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seta

   'seta' <set> '!'|'n'|'e'|'p'|'l'|'c'|'s'|'b'|'S'|'L'|'se'|'sh' <name ..> |
                ['n'|'e' <name> '-' <name> <steps>]
This keyword is used to create or redefine a set (see also qadd). All entities like points or bodies and so on must be stored at least in one set to be reachable. The set ''all'' is created automatically at startup and will be open (see seto) all the time unless explicitly closed (see setc). To add points to the set ''dummy'' type:

seta dummy p p1 p2

This will add the points p1 and p2 to the set dummy. The following entities are known:

Nodes n, Elements e, Faces f, Points p, Lines l, Surfaces s, Bodies b, Nurb Surfaces S, Nurb Lines L, names of other sets se or shapes sh. If the entity of the specified type does not exits a set of that name is assumed and if existing then all it's entities of the specified type are appended:

seta set1 n set2

will append only the nodes in set2 to set1. If the type 'se' is used then the full content of set2 is appended.

The program will automatically determine the type of the entities if not specified, but then the names must be unique. More than one name can be specified. A minus sign between two names specifies a range of names with steps of ''steps''.

Is the '!' sign specified instead of a setname the program generates automatic sets with system defined setnames and stores entities in it. The only case were this can be used is to separate independent meshes stored in the basic set. The single independent meshes are then referenced by new setnames, for example:

seta ! all

will determine all separate (volume-)meshes in set ``all''.


next up previous contents
Next: setc Up: Commands Previous: seqa   Contents
root 2011-12-04