AnimatedObject() (defined in sc::AnimatedObject) | sc::AnimatedObject | |
AnimatedObject(const Ref< KeyVal > &) (defined in sc::AnimatedObject) | sc::AnimatedObject | |
class_desc() const | sc::DescribedClass | |
class_name() const | sc::DescribedClass | |
class_version() const | sc::DescribedClass | |
dereference() | sc::RefCount | [inline] |
DescribedClass() (defined in sc::DescribedClass) | sc::DescribedClass | |
DescribedClass(const DescribedClass &) (defined in sc::DescribedClass) | sc::DescribedClass | |
identifier() | sc::Identity | [inline] |
lock_ptr() const | sc::RefCount | |
managed() const (defined in sc::RefCount) | sc::RefCount | [inline] |
managed() const | sc::RefCount | [inline] |
name() const (defined in sc::AnimatedObject) | sc::AnimatedObject | [inline] |
name_ (defined in sc::AnimatedObject) | sc::AnimatedObject | [protected] |
nobject()=0 (defined in sc::AnimatedObject) | sc::AnimatedObject | [pure virtual] |
nreference() const | sc::RefCount | [inline] |
object(int iobject)=0 (defined in sc::AnimatedObject) | sc::AnimatedObject | [pure virtual] |
operator=(const DescribedClass &) (defined in sc::DescribedClass) | sc::DescribedClass | |
operator=(const RefCount &) (defined in sc::RefCount) | sc::RefCount | [inline, protected] |
print(std::ostream &=ExEnv::out0()) const | sc::DescribedClass | [virtual] |
RefCount() (defined in sc::RefCount) | sc::RefCount | [inline, protected] |
RefCount(const RefCount &) (defined in sc::RefCount) | sc::RefCount | [inline, protected] |
reference() | sc::RefCount | [inline] |
set_name(const char *name) (defined in sc::AnimatedObject) | sc::AnimatedObject | |
unlock_ptr() const | sc::RefCount | |
unmanage() | sc::RefCount | [inline] |
use_locks(bool inVal) | sc::RefCount | |
~AnimatedObject() (defined in sc::AnimatedObject) | sc::AnimatedObject | [virtual] |
~DescribedClass() (defined in sc::DescribedClass) | sc::DescribedClass | [virtual] |
~Identity() (defined in sc::Identity) | sc::Identity | [virtual] |
~RefCount() (defined in sc::RefCount) | sc::RefCount | [virtual] |