A-A-P home page | A-A-P Recipe Executive | |
Prev | Tutorial | Next |
A-A-P provides a way to build two variants of the same application. You just need to specify what is different about them. A-A-P will then take care of putting the resulting files in a different directory, so that you don't have to recompile everything when you toggle between two variants.
For the details see :variant in the reference manual.
Quite often you want to compile an application for release with maximal optimizing. But the optimizer confuses the debugger, thus when stepping through the program to locate a problem, you want to recompile without optimizing. Here is an example:
1 Source = main.c version.c gui.c 2 3 :variant Build 4 release 5 OPTIMIZE = 4 6 Target = myprog 7 debug 8 DEBUG = yes 9 Target = myprogd 10 11 :program $Target : $Source |
Write this recipe as "main.aap" and run Aap without arguments. This will build "myprog" and use a directory for the object files that ends in "-release". The release variant is the first one mentioned, that makes it the default choice.
The first argument for the :variant command is Build. This is the name of the variable that specifies what variant will be selected. The names of the alternatives are specified with a bit more indent in lines 4 and 7. For each alternative two commands are given, again with more indent. Note that the indent not only makes it easy for you to see the parts of the :variant command, they are essential for Aap to recognize them.
To select the "debug" variant the Build variable must be set to "debug". A convenient way to do this is by specifying this on the command line:
% aap Build=debug
This will build the "myprogd" program for debugging instead of for release. The DEBUG variable is recognized by Aap. The object files are stored in a directory ending in "-debug". Once you finished debugging and fixed the problem in, for example, "gui.c", running Aap to build the release variant will only compile the modified file. There is no need to compile all the C files, because the object files for the "release" variant are still in the "-release" directory.
You can extend the Build variant with more items, for example "profile". This is useful for alternatives that exclude each other. Another possibility is to add a second :variant command. Let us extend the example with a selection of the user interface type.
1 Source = main.c version.c gui.c 2 3 :variant Build 4 release 5 OPTIMIZE = 4 6 Target = myprog 7 debug 8 DEBUG = yes 9 Target = myprogd 10 11 Gui ?= motif 12 :variant Gui 13 console 14 motif 15 Source += motif.c 16 gtk 17 Source += gtk.c 18 19 DEFINE += -DGUI=$Gui 20 21 :program $Target : $Source |
The :variant command in line 12 uses the Gui variable to select one of "console", "motif" or "gtk". Together with the earlier :variant command this offers six alternatives: "release" with "console", "debug" with "console", "release" with "motif", etc. To build "debug" with "gtk" use this command:
% aap Build=debug Gui=gtk
In line 11 an optional assignment "?=" is used. This assignment is skipped if the Gui variable already has a value. Thus if Gui was given a value on the command line, as in the example above, it will keep this value. Otherwise it will get the value "motif".
![]() | Environment variables |
---|---|
Environment variables are not used for variables in the recipe, like make does. When you happen to have a Gui environment variable, this will not influence the variant in the recipe. This is especially useful if you are not aware of what environment variables are set and/or which variables are used in the recipe. If you intentionally want to use an environment variable this can be specified with a Python expression (see the next chapter). |
In line 15, 17 and 19 the append assignment "+=" is used. This appends the argument to an existing variable. A space is inserted if the value was not empty. For the variant "motif" the result of line 15 is that Source becomes "main.c version.c gui.c motif.c".
The "motif" and "gtk" variants each add a source file in line 15 and 17. For the console version no extra file is needed. The object files for each combination of variants end up in a different directory. Ultimately you get object files in each of the six directories ("SYS" stands for the platform being used):
directory | contains files |
---|---|
build-SYS-release-console | main, version, gui |
build-SYS-debug-console | main, version, gui |
build-SYS-release-motif | main, version, gui, motif |
build-SYS-debug-motif | main, version, gui, motif |
build-SYS-release-gtk | main, version, gui, gtk |
build-SYS-debug-gtk | main, version, gui, gtk |
See the user manual for more examples of using variants.