Download:
To download UProxy 0.91 click here.
This release has not been tested by me. Besides some cosmetic changes in the code,
it should fix an ugly bug affecting UProxy when used in Unix-like operating systrem
(thanks to Manuel Moos who alerted me and suggested the patch).
If you have problems with the new version, let me know (see feedback section in this page). You can find the previous release here.
Description:
UProxy a proxy for UDP protocols. It is inspired by Vincent Amoroso's program udpproxy.
Initially UProxy has been designed to allow playing Unreal Tournament matches over
Internet on computers connected by a LAN sharing a dial up connection,
but it could be used to play other games (such as Quake) and by every program using a UDP protocol where clients
don't have to bind a fixed port (not only games!).
The main reason why I did UProxy when udpproxy already exists, is because I tried to port udpproxy
to Windows but it was so difficult that I decided to rewrite it from a scratch. As result, UProxy
should compile (and work) under Windows, Linux and, probably, every OS supporting BSD sockets.
UProxy doesn't support all the features of udpproxy yet, even if it
should not be difficult to add them. However UProxy is now pretty usable
and I will wait before adding other features while I'm not sure I really
need it.
Usage:
uproxy localport serveraddress serverport
where
localport
is the port the proxy will listen to for incoming client requests
serveraddress
is the address of the server where the proxy will forward client requests
serverport
is the port the server is listening to for incoming client requests
Example:
My computer has the address 172.16.2.1 on my LAN. It is connected to internet
by a dial up connection. If I want to allow computers on my LAN to access
the an in Internet server having address 123.123.123.123 running
Unreal Tournament on port 9999 I have to run the following command on my
computer
uproxy 7777 123.123.123.123 9999
then other computers on the LAN have to use the address 172.16.2.1 as server (Unreal
Tournament uses UDP port
7777 by default) to reach the Unreal Tournament server
123.123.123.123 on port 9999.
While running, UProxy prints bytes in/out statistics every 10 seconds.
When incomes a request from a new client a message is shown and 30 seconds after the
last packet sent or received by the client the pseudo-connection is dropped and
another message is shown.
UProxy is distributed under the terms of the GNU Public License
If you have comments, questions or bug report, my email is staltari@geocities.com
A more detailed tutorial about using uproxy with Unreal Tournament.
Other Unreal Tournament open source software can be found at openut.sourceforge.org. There I found also a link to the masquerading firewall settings for Unreal Tournament for Linux that should allow to play Unreal Tournament over a shared internet connection without the need of UProxy (and probably better).