#include <NetworkTypes.h>
Public Attributes | |
PlayerID | playerId |
unsigned long | time |
unsigned char | AESKey [16] |
bool | setAESKey |
unsigned long | nextRequestTime |
This structure is used internaly to store the connection request
|
Security key |
|
Next time we will try to connect |
|
Who we wanted to connect to. |
|
true if security policy are enabled |
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When will we requested this connection. |