In ezQuake, we have tried hard to make commands and variables intuitive so it's easy to locate. However, if you can't find the command for something, we have made the cvarlist
command which lists commands related to an item. For example, if you are looking for a command related to the mouse, type cvarlist *mouse*
(stars are needed).
You've most probably downloaded an alpha build and now you need to add mcharset.png file to your Quake installation. Download it and put it into quake/qw/gfx/ directory.
You've hit the limitation of the QuakeWorld protocol. You need to clear values of some variables that are sent to the server. For example type setinfo pmodel ""
or setinfo emodel ""
or setinfo b_switch ""
or setinfo w_switch ""
. To see full list of variables you can try to make empty, type localinfo
.
Make sure following files/directories have lower-case names: quake/id1, quake/id1/pak0.pak, quake/id1/pak1.pak
Try using different display frequency and resolution. Use e.g. "+set vid_displayfrequency 60 -width 640
" as a command line options. If everything fails try "-current
" as a command line option.
There are several things that can cause this:
This is caused by some out-dated unofficial Quake installation packs. To get rid of such errors you have to remove opengl.dll and glide.dll from your Quake directory.
This has been fixed in ezQuake versions 1.8.2 and 1.9 and higher. If you are using an old ezquake, try the following: type scr_conalpha 0
in the console. Use 16bit color depth (-bpp 16 command line option in older builds.)
Try changing client priority by sys_highpriority -1
or 0
or 1
.
Use vid_vsync 0.0
. To make sure this gets saved in your config use "0.0", not just "0".
By default in build 1754 the var mvd_autohud
is set to 1. Which means a special cfg is loaded when you play a demo. To get rid of this behaviour completly, do the following: disconnect; cfg_load your config; mvd_autohud 0; cfg_save your_config
Most of the problems starts with wrong files placement before the installation of the client. Check the Clean Quake Install section in the Installation chapter.
Yes, the package allows you to play Single player missions. But note that the physics differ from original Quake. We recommend using another client for Quake Single player, e.g. DarkPlaces.
Fakeshaft wasn't allowed. We've only removed it's auto-prohibition but leagues can now still disallow it explicitly in rules and players can use "f_fakeshaft" to check opponent's settings. We've done this step because all leagues that used smackdown ruleset in that time voted for this change, it wasn't ezQuake team's decision.
Make symlink from /usr/lib/libpcre.so to /usr/lib/libpcre.so.0 or other libraries the client requires
ln -s /usr/lib/libpcre.so /usr/lib/libpcre.so.0
ln -s /usr/lib/libpcre.so /usr/lib/libpcre.so.1
Grab this file and place it into your <quake>/ezquake/textures directory.
That's an issue with libjpeg.dll in early 1318 windows .zip and .exe distributions. You can download 1318 windows distribution packs again or use a newer version of this client.
If you use laptop and your screen refresh rate is locked to 60 Hz, your FPS might get also locked to 60 FPS.
In that case use -dibonly command line option.
You need to download mgl_redist.zip and unzip it into your Quake root (c:\quake\)
You've downloaded some unofficial build which has been missing required files. (Unofficial builds don't come with these files.) Go get some official build and use it or place unofficial build over it's files then.
Sure. Ask your question at ezQuake IRC channel or visit The Support page or ask other users on the forum.
Last update: 23.12.2007 06:17 PST, made by JohnNy_cz | ezQDocs