTURE.COORD.2
- C constant turned into a VAL INT
-
Constant
GL.MAP1.TEXTURE.COORD.3
- C constant turned into a VAL INT
-
Constant
GL.MAP1.TEXTURE.COORD.4
- C constant turned into a VAL INT
-
Constant
GL.MAP1.VERTEX.3
- C constant turned into a VAL INT
-
Constant
GL.MAP1.VERTEX.4
- C constant turned into a VAL INT
-
Constant
GL.MAP2.COLOR.4
- C constant turned into a VAL INT
-
Constant
GL.MAP2.GRID.DOMAIN
- C constant turned into a VAL INT
-
Constant
GL.MAP2.GRID.SEGMENTS
- C constant turned into a VAL INT
-
Constant
GL.MAP2.INDEX
- C constant turned into a VAL INT
-
Constant
GL.MAP2.NORMAL
- C constant turned into a VAL INT
-
Constant
GL.MAP2.TEXTURE.COORD.1
- C constant turned into a VAL INT
-
Constant
GL.MAP2.TEXTURE.COORD.2
- C constant turned into a VAL INT
-
Constant
GL.MAP2.TEXTURE.COORD.3
- C constant turned into a VAL INT
-
Constant
GL.MAP2.TEXTURE.COORD.4
- C constant turned into a VAL INT
-
Constant
GL.MAP2.VERTEX.3
- C constant turned into a VAL INT
-
Constant
GL.MAP2.VERTEX.4
- C constant turned into a VAL INT
-
Constant
GL.MATRIX.MODE
- C constant turned into a VAL INT
-
Constant
GL.MAX
- C constant turned into a VAL INT
-
Constant
GL.MAX.3D.TEXTURE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.MAX.ATTRIB.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.MAX.CLIENT.ATTRIB.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.MAX.CLIP.PLANES
- C constant turned into a VAL INT
-
Constant
GL.MAX.COLOR.MATRIX.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.MAX.CONVOLUTION.HEIGHT
- C constant turned into a VAL INT
-
Constant
GL.MAX.CONVOLUTION.WIDTH
- C constant turned into a VAL INT
-
Constant
GL.MAX.CUBE.MAP.TEXTURE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.MAX.ELEMENTS.INDICES
- C constant turned into a VAL INT
-
Constant
GL.MAX.ELEMENTS.VERTICES
- C constant turned into a VAL INT
-
Constant
GL.MAX.EVAL.ORDER
- C constant turned into a VAL INT
-
Constant
GL.MAX.LIGHTS
- C constant turned into a VAL INT
-
Constant
GL.MAX.LIST.NESTING
- C constant turned into a VAL INT
-
Constant
GL.MAX.MODELVIEW.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.MAX.NAME.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.MAX.PIXEL.MAP.TABLE
- C constant turned into a VAL INT
-
Constant
GL.MAX.PROJECTION.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.MAX.TEXTURE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.MAX.TEXTURE.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.MAX.TEXTURE.UNITS
- C constant turned into a VAL INT
-
Constant
GL.MAX.VIEWPORT.DIMS
- C constant turned into a VAL INT
-
Constant
GL.MESA.pack.invert
- C constant turned into a VAL INT
-
Constant
GL.MESA.ycbcr.texture
- C constant turned into a VAL INT
-
Constant
GL.MIN
- C constant turned into a VAL INT
-
Constant
GL.MINMAX
- C constant turned into a VAL INT
-
Constant
GL.MINMAX.FORMAT
- C constant turned into a VAL INT
-
Constant
GL.MINMAX.SINK
- C constant turned into a VAL INT
-
Constant
GL.MODELVIEW
- C constant turned into a VAL INT
-
Constant
GL.MODELVIEW.MATRIX
- C constant turned into a VAL INT
-
Constant
GL.MODELVIEW.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.MODULATE
- C constant turned into a VAL INT
-
Constant
GL.MULT
- C constant turned into a VAL INT
-
Constant
GL.MULTISAMPLE
- C constant turned into a VAL INT
-
Constant
GL.MULTISAMPLE.BIT
- C constant turned into a VAL INT
-
Constant
GL.N3F.V3F
- C constant turned into a VAL INT
-
Constant
GL.NAME.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.NAND
- C constant turned into a VAL INT
-
Constant
GL.NEAREST
- C constant turned into a VAL INT
-
Constant
GL.NEAREST.MIPMAP.LINEAR
- C constant turned into a VAL INT
-
Constant
GL.NEAREST.MIPMAP.NEAREST
- C constant turned into a VAL INT
-
Constant
GL.NEVER
- C constant turned into a VAL INT
-
Constant
GL.NICEST
- C constant turned into a VAL INT
-
Constant
GL.NO.ERROR
- C constant turned into a VAL INT
-
Constant
GL.NONE
- C constant turned into a VAL INT
-
Constant
GL.NOOP
- C constant turned into a VAL INT
-
Constant
GL.NOR
- C constant turned into a VAL INT
-
Constant
GL.NORMAL.ARRAY
- C constant turned into a VAL INT
-
Constant
GL.NORMAL.ARRAY.POINTER
- C constant turned into a VAL INT
-
Constant
GL.NORMAL.ARRAY.STRIDE
- C constant turned into a VAL INT
-
Constant
GL.NORMAL.ARRAY.TYPE
- C constant turned into a VAL INT
-
Constant
GL.NORMAL.MAP
- C constant turned into a VAL INT
-
Constant
GL.NORMALIZE
- C constant turned into a VAL INT
-
Constant
GL.NOTEQUAL
- C constant turned into a VAL INT
-
Constant
GL.NUM.COMPRESSED.TEXTURE.FORMATS
- C constant turned into a VAL INT
-
Constant
GL.OBJECT.LINEAR
- C constant turned into a VAL INT
-
Constant
GL.OBJECT.PLANE
- C constant turned into a VAL INT
-
Constant
GL.ONE
- C constant turned into a VAL INT
-
Constant
GL.ONE.MINUS.CONSTANT.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.ONE.MINUS.CONSTANT.COLOR
- C constant turned into a VAL INT
-
Constant
GL.ONE.MINUS.DST.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.ONE.MINUS.DST.COLOR
- C constant turned into a VAL INT
-
Constant
GL.ONE.MINUS.SRC.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.ONE.MINUS.SRC.COLOR
- C constant turned into a VAL INT
-
Constant
GL.OPERAND0.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.OPERAND0.RGB
- C constant turned into a VAL INT
-
Constant
GL.OPERAND1.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.OPERAND1.RGB
- C constant turned into a VAL INT
-
Constant
GL.OPERAND2.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.OPERAND2.RGB
- C constant turned into a VAL INT
-
Constant
GL.OR
- C constant turned into a VAL INT
-
Constant
GL.OR.INVERTED
- C constant turned into a VAL INT
-
Constant
GL.OR.REVERSE
- C constant turned into a VAL INT
-
Constant
GL.ORDER
- C constant turned into a VAL INT
-
Constant
GL.OUT.OF.MEMORY
- C constant turned into a VAL INT
-
Constant
GL.PACK.ALIGNMENT
- C constant turned into a VAL INT
-
Constant
GL.PACK.IMAGE.HEIGHT
- C constant turned into a VAL INT
-
Constant
GL.PACK.INVERT.MESA
- C constant turned into a VAL INT
-
Constant
GL.PACK.LSB.FIRST
- C constant turned into a VAL INT
-
Constant
GL.PACK.ROW.LENGTH
- C constant turned into a VAL INT
-
Constant
GL.PACK.SKIP.IMAGES
- C constant turned into a VAL INT
-
Constant
GL.PACK.SKIP.PIXELS
- C constant turned into a VAL INT
-
Constant
GL.PACK.SKIP.ROWS
- C constant turned into a VAL INT
-
Constant
GL.PACK.SWAP.BYTES
- C constant turned into a VAL INT
-
Constant
GL.PASS.THROUGH.TOKEN
- C constant turned into a VAL INT
-
Constant
GL.PERSPECTIVE.CORRECTION.HINT
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.A.TO.A
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.A.TO.A.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.B.TO.B
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.B.TO.B.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.G.TO.G
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.G.TO.G.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.A
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.A.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.B
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.B.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.G
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.G.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.I
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.I.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.R
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.I.TO.R.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.R.TO.R
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.R.TO.R.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.S.TO.S
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MAP.S.TO.S.SIZE
- C constant turned into a VAL INT
-
Constant
GL.PIXEL.MODE.BIT
- C constant turned into a VAL INT
-
Constant
GL.POINT
- C constant turned into a VAL INT
-
Constant
GL.POINT.BIT
- C constant turned into a VAL INT
-
Constant
GL.POINT.SIZE
- C constant turned into a VAL INT
-
Constant
GL.POINT.SIZE.GRANULARITY
- C constant turned into a VAL INT
-
Constant
GL.POINT.SIZE.RANGE
- C constant turned into a VAL INT
-
Constant
GL.POINT.SMOOTH
- C constant turned into a VAL INT
-
Constant
GL.POINT.SMOOTH.HINT
- C constant turned into a VAL INT
-
Constant
GL.POINT.TOKEN
- C constant turned into a VAL INT
-
Constant
GL.POINTS
- C constant turned into a VAL INT
-
Constant
GL.POLYGON
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.BIT
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.MODE
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.OFFSET.FACTOR
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.OFFSET.FILL
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.OFFSET.LINE
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.OFFSET.POINT
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.OFFSET.UNITS
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.SMOOTH
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.SMOOTH.HINT
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.STIPPLE
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.STIPPLE.BIT
- C constant turned into a VAL INT
-
Constant
GL.POLYGON.TOKEN
- C constant turned into a VAL INT
-
Constant
GL.POSITION
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.ALPHA.BIAS
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.ALPHA.SCALE
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.BLUE.BIAS
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.BLUE.SCALE
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.COLOR.TABLE
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.GREEN.BIAS
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.GREEN.SCALE
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.RED.BIAS
- C constant turned into a VAL INT
-
Constant
GL.POST.COLOR.MATRIX.RED.SCALE
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.ALPHA.BIAS
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.ALPHA.SCALE
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.BLUE.BIAS
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.BLUE.SCALE
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.COLOR.TABLE
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.GREEN.BIAS
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.GREEN.SCALE
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.RED.BIAS
- C constant turned into a VAL INT
-
Constant
GL.POST.CONVOLUTION.RED.SCALE
- C constant turned into a VAL INT
-
Constant
GL.PREVIOUS
- C constant turned into a VAL INT
-
Constant
GL.PRIMARY.COLOR
- C constant turned into a VAL INT
-
Constant
GL.PROJECTION
- C constant turned into a VAL INT
-
Constant
GL.PROJECTION.MATRIX
- C constant turned into a VAL INT
-
Constant
GL.PROJECTION.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.PROXY.COLOR.TABLE
- C constant turned into a VAL INT
-
Constant
GL.PROXY.HISTOGRAM
- C constant turned into a VAL INT
-
Constant
GL.PROXY.POST.COLOR.MATRIX.COLOR.TABLE
- C constant turned into a VAL INT
-
Constant
GL.PROXY.POST.CONVOLUTION.COLOR.TABLE
- C constant turned into a VAL INT
-
Constant
GL.PROXY.TEXTURE.1D
- C constant turned into a VAL INT
-
Constant
GL.PROXY.TEXTURE.2D
- C constant turned into a VAL INT
-
Constant
GL.PROXY.TEXTURE.3D
- C constant turned into a VAL INT
-
Constant
GL.PROXY.TEXTURE.CUBE.MAP
- C constant turned into a VAL INT
-
Constant
GL.Q
- C constant turned into a VAL INT
-
Constant
GL.QUAD.STRIP
- C constant turned into a VAL INT
-
Constant
GL.QUADRATIC.ATTENUATION
- C constant turned into a VAL INT
-
Constant
GL.QUADS
- C constant turned into a VAL INT
-
Constant
GL.R
- C constant turned into a VAL INT
-
Constant
GL.R3.G3.B2
- C constant turned into a VAL INT
-
Constant
GL.READ.BUFFER
- C constant turned into a VAL INT
-
Constant
GL.RED
- C constant turned into a VAL INT
-
Constant
GL.RED.BIAS
- C constant turned into a VAL INT
-
Constant
GL.RED.BITS
- C constant turned into a VAL INT
-
Constant
GL.RED.SCALE
- C constant turned into a VAL INT
-
Constant
GL.REDUCE
- C constant turned into a VAL INT
-
Constant
GL.REFLECTION.MAP
- C constant turned into a VAL INT
-
Constant
GL.RENDER
- C constant turned into a VAL INT
-
Constant
GL.RENDER.MODE
- C constant turned into a VAL INT
-
Constant
GL.RENDERER
- C constant turned into a VAL INT
-
Constant
GL.REPEAT
- C constant turned into a VAL INT
-
Constant
GL.REPLACE
- C constant turned into a VAL INT
-
Constant
GL.REPLICATE.BORDER
- C constant turned into a VAL INT
-
Constant
GL.RESCALE.NORMAL
- C constant turned into a VAL INT
-
Constant
GL.RETURN
- C constant turned into a VAL INT
-
Constant
GL.RGB
- C constant turned into a VAL INT
-
Constant
GL.RGB.SCALE
- C constant turned into a VAL INT
-
Constant
GL.RGB10
- C constant turned into a VAL INT
-
Constant
GL.RGB10.A2
- C constant turned into a VAL INT
-
Constant
GL.RGB12
- C constant turned into a VAL INT
-
Constant
GL.RGB16
- C constant turned into a VAL INT
-
Constant
GL.RGB4
- C constant turned into a VAL INT
-
Constant
GL.RGB5
- C constant turned into a VAL INT
-
Constant
GL.RGB5.A1
- C constant turned into a VAL INT
-
Constant
GL.RGB8
- C constant turned into a VAL INT
-
Constant
GL.RGBA
- C constant turned into a VAL INT
-
Constant
GL.RGBA.MODE
- C constant turned into a VAL INT
-
Constant
GL.RGBA12
- C constant turned into a VAL INT
-
Constant
GL.RGBA16
- C constant turned into a VAL INT
-
Constant
GL.RGBA2
- C constant turned into a VAL INT
-
Constant
GL.RGBA4
- C constant turned into a VAL INT
-
Constant
GL.RGBA8
- C constant turned into a VAL INT
-
Constant
GL.RIGHT
- C constant turned into a VAL INT
-
Constant
GL.S
- C constant turned into a VAL INT
-
Constant
GL.SAMPLE.ALPHA.TO.COVERAGE
- C constant turned into a VAL INT
-
Constant
GL.SAMPLE.ALPHA.TO.ONE
- C constant turned into a VAL INT
-
Constant
GL.SAMPLE.BUFFERS
- C constant turned into a VAL INT
-
Constant
GL.SAMPLE.COVERAGE
- C constant turned into a VAL INT
-
Constant
GL.SAMPLE.COVERAGE.INVERT
- C constant turned into a VAL INT
-
Constant
GL.SAMPLE.COVERAGE.VALUE
- C constant turned into a VAL INT
-
Constant
GL.SAMPLES
- C constant turned into a VAL INT
-
Constant
GL.SCISSOR.BIT
- C constant turned into a VAL INT
-
Constant
GL.SCISSOR.BOX
- C constant turned into a VAL INT
-
Constant
GL.SCISSOR.TEST
- C constant turned into a VAL INT
-
Constant
GL.SELECT
- C constant turned into a VAL INT
-
Constant
GL.SELECTION.BUFFER.POINTER
- C constant turned into a VAL INT
-
Constant
GL.SELECTION.BUFFER.SIZE
- C constant turned into a VAL INT
-
Constant
GL.SEPARABLE.2D
- C constant turned into a VAL INT
-
Constant
GL.SEPARATE.SPECULAR.COLOR
- C constant turned into a VAL INT
-
Constant
GL.SET
- C constant turned into a VAL INT
-
Constant
GL.SHADE.MODEL
- C constant turned into a VAL INT
-
Constant
GL.SHININESS
- C constant turned into a VAL INT
-
Constant
GL.SHORT
- C constant turned into a VAL INT
-
Constant
GL.SINGLE.COLOR
- C constant turned into a VAL INT
-
Constant
GL.SMOOTH
- C constant turned into a VAL INT
-
Constant
GL.SMOOTH.LINE.WIDTH.GRANULARITY
- C constant turned into a VAL INT
-
Constant
GL.SMOOTH.LINE.WIDTH.RANGE
- C constant turned into a VAL INT
-
Constant
GL.SMOOTH.POINT.SIZE.GRANULARITY
- C constant turned into a VAL INT
-
Constant
GL.SMOOTH.POINT.SIZE.RANGE
- C constant turned into a VAL INT
-
Constant
GL.SOURCE0.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.SOURCE0.RGB
- C constant turned into a VAL INT
-
Constant
GL.SOURCE1.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.SOURCE1.RGB
- C constant turned into a VAL INT
-
Constant
GL.SOURCE2.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.SOURCE2.RGB
- C constant turned into a VAL INT
-
Constant
GL.SPECULAR
- C constant turned into a VAL INT
-
Constant
GL.SPHERE.MAP
- C constant turned into a VAL INT
-
Constant
GL.SPOT.CUTOFF
- C constant turned into a VAL INT
-
Constant
GL.SPOT.DIRECTION
- C constant turned into a VAL INT
-
Constant
GL.SPOT.EXPONENT
- C constant turned into a VAL INT
-
Constant
GL.SRC.ALPHA
- C constant turned into a VAL INT
-
Constant
GL.SRC.ALPHA.SATURATE
- C constant turned into a VAL INT
-
Constant
GL.SRC.COLOR
- C constant turned into a VAL INT
-
Constant
GL.STACK.OVERFLOW
- C constant turned into a VAL INT
-
Constant
GL.STACK.UNDERFLOW
- C constant turned into a VAL INT
-
Constant
GL.STENCIL
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.BITS
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.BUFFER.BIT
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.CLEAR.VALUE
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.FAIL
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.FUNC
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.INDEX
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.PASS.DEPTH.FAIL
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.PASS.DEPTH.PASS
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.REF
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.TEST
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.VALUE.MASK
- C constant turned into a VAL INT
-
Constant
GL.STENCIL.WRITEMASK
- C constant turned into a VAL INT
-
Constant
GL.STEREO
- C constant turned into a VAL INT
-
Constant
GL.SUBPIXEL.BITS
- C constant turned into a VAL INT
-
Constant
GL.SUBTRACT
- C constant turned into a VAL INT
-
Constant
GL.T
- C constant turned into a VAL INT
-
Constant
GL.T2F.C3F.V3F
- C constant turned into a VAL INT
-
Constant
GL.T2F.C4F.N3F.V3F
- C constant turned into a VAL INT
-
Constant
GL.T2F.C4UB.V3F
- C constant turned into a VAL INT
-
Constant
GL.T2F.N3F.V3F
- C constant turned into a VAL INT
-
Constant
GL.T2F.V3F
- C constant turned into a VAL INT
-
Constant
GL.T4F.C4F.N3F.V4F
- C constant turned into a VAL INT
-
Constant
GL.T4F.V4F
- C constant turned into a VAL INT
-
Constant
GL.TABLE.TOO.LARGE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.1D
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.2D
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.3D
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.ALPHA.SIZE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BASE.LEVEL
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BINDING.1D
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BINDING.2D
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BINDING.3D
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BINDING.CUBE.MAP
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BIT
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BLUE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BORDER
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.BORDER.COLOR
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COMPONENTS
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COMPRESSED
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COMPRESSED.IMAGE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COMPRESSION.HINT
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COORD.ARRAY
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COORD.ARRAY.POINTER
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COORD.ARRAY.SIZE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COORD.ARRAY.STRIDE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.COORD.ARRAY.TYPE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.CUBE.MAP
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.CUBE.MAP.NEGATIVE.X
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.CUBE.MAP.NEGATIVE.Y
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.CUBE.MAP.NEGATIVE.Z
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.CUBE.MAP.POSITIVE.X
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.CUBE.MAP.POSITIVE.Y
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.CUBE.MAP.POSITIVE.Z
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.ENV
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.ENV.COLOR
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.ENV.MODE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.GEN.MODE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.GEN.Q
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.GEN.R
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.GEN.S
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.GEN.T
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.GREEN.SIZE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.HEIGHT
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.INTENSITY.SIZE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.INTERNAL.FORMAT
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.LUMINANCE.SIZE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.MAG.FILTER
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.MATRIX
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.MAX.LEVEL
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.MAX.LOD
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.MIN.FILTER
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.MIN.LOD
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.PRIORITY
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.RED.SIZE
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.RESIDENT
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.STACK.DEPTH
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.WIDTH
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.WRAP.R
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.WRAP.S
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE.WRAP.T
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE0
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE1
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE10
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE11
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE12
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE13
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE14
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE15
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE16
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE17
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE18
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE19
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE2
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE20
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE21
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE22
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE23
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE24
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE25
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE26
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE27
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE28
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE29
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE3
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE30
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE31
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE4
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE5
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE6
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE7
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE8
- C constant turned into a VAL INT
-
Constant
GL.TEXTURE9
- C constant turned into a VAL INT
-
Constant
GL.TRANSFORM.BIT
- C constant turned into a VAL INT
-
Constant
GL.TRANSPOSE.COLOR.MATRIX
- C constant turned into a VAL INT
-
Constant
GL.TRANSPOSE.MODELVIEW.MATRIX
- C constant turned into a VAL INT
-
Constant
GL.TRANSPOSE.PROJECTION.MATRIX
- C constant turned into a VAL INT
-
Constant
GL.TRANSPOSE.TEXTURE.MATRIX
- C constant turned into a VAL INT
-
Constant
GL.TRIANGLE.FAN
- C constant turned into a VAL INT
-
Constant
GL.TRIANGLE.STRIP
- C constant turned into a VAL INT
-
Constant
GL.TRIANGLES
- C constant turned into a VAL INT
-
Constant
GL.TRUE
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.ALIGNMENT
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.CLIENT.STORAGE.APPLE
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.IMAGE.HEIGHT
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.LSB.FIRST
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.ROW.LENGTH
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.SKIP.IMAGES
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.SKIP.PIXELS
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.SKIP.ROWS
- C constant turned into a VAL INT
-
Constant
GL.UNPACK.SWAP.BYTES
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.BYTE
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.BYTE.2.3.3.REV
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.BYTE.3.3.2
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.INT
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.INT.10.10.10.2
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.INT.2.10.10.10.REV
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.INT.8.8.8.8
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.INT.8.8.8.8.REV
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.1.5.5.5.REV
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.4.4.4.4
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.4.4.4.4.REV
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.5.5.5.1
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.5.6.5
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.5.6.5.REV
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.8.8.APPLE
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.8.8.MESA
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.8.8.REV.APPLE
- C constant turned into a VAL INT
-
Constant
GL.UNSIGNED.SHORT.8.8.REV.MESA
- C constant turned into a VAL INT
-
Constant
GL.V2F
- C constant turned into a VAL INT
-
Constant
GL.V3F
- C constant turned into a VAL INT
-
Constant
GL.VENDOR
- C constant turned into a VAL INT
-
Constant
GL.VERSION
- C constant turned into a VAL INT
-
Constant
GL.VERSION.1.1
- C constant turned into a VAL INT
-
Constant
GL.VERSION.1.2
- C constant turned into a VAL INT
-
Constant
GL.VERSION.1.3
- C constant turned into a VAL INT
-
Constant
GL.VERTEX.ARRAY
- C constant turned into a VAL INT
-
Constant
GL.VERTEX.ARRAY.POINTER
- C constant turned into a VAL INT
-
Constant
GL.VERTEX.ARRAY.SIZE
- C constant turned into a VAL INT
-
Constant
GL.VERTEX.ARRAY.STRIDE
- C constant turned into a VAL INT
-
Constant
GL.VERTEX.ARRAY.TYPE
- C constant turned into a VAL INT
-
Constant
GL.VIEWPORT
- C constant turned into a VAL INT
-
Constant
GL.VIEWPORT.BIT
- C constant turned into a VAL INT
-
Constant
GL.XOR
- C constant turned into a VAL INT
-
Constant
GL.YCBCR.422.APPLE
- C constant turned into a VAL INT
-
Constant
GL.YCBCR.MESA
- C constant turned into a VAL INT
-
Constant
GL.ZERO
- C constant turned into a VAL INT
-
Constant
GL.ZOOM.X
- C constant turned into a VAL INT
-
Constant
GL.ZOOM.Y
- C constant turned into a VAL INT
-
Constant
GLU.AUTO.LOAD.MATRIX
- C constant turned into a VAL INT
-
Constant
GLU.BEGIN
- C constant turned into a VAL INT
-
Constant
GLU.CCW
- C constant turned into a VAL INT
-
Constant
GLU.CULLING
- C constant turned into a VAL INT
-
Constant
GLU.CW
- C constant turned into a VAL INT
-
Constant
GLU.DISPLAY.MODE
- C constant turned into a VAL INT
-
Constant
GLU.DOMAIN.DISTANCE
- C constant turned into a VAL INT
-
Constant
GLU.EDGE.FLAG
- C constant turned into a VAL INT
-
Constant
GLU.END
- C constant turned into a VAL INT
-
Constant
GLU.ERROR
- C constant turned into a VAL INT
-
Constant
GLU.EXT.nurbs.tessellator
- C constant turned into a VAL INT
-
Constant
GLU.EXT.object.space.tess
- C constant turned into a VAL INT
-
Constant
GLU.EXTENSIONS
- C constant turned into a VAL INT
-
Constant
GLU.EXTERIOR
- C constant turned into a VAL INT
-
Constant
GLU.FALSE
- C constant turned into a VAL INT
-
Constant
GLU.FILL
- C constant turned into a VAL INT
-
Constant
GLU.FLAT
- C constant turned into a VAL INT
-
Constant
GLU.INSIDE
- C constant turned into a VAL INT
-
Constant
GLU.INTERIOR
- C constant turned into a VAL INT
-
Constant
GLU.INVALID.ENUM
- C constant turned into a VAL INT
-
Constant
GLU.INVALID.OPERATION
- C constant turned into a VAL INT
-
Constant
GLU.INVALID.VALUE
- C constant turned into a VAL INT
-
Constant
GLU.LINE
- C constant turned into a VAL INT
-
Constant
GLU.MAP1.TRIM.2
- C constant turned into a VAL INT
-
Constant
GLU.MAP1.TRIM.3
- C constant turned into a VAL INT
-
Constant
GLU.NONE
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.BEGIN
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.BEGIN.DATA
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.BEGIN.DATA.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.BEGIN.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.COLOR
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.COLOR.DATA
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.COLOR.DATA.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.COLOR.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.END
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.END.DATA
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.END.DATA.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.END.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR1
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR10
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR11
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR12
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR13
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR14
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR15
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR16
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR17
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR18
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR19
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR2
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR20
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR21
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR22
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR23
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR24
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR25
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR26
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR27
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR28
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR29
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR3
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR30
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR31
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR32
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR33
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR34
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR35
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR36
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR37
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR4
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR5
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR6
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR7
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR8
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.ERROR9
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.MODE
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.MODE.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.NORMAL
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.NORMAL.DATA
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.NORMAL.DATA.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.NORMAL.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.RENDERER
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.RENDERER.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.TESSELLATOR
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.TESSELLATOR.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.TEX.COORD.DATA.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.TEX.COORD.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.TEXTURE.COORD
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.TEXTURE.COORD.DATA
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.VERTEX
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.VERTEX.DATA
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.VERTEX.DATA.EXT
- C constant turned into a VAL INT
-
Constant
GLU.NURBS.VERTEX.EXT
- C constant turned into a VAL INT
-
Constant
GLU.OBJECT.PARAMETRIC.ERROR
- C constant turned into a VAL INT
-
Constant
GLU.OBJECT.PARAMETRIC.ERROR.EXT
- C constant turned into a VAL INT
-
Constant
GLU.OBJECT.PATH.LENGTH
- C constant turned into a VAL INT
-
Constant
GLU.OBJECT.PATH.LENGTH.EXT
- C constant turned into a VAL INT
-
Constant
GLU.OUT.OF.MEMORY
- C constant turned into a VAL INT
-
Constant
GLU.OUTLINE.PATCH
- C constant turned into a VAL INT
-
Constant
GLU.OUTLINE.POLYGON
- C constant turned into a VAL INT
-
Constant
GLU.OUTSIDE
- C constant turned into a VAL INT
-
Constant
GLU.PARAMETRIC.ERROR
- C constant turned into a VAL INT
-
Constant
GLU.PARAMETRIC.TOLERANCE
- C constant turned into a VAL INT
-
Constant
GLU.PATH.LENGTH
- C constant turned into a VAL INT
-
Constant
GLU.POINT
- C constant turned into a VAL INT
-
Constant
GLU.SAMPLING.METHOD
- C constant turned into a VAL INT
-
Constant
GLU.SAMPLING.TOLERANCE
- C constant turned into a VAL INT
-
Constant
GLU.SILHOUETTE
- C constant turned into a VAL INT
-
Constant
GLU.SMOOTH
- C constant turned into a VAL INT
-
Constant
GLU.TESS.BEGIN
- C constant turned into a VAL INT
-
Constant
GLU.TESS.BEGIN.DATA
- C constant turned into a VAL INT
-
Constant
GLU.TESS.BOUNDARY.ONLY
- C constant turned into a VAL INT
-
Constant
GLU.TESS.COMBINE
- C constant turned into a VAL INT
-
Constant
GLU.TESS.COMBINE.DATA
- C constant turned into a VAL INT
-
Constant
GLU.TESS.COORD.TOO.LARGE
- C constant turned into a VAL INT
-
Constant
GLU.TESS.EDGE.FLAG
- C constant turned into a VAL INT
-
Constant
GLU.TESS.EDGE.FLAG.DATA
- C constant turned into a VAL INT
-
Constant
GLU.TESS.END
- C constant turned into a VAL INT
-
Constant
GLU.TESS.END.DATA
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR.DATA
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR1
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR2
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR3
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR4
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR5
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR6
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR7
- C constant turned into a VAL INT
-
Constant
GLU.TESS.ERROR8
- C constant turned into a VAL INT
-
Constant
GLU.TESS.MISSING.BEGIN.CONTOUR
- C constant turned into a VAL INT
-
Constant
GLU.TESS.MISSING.BEGIN.POLYGON
- C constant turned into a VAL INT
-
Constant
GLU.TESS.MISSING.END.CONTOUR
- C constant turned into a VAL INT
-
Constant
GLU.TESS.MISSING.END.POLYGON
- C constant turned into a VAL INT
-
Constant
GLU.TESS.NEED.COMBINE.CALLBACK
- C constant turned into a VAL INT
-
Constant
GLU.TESS.TOLERANCE
- C constant turned into a VAL INT
-
Constant
GLU.TESS.VERTEX
- C constant turned into a VAL INT
-
Constant
GLU.TESS.VERTEX.DATA
- C constant turned into a VAL INT
-
Constant
GLU.TESS.WINDING.ABS.GEQ.TWO
- C constant turned into a VAL INT
-
Constant
GLU.TESS.WINDING.NEGATIVE
- C constant turned into a VAL INT
-
Constant
GLU.TESS.WINDING.NONZERO
- C constant turned into a VAL INT
-
Constant
GLU.TESS.WINDING.ODD
- C constant turned into a VAL INT
-
Constant
GLU.TESS.WINDING.POSITIVE
- C constant turned into a VAL INT
-
Constant
GLU.TESS.WINDING.RULE
- C constant turned into a VAL INT
-
Constant
GLU.TRUE
- C constant turned into a VAL INT
-
Constant
GLU.U.STEP
- C constant turned into a VAL INT
-
Constant
GLU.UNKNOWN
- C constant turned into a VAL INT
-
Constant
GLU.V.STEP
- C constant turned into a VAL INT
-
Constant
GLU.VERSION
- C constant turned into a VAL INT
-
Constant
GLU.VERSION.1.1
- C constant turned into a VAL INT
-
Constant
GLU.VERSION.1.2
- C constant turned into a VAL INT
-
Constant
GLU.VERSION.1.3
- C constant turned into a VAL INT
-
Constant
GLU.VERTEX
- C constant turned into a VAL INT
-
Data type
GLUnurbs
- This is a pointer to the C struct GLUnurbs
-
Data type
GLUnurbsObj
- This is a pointer to the C struct GLUnurbsObj
-
Data type
GLUquadric
- This is a pointer to the C struct GLUquadric
-
Data type
GLUquadricObj
- This is a pointer to the C struct GLUquadricObj
-
Data type
GLUtesselator
- This is a pointer to the C struct GLUtesselator
-
Data type
GLUtesselatorObj
- This is a pointer to the C struct GLUtesselatorObj
-
Data type
GLUtriangulatorObj
- This is a pointer to the C struct GLUtriangulatorObj
-
Group
INADDR
- IPv4 addresses
-
Process
INCPRI
- Obsolete synonym for RAISE.PRIORITY
-
Group
IPPORT
- Well-known TCP and UDP ports
-
Group
IPPROTO
- IP protocols
-
Process
KILLCALL
- Kill a blocking FFI call
-
Function
LONGADD
- Signed addition with a carry in
-
Function
LONGDIFF
- Unsigned subtraction with a borrow in and a borrow out
-
Function
LONGDIV
- Unsigned division of a double length number, producing a single length result
-
Function
LONGPROD
- Unsigned multiplication with a carry in, producing a double length result
-
Function
LONGSUB
- Signed subtraction with a borrow in
-
Function
LONGSUM
- Unsigned addition with a carry in and carry out
-
Process
LOWER.PRIORITY
- Lower the priority of the current process by one level
-
Process
MAKE.DMA.CAPABLE
- Move a mobile to DMA capable memory
-
Constant
MAX.RASTERS
- The maximum number of initial rasters allowed in the ring
-
Process
MEMORY.BARRIER
- Generate a read-write memory barrier
-
Group
MSG
- Flag constants for socket.sendto and socket.recvfrom
-
Function
NORMALISE
- Normalise a double length quantity
-
Channel type
OCCADE
- Channel bundle for communicating with Occade
-
Record
OCCADE.COLLISION
- Reports of collisions between sprites
-
Channel type
OCCADE.INPUT
- Channel bundle for carrying input events
-
Protocol
OCCADE.INPUT.REQ
- Commands that can be sent to the event filter
-
Tag
enable
- Pick the types of events you're interested in
-
Tag
quit
- Close this event filter
-
Protocol
OCCADE.INPUT.RESP
- Responses from the event filter
-
Record
OCCADE.PARAMS
- Startup parameters for Occade
-
Channel type
OCCADE.SPRITE
- Channel bundle for controlling sprites
-
Protocol
OCCADE.SPRITE.REQ
- Commands that can be sent to the sprite
-
Protocol
OCCADE.SPRITE.RESP
- Responses from the sprite
-
Constant
OCCADE.TRANSPARENT.COLOUR
- The colour in images that is considered transparent when drawing
-
Group
OPEN.MODE
- Constants for file.open
-
Group
OPTION
- Boolean values for socket.setsockopt
-
Group
PALETTE
- Codes for permute arguments
-
Group
PF
- Protocol families
-
Constant
PI
- Single-precision pi
-
Function
POWER
- Single-precision power
-
Group
PRI
- Process priorities * Priority for buffer processes
-
Process
RAISE.PRIORITY
- Raise the priority of the current process by one level
-
Function
RAN
- Single-precision pseudo-random number generator
-
Data type
RASTER
- A bitmap image
-
Group
RASTER.ET
- Input event types
-
Record
RASTER.EVENT
- An input event
-
Process
READ.MEMORY.BARRIER
- Generate a read memory barrier
-
Process
REAL32TOSTRING
- Take a binary representation of a real number and convert it into a string of characters that is the decimal representation of that number, formatted according to given rules ( see Notes below )
-
Process
REAL64TOSTRING
- Take a binary representation of a real number and convert it into a string of characters that is the decimal representation of that number, formatted according to given rules ( see Notes below )
-
Process
RESCHEDULE
- Force rescheduling
-
Process
RESIZE.MOBILE.ARRAY.1D
- Resize a 1D mobile array
-
Function
ROTATELEFT
- Rotate a word left
-
Function
ROTATERIGHT
- Rotate a word right
-
Function
RealIDiv
- Perform an unsigned part divide operation
-
Group
SCREEN.COMMAND
- Command tags for SCREEN.NODE
-
Protocol
SCREEN.CONTROL
- Control protocol for screen.driver
-
Record
SCREEN.NODE
- A batch instruction to the shared screen
-
Constant
SDL.ALL.HOTKEYS
- Foreign int constant SDL_ALL_HOTKEYS
-
Constant
SDL.ALLEVENTS
- Foreign int constant SDL_ALLEVENTS
-
Constant
SDL.ALPHA.OPAQUE
- Foreign int constant SDL_ALPHA_OPAQUE
-
Constant
SDL.ALPHA.TRANSPARENT
- Foreign int constant SDL_ALPHA_TRANSPARENT
-
Constant
SDL.ANYFORMAT
- Foreign int constant SDL_ANYFORMAT
-
Constant
SDL.ASYNCBLIT
- Foreign int constant SDL_ASYNCBLIT
-
Data type
SDL.ActiveEvent
- Foreign structure pointer type SDL_ActiveEvent
-
Data type
SDL.AudioCVT
- Foreign structure pointer type SDL_AudioCVT
-
Process
SDL.AudioDriverName
- Foreign function SDL_AudioDriverName
-
Data type
SDL.AudioSpec
- Foreign structure pointer type SDL_AudioSpec
-
Process
SDL.BlitSurface
- Foreign function SDL_BlitSurface
-
Process
SDL.BuildAudioCVT
- Foreign function SDL_BuildAudioCVT
-
Process
SDL.ClearError
- Foreign function SDL_ClearError
-
Process
SDL.CloseAudio
- Foreign function SDL_CloseAudio
-
Data type
SDL.Color
- Foreign structure pointer type SDL_Color
-
Process
SDL.ConvertAudio
- Foreign function SDL_ConvertAudio
-
Process
SDL.ConvertSurface
- Foreign function SDL_ConvertSurface
-
Process
SDL.CreateRGBSurface
- Foreign function SDL_CreateRGBSurface
-
Process
SDL.CreateRGBSurfaceFrom
- Foreign function SDL_CreateRGBSurfaceFrom
-
Process
SDL.CreateYUVOverlay
- Foreign function SDL_CreateYUVOverlay
-
Constant
SDL.DEFAULT.REPEAT.DELAY
- Foreign int constant SDL_DEFAULT_REPEAT_DELAY
-
Constant
SDL.DEFAULT.REPEAT.INTERVAL
- Foreign int constant SDL_DEFAULT_REPEAT_INTERVAL
-
Constant
SDL.DISABLE
- Foreign int constant SDL_DISABLE
-
Constant
SDL.DOUBLEBUF
- Foreign int constant SDL_DOUBLEBUF
-
Group
SDL.DUMMY.ENUM
- Foreign enumeration SDL_DUMMY_ENUM
-
Process
SDL.DisplayFormat
- Foreign function SDL_DisplayFormat
-
Process
SDL.DisplayFormatAlpha
- Foreign function SDL_DisplayFormatAlpha
-
Process
SDL.DisplayYUVOverlay
- Foreign function SDL_DisplayYUVOverlay
-
Constant
SDL.ENABLE
- Foreign int constant SDL_ENABLE
-
Process
SDL.EnableKeyRepeat
- Foreign function SDL_EnableKeyRepeat
-
Process
SDL.EnableUNICODE
- Foreign function SDL_EnableUNICODE
-
Data type
SDL.Event
- Foreign union pointer type SDL.Event
-
Process
SDL.EventState
- Foreign function SDL_EventState
-
Data type
SDL.ExposeEvent
- Foreign structure pointer type SDL_ExposeEvent
-
Constant
SDL.FULLSCREEN
- Foreign int constant SDL_FULLSCREEN
-
Process
SDL.FillRect
- Foreign function SDL_FillRect
-
Process
SDL.Flip
- Foreign function SDL_Flip
-
Process
SDL.FreeSurface
- Foreign function SDL_FreeSurface
-
Process
SDL.FreeWAV
- Foreign function SDL_FreeWAV
-
Process
SDL.FreeYUVOverlay
- Foreign function SDL_FreeYUVOverlay
-
Process
SDL.GL.GetAttribute
- Foreign function SDL_GL_GetAttribute
-
Process
SDL.GL.GetProcAddress
- Foreign function SDL_GL_GetProcAddress
-
Process
SDL.GL.LoadLibrary
- Foreign function SDL_GL_LoadLibrary
-
Process
SDL.GL.Lock
- Foreign function SDL_GL_Lock
-
Process
SDL.GL.SetAttribute
- Foreign function SDL_GL_SetAttribute
-
Process
SDL.GL.SwapBuffers
- Foreign function SDL_GL_SwapBuffers
-
Process
SDL.GL.Unlock
- Foreign function SDL_GL_Unlock
-
Process
SDL.GL.UpdateRects
- Foreign function SDL_GL_UpdateRects
-
Group
SDL.GLattr
- Foreign enumeration SDL_GLattr
-
Process
SDL.GetAudioStatus
- Foreign function SDL_GetAudioStatus
-
Process
SDL.GetClipRect
- Foreign function SDL_GetClipRect
-
Process
SDL.GetGammaRamp
- Foreign function SDL_GetGammaRamp
-
Process
SDL.GetKeyName
- Foreign function SDL_GetKeyName
-
Process
SDL.GetKeyState
- Foreign function SDL_GetKeyState
-
Process
SDL.GetModState
- Foreign function SDL_GetModState
-
Process
SDL.GetRGB
- Foreign function SDL_GetRGB
-
Process
SDL.GetRGBA
- Foreign function SDL_GetRGBA
-
Process
SDL.GetVideoInfo
- Foreign function SDL_GetVideoInfo
-
Process
SDL.GetVideoSurface
- Foreign function SDL_GetVideoSurface
-
Group
SDL.GrabMode
- Foreign enumeration SDL_GrabMode
-
Constant
SDL.HAT.CENTERED
- Foreign int constant SDL_HAT_CENTERED
-
Constant
SDL.HAT.DOWN
- Foreign int constant SDL_HAT_DOWN
-
Constant
SDL.HAT.LEFT
- Foreign int constant SDL_HAT_LEFT
-
Constant
SDL.HAT.RIGHT
- Foreign int constant SDL_HAT_RIGHT
-
Constant
SDL.HAT.UP
- Foreign int constant SDL_HAT_UP
-
Constant
SDL.HWACCEL
- Foreign int constant SDL_HWACCEL
-
Constant
SDL.HWPALETTE
- Foreign int constant SDL_HWPALETTE
-
Constant
SDL.HWSURFACE
- Foreign int constant SDL_HWSURFACE
-
Constant
SDL.IGNORE
- Foreign int constant SDL_IGNORE
-
Constant
SDL.INIT.AUDIO
- Foreign int constant SDL_INIT_AUDIO
-
Constant
SDL.INIT.CDROM
- Foreign int constant SDL_INIT_CDROM
-
Constant
SDL.INIT.EVENTTHREAD
- Foreign int constant SDL_INIT_EVENTTHREAD
-
Constant
SDL.INIT.EVERYTHING
- Foreign int constant SDL_INIT_EVERYTHING
-
Constant
SDL.INIT.JOYSTICK
- Foreign int constant SDL_INIT_JOYSTICK
-
Constant
SDL.INIT.NOPARACHUTE
- Foreign int constant SDL_INIT_NOPARACHUTE
-
Constant
SDL.INIT.TIMER
- Foreign int constant SDL_INIT_TIMER
-
Constant
SDL.INIT.VIDEO
- Foreign int constant SDL_INIT_VIDEO
-
Constant
SDL.IYUV.OVERLAY
- Foreign int constant SDL_IYUV_OVERLAY
-
Process
SDL.Init
- Foreign function SDL_Init
-
Process
SDL.InitSubSystem
- Foreign function SDL_InitSubSystem
-
Data type
SDL.JoyAxisEvent
- Foreign structure pointer type SDL_JoyAxisEvent
-
Data type
SDL.JoyBallEvent
- Foreign structure pointer type SDL_JoyBallEvent
-
Data type
SDL.JoyButtonEvent
- Foreign structure pointer type SDL_JoyButtonEvent
-
Data type
SDL.JoyHatEvent
- Foreign structure pointer type SDL_JoyHatEvent
-
Data type
SDL.Joystick
- Foreign structure pointer type SDL_Joystick
-
Process
SDL.JoystickClose
- Foreign function SDL_JoystickClose
-
Process
SDL.JoystickEventState
- Foreign function SDL_JoystickEventState
-
Process
SDL.JoystickGetAxis
- Foreign function SDL_JoystickGetAxis
-
Process
SDL.JoystickGetBall
- Foreign function SDL_JoystickGetBall
-
Process
SDL.JoystickGetButton
- Foreign function SDL_JoystickGetButton
-
Process
SDL.JoystickGetHat
- Foreign function SDL_JoystickGetHat
-
Process
SDL.JoystickIndex
- Foreign function SDL_JoystickIndex
-
Process
SDL.JoystickName
- Foreign function SDL_JoystickName
-
Process
SDL.JoystickNumAxes
- Foreign function SDL_JoystickNumAxes
-
Process
SDL.JoystickNumBalls
- Foreign function SDL_JoystickNumBalls
-
Process
SDL.JoystickNumButtons
- Foreign function SDL_JoystickNumButtons
-
Process
SDL.JoystickNumHats
- Foreign function SDL_JoystickNumHats
-
Process
SDL.JoystickOpen
- Foreign function SDL_JoystickOpen
-
Process
SDL.JoystickOpened
- Foreign function SDL_JoystickOpened
-
Process
SDL.JoystickUpdate
- Foreign function SDL_JoystickUpdate
-
Data type
SDL.KeyboardEvent
- Foreign structure pointer type SDL_KeyboardEvent
-
Constant
SDL.LOGPAL
- Foreign int constant SDL_LOGPAL
-
Process
SDL.ListModes
- Foreign function SDL_ListModes
-
Process
SDL.LockAudio
- Foreign function SDL_LockAudio
-
Process
SDL.LockSurface
- Foreign function SDL_LockSurface
-
Process
SDL.LockYUVOverlay
- Foreign function SDL_LockYUVOverlay
-
Process
SDL.LowerBlit
- Foreign function SDL_LowerBlit
-
Constant
SDL.MIX.MAXVOLUME
- Foreign int constant SDL_MIX_MAXVOLUME
-
Process
SDL.MapRGB
- Foreign function SDL_MapRGB
-
Process
SDL.MapRGBA
- Foreign function SDL_MapRGBA
-
Process
SDL.MixAudio
- Foreign function SDL_MixAudio
-
Data type
SDL.MouseButtonEvent
- Foreign structure pointer type SDL_MouseButtonEvent
-
Data type
SDL.MouseMotionEvent
- Foreign structure pointer type SDL_MouseMotionEvent
-
Constant
SDL.NOFRAME
- Foreign int constant SDL_NOFRAME
-
Process
SDL.NumJoysticks
- Foreign function SDL_NumJoysticks
-
Constant
SDL.OPENGL
- Foreign int constant SDL_OPENGL
-
Constant
SDL.OPENGLBLIT
- Foreign int constant SDL_OPENGLBLIT
-
Process
SDL.OpenAudio
- Foreign function SDL_OpenAudio
-
Data type
SDL.Overlay
- Foreign structure pointer type SDL_Overlay
-
Constant
SDL.PHYSPAL
- Foreign int constant SDL_PHYSPAL
-
Constant
SDL.PREALLOC
- Foreign int constant SDL_PREALLOC
-
Data type
SDL.Palette
- Foreign structure pointer type SDL_Palette
-
Process
SDL.PauseAudio
- Foreign function SDL_PauseAudio
-
Process
SDL.PeepEvents
- Foreign function SDL_PeepEvents
-
Data type
SDL.PixelFormat
- Foreign structure pointer type SDL_PixelFormat
-
Process
SDL.PollEvent
- Foreign function SDL_PollEvent
-
Process
SDL.PumpEvents
- Foreign function SDL_PumpEvents
-
Process
SDL.PushEvent
- Foreign function SDL_PushEvent
-
Constant
SDL.QUERY
- Foreign int constant SDL_QUERY
-
Process
SDL.Quit
- Foreign function SDL_Quit
-
Data type
SDL.QuitEvent
- Foreign structure pointer type SDL_QuitEvent
-
Process
SDL.QuitSubSystem
- Foreign function SDL_QuitSubSystem
-
Constant
SDL.RESIZABLE
- Foreign int constant SDL_RESIZABLE
-
Constant
SDL.RLEACCEL
- Foreign int constant SDL_RLEACCEL
-
Constant
SDL.RLEACCELOK
- Foreign int constant SDL_RLEACCELOK
-
Data type
SDL.Rect
- Foreign structure pointer type SDL_Rect
-
Data type
SDL.ResizeEvent
- Foreign structure pointer type SDL_ResizeEvent
-
Constant
SDL.SRCALPHA
- Foreign int constant SDL_SRCALPHA
-
Constant
SDL.SRCCOLORKEY
- Foreign int constant SDL_SRCCOLORKEY
-
Constant
SDL.SWSURFACE
- Foreign int constant SDL_SWSURFACE
-
Process
SDL.SetAlpha
- Foreign function SDL_SetAlpha
-
Process
SDL.SetClipRect
- Foreign function SDL_SetClipRect
-
Process
SDL.SetColorKey
- Foreign function SDL_SetColorKey
-
Process
SDL.SetColors
- Foreign function SDL_SetColors
-
Process
SDL.SetGamma
- Foreign function SDL_SetGamma
-
Process
SDL.SetGammaRamp
- Foreign function SDL_SetGammaRamp
-
Process
SDL.SetModState
- Foreign function SDL_SetModState
-
Process
SDL.SetPalette
- Foreign function SDL_SetPalette
-
Process
SDL.SetVideoMode
- Foreign function SDL_SetVideoMode
-
Process
SDL.SoftStretch
- Foreign function SDL_SoftStretch
-
Data type
SDL.Surface
- Foreign structure pointer type SDL_Surface
-
Data type
SDL.SysWMEvent
- Foreign structure pointer type SDL_SysWMEvent
-
Data type
SDL.SysWMmsg
- Foreign structure pointer type SDL_SysWMmsg
-
Constant
SDL.UYVY.OVERLAY
- Foreign int constant SDL_UYVY_OVERLAY
-
Process
SDL.UnlockAudio
- Foreign function SDL_UnlockAudio
-
Process
SDL.UnlockSurface
- Foreign function SDL_UnlockSurface
-
Process
SDL.UnlockYUVOverlay
- Foreign function SDL_UnlockYUVOverlay
-
Process
SDL.UpdateRect
- Foreign function SDL_UpdateRect
-
Process
SDL.UpdateRects
- Foreign function SDL_UpdateRects
-
Process
SDL.UpperBlit
- Foreign function SDL_UpperBlit
-
Data type
SDL.UserEvent
- Foreign structure pointer type SDL_UserEvent
-
Process
SDL.VideoDriverName
- Foreign function SDL_VideoDriverName
-
Data type
SDL.VideoInfo
- Foreign structure pointer type SDL_VideoInfo
-
Process
SDL.VideoInit
- Foreign function SDL_VideoInit
-
Process
SDL.VideoModeOK
- Foreign function SDL_VideoModeOK
-
Process
SDL.VideoQuit
- Foreign function SDL_VideoQuit
-
Process
SDL.WM.GetCaption
- Foreign function SDL_WM_GetCaption
-
Process
SDL.WM.GrabInput
- Foreign function SDL_WM_GrabInput
-
Process
SDL.WM.IconifyWindow
- Foreign function SDL_WM_IconifyWindow
-
Process
SDL.WM.SetCaption
- Foreign function SDL_WM_SetCaption
-
Process
SDL.WM.SetIcon
- Foreign function SDL_WM_SetIcon
-
Process
SDL.WM.ToggleFullScreen
- Foreign function SDL_WM_ToggleFullScreen
-
Process
SDL.WaitEvent
- Foreign function SDL_WaitEvent
-
Process
SDL.WasInit
- Foreign function SDL_WasInit
-
Constant
SDL.YUY2.OVERLAY
- Foreign int constant SDL_YUY2_OVERLAY
-
Constant
SDL.YV12.OVERLAY
- Foreign int constant SDL_YV12_OVERLAY
-
Constant
SDL.YVYU.OVERLAY
- Foreign int constant SDL_YVYU_OVERLAY
-
Group
SDL.audiostatus
- Foreign enumeration SDL_audiostatus
-
Data type
SDL.blit
- Foreign function pointer type SDL_blit
-
Group
SDL.bool
- Foreign enumeration SDL_bool
-
Group
SDL.eventaction
- Foreign enumeration SDL_eventaction
-
Data type
SDL.keysym
- Foreign structure pointer type SDL_keysym
-
Group
SDLKey
- Foreign enumeration SDLKey
-
Group
SDLMod
- Foreign enumeration SDLMod
-
Group
SEEK
- Constants for file.seek
-
Process
SETAFF
- Set the affinity of the current process
-
Process
SETPRI
- Set the priority level of the current process
-
Function
SHIFTLEFT
- Left shift on a double length quantity
-
Function
SHIFTRIGHT
- Right shift on a double length quantity
-
Group
SHUT
- Mode constants for socket.shutdown
-
Function
SIN
- Single-precision sine
-
Function
SINH
- Single-precision hyperbolic sine
-
Group
SO
- Generic options for socket.setsockopt
-
Group
SOCK
- Socket types
-
Record
SOCKET
- The information which is known about a socket
-
Group
SOL
- Option levels for socket.setsockopt
-
Constant
SOUND.VER.MAJOR
- Foreign int constant SOUND_VER_MAJOR
-
Constant
SOUND.VER.MINOR
- Foreign int constant SOUND_VER_MINOR
-
Constant
SOUND.VER.PATCH
- Foreign int constant SOUND_VER_PATCH
-
Record
STAT
- Information about a filesystem object
-
Process
STRINGTOINT16
- Convert to an INT16 the value represented by string
-
Process
STRINGTOREAL32
- Converts BYTE array string into a REAL32 number X
-
Process
STRINGTOREAL64
- Converts BYTE array string into a REAL64 number X
-
Data type
Sound.AudioInfo
- Foreign structure pointer type Sound_AudioInfo
-
Process
Sound.AvailableDecoders
- Foreign function Sound_AvailableDecoders
-
Process
Sound.ClearError
- Foreign function Sound_ClearError
-
Process
Sound.Decode
- Foreign function Sound_Decode
-
Process
Sound.DecodeAll
- Foreign function Sound_DecodeAll
-
Data type
Sound.DecoderInfo
- Foreign structure pointer type Sound_DecoderInfo
-
Process
Sound.FreeSample
- Foreign function Sound_FreeSample
-
Process
Sound.GetLinkedVersion
- Foreign function Sound_GetLinkedVersion
-
Process
Sound.Init
- Foreign function Sound_Init
-
Process
Sound.NewSampleFromFile
- Foreign function Sound_NewSampleFromFile
-
Process
Sound.Quit
- Foreign function Sound_Quit
-
Process
Sound.Rewind
- Foreign function Sound_Rewind
-
Data type
Sound.Sample
- Foreign structure pointer type Sound_Sample
-
Group
Sound.SampleFlags
- Foreign enumeration Sound_SampleFlags
-
Process
Sound.Seek
- Foreign function Sound_Seek
-
Process
Sound.SetBufferSize
- Foreign function Sound_SetBufferSize
-
Data type
Sound.Version
- Foreign structure pointer type Sound_Version
-
Function
TAN
- Single-precision tangent
-
Function
TANH
- Single-precision hyperbolic tangent
-
Group
TCP
- TCP-related options for socket.setsockopt
-
Function
UNPACKSN
- Unpack a real number in IEEE single precision format
-
Record
VECTOR2
- A two-dimensional vector
-
Record
VECTOR3
- A three-dimensional vector
-
Function
VSSIZEOF
- Calculate the vectorspace size (in words) of a process
-
Process
WAIT.FOR.INTERRUPT
- Wait for a hardware interrupt
-
Process
WRITE.MEMORY.BARRIER
- Generate a write memory barrier
-
Function
WSSIZEOF
- Calculate the workspace size (in words) of a process
-
Process
append.char
- Write a byte into a string
-
Process
append.hex.int
- Convert an integer into its representation as ASCII hexadecimal characters and write this into a given string
-
Process
append.hex.int64
- Convert a 64-bit integer into its representation as ASCII hexadecimal characters and write this into a given string
-
Process
append.int
- Append a number to a string
-
Process
append.int
- Convert an integer into its representation as ASCII decimal digits, with leading spaces if desired, and write this into a given string
-
Process
append.int64
- Convert a 64-bit integer into its representation as ASCII decimal digits, with leading spaces if desired, and write this into a given string
-
Process
append.real32
- Write an ASCII representation of a single precision real number into a given string
-
Process
append.real64
- Write an ASCII representation of a double precision real number into a given string
-
Process
append.string
- Append a string to a string
-
Process
append.text
- Concatenate two strings
-
Group
arbitrary.name0
- Foreign enumeration
-
Group
arbitrary.name21
- Foreign enumeration
-
Group
arbitrary.name22
- Foreign enumeration
-
Process
ask.bool
- Read a boolean with a prompt
-
Process
ask.byte
- Read a byte value in decimal with a prompt
-
Process
ask.int
- Read an integer value in decimal with a prompt
-
Process
ask.string
- Read a string with a prompt
-
Process
black.hole
- Discard characters forever
-
Function
byte.in.string
- Check if a string contains the given byte
-
Function
char.pos
- Determine where the first occurrence of a character is in a given string
-
Process
check.if.done.playing
- Foreign function check_if_done_playing
-
Function
circle.hits
- Does circle hit anything?
-
Function
clamp.int
- Limit an integer to a particular range
-
Function
compare.string
- Compares two strings for lexicographic ordering
-
Function
compare.strings
- Determine the lexicographical ordering of two strings
-
Process
copy.raster
- Copy one raster onto another
-
Process
copy.string
- Copy a string
-
Process
course.REAL32TOSTRING
- Format a REAL32 number as a decimal string
-
Process
create.SDL.ActiveEvent
- Allocate foreign structure SDL.ActiveEvent
-
Process
create.SDL.AudioCVT
- Allocate foreign structure SDL.AudioCVT
-
Process
create.SDL.AudioSpec
- Allocate foreign structure SDL.AudioSpec
-
Process
create.SDL.Color
- Allocate foreign structure SDL.Color
-
Process
create.SDL.Event
- Allocate foreign union SDL.Event
-
Process
create.SDL.ExposeEvent
- Allocate foreign structure SDL.ExposeEvent
-
Process
create.SDL.JoyAxisEvent
- Allocate foreign structure SDL.JoyAxisEvent
-
Process
create.SDL.JoyBallEvent
- Allocate foreign structure SDL.JoyBallEvent
-
Process
create.SDL.JoyButtonEvent
- Allocate foreign structure SDL.JoyButtonEvent
-
Process
create.SDL.JoyHatEvent
- Allocate foreign structure SDL.JoyHatEvent
-
Process
create.SDL.KeyboardEvent
- Allocate foreign structure SDL.KeyboardEvent
-
Process
create.SDL.MouseButtonEvent
- Allocate foreign structure SDL.MouseButtonEvent
-
Process
create.SDL.MouseMotionEvent
- Allocate foreign structure SDL.MouseMotionEvent
-
Process
create.SDL.Overlay
- Allocate foreign structure SDL.Overlay
-
Process
create.SDL.Palette
- Allocate foreign structure SDL.Palette
-
Process
create.SDL.PixelFormat
- Allocate foreign structure SDL.PixelFormat
-
Process
create.SDL.QuitEvent
- Allocate foreign structure SDL.QuitEvent
-
Process
create.SDL.Rect
- Allocate foreign structure SDL.Rect
-
Process
create.SDL.ResizeEvent
- Allocate foreign structure SDL.ResizeEvent
-
Process
create.SDL.Surface
- Allocate foreign structure SDL.Surface
-
Process
create.SDL.SysWMEvent
- Allocate foreign structure SDL.SysWMEvent
-
Process
create.SDL.UserEvent
- Allocate foreign structure SDL.UserEvent
-
Process
create.SDL.VideoInfo
- Allocate foreign structure SDL.VideoInfo
-
Process
create.SDL.keysym
- Allocate foreign structure SDL.keysym
-
Process
create.Sound.AudioInfo
- Allocate foreign structure Sound.AudioInfo
-
Process
create.Sound.DecoderInfo
- Allocate foreign structure Sound.DecoderInfo
-
Process
create.Sound.Sample
- Allocate foreign structure Sound.Sample
-
Process
create.Sound.Version
- Allocate foreign structure Sound.Version
-
Function
cross.product3
- Compute the cross product of two VECTOR3 s
-
Process
cursor.down
- Move the cursor down
-
Process
cursor.invisible
- Make cursor invisible
-
Process
cursor.left
- Move the cursor left
-
Process
cursor.right
- Move the cursor right
-
Process
cursor.up
- Move the cursor up
-
Process
cursor.visible
- Make cursor visible
-
Process
cursor.x.y
- Place the cursor
-
Function
deg.to.rad
- Convert an angle in degrees into radians
-
Process
delay
- Wait for a period of time
-
Process
delete.SDL.ActiveEvent
- Free foreign structure SDL.ActiveEvent
-
Process
delete.SDL.AudioCVT
- Free foreign structure SDL.AudioCVT
-
Process
delete.SDL.AudioSpec
- Free foreign structure SDL.AudioSpec
-
Process
delete.SDL.Color
- Free foreign structure SDL.Color
-
Process
delete.SDL.Event
- Free foreign union SDL.Event
-
Process
delete.SDL.ExposeEvent
- Free foreign structure SDL.ExposeEvent
-
Process
delete.SDL.JoyAxisEvent
- Free foreign structure SDL.JoyAxisEvent
-
Process
delete.SDL.JoyBallEvent
- Free foreign structure SDL.JoyBallEvent
-
Process
delete.SDL.JoyButtonEvent
- Free foreign structure SDL.JoyButtonEvent
-
Process
delete.SDL.JoyHatEvent
- Free foreign structure SDL.JoyHatEvent
-
Process
delete.SDL.KeyboardEvent
- Free foreign structure SDL.KeyboardEvent
-
Process
delete.SDL.MouseButtonEvent
- Free foreign structure SDL.MouseButtonEvent
-
Process
delete.SDL.MouseMotionEvent
- Free foreign structure SDL.MouseMotionEvent
-
Process
delete.SDL.Overlay
- Free foreign structure SDL.Overlay
-
Process
delete.SDL.Palette
- Free foreign structure SDL.Palette
-
Process
delete.SDL.PixelFormat
- Free foreign structure SDL.PixelFormat
-
Process
delete.SDL.QuitEvent
- Free foreign structure SDL.QuitEvent
-
Process
delete.SDL.Rect
- Free foreign structure SDL.Rect
-
Process
delete.SDL.ResizeEvent
- Free foreign structure SDL.ResizeEvent
-
Process
delete.SDL.Surface
- Free foreign structure SDL.Surface
-
Process
delete.SDL.SysWMEvent
- Free foreign structure SDL.SysWMEvent
-
Process
delete.SDL.UserEvent
- Free foreign structure SDL.UserEvent
-
Process
delete.SDL.VideoInfo
- Free foreign structure SDL.VideoInfo
-
Process
delete.SDL.keysym
- Free foreign structure SDL.keysym
-
Process
delete.Sound.AudioInfo
- Free foreign structure Sound.AudioInfo
-
Process
delete.Sound.DecoderInfo
- Free foreign structure Sound.DecoderInfo
-
Process
delete.Sound.Sample
- Free foreign structure Sound.Sample
-
Process
delete.Sound.Version
- Free foreign structure Sound.Version
-
Process
delete.string
- Remove a substring from a string
-
Process
delta
- Duplicate a stream of numbers
-
Function
desaturate.colour
- Desaturate a colour value
-
Function
dither
- Dither
-
Process
draw.arc
- Draws a circular arc
-
Process
draw.circle
- Draws a circle
-
Process
points
- Decide how to plot points
-
Process
points.1
- Plots eight points at (+/-x, +/-y) relative to centre (x.0, y0) , all within raster (fast)
-
Process
points.2
- Plots eight points at (+/-x, +/-y) relative to centre (x.0, y0) , some outside raster (slow)
-
Process
draw.horizontal.line
- Draws a horizontal line
-
Process
draw.line
- Draw a straight line
-
Process
draw.rectangle
- Draws a rectangular box
-
Process
draw.text
- Draw a string on a raster
-
Process
draw.vertical.line
- Draws a vertical line
-
Process
draw.wallpaper
- Cover dst with copies of dst
-
Function
ends.with.string
- Check if one string is a suffix of another
-
Function
eqstr
- Determine if two strings are identical or not
-
Function
equal.string
- Compare two strings for equality
-
Process
erase.bol
- Erase to beginning of line
-
Process
erase.bos
- Erase to beginning of screen
-
Process
erase.eol
- Erase to end of line
-
Process
erase.eos
- Erase to end of screen
-
Process
erase.line
- Erase whole line
-
Process
erase.screen
- Erase whole screen
-
Process
fg.col
- Set foreground colour
-
Process
fibonacci
- Generate the Fibonacci sequence
-
Process
file.altable.fd.fd.copy
- ALT able equivalent of file.fd.fd.copy
-
Process
file.altable.read
- ALT able equivalent of file.blocking.read
-
Process
file.altable.write
- ALT able equivalent of file.blocking.write
-
Process
file.array.select
- Wait for one of a set of file descriptors to become ready
-
Process
file.blocking.read
- Read from a file descriptor into a buffer without blocking the occam system
-
Process
file.blocking.write
- Write from a buffer to a file descriptor without blocking the occam system
-
Process
file.check.access
- Check access to a filesystem object
-
Process
file.chmod
- Change the permissions of a filesystem object
-
Process
file.close
- Close a file descriptor
-
Process
file.closedir
- Close a directory descriptor
-
Process
file.dup2
- Make a copy of a file descriptor
-
Process
file.fcntl0
- Perform various operations on file descriptors
-
Process
file.fcntl1
- Perform various operations on file descriptors
-
Process
file.fd.fd.copy
- Copy bytes between file descriptors
-
Process
file.fstat
- Get information about an open filesystem object
-
Process
file.fsync
- Force changes to an open file to be written to disk
-
Process
file.get.options
- Parse command-line options
-
Function
file.high.fd
- Find the highest file descriptor in three sets
-
Process
file.in.int
- Read an integer from a channel non-interactively
-
Process
file.in.number
- Synonym for file.in.int
-
Process
file.in.string
- Read a string from a channel non-interactively
-
Process
file.in.token
- Read a token from a channel non-interactively
-
Process
file.lstat
- Get information about a filesystem object or link
-
Process
file.mkdir
- Create a directory
-
Process
file.npipes
- Create several pipes using file.pipe
-
Process
file.nth.arg
- Get a program argument
-
Process
file.num.args
- Get number of program arguments
-
Process
file.open
- Open a file descriptor
-
Process
file.open3
- Open a file descriptor
-
Process
file.opendir
- Open a directory
-
Process
file.pipe
- Create a pipe
-
Process
file.read
- Read from a file descriptor into a buffer
-
Process
file.readdir
- Read the next directory entry from a directory
-
Process
file.rmdir
- Remove a directory
-
Process
file.seek
- Move the read/write offset of a file descriptor
-
Process
file.sendfile
- Copy bytes between file descriptors efficiently
-
Process
file.size
- Get the size of a filesystem object
-
Process
file.stat
- Get information about a filesystem object
-
Process
file.unlink
- Unlink a filesystem object
-
Process
file.write
- Write from a buffer to a file descriptor
-
Process
fill.circle
- Draws a solid circle
-
Process
fill.circle.diameter
- Draws a solid circle
-
Process
fill.ellipse.radii
- Draws a solid ellipse
-
Process
fill.rectangle
- Draws a solid rectangle
-
Process
fill.square
- Draw a solid square
-
Process
flush
- Flush an output channel
-
Process
get.SDL.ActiveEvent.gain
- Get value of member gain of foreign structure SDL.ActiveEvent
-
Process
get.SDL.ActiveEvent.state
- Get value of member state of foreign structure SDL.ActiveEvent
-
Process
get.SDL.ActiveEvent.type
- Get value of member type of foreign structure SDL.ActiveEvent
-
Process
get.SDL.AudioCVT.buf
- Get value of member buf of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.dst.format
- Get value of member dst.format of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.filter.index
- Get value of member filter.index of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.len
- Get value of member len of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.len.cvt
- Get value of member len.cvt of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.len.mult
- Get value of member len.mult of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.len.ratio
- Get value of member len.ratio of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.needed
- Get value of member needed of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.rate.incr
- Get value of member rate.incr of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioCVT.src.format
- Get value of member src.format of foreign structure SDL.AudioCVT
-
Process
get.SDL.AudioSpec.callback
- Get value of member callback of foreign structure SDL.AudioSpec
-
Process
get.SDL.AudioSpec.channels
- Get value of member channels of foreign structure SDL.AudioSpec
-
Process
get.SDL.AudioSpec.format
- Get value of member format of foreign structure SDL.AudioSpec
-
Process
get.SDL.AudioSpec.freq
- Get value of member freq of foreign structure SDL.AudioSpec
-
Process
get.SDL.AudioSpec.padding
- Get value of member padding of foreign structure SDL.AudioSpec
-
Process
get.SDL.AudioSpec.samples
- Get value of member samples of foreign structure SDL.AudioSpec
-
Process
get.SDL.AudioSpec.silence
- Get value of member silence of foreign structure SDL.AudioSpec
-
Process
get.SDL.AudioSpec.size
- Get value of member size of foreign structure SDL.AudioSpec
-
Process
get.SDL.AudioSpec.userdata
- Get value of member userdata of foreign structure SDL.AudioSpec
-
Process
get.SDL.Color.b
- Get value of member b of foreign structure SDL.Color
-
Process
get.SDL.Color.g
- Get value of member g of foreign structure SDL.Color
-
Process
get.SDL.Color.r
- Get value of member r of foreign structure SDL.Color
-
Process
get.SDL.Color.unused
- Get value of member unused of foreign structure SDL.Color
-
Process
get.SDL.Event.type
- Foreign function get_SDL_Event_type
-
Process
get.SDL.ExposeEvent.type
- Get value of member type of foreign structure SDL.ExposeEvent
-
Process
get.SDL.JoyAxisEvent.axis
- Get value of member axis of foreign structure SDL.JoyAxisEvent
-
Process
get.SDL.JoyAxisEvent.type
- Get value of member type of foreign structure SDL.JoyAxisEvent
-
Process
get.SDL.JoyAxisEvent.value
- Get value of member value of foreign structure SDL.JoyAxisEvent
-
Process
get.SDL.JoyAxisEvent.which
- Get value of member which of foreign structure SDL.JoyAxisEvent
-
Process
get.SDL.JoyBallEvent.ball
- Get value of member ball of foreign structure SDL.JoyBallEvent
-
Process
get.SDL.JoyBallEvent.type
- Get value of member type of foreign structure SDL.JoyBallEvent
-
Process
get.SDL.JoyBallEvent.which
- Get value of member which of foreign structure SDL.JoyBallEvent
-
Process
get.SDL.JoyBallEvent.xrel
- Get value of member xrel of foreign structure SDL.JoyBallEvent
-
Process
get.SDL.JoyBallEvent.yrel
- Get value of member yrel of foreign structure SDL.JoyBallEvent
-
Process
get.SDL.JoyButtonEvent.button
- Get value of member button of foreign structure SDL.JoyButtonEvent
-
Process
get.SDL.JoyButtonEvent.state
- Get value of member state of foreign structure SDL.JoyButtonEvent
-
Process
get.SDL.JoyButtonEvent.type
- Get value of member type of foreign structure SDL.JoyButtonEvent
-
Process
get.SDL.JoyButtonEvent.which
- Get value of member which of foreign structure SDL.JoyButtonEvent
-
Process
get.SDL.JoyHatEvent.hat
- Get value of member hat of foreign structure SDL.JoyHatEvent
-
Process
get.SDL.JoyHatEvent.type
- Get value of member type of foreign structure SDL.JoyHatEvent
-
Process
get.SDL.JoyHatEvent.value
- Get value of member value of foreign structure SDL.JoyHatEvent
-
Process
get.SDL.JoyHatEvent.which
- Get value of member which of foreign structure SDL.JoyHatEvent
-
Process
get.SDL.KeyboardEvent.keysym
- Get value of member keysym of foreign structure SDL.KeyboardEvent
-
Process
get.SDL.KeyboardEvent.state
- Get value of member state of foreign structure SDL.KeyboardEvent
-
Process
get.SDL.KeyboardEvent.type
- Get value of member type of foreign structure SDL.KeyboardEvent
-
Process
get.SDL.KeyboardEvent.which
- Get value of member which of foreign structure SDL.KeyboardEvent
-
Process
get.SDL.MouseButtonEvent.button
- Get value of member button of foreign structure SDL.MouseButtonEvent
-
Process
get.SDL.MouseButtonEvent.state
- Get value of member state of foreign structure SDL.MouseButtonEvent
-
Process
get.SDL.MouseButtonEvent.type
- Get value of member type of foreign structure SDL.MouseButtonEvent
-
Process
get.SDL.MouseButtonEvent.which
- Get value of member which of foreign structure SDL.MouseButtonEvent
-
Process
get.SDL.MouseButtonEvent.x
- Get value of member x of foreign structure SDL.MouseButtonEvent
-
Process
get.SDL.MouseButtonEvent.y
- Get value of member y of foreign structure SDL.MouseButtonEvent
-
Process
get.SDL.MouseMotionEvent.state
- Get value of member state of foreign structure SDL.MouseMotionEvent
-
Process
get.SDL.MouseMotionEvent.type
- Get value of member type of foreign structure SDL.MouseMotionEvent
-
Process
get.SDL.MouseMotionEvent.which
- Get value of member which of foreign structure SDL.MouseMotionEvent
-
Process
get.SDL.MouseMotionEvent.x
- Get value of member x of foreign structure SDL.MouseMotionEvent
-
Process
get.SDL.MouseMotionEvent.xrel
- Get value of member xrel of foreign structure SDL.MouseMotionEvent
-
Process
get.SDL.MouseMotionEvent.y
- Get value of member y of foreign structure SDL.MouseMotionEvent
-
Process
get.SDL.MouseMotionEvent.yrel
- Get value of member yrel of foreign structure SDL.MouseMotionEvent
-
Process
get.SDL.Overlay.UnusedBits
- Get value of member UnusedBits of foreign structure SDL.Overlay
-
Process
get.SDL.Overlay.format
- Get value of member format of foreign structure SDL.Overlay
-
Process
get.SDL.Overlay.h
- Get value of member h of foreign structure SDL.Overlay
-
Process
get.SDL.Overlay.hw.overlay
- Get value of member hw.overlay of foreign structure SDL.Overlay
-
Process
get.SDL.Overlay.pitches
- Get value of member pitches of foreign structure SDL.Overlay
-
Process
get.SDL.Overlay.pixels
- Get value of member pixels of foreign structure SDL.Overlay
-
Process
get.SDL.Overlay.planes
- Get value of member planes of foreign structure SDL.Overlay
-
Process
get.SDL.Overlay.w
- Get value of member w of foreign structure SDL.Overlay
-
Process
get.SDL.Palette.colors
- Get value of member colors of foreign structure SDL.Palette
-
Process
get.SDL.Palette.ncolors
- Get value of member ncolors of foreign structure SDL.Palette
-
Process
get.SDL.PixelFormat.Aloss
- Get value of member Aloss of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Amask
- Get value of member Amask of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Ashift
- Get value of member Ashift of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.BitsPerPixel
- Get value of member BitsPerPixel of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Bloss
- Get value of member Bloss of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Bmask
- Get value of member Bmask of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Bshift
- Get value of member Bshift of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.BytesPerPixel
- Get value of member BytesPerPixel of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Gloss
- Get value of member Gloss of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Gmask
- Get value of member Gmask of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Gshift
- Get value of member Gshift of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Rloss
- Get value of member Rloss of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Rmask
- Get value of member Rmask of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.Rshift
- Get value of member Rshift of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.alpha
- Get value of member alpha of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.colorkey
- Get value of member colorkey of foreign structure SDL.PixelFormat
-
Process
get.SDL.PixelFormat.palette
- Get value of member palette of foreign structure SDL.PixelFormat
-
Process
get.SDL.QuitEvent.type
- Get value of member type of foreign structure SDL.QuitEvent
-
Process
get.SDL.Rect.h
- Get value of member h of foreign structure SDL.Rect
-
Process
get.SDL.Rect.w
- Get value of member w of foreign structure SDL.Rect
-
Process
get.SDL.Rect.x
- Get value of member x of foreign structure SDL.Rect
-
Process
get.SDL.Rect.y
- Get value of member y of foreign structure SDL.Rect
-
Process
get.SDL.ResizeEvent.h
- Get value of member h of foreign structure SDL.ResizeEvent
-
Process
get.SDL.ResizeEvent.type
- Get value of member type of foreign structure SDL.ResizeEvent
-
Process
get.SDL.ResizeEvent.w
- Get value of member w of foreign structure SDL.ResizeEvent
-
Process
get.SDL.Surface.clip.rect
- Get value of member clip.rect of foreign structure SDL.Surface
-
Process
get.SDL.Surface.flags
- Get value of member flags of foreign structure SDL.Surface
-
Process
get.SDL.Surface.format
- Get value of member format of foreign structure SDL.Surface
-
Process
get.SDL.Surface.format.version
- Get value of member format.version of foreign structure SDL.Surface
-
Process
get.SDL.Surface.h
- Get value of member h of foreign structure SDL.Surface
-
Process
get.SDL.Surface.locked
- Get value of member locked of foreign structure SDL.Surface
-
Process
get.SDL.Surface.offset
- Get value of member offset of foreign structure SDL.Surface
-
Process
get.SDL.Surface.pitch
- Get value of member pitch of foreign structure SDL.Surface
-
Process
get.SDL.Surface.pixels
- Get value of member pixels of foreign structure SDL.Surface
-
Process
get.SDL.Surface.refcount
- Get value of member refcount of foreign structure SDL.Surface
-
Process
get.SDL.Surface.unused1
- Get value of member unused1 of foreign structure SDL.Surface
-
Process
get.SDL.Surface.w
- Get value of member w of foreign structure SDL.Surface
-
Process
get.SDL.SysWMEvent.msg
- Get value of member msg of foreign structure SDL.SysWMEvent
-
Process
get.SDL.SysWMEvent.type
- Get value of member type of foreign structure SDL.SysWMEvent
-
Process
get.SDL.UserEvent.code
- Get value of member code of foreign structure SDL.UserEvent
-
Process
get.SDL.UserEvent.data1
- Get value of member data1 of foreign structure SDL.UserEvent
-
Process
get.SDL.UserEvent.data2
- Get value of member data2 of foreign structure SDL.UserEvent
-
Process
get.SDL.UserEvent.type
- Get value of member type of foreign structure SDL.UserEvent
-
Process
get.SDL.VideoInfo.UnusedBits1
- Get value of member UnusedBits1 of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.UnusedBits2
- Get value of member UnusedBits2 of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.UnusedBits3
- Get value of member UnusedBits3 of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.blit.fill
- Get value of member blit.fill of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.blit.hw
- Get value of member blit.hw of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.blit.hw.A
- Get value of member blit.hw.A of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.blit.hw.CC
- Get value of member blit.hw.CC of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.blit.sw
- Get value of member blit.sw of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.blit.sw.A
- Get value of member blit.sw.A of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.blit.sw.CC
- Get value of member blit.sw.CC of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.hw.available
- Get value of member hw.available of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.vfmt
- Get value of member vfmt of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.video.mem
- Get value of member video.mem of foreign structure SDL.VideoInfo
-
Process
get.SDL.VideoInfo.wm.available
- Get value of member wm.available of foreign structure SDL.VideoInfo
-
Process
get.SDL.keysym.mod
- Get value of member mod of foreign structure SDL.keysym
-
Process
get.SDL.keysym.scancode
- Get value of member scancode of foreign structure SDL.keysym
-
Process
get.SDL.keysym.sym
- Get value of member sym of foreign structure SDL.keysym
-
Process
get.SDL.keysym.unicode
- Get value of member unicode of foreign structure SDL.keysym
-
Process
get.Sound.AudioInfo.channels
- Get value of member channels of foreign structure Sound.AudioInfo
-
Process
get.Sound.AudioInfo.format
- Get value of member format of foreign structure Sound.AudioInfo
-
Process
get.Sound.AudioInfo.rate
- Get value of member rate of foreign structure Sound.AudioInfo
-
Process
get.Sound.DecoderInfo.author
- Get value of member author of foreign structure Sound.DecoderInfo
-
Process
get.Sound.DecoderInfo.description
- Get value of member description of foreign structure Sound.DecoderInfo
-
Process
get.Sound.DecoderInfo.extensions
- Get value of member extensions of foreign structure Sound.DecoderInfo
-
Process
get.Sound.DecoderInfo.url
- Get value of member url of foreign structure Sound.DecoderInfo
-
Process
get.Sound.Sample.actual
- Get value of member actual of foreign structure Sound.Sample
-
Process
get.Sound.Sample.buffer
- Get value of member buffer of foreign structure Sound.Sample
-
Process
get.Sound.Sample.buffer.size
- Get value of member buffer.size of foreign structure Sound.Sample
-
Process
get.Sound.Sample.decoder
- Get value of member decoder of foreign structure Sound.Sample
-
Process
get.Sound.Sample.desired
- Get value of member desired of foreign structure Sound.Sample
-
Process
get.Sound.Sample.flags
- Get value of member flags of foreign structure Sound.Sample
-
Process
get.Sound.Version.major
- Get value of member major of foreign structure Sound.Version
-
Process
get.Sound.Version.minor
- Get value of member minor of foreign structure Sound.Version
-
Process
get.Sound.Version.patch
- Get value of member patch of foreign structure Sound.Version
-
Process
get.audio.callback.ptr
- Foreign function get_audio_callback_ptr
-
Process
glAccum
- FFI interface to C function
-
Process
glAlphaFunc
- FFI interface to C function
-
Process
glAreTexturesResident
- FFI interface to C function
-
Process
glArrayElement
- FFI interface to C function
-
Process
glBegin
- FFI interface to C function
-
Process
glBindTexture
- FFI interface to C function
-
Process
glBitmap
- FFI interface to C function
-
Process
glBlendFunc
- FFI interface to C function
-
Process
glCallList
- FFI interface to C function
-
Process
glCallLists
- FFI interface to C function
-
Process
glClear
- FFI interface to C function
-
Process
glClearAccum
- FFI interface to C function
-
Process
glClearColor
- FFI interface to C function
-
Process
glClearDepth
- FFI interface to C function
-
Process
glClearIndex
- FFI interface to C function
-
Process
glClearStencil
- FFI interface to C function
-
Process
glClipPlane
- FFI interface to C function
-
Process
glColor3b
- FFI interface to C function
-
Process
glColor3bv
- FFI interface to C function
-
Process
glColor3d
- FFI interface to C function
-
Process
glColor3dv
- FFI interface to C function
-
Process
glColor3f
- FFI interface to C function
-
Process
glColor3fv
- FFI interface to C function
-
Process
glColor3i
- FFI interface to C function
-
Process
glColor3iv
- FFI interface to C function
-
Process
glColor3s
- FFI interface to C function
-
Process
glColor3sv
- FFI interface to C function
-
Process
glColor3ub
- FFI interface to C function
-
Process
glColor3ubv
- FFI interface to C function
-
Process
glColor3ui
- FFI interface to C function
-
Process
glColor3uiv
- FFI interface to C function
-
Process
glColor3us
- FFI interface to C function
-
Process
glColor3usv
- FFI interface to C function
-
Process
glColor4b
- FFI interface to C function
-
Process
glColor4bv
- FFI interface to C function
-
Process
glColor4d
- FFI interface to C function
-
Process
glColor4dv
- FFI interface to C function
-
Process
glColor4f
- FFI interface to C function
-
Process
glColor4fv
- FFI interface to C function
-
Process
glColor4i
- FFI interface to C function
-
Process
glColor4iv
- FFI interface to C function
-
Process
glColor4s
- FFI interface to C function
-
Process
glColor4sv
- FFI interface to C function
-
Process
glColor4ub
- FFI interface to C function
-
Process
glColor4ubv
- FFI interface to C function
-
Process
glColor4ui
- FFI interface to C function
-
Process
glColor4uiv
- FFI interface to C function
-
Process
glColor4us
- FFI interface to C function
-
Process
glColor4usv
- FFI interface to C function
-
Process
glColorMask
- FFI interface to C function
-
Process
glColorMaterial
- FFI interface to C function
-
Process
glColorPointer
- FFI interface to C function
-
Process
glCopyPixels
- FFI interface to C function
-
Process
glCopyTexImage1D
- FFI interface to C function
-
Process
glCopyTexImage2D
- FFI interface to C function
-
Process
glCopyTexSubImage1D
- FFI interface to C function
-
Process
glCopyTexSubImage2D
- FFI interface to C function
-
Process
glCullFace
- FFI interface to C function
-
Process
glDeleteLists
- FFI interface to C function
-
Process
glDeleteTextures
- FFI interface to C function
-
Process
glDepthFunc
- FFI interface to C function
-
Process
glDepthMask
- FFI interface to C function
-
Process
glDepthRange
- FFI interface to C function
-
Process
glDisable
- FFI interface to C function
-
Process
glDisableClientState
- FFI interface to C function
-
Process
glDrawArrays
- FFI interface to C function
-
Process
glDrawBuffer
- FFI interface to C function
-
Process
glDrawElements
- FFI interface to C function
-
Process
glDrawPixels
- FFI interface to C function
-
Process
glEdgeFlag
- FFI interface to C function
-
Process
glEdgeFlagPointer
- FFI interface to C function
-
Process
glEdgeFlagv
- FFI interface to C function
-
Process
glEnable
- FFI interface to C function
-
Process
glEnableClientState
- FFI interface to C function
-
Process
glEnd
- FFI interface to C function
-
Process
glEndList
- FFI interface to C function
-
Process
glEvalCoord1d
- FFI interface to C function
-
Process
glEvalCoord1dv
- FFI interface to C function
-
Process
glEvalCoord1f
- FFI interface to C function
-
Process
glEvalCoord1fv
- FFI interface to C function
-
Process
glEvalCoord2d
- FFI interface to C function
-
Process
glEvalCoord2dv
- FFI interface to C function
-
Process
glEvalCoord2f
- FFI interface to C function
-
Process
glEvalCoord2fv
- FFI interface to C function
-
Process
glEvalMesh1
- FFI interface to C function
-
Process
glEvalMesh2
- FFI interface to C function
-
Process
glEvalPoint1
- FFI interface to C function
-
Process
glEvalPoint2
- FFI interface to C function
-
Process
glFeedbackBuffer
- FFI interface to C function
-
Process
glFinish
- FFI interface to C function
-
Process
glFlush
- FFI interface to C function
-
Process
glFogf
- FFI interface to C function
-
Process
glFogfv
- FFI interface to C function
-
Process
glFogi
- FFI interface to C function
-
Process
glFogiv
- FFI interface to C function
-
Process
glFrontFace
- FFI interface to C function
-
Process
glFrustum
- FFI interface to C function
-
Process
glGenLists
- FFI interface to C function
-
Process
glGenTextures
- FFI interface to C function
-
Process
glGetBooleanv
- FFI interface to C function
-
Process
glGetClipPlane
- FFI interface to C function
-
Process
glGetDoublev
- FFI interface to C function
-
Process
glGetError
- FFI interface to C function
-
Process
glGetFloatv
- FFI interface to C function
-
Process
glGetIntegerv
- FFI interface to C function
-
Process
glGetLightfv
- FFI interface to C function
-
Process
glGetLightiv
- FFI interface to C function
-
Process
glGetMapdv
- FFI interface to C function
-
Process
glGetMapfv
- FFI interface to C function
-
Process
glGetMapiv
- FFI interface to C function
-
Process
glGetMaterialfv
- FFI interface to C function
-
Process
glGetMaterialiv
- FFI interface to C function
-
Process
glGetPixelMapfv
- FFI interface to C function
-
Process
glGetPixelMapuiv
- FFI interface to C function
-
Process
glGetPixelMapusv
- FFI interface to C function
-
Process
glGetPointerv
- FFI interface to C function
-
Process
glGetPolygonStipple
- FFI interface to C function
-
Process
glGetString
- FFI interface to C function
-
Process
glGetTexEnvfv
- FFI interface to C function
-
Process
glGetTexEnviv
- FFI interface to C function
-
Process
glGetTexGendv
- FFI interface to C function
-
Process
glGetTexGenfv
- FFI interface to C function
-
Process
glGetTexGeniv
- FFI interface to C function
-
Process
glGetTexImage
- FFI interface to C function
-
Process
glGetTexLevelParameterfv
- FFI interface to C function
-
Process
glGetTexLevelParameteriv
- FFI interface to C function
-
Process
glGetTexParameterfv
- FFI interface to C function
-
Process
glGetTexParameteriv
- FFI interface to C function
-
Process
glHint
- FFI interface to C function
-
Process
glIndexMask
- FFI interface to C function
-
Process
glIndexPointer
- FFI interface to C function
-
Process
glIndexd
- FFI interface to C function
-
Process
glIndexdv
- FFI interface to C function
-
Process
glIndexf
- FFI interface to C function
-
Process
glIndexfv
- FFI interface to C function
-
Process
glIndexi
- FFI interface to C function
-
Process
glIndexiv
- FFI interface to C function
-
Process
glIndexs
- FFI interface to C function
-
Process
glIndexsv
- FFI interface to C function
-
Process
glIndexub
- FFI interface to C function
-
Process
glIndexubv
- FFI interface to C function
-
Process
glInitNames
- FFI interface to C function
-
Process
glInterleavedArrays
- FFI interface to C function
-
Process
glIsEnabled
- FFI interface to C function
-
Process
glIsList
- FFI interface to C function
-
Process
glIsTexture
- FFI interface to C function
-
Process
glLightModelf
- FFI interface to C function
-
Process
glLightModelfv
- FFI interface to C function
-
Process
glLightModeli
- FFI interface to C function
-
Process
glLightModeliv
- FFI interface to C function
-
Process
glLightf
- FFI interface to C function
-
Process
glLightfv
- FFI interface to C function
-
Process
glLighti
- FFI interface to C function
-
Process
glLightiv
- FFI interface to C function
-
Process
glLineStipple
- FFI interface to C function
-
Process
glLineWidth
- FFI interface to C function
-
Process
glListBase
- FFI interface to C function
-
Process
glLoadIdentity
- FFI interface to C function
-
Process
glLoadMatrixd
- FFI interface to C function
-
Process
glLoadMatrixf
- FFI interface to C function
-
Process
glLoadName
- FFI interface to C function
-
Process
glLogicOp
- FFI interface to C function
-
Process
glMap1d
- FFI interface to C function
-
Process
glMap1f
- FFI interface to C function
-
Process
glMap2d
- FFI interface to C function
-
Process
glMap2f
- FFI interface to C function
-
Process
glMapGrid1d
- FFI interface to C function
-
Process
glMapGrid1f
- FFI interface to C function
-
Process
glMapGrid2d
- FFI interface to C function
-
Process
glMapGrid2f
- FFI interface to C function
-
Process
glMaterialf
- FFI interface to C function
-
Process
glMaterialfv
- FFI interface to C function
-
Process
glMateriali
- FFI interface to C function
-
Process
glMaterialiv
- FFI interface to C function
-
Process
glMatrixMode
- FFI interface to C function
-
Process
glMultMatrixd
- FFI interface to C function
-
Process
glMultMatrixf
- FFI interface to C function
-
Process
glNewList
- FFI interface to C function
-
Process
glNormal3b
- FFI interface to C function
-
Process
glNormal3bv
- FFI interface to C function
-
Process
glNormal3d
- FFI interface to C function
-
Process
glNormal3dv
- FFI interface to C function
-
Process
glNormal3f
- FFI interface to C function
-
Process
glNormal3fv
- FFI interface to C function
-
Process
glNormal3i
- FFI interface to C function
-
Process
glNormal3iv
- FFI interface to C function
-
Process
glNormal3s
- FFI interface to C function
-
Process
glNormal3sv
- FFI interface to C function
-
Process
glNormalPointer
- FFI interface to C function
-
Process
glOrtho
- FFI interface to C function
-
Process
glPassThrough
- FFI interface to C function
-
Process
glPixelMapfv
- FFI interface to C function
-
Process
glPixelMapuiv
- FFI interface to C function
-
Process
glPixelMapusv
- FFI interface to C function
-
Process
glPixelStoref
- FFI interface to C function
-
Process
glPixelStorei
- FFI interface to C function
-
Process
glPixelTransferf
- FFI interface to C function
-
Process
glPixelTransferi
- FFI interface to C function
-
Process
glPixelZoom
- FFI interface to C function
-
Process
glPointSize
- FFI interface to C function
-
Process
glPolygonMode
- FFI interface to C function
-
Process
glPolygonOffset
- FFI interface to C function
-
Process
glPolygonStipple
- FFI interface to C function
-
Process
glPopAttrib
- FFI interface to C function
-
Process
glPopClientAttrib
- FFI interface to C function
-
Process
glPopMatrix
- FFI interface to C function
-
Process
glPopName
- FFI interface to C function
-
Process
glPrioritizeTextures
- FFI interface to C function
-
Process
glPushAttrib
- FFI interface to C function
-
Process
glPushClientAttrib
- FFI interface to C function
-
Process
glPushMatrix
- FFI interface to C function
-
Process
glPushName
- FFI interface to C function
-
Process
glRasterPos2d
- FFI interface to C function
-
Process
glRasterPos2dv
- FFI interface to C function
-
Process
glRasterPos2f
- FFI interface to C function
-
Process
glRasterPos2fv
- FFI interface to C function
-
Process
glRasterPos2i
- FFI interface to C function
-
Process
glRasterPos2iv
- FFI interface to C function
-
Process
glRasterPos2s
- FFI interface to C function
-
Process
glRasterPos2sv
- FFI interface to C function
-
Process
glRasterPos3d
- FFI interface to C function
-
Process
glRasterPos3dv
- FFI interface to C function
-
Process
glRasterPos3f
- FFI interface to C function
-
Process
glRasterPos3fv
- FFI interface to C function
-
Process
glRasterPos3i
- FFI interface to C function
-
Process
glRasterPos3iv
- FFI interface to C function
-
Process
glRasterPos3s
- FFI interface to C function
-
Process
glRasterPos3sv
- FFI interface to C function
-
Process
glRasterPos4d
- FFI interface to C function
-
Process
glRasterPos4dv
- FFI interface to C function
-
Process
glRasterPos4f
- FFI interface to C function
-
Process
glRasterPos4fv
- FFI interface to C function
-
Process
glRasterPos4i
- FFI interface to C function
-
Process
glRasterPos4iv
- FFI interface to C function
-
Process
glRasterPos4s
- FFI interface to C function
-
Process
glRasterPos4sv
- FFI interface to C function
-
Process
glReadBuffer
- FFI interface to C function
-
Process
glReadPixels
- FFI interface to C function
-
Process
glRectd
- FFI interface to C function
-
Process
glRectdv
- FFI interface to C function
-
Process
glRectf
- FFI interface to C function
-
Process
glRectfv
- FFI interface to C function
-
Process
glRecti
- FFI interface to C function
-
Process
glRectiv
- FFI interface to C function
-
Process
glRects
- FFI interface to C function
-
Process
glRectsv
- FFI interface to C function
-
Process
glRenderMode
- FFI interface to C function
-
Process
glRotated
- FFI interface to C function
-
Process
glRotatef
- FFI interface to C function
-
Process
glScaled
- FFI interface to C function
-
Process
glScalef
- FFI interface to C function
-
Process
glScissor
- FFI interface to C function
-
Process
glSelectBuffer
- FFI interface to C function
-
Process
glShadeModel
- FFI interface to C function
-
Process
glStencilFunc
- FFI interface to C function
-
Process
glStencilMask
- FFI interface to C function
-
Process
glStencilOp
- FFI interface to C function
-
Process
glTexCoord1d
- FFI interface to C function
-
Process
glTexCoord1dv
- FFI interface to C function
-
Process
glTexCoord1f
- FFI interface to C function
-
Process
glTexCoord1fv
- FFI interface to C function
-
Process
glTexCoord1i
- FFI interface to C function
-
Process
glTexCoord1iv
- FFI interface to C function
-
Process
glTexCoord1s
- FFI interface to C function
-
Process
glTexCoord1sv
- FFI interface to C function
-
Process
glTexCoord2d
- FFI interface to C function
-
Process
glTexCoord2dv
- FFI interface to C function
-
Process
glTexCoord2f
- FFI interface to C function
-
Process
glTexCoord2fv
- FFI interface to C function
-
Process
glTexCoord2i
- FFI interface to C function
-
Process
glTexCoord2iv
- FFI interface to C function
-
Process
glTexCoord2s
- FFI interface to C function
-
Process
glTexCoord2sv
- FFI interface to C function
-
Process
glTexCoord3d
- FFI interface to C function
-
Process
glTexCoord3dv
- FFI interface to C function
-
Process
glTexCoord3f
- FFI interface to C function
-
Process
glTexCoord3fv
- FFI interface to C function
-
Process
glTexCoord3i
- FFI interface to C function
-
Process
glTexCoord3iv
- FFI interface to C function
-
Process
glTexCoord3s
- FFI interface to C function
-
Process
glTexCoord3sv
- FFI interface to C function
-
Process
glTexCoord4d
- FFI interface to C function
-
Process
glTexCoord4dv
- FFI interface to C function
-
Process
glTexCoord4f
- FFI interface to C function
-
Process
glTexCoord4fv
- FFI interface to C function
-
Process
glTexCoord4i
- FFI interface to C function
-
Process
glTexCoord4iv
- FFI interface to C function
-
Process
glTexCoord4s
- FFI interface to C function
-
Process
glTexCoord4sv
- FFI interface to C function
-
Process
glTexCoordPointer
- FFI interface to C function
-
Process
glTexEnvf
- FFI interface to C function
-
Process
glTexEnvfv
- FFI interface to C function
-
Process
glTexEnvi
- FFI interface to C function
-
Process
glTexEnviv
- FFI interface to C function
-
Process
glTexGend
- FFI interface to C function
-
Process
glTexGendv
- FFI interface to C function
-
Process
glTexGenf
- FFI interface to C function
-
Process
glTexGenfv
- FFI interface to C function
-
Process
glTexGeni
- FFI interface to C function
-
Process
glTexGeniv
- FFI interface to C function
-
Process
glTexImage1D
- FFI interface to C function
-
Process
glTexImage2D
- FFI interface to C function
-
Process
glTexParameterf
- FFI interface to C function
-
Process
glTexParameterfv
- FFI interface to C function
-
Process
glTexParameteri
- FFI interface to C function
-
Process
glTexParameteriv
- FFI interface to C function
-
Process
glTexSubImage1D
- FFI interface to C function
-
Process
glTexSubImage2D
- FFI interface to C function
-
Process
glTranslated
- FFI interface to C function
-
Process
glTranslatef
- FFI interface to C function
-
Process
glVertex2d
- FFI interface to C function
-
Process
glVertex2dv
- FFI interface to C function
-
Process
glVertex2f
- FFI interface to C function
-
Process
glVertex2fv
- FFI interface to C function
-
Process
glVertex2i
- FFI interface to C function
-
Process
glVertex2iv
- FFI interface to C function
-
Process
glVertex2s
- FFI interface to C function
-
Process
glVertex2sv
- FFI interface to C function
-
Process
glVertex3d
- FFI interface to C function
-
Process
glVertex3dv
- FFI interface to C function
-
Process
glVertex3f
- FFI interface to C function
-
Process
glVertex3fv
- FFI interface to C function
-
Process
glVertex3i
- FFI interface to C function
-
Process
glVertex3iv
- FFI interface to C function
-
Process
glVertex3s
- FFI interface to C function
-
Process
glVertex3sv
- FFI interface to C function
-
Process
glVertex4d
- FFI interface to C function
-
Process
glVertex4dv
- FFI interface to C function
-
Process
glVertex4f
- FFI interface to C function
-
Process
glVertex4fv
- FFI interface to C function
-
Process
glVertex4i
- FFI interface to C function
-
Process
glVertex4iv
- FFI interface to C function
-
Process
glVertex4s
- FFI interface to C function
-
Process
glVertex4sv
- FFI interface to C function
-
Process
glVertexPointer
- FFI interface to C function
-
Process
glViewport
- FFI interface to C function
-
Process
gluBeginCurve
- FFI interface to C function
-
Process
gluBeginPolygon
- FFI interface to C function
-
Process
gluBeginSurface
- FFI interface to C function
-
Process
gluBeginTrim
- FFI interface to C function
-
Process
gluCylinder
- FFI interface to C function
-
Process
gluDeleteNurbsRenderer
- FFI interface to C function
-
Process
gluDeleteQuadric
- FFI interface to C function
-
Process
gluDeleteTess
- FFI interface to C function
-
Process
gluDisk
- FFI interface to C function
-
Process
gluEndCurve
- FFI interface to C function
-
Process
gluEndPolygon
- FFI interface to C function
-
Process
gluEndSurface
- FFI interface to C function
-
Process
gluEndTrim
- FFI interface to C function
-
Process
gluErrorString
- FFI interface to C function
-
Process
gluGetNurbsProperty
- FFI interface to C function
-
Process
gluGetString
- FFI interface to C function
-
Process
gluGetTessProperty
- FFI interface to C function
-
Process
gluLoadSamplingMatrices
- FFI interface to C function
-
Process
gluLookAt
- FFI interface to C function
-
Process
gluNewNurbsRenderer
- FFI interface to C function
-
Process
gluNewQuadric
- FFI interface to C function
-
Process
gluNewTess
- FFI interface to C function
-
Process
gluNextContour
- FFI interface to C function
-
Process
gluNurbsCurve
- FFI interface to C function
-
Process
gluNurbsProperty
- FFI interface to C function
-
Process
gluNurbsSurface
- FFI interface to C function
-
Process
gluOrtho2D
- FFI interface to C function
-
Process
gluPartialDisk
- FFI interface to C function
-
Process
gluPerspective
- FFI interface to C function
-
Process
gluPickMatrix
- FFI interface to C function
-
Process
gluProject
- FFI interface to C function
-
Process
gluPwlCurve
- FFI interface to C function
-
Process
gluQuadricDrawStyle
- FFI interface to C function
-
Process
gluQuadricNormals
- FFI interface to C function
-
Process
gluQuadricOrientation
- FFI interface to C function
-
Process
gluQuadricTexture
- FFI interface to C function
-
Process
gluScaleImage
- FFI interface to C function
-
Process
gluSphere
- FFI interface to C function
-
Process
gluTessBeginContour
- FFI interface to C function
-
Process
gluTessBeginPolygon
- FFI interface to C function
-
Process
gluTessEndContour
- FFI interface to C function
-
Process
gluTessEndPolygon
- FFI interface to C function
-
Process
gluTessNormal
- FFI interface to C function
-
Process
gluTessProperty
- FFI interface to C function
-
Process
gluTessVertex
- FFI interface to C function
-
Process
gluUnProject
- FFI interface to C function
-
Process
goto.x.y
- Synonym for cursor.x.y
-
Function
hsv.to.rgb
- Convert a colour from HSV to RGB
-
Process
id
- Copy input to output
-
Process
in.bool
- Read a boolean
-
Process
in.byte
- Read a byte value in decimal
-
Process
in.digit
- Read a digit
-
Process
in.int
- Read an integer value in decimal
-
Process
in.skip
- Discard whitespace
-
Process
in.string
- Read a string
-
Process
insert.string
- Insert a string into another string
-
Process
integrate
- Integrate a stream of numbers
-
Function
is.digit
- Determine whether the value of a byte lies in the inclusive range that delimits ASCII decimal digits
-
Function
is.hex.digit
- Determine whether the value of a byte corresponds to the ASCII value of any hexadecimal digit
-
Function
is.id.char
- Determine whether the value of a byte corresponds to the ASCII code of any legal occam identifier character
-
Function
is.in.range
- Determine whether the value of a byte lies in the inclusive range between two others
-
Function
is.lower
- Determine whether the value of a byte lies in the inclusive range that delimits lower case ASCII characters
-
Function
is.upper
- Determine whether the value of a byte lies in the inclusive range that delimits upper case ASCII characters
-
Function
is.whitespace
- Is a character whitespace?
-
Process
ks.keystream.sink
- Read word length quantities from the given key stream until ft.terminated is received, at which point this procedure terminates
-
Process
ks.keystream.to.scrstream
- Convert keystream protocol into screen stream protocol
-
Process
ks.read.char
- Obtain the value of the next word length quantity from the given keystream channel
-
Process
ks.read.int
- Read a decimal or hexadecimal integer from the given keystream
-
Process
ks.read.int64
- Read a 64-bit decimal or hexadecimal integer from the given keystream
-
Process
ks.read.line
- Read a line of text from the given keystream channel
-
Process
ks.read.real32
- Read a single precision real number from the given keystream
-
Process
ks.read.real64
- Read a double precision real number from the given keystream
-
Function
mag.squared2
- Compute the square of the magnitude of a VECTOR2
-
Function
mag.squared3
- Compute the square of the magnitude of a VECTOR3
-
Process
make.string
- Converts a BYTE array into a string
-
Process
makeRasterFont
- This initialises the font included and must be called before any of the other PROC's can be used
-
Function
map.colour.spectrum
- Maps x ( 0.0 <= x < 1.0 ) to INT representing a colour, according to the code permute
-
Function
map.colour.wheel
- Maps x ( 0.0 <= x < 1.0 ) to INT representing a colour, according to the code permute
-
Function
map.to.components.spectrum
- Maps code value into three BYTEs representing primary colours (not necessarily RGB), with smooth transitions
-
Function
map.to.components.wheel
- As map.to.components.spectrum , but without mapping through black
-
Function
max.int
- Find the greater of two integers
-
Function
max.real32
- Find the greater of two reals
-
Function
measure.text
- Measure the dimensions of some text
-
Function
min.int
- Find the lesser of two integers
-
Function
min.real32
- Find the lesser of two reals
-
Process
next.int.from.line
- Determine the next integer in a given line, skipping leading spaces and tabs
-
Process
next.word.from.line
- Determine the next word in a given line, skipping leading spaces and tabs
-
Function
normal3
- Compute the normal to the plane defined by the two given vectors
-
Function
normalise2
- Normalise a VECTOR2
-
Function
normalise3
- Normalise a VECTOR3
-
Process
numbers
- Generate a stream of integers from 0 upwards
-
Process
occ.SDL.GetError
- Foreign function occ_SDL_GetError
-
Process
occ.SDL.Init
- Foreign function occ_SDL_Init
-
Process
occ.SDL.LoadBMP
- Foreign function occ_SDL_LoadBMP
-
Process
occ.SDL.LoadWAV
- Foreign function occ_SDL_LoadWAV
-
Process
occ.SDL.SaveBMP
- Foreign function occ_SDL_SaveBMP
-
Process
occ.SDL.blit
- Blit a rectangle from one surface to another
-
Process
occ.SDL.blit.raster
- Blit a rectangle from a raster onto a surface
-
Process
occ.SDL.make.surface
- Turn an occam array into an SDL surface
-
Process
occ.SDL.set.rect
- Set the values in an SDL.Rect structure
-
Process
occ.SDL.zero.terminate
- Zero-terminate a string
-
Process
occ.Sound.GetError
- Foreign function occ_Sound_GetError
-
Process
occ.get.SDL.Surface.pixels
- Foreign function occ_get_SDL_Surface_pixels
-
Process
occade.append.int
- Append a number to a string
-
Process
occade.append.string
- Append a string to a string
-
Function
occade.clamp.int
- Limit an integer to a particular range
-
Constant
occade.default.params
- Default parameters for Occade
-
Process
occade.delay
- Wait for a period of time
-
Process
occade.draw.playfield
- Draw a raster image onto the playfield at the given position
-
Process
occade.finish.input
- Make an input filter quit, and consume any remaining input events
-
Process
occade.finish.sprite
- Make a sprite quit, and consume any remaining collision reports
-
Process
occade.load.playfield
- Load an image onto the playfield at the given position
-
Process
occade.random
- Generate a random integer
-
Process
occade.start
- Start up the display and return a handle for communicating with it
-
Process
occade.start.input
- Start up a new input filter and return its control interface
-
Process
occade.start.sprite
- Start up a new sprite and return its control interface
-
Process
occade.write
- Write a string to stderr
-
Process
occade.write.int
- Write an integer to stderr
-
Operator
+ (ANGLE, ANGLE)
- Addition operator
-
Operator
~ (ANGLE)
- Reverse operator
-
Process
out.bool
- Write a Boolean value to a channel (as TRUE / FALSE )
-
Process
out.byte
- Write a byte in decimal to a channel
-
Process
out.ch
- Write a character to a channel
-
Process
out.hex
- Write an integer in hexadecimal to a channel
-
Process
out.int
- Write an integer in decimal to a channel
-
Process
out.number
- Synonym for out.int
-
Process
out.repeat
- Write a character repeatedly to a channel
-
Process
out.string
- Write a string to a channel
-
Process
out.vector2
- Print a VECTOR2
-
Process
out.vector3
- Print a VECTOR3
-
Process
out.yes.no
- Write a Boolean value to a channel (as yes / no )
-
Process
overwriting.buffer
- The buffer process
-
Function
pack.colour
- Pack RGB BYTEs to an INT
-
Function
pack.colour.float
- As pack.colour , but taking REAL32 arguments
-
Function
pack.colour.permuted
- Maps three BYTEs representing colours to an INT , according to the code permute
-
Process
pairs
- Add pairs of numbers in a stream
-
Process
plus
- Add two streams of numbers together
-
Process
pos.int
- Move cursor and write an integer
-
Process
pos.yes.no
- Move cursor and write a Boolean value (as yes/no)
-
Process
prefix
- Output a fixed number, then copy input to output
-
Process
printString
- Print a string in an OpenGL context
-
Process
printStringi
- Print a string of a given length in an OpenGL context
-
Process
proc.altable.run
- ALT able version of proc.run
-
Process
proc.altable.wrapper
- ALT able version of proc.wrapper
-
Process
proc.os.getenv
- Get an environment variable
-
Process
proc.os.setenv
- Set an environment variable
-
Process
proc.os.setenv.array
- Set several environment variables
-
Process
proc.run
- Run an external program
-
Process
proc.setenv
- Fill in an ENVIRONMENT record
-
Process
proc.wrapper
- Run an external program with FDs connected to channels
-
Function
rad.to.deg
- Convert an angle in radians into degrees
-
Function
random
- Pseudorandom number generator
-
Function
random.real32
- Generate a random REAL32
-
Process
raster.clear
- Clear a raster to a solid colour
-
Process
raster.convert.event
- Convert an SDL.Event into a RASTER.EVENT
-
Process
raster.display
- Raster display process
-
Process
raster.display.simple
- Simple interface for programs that don't need to handle events
-
Process
raster.shutdown
- Shut down a raster ring
-
Process
read.raster
- Load an image file as a raster, with the format determined automatically based on the extension
-
Process
read.raster.png
- Load a PNG file as a raster
-
Process
resize.string
- Resize a string, keeping its contents intact
-
Process
rstrip.string
- Remove trailing whitespace from a string
-
Function
same.string
- Compare two strings for equality
-
Process
screen.driver
- Shared screen process
-
Process
screen.interpret
- Interpret an array of screen update commands
-
Function
search.match
- Search a string for the first occurrence of any one of a given number of characters
-
Function
search.no.match
- Search a string for the first occurrence of a character which does not match any of a given number of characters
-
Process
seed.from.timer
- Initialise a random number generator's seed using a timer
-
Process
set.SDL.ActiveEvent.gain
- Set value of member gain of foreign structure SDL.ActiveEvent
-
Process
set.SDL.ActiveEvent.state
- Set value of member state of foreign structure SDL.ActiveEvent
-
Process
set.SDL.ActiveEvent.type
- Set value of member type of foreign structure SDL.ActiveEvent
-
Process
set.SDL.AudioCVT.buf
- Set value of member buf of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.dst.format
- Set value of member dst.format of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.filter.index
- Set value of member filter.index of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.len
- Set value of member len of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.len.cvt
- Set value of member len.cvt of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.len.mult
- Set value of member len.mult of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.len.ratio
- Set value of member len.ratio of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.needed
- Set value of member needed of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.rate.incr
- Set value of member rate.incr of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioCVT.src.format
- Set value of member src.format of foreign structure SDL.AudioCVT
-
Process
set.SDL.AudioSpec.callback
- Set value of member callback of foreign structure SDL.AudioSpec
-
Process
set.SDL.AudioSpec.channels
- Set value of member channels of foreign structure SDL.AudioSpec
-
Process
set.SDL.AudioSpec.format
- Set value of member format of foreign structure SDL.AudioSpec
-
Process
set.SDL.AudioSpec.freq
- Set value of member freq of foreign structure SDL.AudioSpec
-
Process
set.SDL.AudioSpec.padding
- Set value of member padding of foreign structure SDL.AudioSpec
-
Process
set.SDL.AudioSpec.samples
- Set value of member samples of foreign structure SDL.AudioSpec
-
Process
set.SDL.AudioSpec.silence
- Set value of member silence of foreign structure SDL.AudioSpec
-
Process
set.SDL.AudioSpec.size
- Set value of member size of foreign structure SDL.AudioSpec
-
Process
set.SDL.AudioSpec.userdata
- Set value of member userdata of foreign structure SDL.AudioSpec
-
Process
set.SDL.Color.b
- Set value of member b of foreign structure SDL.Color
-
Process
set.SDL.Color.g
- Set value of member g of foreign structure SDL.Color
-
Process
set.SDL.Color.r
- Set value of member r of foreign structure SDL.Color
-
Process
set.SDL.Color.unused
- Set value of member unused of foreign structure SDL.Color
-
Process
set.SDL.ExposeEvent.type
- Set value of member type of foreign structure SDL.ExposeEvent
-
Process
set.SDL.JoyAxisEvent.axis
- Set value of member axis of foreign structure SDL.JoyAxisEvent
-
Process
set.SDL.JoyAxisEvent.type
- Set value of member type of foreign structure SDL.JoyAxisEvent
-
Process
set.SDL.JoyAxisEvent.value
- Set value of member value of foreign structure SDL.JoyAxisEvent
-
Process
set.SDL.JoyAxisEvent.which
- Set value of member which of foreign structure SDL.JoyAxisEvent
-
Process
set.SDL.JoyBallEvent.ball
- Set value of member ball of foreign structure SDL.JoyBallEvent
-
Process
set.SDL.JoyBallEvent.type
- Set value of member type of foreign structure SDL.JoyBallEvent
-
Process
set.SDL.JoyBallEvent.which
- Set value of member which of foreign structure SDL.JoyBallEvent
-
Process
set.SDL.JoyBallEvent.xrel
- Set value of member xrel of foreign structure SDL.JoyBallEvent
-
Process
set.SDL.JoyBallEvent.yrel
- Set value of member yrel of foreign structure SDL.JoyBallEvent
-
Process
set.SDL.JoyButtonEvent.button
- Set value of member button of foreign structure SDL.JoyButtonEvent
-
Process
set.SDL.JoyButtonEvent.state
- Set value of member state of foreign structure SDL.JoyButtonEvent
-
Process
set.SDL.JoyButtonEvent.type
- Set value of member type of foreign structure SDL.JoyButtonEvent
-
Process
set.SDL.JoyButtonEvent.which
- Set value of member which of foreign structure SDL.JoyButtonEvent
-
Process
set.SDL.JoyHatEvent.hat
- Set value of member hat of foreign structure SDL.JoyHatEvent
-
Process
set.SDL.JoyHatEvent.type
- Set value of member type of foreign structure SDL.JoyHatEvent
-
Process
set.SDL.JoyHatEvent.value
- Set value of member value of foreign structure SDL.JoyHatEvent
-
Process
set.SDL.JoyHatEvent.which
- Set value of member which of foreign structure SDL.JoyHatEvent
-
Process
set.SDL.KeyboardEvent.state
- Set value of member state of foreign structure SDL.KeyboardEvent
-
Process
set.SDL.KeyboardEvent.type
- Set value of member type of foreign structure SDL.KeyboardEvent
-
Process
set.SDL.KeyboardEvent.which
- Set value of member which of foreign structure SDL.KeyboardEvent
-
Process
set.SDL.MouseButtonEvent.button
- Set value of member button of foreign structure SDL.MouseButtonEvent
-
Process
set.SDL.MouseButtonEvent.state
- Set value of member state of foreign structure SDL.MouseButtonEvent
-
Process
set.SDL.MouseButtonEvent.type
- Set value of member type of foreign structure SDL.MouseButtonEvent
-
Process
set.SDL.MouseButtonEvent.which
- Set value of member which of foreign structure SDL.MouseButtonEvent
-
Process
set.SDL.MouseButtonEvent.x
- Set value of member x of foreign structure SDL.MouseButtonEvent
-
Process
set.SDL.MouseButtonEvent.y
- Set value of member y of foreign structure SDL.MouseButtonEvent
-
Process
set.SDL.MouseMotionEvent.state
- Set value of member state of foreign structure SDL.MouseMotionEvent
-
Process
set.SDL.MouseMotionEvent.type
- Set value of member type of foreign structure SDL.MouseMotionEvent
-
Process
set.SDL.MouseMotionEvent.which
- Set value of member which of foreign structure SDL.MouseMotionEvent
-
Process
set.SDL.MouseMotionEvent.x
- Set value of member x of foreign structure SDL.MouseMotionEvent
-
Process
set.SDL.MouseMotionEvent.xrel
- Set value of member xrel of foreign structure SDL.MouseMotionEvent
-
Process
set.SDL.MouseMotionEvent.y
- Set value of member y of foreign structure SDL.MouseMotionEvent
-
Process
set.SDL.MouseMotionEvent.yrel
- Set value of member yrel of foreign structure SDL.MouseMotionEvent
-
Process
set.SDL.Overlay.UnusedBits
- Set value of member UnusedBits of foreign structure SDL.Overlay
-
Process
set.SDL.Overlay.format
- Set value of member format of foreign structure SDL.Overlay
-
Process
set.SDL.Overlay.h
- Set value of member h of foreign structure SDL.Overlay
-
Process
set.SDL.Overlay.hw.overlay
- Set value of member hw.overlay of foreign structure SDL.Overlay
-
Process
set.SDL.Overlay.pitches
- Set value of member pitches of foreign structure SDL.Overlay
-
Process
set.SDL.Overlay.pixels
- Set value of member pixels of foreign structure SDL.Overlay
-
Process
set.SDL.Overlay.planes
- Set value of member planes of foreign structure SDL.Overlay
-
Process
set.SDL.Overlay.w
- Set value of member w of foreign structure SDL.Overlay
-
Process
set.SDL.Palette.ncolors
- Set value of member ncolors of foreign structure SDL.Palette
-
Process
set.SDL.PixelFormat.Aloss
- Set value of member Aloss of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Amask
- Set value of member Amask of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Ashift
- Set value of member Ashift of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.BitsPerPixel
- Set value of member BitsPerPixel of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Bloss
- Set value of member Bloss of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Bmask
- Set value of member Bmask of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Bshift
- Set value of member Bshift of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.BytesPerPixel
- Set value of member BytesPerPixel of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Gloss
- Set value of member Gloss of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Gmask
- Set value of member Gmask of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Gshift
- Set value of member Gshift of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Rloss
- Set value of member Rloss of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Rmask
- Set value of member Rmask of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.Rshift
- Set value of member Rshift of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.alpha
- Set value of member alpha of foreign structure SDL.PixelFormat
-
Process
set.SDL.PixelFormat.colorkey
- Set value of member colorkey of foreign structure SDL.PixelFormat
-
Process
set.SDL.QuitEvent.type
- Set value of member type of foreign structure SDL.QuitEvent
-
Process
set.SDL.Rect.h
- Set value of member h of foreign structure SDL.Rect
-
Process
set.SDL.Rect.w
- Set value of member w of foreign structure SDL.Rect
-
Process
set.SDL.Rect.x
- Set value of member x of foreign structure SDL.Rect
-
Process
set.SDL.Rect.y
- Set value of member y of foreign structure SDL.Rect
-
Process
set.SDL.ResizeEvent.h
- Set value of member h of foreign structure SDL.ResizeEvent
-
Process
set.SDL.ResizeEvent.type
- Set value of member type of foreign structure SDL.ResizeEvent
-
Process
set.SDL.ResizeEvent.w
- Set value of member w of foreign structure SDL.ResizeEvent
-
Process
set.SDL.Surface.flags
- Set value of member flags of foreign structure SDL.Surface
-
Process
set.SDL.Surface.format.version
- Set value of member format.version of foreign structure SDL.Surface
-
Process
set.SDL.Surface.h
- Set value of member h of foreign structure SDL.Surface
-
Process
set.SDL.Surface.locked
- Set value of member locked of foreign structure SDL.Surface
-
Process
set.SDL.Surface.offset
- Set value of member offset of foreign structure SDL.Surface
-
Process
set.SDL.Surface.pitch
- Set value of member pitch of foreign structure SDL.Surface
-
Process
set.SDL.Surface.pixels
- Set value of member pixels of foreign structure SDL.Surface
-
Process
set.SDL.Surface.refcount
- Set value of member refcount of foreign structure SDL.Surface
-
Process
set.SDL.Surface.unused1
- Set value of member unused1 of foreign structure SDL.Surface
-
Process
set.SDL.Surface.w
- Set value of member w of foreign structure SDL.Surface
-
Process
set.SDL.SysWMEvent.type
- Set value of member type of foreign structure SDL.SysWMEvent
-
Process
set.SDL.UserEvent.code
- Set value of member code of foreign structure SDL.UserEvent
-
Process
set.SDL.UserEvent.data1
- Set value of member data1 of foreign structure SDL.UserEvent
-
Process
set.SDL.UserEvent.data2
- Set value of member data2 of foreign structure SDL.UserEvent
-
Process
set.SDL.UserEvent.type
- Set value of member type of foreign structure SDL.UserEvent
-
Process
set.SDL.VideoInfo.UnusedBits1
- Set value of member UnusedBits1 of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.UnusedBits2
- Set value of member UnusedBits2 of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.UnusedBits3
- Set value of member UnusedBits3 of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.blit.fill
- Set value of member blit.fill of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.blit.hw
- Set value of member blit.hw of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.blit.hw.A
- Set value of member blit.hw.A of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.blit.hw.CC
- Set value of member blit.hw.CC of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.blit.sw
- Set value of member blit.sw of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.blit.sw.A
- Set value of member blit.sw.A of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.blit.sw.CC
- Set value of member blit.sw.CC of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.hw.available
- Set value of member hw.available of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.video.mem
- Set value of member video.mem of foreign structure SDL.VideoInfo
-
Process
set.SDL.VideoInfo.wm.available
- Set value of member wm.available of foreign structure SDL.VideoInfo
-
Process
set.SDL.keysym.mod
- Set value of member mod of foreign structure SDL.keysym
-
Process
set.SDL.keysym.scancode
- Set value of member scancode of foreign structure SDL.keysym
-
Process
set.SDL.keysym.sym
- Set value of member sym of foreign structure SDL.keysym
-
Process
set.SDL.keysym.unicode
- Set value of member unicode of foreign structure SDL.keysym
-
Process
set.Sound.AudioInfo.channels
- Set value of member channels of foreign structure Sound.AudioInfo
-
Process
set.Sound.AudioInfo.format
- Set value of member format of foreign structure Sound.AudioInfo
-
Process
set.Sound.AudioInfo.rate
- Set value of member rate of foreign structure Sound.AudioInfo
-
Process
set.Sound.DecoderInfo.author
- Set value of member author of foreign structure Sound.DecoderInfo
-
Process
set.Sound.DecoderInfo.description
- Set value of member description of foreign structure Sound.DecoderInfo
-
Process
set.Sound.DecoderInfo.extensions
- Set value of member extensions of foreign structure Sound.DecoderInfo
-
Process
set.Sound.DecoderInfo.url
- Set value of member url of foreign structure Sound.DecoderInfo
-
Process
set.Sound.Sample.buffer
- Set value of member buffer of foreign structure Sound.Sample
-
Process
set.Sound.Sample.buffer.size
- Set value of member buffer.size of foreign structure Sound.Sample
-
Process
set.Sound.Version.major
- Set value of member major of foreign structure Sound.Version
-
Process
set.Sound.Version.minor
- Set value of member minor of foreign structure Sound.Version
-
Process
set.Sound.Version.patch
- Set value of member patch of foreign structure Sound.Version
-
Process
setup.button.window
- Sets up and configures the button network
-
Process
so.ask
- Provide a general purpose routine for interactively asking a user of a program a question requiring only a one character answer
-
Process
so.close
- Close a stream
-
Process
so.commandline
- Return the command line passed to the server on invocation
-
Process
so.date.to.ascii
- Format a time and date given in the form of six integers
-
Process
so.exit
- Terminate the server
-
Process
so.exit
- Terminate the server
-
Process
so.exit
- Terminate the server
-
Process
so.flush
- Flush the specified output stream
-
Process
so.fwrite.char
- Write a single character to a stream
-
Process
so.fwrite.hex.int
- Write an integer as hexadecimal ASCII characters preceded by the '#' character to a stream
-
Process
so.fwrite.hex.int32
- Write a 32-bit integer as hexadecimal ASCII characters preceded by the '#' character to a file
-
Process
so.fwrite.hex.int64
- Write a 64-bit integer as hexadecimal ASCII characters preceded by the '#' character to a file
-
Process
so.fwrite.int
- Write to the specified file stream an integer as decimal ASCII digits, padded out with leading spaces and an optional sign to the specified field width
-
Process
so.fwrite.int32
- Write to the specified file stream a 32-bit integer as decimal ASCII digits, padded out with leading spaces and an optional sign to the specified field width
-
Process
so.fwrite.int64
- Write to the specified file stream a 64-bit integer as decimal ASCII digits, padded out with leading spaces and an optional sign to the specified field width
-
Process
so.fwrite.nl
- Write a newline to a stream
-
Process
so.fwrite.real32
- Write a single precision real as decimal ASCII characters to a stream
-
Process
so.fwrite.real64
- Write a double precision real as decimal ASCII characters to a stream
-
Process
so.fwrite.string
- Write a string to a stream
-
Process
so.fwrite.string.nl
- Write a string appended by a newline to a stream
-
Process
so.getenv
- Return the contents of an environment variable from whatever host is being used
-
Process
so.gets
- Read a line from the specified input stream
-
Process
so.keystream.from.file
- Read lines from a text file and output them on the given key stream channel
-
Process
so.keystream.from.kbd
- Read keys from the keyboard at full speed if they are available, otherwise waiting a given interval between polls of the keyboard, and output them as integers on the given key stream
-
Process
so.keystream.from.stdin
- Read lines from standard input and output them on the given key stream channel
-
Process
so.open
- Open a file
-
Process
so.open.temp
- Open a temporary file in spm.new.update mode
-
Process
so.parse.command.line
- Read the server command line and parse it for specified options and associated parameters
-
Process
so.popen.read
- Perform a general purpose open file for reading
-
Process
so.putblock
- Write a limited number of bytes to a stream
-
Process
so.read
- Read an unlimited number of bytes from a stream
-
Process
so.read
- Read an unlimited number of bytes from a stream
-
Process
so.read.echo.any.int
- Read an integer in either ( two's complement ) hexadecimal form or in decimal form from the keyboard, and to echo it to standard out
-
Process
so.read.echo.hex.int
- Read an integer in ( two's complement ) hexadecimal form from the keyboard, and to echo it to standard out
-
Process
so.read.echo.hex.int32
- Read a 32-bit integer in ( two's complement ) hexadecimal form from the keyboard, and to echo it to standard out
-
Process
so.read.echo.hex.int64
- Read a 64-bit integer in ( two's complement ) hexadecimal form from the keyboard, and to echo it to standard out
-
Process
so.read.echo.int
- Read a string containing a representation of a decimal integer from the keyboard, and to echo it to standard out
-
Process
so.read.echo.int32
- Read a string containing a representation of a 32-bit decimal integer from the keyboard, and to echo it to standard out
-
Process
so.read.echo.int64
- Read a string containing a representation of a 64-bit decimal integer from the keyboard, and to echo it to standard out
-
Process
so.read.echo.line
- Read a line from the keyboard, echoing it to standard out
-
Process
so.read.echo.real32
- Read a string containing a representation of a single precision real in occam syntax ( though a + or - is allowed as first character ) from the keyboard and to echo it to standard out
-
Process
so.read.echo.real64
- Read a string containing a representation of a double precision real in occam syntax ( though a + or - is allowed as first character ) from the keyboard and to echo it to standard out
-
Process
so.read.line
- Read a line from the keyboard without echoing it
-
Process
so.remove
- Delete the specified file
-
Process
so.rename
- Rename the specified file
-
Process
so.scrstream.to.ANSI
- Convert output in screen stream protocol to output using ANSI screen conventions
-
Process
so.scrstream.to.TVI920
- Convert output in screen stream protocol to output using TVI920 screen conventions
-
Process
so.scrstream.to.file
- Write the data sent on the given screen stream to a file
-
Process
so.scrstream.to.stdout
- Write the data sent on the given screen stream to standard out
-
Process
so.seek
- Set the file position for the specified stream
-
Process
so.system
- Execute a command on the host system
-
Process
so.tell
- Return the current file position for the specified stream
-
Process
so.test.exists
- Test for the existence of a file
-
Process
so.time
- Retrieve the local and UTC time from the host system
-
Process
so.time
- Retrieve the local and UTC time from the host system
-
Process
so.time
- Retrieve the local and UTC time from the host system
-
Process
so.time.to.ascii
- Convert the number of seconds since the midnight before 1st January 1970 into a formatted time and date
-
Process
so.time.to.date
- Convert the number of seconds since the midnight before 1st January 1970 into the associated time and date
-
Process
so.today.ascii
- Give the time and date, in formatted form, of when this routine was called
-
Process
so.today.date
- Give the time and date, in the form of six integers, of when this routine was called
-
Process
so.version
- Return identification information about the server and the host that it is running on
-
Process
so.version
- Return identification information about the server and the host that it is running on
-
Process
so.write
- Write an unlimited number of bytes to a stream
-
Process
so.write
- Write an unlimited number of bytes to a stream
-
Process
so.write.char
- Write a single character to standard out
-
Process
so.write.hex.int
- Write an integer as hexadecimal ASCII characters preceded by the '#' character to standard out
-
Process
so.write.hex.int32
- Write a 32-bit integer as hexadecimal ASCII characters preceded by the '#' character to standard out
-
Process
so.write.hex.int64
- Write a 64-bit integer as hexadecimal ASCII characters preceded by the '#' character to standard out
-
Process
so.write.int
- Write to standard out an integer as decimal ASCII digits, padded out with leading spaces and an optional sign to the specified field width
-
Process
so.write.int32
- Write to standard out a 32-bit integer as decimal ASCII digits, padded out with leading spaces and an optional sign to the specified field width
-
Process
so.write.int64
- Write to standard out a 64-bit integer as decimal ASCII digits, padded out with leading spaces and an optional sign to the specified field width
-
Process
so.write.nl
- Write a newline to standard out
-
Process
so.write.real32
- Write a single precision real as decimal ASCII characters to standard out
-
Process
so.write.real64
- Write a double precision real as decimal ASCII characters to standard out
-
Process
so.write.string
- Write a string to standard out
-
Process
so.write.string.nl
- Write a string appended by a newline to standard out
-
Process
socket.accept
- Accept an incoming connection on a listening socket
-
Process
socket.addr.of.host
- Find the address of a host given its name
-
Process
socket.addrs.of.host
- Find all the addresses of a host given its name
-
Process
socket.altable.accept
- ALT able version of socket.accept
-
Process
socket.altable.connect
- ALT able version of socket.connect
-
Process
socket.altable.fullread
- ALT able version of socket.fullread
-
Process
socket.altable.fullwrite
- ALT able version of socket.fullwrite
-
Process
socket.altable.read
- ALT able version of socket.read
-
Process
socket.altable.recvfrom
- ALT able version of socket.recvfrom
-
Process
socket.altable.write
- ALT able version of socket.write
-
Process
socket.bind
- Bind a socket to a local address
-
Process
socket.close
- Close a socket
-
Process
socket.connect
- Connect a socket
-
Process
socket.create
- Create a socket
-
Process
socket.create.connect.tcp
- Create a TCP socket and connect it
-
Process
socket.create.listen.tcp
- Create a TCP socket and make it listen on a local port
-
Process
socket.create.listen.udp
- Create a UDP socket and bind it to a local port
-
Process
socket.create.tcp
- Create a TCP socket
-
Process
socket.create.udp
- Create a UDP socket
-
Process
socket.error
- Get last error as a string
-
Process
socket.fullread
- Read a fixed number of bytes from a socket
-
Process
socket.fullwrite
- Write a fixed number of bytes to a socket
-
Process
socket.fullwrite.addr
- Write a fixed amount of data from memory to a socket (unsafe)
-
Process
socket.getdomainname
- Get the NIS domain name of the local machine
-
Process
socket.gethostname
- Get the hostname of the local machine
-
Process
socket.getpeername
- Get the remote address of a connected socket
-
Process
socket.getsockname
- Get the local address of a connected socket
-
Process
socket.getsockopt
- Get a socket option
-
Process
socket.host.of.addr
- Find the name of a host given its address
-
Process
socket.ip.of.addr
- Format an IPv4 address as a dotted-decimal string
-
Process
socket.listen
- Make a socket listen for incoming connections
-
Process
socket.naddrs.of.host
- Find the number of addresses of a host given its name
-
Process
socket.read
- Read from a socket
-
Process
socket.recvfrom
- Receive a datagram from a socket
-
Process
socket.sendto
- Send a datagram message through a socket
-
Process
socket.setdomainname
- Set the NIS domain name of the local machine
-
Process
socket.sethostname
- Set the hostname of the local machine
-
Process
socket.setsockopt
- Set a socket option
-
Process
socket.shutdown
- Close a socket in one or both directions
-
Process
socket.write
- Write to a socket
-
Process
socket.write.addr
- Write data from memory to a socket (unsafe)
-
Process
sp.buffer
- Act as a communication buffer
-
Process
sp.close
- Close a stream
-
Process
sp.close
- Close a stream
-
Process
sp.commandline
- Return the command line passed to the server on invocation
-
Process
sp.commandline
- Return the command line passed to the server on invocation
-
Process
sp.core
- Return the contents of the root transputer's memory as peeked from the transputer when the server was invoked with the analyse option
-
Process
sp.eof
- Test whether the specified stream has end of file status or not
-
Process
sp.exit
- Terminate the server
-
Process
sp.exit
- Terminate the server
-
Process
sp.ferror
- Test for the occurrence of an error on the specified stream
-
Process
sp.flush
- Flush the specified output stream
-
Process
sp.flush
- Flush the specified output stream
-
Process
sp.getenv
- Return the contents of an environment variable from whatever host is being used
-
Process
sp.getenv
- Return the contents of an environment variable from whatever host is being used
-
Process
sp.getkey
- Read a single character from the keyboard, waiting for one if there is none
-
Process
sp.gets
- Read a line from the specified input stream
-
Process
sp.gets
- Read a line from the specified input stream
-
Process
sp.multiplexor
- Multiplex any number of pairs of SP protocol channels onto a single pair of SP protocol channels
-
Process
sp.open
- Open a file
-
Process
sp.open
- Open a file
-
Process
sp.overlapped.buffer
- Act as two almost independent buffers
-
Process
sp.overlapped.multiplexor
- Multiplex any number of pairs of SP protocol channels onto a single pair of SP protocol channels, where the multiplexing is overlapped so that output through this routine can continue independently of the receipt of replies
-
Process
sp.overlapped.pri.multiplexor
- Multiplex any number of pairs of SP protocol channels onto a single pair of SP protocol channels, where the multiplexing is overlapped so that output through this routine can continue independently of the receipt of replies
-
Process
sp.pollkey
- Read a single character from the keyboard, without waiting for one if there is none
-
Process
sp.pollkey
- Read a single character from the keyboard, without waiting for one if there is none
-
Process
sp.pri.multiplexor
- Multiplex any number of pairs of SP protocol channels onto a single pair of SP protocol channels
-
Process
sp.puts
- Write a line to the specified output stream
-
Process
sp.read
- Read a limited number of bytes from a stream
-
Process
sp.read
- Read a limited number of bytes from a stream
-
Process
sp.receive.packet
- Receive an SP protocol packet
-
Process
sp.remove
- Delete the specified file
-
Process
sp.remove
- Delete the specified file
-
Process
sp.rename
- Rename the specified file
-
Process
sp.rename
- Rename the specified file
-
Process
sp.seek
- Set the file position for the specified stream
-
Process
sp.seek
- Set the file position for the specified stream
-
Process
sp.send.packet
- Send an SP protocol packet
-
Process
sp.system
- Execute a command on the host system
-
Process
sp.system
- Execute a command on the host system
-
Process
sp.tell
- Return the current file position for the specified stream
-
Process
sp.tell
- Return the current file position for the specified stream
-
Process
sp.time
- Retrieve the local and UTC time from the host system
-
Process
sp.time
- Retrieve the local and UTC time from the host system
-
Process
sp.version
- Return identification information about the server and the host that it is running on
-
Process
sp.write
- Write a limited number of bytes to a stream
-
Process
sp.write
- Write an unlimited number of bytes to a stream
-
Process
squares
- Generate the square numbers from 1 upwards
-
Process
ss.scrstream.copy
- Copy the output of one screen stream to the input of another
-
Process
ss.scrstream.fan.out
- Copy everything received on the given screen stream input channel to both of the given screen stream output channels
-
Process
ss.scrstream.from.array
- Output the data in the given array on the given screen stream channel
-
Process
ss.scrstream.multiplexor
- Multiplex up to 256 screen stream channels onto a single such channel
-
Process
ss.scrstream.sink
- Ignore all but st.endstream of screen stream protocol, and to terminate when it does receive st.endstream
-
Process
ss.scrstream.to.array
- Put the data received on given screen stream channel into given array
-
Process
ss.write.char
- Send a character to the given screen stream
-
Process
ss.write.endstream
- Write a st.endstream tag on the given screen stream
-
Process
ss.write.hex.int
- Write an integer as hexadecimal ASCII characters preceded by the '#' character to the given screen stream
-
Process
ss.write.hex.int64
- Write a 64-bit integer as hexadecimal ASCII characters preceded by the '#' character to the given screen stream
-
Process
ss.write.int
- Write to the given screen stream an integer as decimal ASCII digits, padded out with leading spaces to the specified field width
-
Process
ss.write.int64
- Write to the given screen stream a 64-bit integer as decimal ASCII digits, padded out with leading spaces to the specified field width
-
Process
ss.write.nl
- Send "*c*n" on the given screen stream
-
Process
ss.write.real32
- Format into ASCII characters and then write to the given screen stream a single precision real number
-
Process
ss.write.real64
- Format into ASCII characters and then write to the given screen stream a double precision real number
-
Process
ss.write.string
- Send the given string on the given screen stream
-
Process
ss.write.text.line
- Send a text line on the given screen stream
-
Function
starts.with.string
- Check if one string is a prefix of another
-
Process
str.shift
- Shift a substring
-
Function
string.pos
- Determine where the first occurrence is of a string within another string
-
Function
string.to.int
- Convert a string containing a decimal integer to an INT
-
Process
succ
- Add one to input numbers
-
Process
tail
- Drop the first input number, then copy input to output
-
Process
times
- Generate a stream of output times in microseconds
-
Process
to.lower.case
- Convert all upper case alphabetic characters in a given string to lower case
-
Process
to.upper.case
- Convert all lower case alphabetic characters in a given string to upper case
-
Function
undither
- Reverse Dither
-
Function
unpack.colour
- Unpack an INT to RGB BYTEs
-
Process
update.max.int
- Update a running maximum value
-
Function
wrap.int
- Wrap array indexes around
-
Process
write.raster
- Write a raster to a file, with the format determined automatically based on the extension
-
Process
write.raster.png
- Write a raster out as a PNG file
-
Process
write.raster.ppm
- Write a raster out as a PPM file
-
Process
write.rasters
- Write rasters to files
-
Process
write.string
- Write a NULL -padded string to a channel