#include <NatPunchthroughServer.h>
Public Member Functions | |
NatPunchthroughServer () | |
Constructor. | |
virtual | ~NatPunchthroughServer () |
Destructor. | |
void | SetDebugInterface (NatPunchthroughServerDebugInterface *i) |
virtual void | Update (void) |
Update is called every time a packet is checked for . | |
virtual PluginReceiveResult | OnReceive (Packet *packet) |
virtual void | OnClosedConnection (SystemAddress systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason) |
virtual void | OnNewConnection (SystemAddress systemAddress, RakNetGUID rakNetGUID, bool isIncoming) |
void NatPunchthroughServer::OnClosedConnection | ( | SystemAddress | systemAddress, | |
RakNetGUID | rakNetGUID, | |||
PI2_LostConnectionReason | lostConnectionReason | |||
) | [virtual] |
Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system
[in] | systemAddress | The system whose connection was closed |
[in] | rakNetGuid | The guid of the specified system |
[in] | lostConnectionReason | How the connection was closed: manually, connection lost, or notification of disconnection |
Reimplemented from PluginInterface2.
void NatPunchthroughServer::OnNewConnection | ( | SystemAddress | systemAddress, | |
RakNetGUID | rakNetGUID, | |||
bool | isIncoming | |||
) | [virtual] |
Called when we got a new connection
[in] | systemAddress | Address of the new connection |
[in] | rakNetGuid | The guid of the specified system |
[in] | isIncoming | If true, this is ID_NEW_INCOMING_CONNECTION, or the equivalent |
Reimplemented from PluginInterface2.
PluginReceiveResult NatPunchthroughServer::OnReceive | ( | Packet * | packet | ) | [virtual] |
OnReceive is called for every packet.
[in] | packet | the packet that is being returned to the user |
Reimplemented from PluginInterface2.
void NatPunchthroughServer::SetDebugInterface | ( | NatPunchthroughServerDebugInterface * | i | ) |
Sets a callback to be called with debug messages
[in] | i | Pointer to an interface. The pointer is stored, so don't delete it while in progress. Pass 0 to clear. |