Reference for Processing (BETA) version 0135+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.
Name | applyMatrix() |
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Examples | ![]() size(100, 100, P3D); noFill(); translate(50, 50, 0); rotateY(PI/6); stroke(153); box(35); // Set rotation angles float ct = cos(PI/9.0); float st = sin(PI/9.0); // Matrix for rotation around the Y axis applyMatrix( ct, 0.0, st, 0.0, 0.0, 1.0, 0.0, 0.0, -st, 0.0, ct, 0.0, 0.0, 0.0, 0.0, 1.0); stroke(255); box(50); |
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Description | Multiplies the current matrix by the one specified through the parameters. This is very slow because it will try to calculate the inverse of the transform, so avoid it whenever possible. The equivalent function in OpenGL is glMultMatrix(). | ||
Syntax | applyMatrix(n00, n01, n02, n03 |
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Parameters |
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Usage | Web & Application | ||
Related | pushMatrix() popMatrix() resetMatrix() printMatrix() |