EZ
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12 Using the Graphics Library

The EZ graphics library consists about 100 or so OpenGL like routines that provides a fairly complete set of graphics primitives for doing 3D graphics programming under the X window system.

Warning: There are two important data types used in the EZ graphics library.

typedef float EZ_Vector[4]; typedef float EZ_Matrix[4][4];

Internally, all geometric primitives are described using EZ_Vector and are transformed using EZ_Matrix.


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