Reference for Processing (BETA) version 0135+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name

texture()

Examples
example pic
size(100, 100, P3D);
noStroke();
PImage a = loadImage("arch.jpg");
beginShape();
texture(a);
vertex(10, 20, 0, 0);
vertex(80, 5, 100, 0);
vertex(95, 90, 100, 100);
vertex(40, 95, 0, 100);
endShape();
Description Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex().

When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape.
Syntax
texture(img);
Parameters
img PImage: the texture to apply
Usage Application & Web
Related textureMode()
beginShape()
endShape()
vertex()
Updated on February 09, 2008 04:38:52pm PST

Creative Commons License