Module graphics3d
- A library for programming simple 3D graphics in occam-pi
A library for programming simple 3D graphics in occam-pi.
This library provides for simple 3D graphics in occam-pi, using simple rasters.
Note: the general [serial] techniques/algorithms used in this library are based on code from lightsrc.cpp and glenz.cpp by Marcus Lindblom.
Index
-
Protocol
G3D.ALL.CONTROL
- Overall control for graphics pipeline-
Tag
reset.all
- Reset all components to default state
-
Tag
-
Protocol
G3D.GEN.CONTROL
- Polygon points generator control-
Tag
add.scale
- Add to the current scale -
Tag
add.trans
- Add to the current translation -
Tag
reset
- Reset generator to default state -
Tag
set.scale
- Absolutely set the scale -
Tag
set.trans
- Absolutely set the translation -
Tag
set.trigger
- Set trigger control
-
Tag
-
Constant
G3D.MAX.POLY.POINTS
- Maximum number of points in a polygon (see ) -
Constant
G3D.MAX.SCAN.HEIGHT
- Maximum height of any particular polygon -
Protocol
G3D.PGN.CONTROL
- Polygon generator control-
Tag
reset
- Reset polygon generator to default state -
Tag
set.backfaces
- Whether back faces of solid objects should be generated -
Tag
set.face.colour
- Set individual face colour -
Tag
set.face.colours
- Set all face colours -
Tag
set.trimap
- Generate triangular polygons only
-
Tag
-
Record
G3D.POINT2
- Integer point in 2D space -
Record
G3D.POINT2.3
- Integer point in 2D space, retains original Z as a REAL32 -
Record
G3D.POINT3
- Real point in 3D space (REAL32s) -
Record
G3D.POLY
- General polygon in 2D space, retails original Z as REAL32s -
Record
G3D.POLY.SCAN
- Scan-line converted polygon in 2D space -
Protocol
G3D.PRJ.CONTROL
- Polygon points 3D-to-2D projection control-
Tag
reset
- Reset projector to default state -
Tag
set.2dshift
- Set 2D translation -
Tag
set.3dshift
- Set 3D translation (applied before projection) -
Tag
set.scaling
- Set 2D scaling -
Tag
set.zdepth
- Set Z depth offset (pushes scene away from camera)
-
Tag
-
Protocol
G3D.PSC.CONTROL
- Polygon scan-line generator control-
Tag
reset
- Resets scan-line generator to default state
-
Tag
-
Protocol
G3D.RDR.CONTROL
- Polygon render (shader) control-
Tag
reset
- Resets shader to default state -
Tag
set.mode
- Set shader mode (see )
-
Tag
-
Protocol
G3D.RENDER.ENGINE.LINK
- Graphics pipeline link protocol-
Tag
raster
- Raster to render on and forward -
Tag
set.next
- Set the next renderer in the pipeline
-
Tag
-
Group
G3D.RENDER.MODE
- polygon rendering modes-
Constant
G3D.RENDER.MODE.GLENZ
- Glenz-effect shading -
Constant
G3D.RENDER.MODE.NONE
- Constant shading -
Constant
G3D.RENDER.MODE.NORM
- Normal vector based shading
-
Constant
-
Protocol
G3D.ROT.CONTROL
- Points rotation control-
Tag
add.increment
- Add to the increment -
Tag
reset
- Reset rotation to default state -
Tag
set.angle
- Absolutely set the angle of rotation -
Tag
set.increment
- Absolutely set the increment -
Tag
set.mode
- Set the rotation mode (see )
-
Tag
-
Group
G3D.ROTATE.MODE
- point/polygon rotation modes-
Constant
G3D.ROTATE.MODE.DEMO
- Demo-effect rotations -
Constant
G3D.ROTATE.MODE.NONE
- No rotation -
Constant
G3D.ROTATE.MODE.NX
- Negative rotate on X axis -
Constant
G3D.ROTATE.MODE.NY
- Negative rotate on Y axis -
Constant
G3D.ROTATE.MODE.NZ
- Negative rotate on Z axis -
Constant
G3D.ROTATE.MODE.X
- Rotate on X axis -
Constant
G3D.ROTATE.MODE.Y
- Rotate on Y axis -
Constant
G3D.ROTATE.MODE.Z
- Rotate on Z axis
-
Constant
-
Protocol
G3D.TMR.CONTROL
- Graphics pipeline speed control-
Tag
faster
- Go faster -
Tag
pause
- Pause/unpause the rasters flowing through the network -
Tag
reset
- Resets the timer control -
Tag
set.fps
- Set frames-per-second absolutely -
Tag
slower
- Go slower
-
Tag
-
Channel type
G3D.TRIG
- Generator trigger channel-type -
Process
cubepoints.generator
- Cube point generator -
Process
cubify.points
- Generates cube polygons from cube points -
Process
fbypoints.generator
- Inmos butterfly logo generator -
Process
flutterby.points
- Generates polygons representing the Inmos style butterfly logo -
Process
g3d.gen.control.delta
- Delta for protocol -
Process
g3d.pgn.control.delta
- Delta for protocol -
Process
g3d.point2.3.delta
- Delta for mobile arrays of the type -
Process
g3d.point2.delta
- Delta for mobile arrays of the type -
Process
g3d.point3.delta
- Delta for mobile arrays of the type -
Process
g3d.poly.delta
- Delta for mobile arrays of the type -
Process
g3d.poly.scan.delta
- Delta for mobile arrays of the type -
Process
g3d.prj.control.delta
- Delta for protocol -
Process
g3d.psc.control.delta
- Delta for protocol -
Process
g3d.rdr.control.delta
- Delta for protocol -
Process
g3d.rot.control.delta
- Delta for protocol -
Process
glenz.network
- Implements a basic "Glenz cube" -
Process
glenz.network.spawn
- Dynamically spawns a new 'glenz.network' -
Process
glenz.network2
- Implements a basic "Glenz cube" -
Variable
link?
- Link channel -
Process
planar.path
- Moves a 3D object around a plane following an elliptical path -
Process
points.3d.to.2d3
- Projects 3D points into 2D, preserves Z information -
Process
points3d.rotate
- Point rotator -
Process
poly.scanlines
- Converts polygons to scan-line data -
Process
raster.buffer
- Simple raster buffer -
Process
raster.chain
- Implements raster render chain -
Process
raster.chain.head
- Head of the raster render chain -
Process
raster.chain.tail
- Tail of the raster render chain -
Process
raster.clearer
- Clears rasters -
Process
raster.fader
- Fades rasters -
Process
raster.timed.buffer
- Timed raster buffer -
Process
render.polyframe
- Renders polygons as a series of lines (wireframe) -
Process
render.polyscans
- Renders polygon scan-line data onto a raster -
Process
rotate.orchestra1
- Orchestrates components
Declarations
graphics3d.inc
:41Constant G3D.MAX.POLY.POINTS
VAL INT G3D.MAX.POLY.POINTS
Maximum number of points in a polygon (see G3D.POLY
).
graphics3d.inc
:44Constant G3D.MAX.SCAN.HEIGHT
VAL INT G3D.MAX.SCAN.HEIGHT
Maximum height of any particular polygon.
graphics3d.inc
:46Group G3D.RENDER.MODE
polygon rendering modes.
graphics3d.inc
:47Constant G3D.RENDER.MODE.NONE
VAL INT G3D.RENDER.MODE.NONE
Constant shading.
graphics3d.inc
:48Constant G3D.RENDER.MODE.GLENZ
VAL INT G3D.RENDER.MODE.GLENZ
Glenz-effect shading.
graphics3d.inc
:49Constant G3D.RENDER.MODE.NORM
VAL INT G3D.RENDER.MODE.NORM
Normal vector based shading.
graphics3d.inc
:51Group G3D.ROTATE.MODE
point/polygon rotation modes.
graphics3d.inc
:52Constant G3D.ROTATE.MODE.NONE
VAL INT G3D.ROTATE.MODE.NONE
No rotation.
graphics3d.inc
:53Constant G3D.ROTATE.MODE.DEMO
VAL INT G3D.ROTATE.MODE.DEMO
Demo-effect rotations.
graphics3d.inc
:54Constant G3D.ROTATE.MODE.X
VAL INT G3D.ROTATE.MODE.X
Rotate on X axis.
graphics3d.inc
:55Constant G3D.ROTATE.MODE.NX
VAL INT G3D.ROTATE.MODE.NX
Negative rotate on X axis.
graphics3d.inc
:56Constant G3D.ROTATE.MODE.Y
VAL INT G3D.ROTATE.MODE.Y
Rotate on Y axis.
graphics3d.inc
:57Constant G3D.ROTATE.MODE.NY
VAL INT G3D.ROTATE.MODE.NY
Negative rotate on Y axis.
graphics3d.inc
:58Constant G3D.ROTATE.MODE.Z
VAL INT G3D.ROTATE.MODE.Z
Rotate on Z axis.
graphics3d.inc
:59Constant G3D.ROTATE.MODE.NZ
VAL INT G3D.ROTATE.MODE.NZ
Negative rotate on Z axis.
graphics3d.inc
:65Record G3D.POINT3
DATA TYPE G3D.POINT3
Real point in 3D space (REAL32s).
graphics3d.inc
:71Record G3D.POINT2.3
DATA TYPE G3D.POINT2.3
Integer point in 2D space, retains original Z as a REAL32.
graphics3d.inc
:78Record G3D.POINT2
DATA TYPE G3D.POINT2
Integer point in 2D space.
graphics3d.inc
:85Record G3D.POLY
DATA TYPE G3D.POLY
General polygon in 2D space, retails original Z as REAL32s.
graphics3d.inc
:96Record G3D.POLY.SCAN
DATA TYPE G3D.POLY.SCAN
Scan-line converted polygon in 2D space.
graphics3d.inc
:109Channel type G3D.TRIG
CHAN TYPE G3D.TRIG
Generator trigger channel-type.
graphics3d.inc
:115Protocol G3D.GEN.CONTROL
PROTOCOL G3D.GEN.CONTROL
Polygon points generator control.
graphics3d.inc
:117Tag reset
reset
Reset generator to default state.
graphics3d.inc
:118Tag add.scale
add.scale; [3]REAL32
Add to the current scale.
graphics3d.inc
:119Tag set.scale
set.scale; [3]REAL32
Absolutely set the scale.
graphics3d.inc
:120Tag add.trans
add.trans; [3]REAL32
Add to the current translation.
graphics3d.inc
:121Tag set.trans
set.trans; [3]REAL32
Absolutely set the translation.
graphics3d.inc
:122Tag set.trigger
set.trigger; BOOL; G3D.TRIG?
Set trigger control.
graphics3d.inc
:126Protocol G3D.ROT.CONTROL
PROTOCOL G3D.ROT.CONTROL
Points rotation control.
graphics3d.inc
:128Tag reset
reset
Reset rotation to default state.
graphics3d.inc
:129Tag add.increment
add.increment; REAL32
Add to the increment.
graphics3d.inc
:130Tag set.increment
set.increment; REAL32
Absolutely set the increment.
graphics3d.inc
:131Tag set.angle
set.angle; REAL32
Absolutely set the angle of rotation.
graphics3d.inc
:136Protocol G3D.PRJ.CONTROL
PROTOCOL G3D.PRJ.CONTROL
Polygon points 3D-to-2D projection control.
graphics3d.inc
:138Tag reset
reset
Reset projector to default state.
graphics3d.inc
:139Tag set.scaling
set.scaling; [2]REAL32
Set 2D scaling.
graphics3d.inc
:140Tag set.zdepth
set.zdepth; REAL32
Set Z depth offset (pushes scene away from camera).
graphics3d.inc
:141Tag set.2dshift
set.2dshift; [2]INT
Set 2D translation.
graphics3d.inc
:142Tag set.3dshift
set.3dshift; [3]REAL32
Set 3D translation (applied before projection).
graphics3d.inc
:146Protocol G3D.PGN.CONTROL
PROTOCOL G3D.PGN.CONTROL
Polygon generator control.
graphics3d.inc
:148Tag reset
reset
Reset polygon generator to default state.
graphics3d.inc
:149Tag set.trimap
set.trimap; BOOL
Generate triangular polygons only.
graphics3d.inc
:150Tag set.backfaces
set.backfaces; BOOL
Whether back faces of solid objects should be generated.
graphics3d.inc
:151Tag set.face.colour
set.face.colour; INT; INT
Set individual face colour.
graphics3d.inc
:152Tag set.face.colours
set.face.colours; MOBILE []INT
Set all face colours.
graphics3d.inc
:156Protocol G3D.PSC.CONTROL
PROTOCOL G3D.PSC.CONTROL
Polygon scan-line generator control.
graphics3d.inc
:158Tag reset
reset
Resets scan-line generator to default state.
graphics3d.inc
:162Protocol G3D.RDR.CONTROL
PROTOCOL G3D.RDR.CONTROL
Polygon render (shader) control.
graphics3d.inc
:164Tag reset
reset
Resets shader to default state.
graphics3d.inc
:169Protocol G3D.ALL.CONTROL
PROTOCOL G3D.ALL.CONTROL
Overall control for graphics pipeline.
graphics3d.inc
:171Tag reset.all
reset.all
Reset all components to default state.
graphics3d.inc
:175Protocol G3D.TMR.CONTROL
PROTOCOL G3D.TMR.CONTROL
Graphics pipeline speed control.
graphics3d.inc
:177Tag reset
reset
Resets the timer control.
graphics3d.inc
:178Tag pause
pause
Pause/unpause the rasters flowing through the network.
graphics3d.inc
:179Tag faster
faster
Go faster.
graphics3d.inc
:180Tag slower
slower
Go slower.
graphics3d.inc
:181Tag set.fps
set.fps; INT
Set frames-per-second absolutely.
graphics3d.inc
:190Protocol G3D.RENDER.ENGINE.LINK
PROTOCOL G3D.RENDER.ENGINE.LINK
Graphics pipeline link protocol.
graphics3d.inc
:192Tag raster
raster; RASTER
Raster to render on and forward.
graphics3d.inc
:193Tag set.next
set.next; INT; G3D.RENDER.ENGINE!
Set the next renderer in the pipeline.
graphics3d.inc
:200Variable link?
CHAN G3D.RENDER.ENGINE.LINK
Link channel.
rasterutil.occ
:30Process raster.buffer
PROC raster.buffer (CHAN RASTER in?, out!)
Simple raster buffer. Basic raster buffer process.
Parameters:
CHAN RASTER |
in |
Rasters in |
CHAN RASTER |
out |
Rasters out |
rasterutil.occ
:46Process raster.timed.buffer
PROC raster.timed.buffer (CHAN RASTER in?, out!, VAL INT fps, CHAN G3D.TMR.CONTROL ctrl?)
Timed raster buffer. Basic raster buffer process, but limits speed through at specified number of frames-per-second.
Parameters:
CHAN RASTER |
in |
Rasters in |
CHAN RASTER |
out |
Rasters out |
VAL INT |
fps |
Frames per second |
CHAN G3D.TMR.CONTROL |
ctrl |
Control channel |
rasterutil.occ
:104Process raster.fader
PROC raster.fader (CHAN RASTER in?, out!)
Fades rasters. Raster buffer that reduces the colour level of each of the components.
Parameters:
CHAN RASTER |
in |
Rasters in |
CHAN RASTER |
out |
Rasters out |
rasterutil.occ
:126Process raster.clearer
PROC raster.clearer (CHAN RASTER in?, out!)
Clears rasters. Raster buffer that clears rasters as they go through.
Parameters:
CHAN RASTER |
in |
Rasters in |
CHAN RASTER |
out |
Rasters out |
g3dnets.occ
:35Process rotate.orchestra1
PROC rotate.orchestra1 (CHAN G3D.ROT.CONTROL rot.out!)
Orchestrates components.
Parameters:
CHAN G3D.ROT.CONTROL |
rot.out |
Rotation control out. |
g3dnets.occ
:71Process planar.path
PROC planar.path (CHAN G3D.PRJ.CONTROL out!, VAL REAL32 xrad, zrad, pangle, iangle, VAL INT islow, VAL [3]REAL32 pos)
Moves a 3D object around a plane following an elliptical path.
Parameters:
CHAN G3D.PRJ.CONTROL |
out |
Projection control. |
VAL REAL32 |
xrad |
X-radius of path. |
VAL REAL32 |
zrad |
Z-radius of path. |
VAL REAL32 |
pangle |
Tilt in XY plane of the path. |
VAL REAL32 |
iangle |
Tilt in XZ plane of the path. |
VAL INT |
islow |
Slow-down setting |
VAL [3]REAL32 |
pos |
Initial position. |
g3dnets.occ
:101Process glenz.network
PROC glenz.network (G3D.RENDER.ENGINE? rlink.in, VAL INT width, height)
Implements a basic "Glenz cube".
Parameters:
G3D.RENDER.ENGINE? |
rlink.in |
Render link. |
VAL INT |
width |
Width of raster. |
VAL INT |
height |
Height of raster. |
g3dnets.occ
:137Process glenz.network.spawn
PROC glenz.network.spawn (VAL INT width, height, CHAN G3D.RENDER.ENGINE! new.link!)
Dynamically spawns a new 'glenz.network'.
Parameters:
VAL INT |
width |
Raster width. |
VAL INT |
height |
Raster height. |
CHAN G3D.RENDER.ENGINE! |
new.link |
Channel to communicate new object link. |
g3dnets.occ
:153Process glenz.network2
PROC glenz.network2 (G3D.RENDER.ENGINE? rlink.in, VAL INT width, height)
Implements a basic "Glenz cube".
Parameters:
G3D.RENDER.ENGINE? |
rlink.in |
Render link. |
VAL INT |
width |
Width of raster. |
VAL INT |
height |
Height of raster. |
graphics3d.occ
:88Process cubepoints.generator
PROC cubepoints.generator (CHAN MOBILE []G3D.POINT3 out!, CHAN G3D.GEN.CONTROL ctrl?)
Cube point generator. Generates a constant stream of points that represent a cube in 3D space.
Parameters:
CHAN MOBILE []G3D.POINT3 |
out |
Points generated. |
CHAN G3D.GEN.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:172Process fbypoints.generator
PROC fbypoints.generator (CHAN MOBILE []G3D.POINT3 out!, CHAN G3D.GEN.CONTROL ctrl?)
Inmos butterfly logo generator. The pixel positions were generated by tracing from an Inmos promotional video showing the butterflies running on a Transputer network.
Parameters:
CHAN MOBILE []G3D.POINT3 |
out |
Points generated. |
CHAN G3D.GEN.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:371Process points3d.rotate
PROC points3d.rotate (CHAN MOBILE []G3D.POINT3 in?, out!, CHAN G3D.ROT.CONTROL ctrl?)
Point rotator. Rotates an arbitrary set of points around the origin, such that it passes through the same sequence of moves repeatedly (e.g. for a spinning cube). Can also be used for static rotation when set with a zero increment.
Parameters:
CHAN MOBILE []G3D.POINT3 |
in |
3D points in. |
CHAN MOBILE []G3D.POINT3 |
out |
3D points out. |
CHAN G3D.ROT.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:501Process points.3d.to.2d3
PROC points.3d.to.2d3 (CHAN MOBILE []G3D.POINT3 in?, CHAN MOBILE []G3D.POINT2.3 out!, CHAN G3D.PRJ.CONTROL ctrl?)
Projects 3D points into 2D, preserves Z information. Maps a set of 3D points down into a set of 2D points, preserving the Z depth information for later operations.
Parameters:
CHAN MOBILE []G3D.POINT3 |
in |
3D points in. |
CHAN MOBILE []G3D.POINT2.3 |
out |
2D3 points out. |
CHAN G3D.PRJ.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:753Process cubify.points
PROC cubify.points (CHAN MOBILE []G3D.POINT2.3 in?, CHAN MOBILE []G3D.POLY out!, CHAN G3D.PGN.CONTROL ctrl?)
Generates cube polygons from cube points. Expects to receive 8 points at a time, and from these generates a set of polygons that represent a cube. Characteristics are controllable through the control channel (e.g. skip hidden surfaces).
Parameters:
CHAN MOBILE []G3D.POINT2.3 |
in |
Points in (2D with Z-depth). |
CHAN MOBILE []G3D.POLY |
out |
Polygons out. |
CHAN G3D.PGN.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:773Process flutterby.points
PROC flutterby.points (CHAN MOBILE []G3D.POINT2.3 in?, CHAN MOBILE []G3D.POLY out!, CHAN G3D.PGN.CONTROL ctrl?)
Generates polygons representing the Inmos style butterfly logo. Expects to receive 30 points at a time, and from these generates a set of polygons that represent the butterfly. Only the colour is controllable through the ctrl?
channel.
Parameters:
CHAN MOBILE []G3D.POINT2.3 |
in |
Points in (2D with Z-depth). |
CHAN MOBILE []G3D.POLY |
out |
Polygons out. |
CHAN G3D.PGN.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:1013Process poly.scanlines
PROC poly.scanlines (CHAN MOBILE []G3D.POLY in?, CHAN MOBILE []G3D.POLY.SCAN out!, CHAN G3D.PSC.CONTROL ctrl?)
Converts polygons to scan-line data. Expects to receive sets of polygons on its input, which it then transforms into a set of G3D.POLY.SCAN structures.
Parameters:
CHAN MOBILE []G3D.POLY |
in |
Polygons input. |
CHAN MOBILE []G3D.POLY.SCAN |
out |
Scan-line data output. |
CHAN G3D.PSC.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:1300Process render.polyscans
PROC render.polyscans (CHAN MOBILE []G3D.POLY.SCAN data?, G3D.RENDER.ENGINE? rlink.in, CHAN G3D.RDR.CONTROL ctrl?)
Renders polygon scan-line data onto a raster.
Parameters:
CHAN MOBILE []G3D.POLY.SCAN |
data |
Polygon scan-line data input. |
G3D.RENDER.ENGINE? |
rlink.in |
Raster I/O. |
CHAN G3D.RDR.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:1317Process render.polyframe
PROC render.polyframe (CHAN MOBILE []G3D.POLY data?, G3D.RENDER.ENGINE? rlink.in, CHAN G3D.RDR.CONTROL ctrl?)
Renders polygons as a series of lines (wireframe).
Parameters:
CHAN MOBILE []G3D.POLY |
data |
Polygons input. |
G3D.RENDER.ENGINE? |
rlink.in |
Raster I/O. |
CHAN G3D.RDR.CONTROL |
ctrl |
Control channel. |
graphics3d.occ
:1540Process raster.chain.head
PROC raster.chain.head (CHAN RASTER in?, G3D.RENDER.ENGINE! head, CHAN G3D.RENDER.ENGINE! new.link?, VAL BOOL fade)
Head of the raster render chain.
Parameters:
CHAN RASTER |
in |
Rasters in. |
G3D.RENDER.ENGINE! |
head |
Head of raster render chain. |
CHAN G3D.RENDER.ENGINE! |
new.link |
Channel on which new rendering engines are added. |
VAL BOOL |
fade |
Whether to fade (TRUE) or clear (FALSE) rasters. |
graphics3d.occ
:1582Process raster.chain.tail
PROC raster.chain.tail (CHAN RASTER out!, G3D.RENDER.ENGINE? tail)
Tail of the raster render chain.
Parameters:
CHAN RASTER |
out |
Rasters out. |
G3D.RENDER.ENGINE? |
tail |
Tail of raster render chain. |
graphics3d.occ
:1603Process raster.chain
PROC raster.chain (CHAN RASTER in?, out!, CHAN G3D.RENDER.ENGINE! new.link?, VAL BOOL fade)
Implements raster render chain.
Parameters:
CHAN RASTER |
in |
Rasters in. |
CHAN RASTER |
out |
Rasters out. |
CHAN G3D.RENDER.ENGINE! |
new.link |
Channel on which new rendering engines are added. |
VAL BOOL |
fade |
Whether to fade (TRUE) or clear (FALSE) rasters. |
g3dutil.occ
:32Process g3d.point3.delta
PROC g3d.point3.delta (CHAN MOBILE []G3D.POINT3 in?, out.0!, out.1!)
Delta for mobile arrays of the G3D.POINT3
type.
Parameters:
CHAN MOBILE []G3D.POINT3 |
in |
Points in. |
CHAN MOBILE []G3D.POINT3 |
out.0 |
Points out. |
CHAN MOBILE []G3D.POINT3 |
out.1 |
Points out. |
g3dutil.occ
:49Process g3d.point2.3.delta
PROC g3d.point2.3.delta (CHAN MOBILE []G3D.POINT2.3 in?, out.0!, out.1!)
Delta for mobile arrays of the G3D.POINT2.3
type.
Parameters:
CHAN MOBILE []G3D.POINT2.3 |
in |
Points in. |
CHAN MOBILE []G3D.POINT2.3 |
out.0 |
Points out. |
CHAN MOBILE []G3D.POINT2.3 |
out.1 |
Points out. |
g3dutil.occ
:65Process g3d.point2.delta
PROC g3d.point2.delta (CHAN MOBILE []G3D.POINT2 in?, out.0!, out.1!)
Delta for mobile arrays of the G3D.POINT2
type.
Parameters:
CHAN MOBILE []G3D.POINT2 |
in |
Points in. |
CHAN MOBILE []G3D.POINT2 |
out.0 |
Points out. |
CHAN MOBILE []G3D.POINT2 |
out.1 |
Points out. |
g3dutil.occ
:81Process g3d.poly.delta
PROC g3d.poly.delta (CHAN MOBILE []G3D.POLY in?, out.0!, out.1!)
Delta for mobile arrays of the G3D.POLY
type.
Parameters:
CHAN MOBILE []G3D.POLY |
in |
Polygons in. |
CHAN MOBILE []G3D.POLY |
out.0 |
Polygons out. |
CHAN MOBILE []G3D.POLY |
out.1 |
Polygons out. |
g3dutil.occ
:97Process g3d.poly.scan.delta
PROC g3d.poly.scan.delta (CHAN MOBILE []G3D.POLY.SCAN in?, out.0!, out.1!)
Delta for mobile arrays of the G3D.POLY.SCAN
type.
Parameters:
CHAN MOBILE []G3D.POLY.SCAN |
in |
Polygon scans in. |
CHAN MOBILE []G3D.POLY.SCAN |
out.0 |
Polygon scans out. |
CHAN MOBILE []G3D.POLY.SCAN |
out.1 |
Polygon scans out. |
g3dutil.occ
:114Process g3d.gen.control.delta
PROC g3d.gen.control.delta (CHAN G3D.GEN.CONTROL in?, out.0!, out.1!)
Delta for G3D.GEN.CONTROL
protocol.
Parameters:
CHAN G3D.GEN.CONTROL |
in |
Commands in. |
CHAN G3D.GEN.CONTROL |
out.0 |
Commands out. |
CHAN G3D.GEN.CONTROL |
out.1 |
Commands out. |
g3dutil.occ
:161Process g3d.rot.control.delta
PROC g3d.rot.control.delta (CHAN G3D.ROT.CONTROL in?, out.0!, out.1!)
Delta for G3D.ROT.CONTROL
protocol.
Parameters:
CHAN G3D.ROT.CONTROL |
in |
Commands in. |
CHAN G3D.ROT.CONTROL |
out.0 |
Commands out. |
CHAN G3D.ROT.CONTROL |
out.1 |
Commands out. |
g3dutil.occ
:197Process g3d.prj.control.delta
PROC g3d.prj.control.delta (CHAN G3D.PRJ.CONTROL in?, out.0!, out.1!)
Delta for G3D.PRJ.CONTROL
protocol.
Parameters:
CHAN G3D.PRJ.CONTROL |
in |
Commands in. |
CHAN G3D.PRJ.CONTROL |
out.0 |
Commands out. |
CHAN G3D.PRJ.CONTROL |
out.1 |
Commands out. |
g3dutil.occ
:233Process g3d.pgn.control.delta
PROC g3d.pgn.control.delta (CHAN G3D.PGN.CONTROL in?, out.0!, out.1!)
Delta for G3D.PGN.CONTROL
protocol.
Parameters:
CHAN G3D.PGN.CONTROL |
in |
Commands in. |
CHAN G3D.PGN.CONTROL |
out.0 |
Commands out. |
CHAN G3D.PGN.CONTROL |
out.1 |
Commands out. |
g3dutil.occ
:269Process g3d.psc.control.delta
PROC g3d.psc.control.delta (CHAN G3D.PSC.CONTROL in?, out.0!, out.1!)
Delta for G3D.PSC.CONTROL
protocol.
Parameters:
CHAN G3D.PSC.CONTROL |
in |
Commands in. |
CHAN G3D.PSC.CONTROL |
out.0 |
Commands out. |
CHAN G3D.PSC.CONTROL |
out.1 |
Commands out. |
g3dutil.occ
:285Process g3d.rdr.control.delta
PROC g3d.rdr.control.delta (CHAN G3D.RDR.CONTROL in?, out.0!, out.1!)
Delta for G3D.RDR.CONTROL
protocol.
Parameters:
CHAN G3D.RDR.CONTROL |
in |
Commands in. |
CHAN G3D.RDR.CONTROL |
out.0 |
Commands out. |
CHAN G3D.RDR.CONTROL |
out.1 |
Commands out. |