Build Log
  

------- Build started: Project: quake3, Configuration: Release|Win32 -------

Command Lines
  
This edition of Visual C++ does not support the optimizing compiler.
Creating temporary file "d:\Games\Source\CleanQ3\code\Release\RSP000005.rsp" with contents
[
/G6 /GA /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /EHsc /ML /YX"stdafx.h" /Fp".\Release/quake3.pch" /Fo".\Release/" /Fd".\Release/" /W4 /c /TC
.\win32\win_wndproc.c
.\win32\win_syscon.c
.\win32\win_snd.c
.\win32\win_shared.c
.\win32\win_net.c
.\win32\win_main.c
.\win32\win_input.c
.\qcommon\vm_x86.c
.\qcommon\vm_interpreted.c
.\qcommon\vm.c
.\qcommon\unzip.c
.\server\sv_world.c
.\server\sv_snapshot.c
.\server\sv_net_chan.c
.\server\sv_main.c
.\server\sv_init.c
.\server\sv_game.c
.\server\sv_client.c
.\server\sv_ccmds.c
.\server\sv_bot.c
.\client\snd_wavelet.c
.\client\snd_mix.c
.\client\snd_mem.c
.\client\snd_dma.c
.\client\snd_adpcm.c
.\game\q_shared.c
.\game\q_math.c
.\qcommon\net_chan.c
.\qcommon\msg.c
.\qcommon\md4.c
.\qcommon\huffman.c
.\qcommon\files.c
.\qcommon\cvar.c
.\qcommon\common.c
.\qcommon\cmd.c
.\qcommon\cm_trace.c
.\qcommon\cm_test.c
.\qcommon\cm_polylib.c
.\qcommon\cm_patch.c
.\qcommon\cm_load.c
.\client\cl_ui.c
.\client\cl_scrn.c
.\client\cl_parse.c
.\client\cl_net_chan.c
.\client\cl_main.c
.\client\cl_keys.c
.\client\cl_input.c
.\client\cl_console.c
.\client\cl_cin.c
.\client\cl_cgame.c
]
Creating command line "cl.exe @d:\Games\Source\CleanQ3\code\Release\RSP000005.rsp /nologo"
Creating command line "rc.exe /d "NDEBUG" /l 0x409 /I "win32" /fo".\Release/winquake.res" .\win32\winquake.rc"
Creating temporary file "d:\Games\Source\CleanQ3\code\Release\RSP000006.rsp" with contents
[
/OUT:".\Release/quake3.exe" /VERSION:0.5.0 /INCREMENTAL:NO /NOLOGO /DEBUG /PDB:".\Release/arqlite3.pdb" /MAP:".\Release/arqlite3.map" /SUBSYSTEM:WINDOWS /STACK:8388608 /OPT:NOWIN98 /LTCG /MACHINE:X86 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\renderer\Release\renderer.lib .\botlib\Release\botlib.lib
.\Release\cl_cgame.obj
.\Release\cl_cin.obj
.\Release\cl_console.obj
.\Release\cl_input.obj
.\Release\cl_keys.obj
.\Release\cl_main.obj
.\Release\cl_net_chan.obj
.\Release\cl_parse.obj
.\Release\cl_scrn.obj
.\Release\cl_ui.obj
.\Release\cm_load.obj
.\Release\cm_patch.obj
.\Release\cm_polylib.obj
.\Release\cm_test.obj
.\Release\cm_trace.obj
.\Release\cmd.obj
.\Release\common.obj
.\Release\cvar.obj
.\Release\files.obj
.\Release\huffman.obj
.\Release\md4.obj
.\Release\msg.obj
.\Release\net_chan.obj
.\Release\q_math.obj
.\Release\q_shared.obj
.\Release\snd_adpcm.obj
.\Release\snd_dma.obj
.\Release\snd_mem.obj
.\Release\snd_mix.obj
.\Release\snd_wavelet.obj
.\Release\sv_bot.obj
.\Release\sv_ccmds.obj
.\Release\sv_client.obj
.\Release\sv_game.obj
.\Release\sv_init.obj
.\Release\sv_main.obj
.\Release\sv_net_chan.obj
.\Release\sv_snapshot.obj
.\Release\sv_world.obj
.\Release\unzip.obj
.\Release\vm.obj
.\Release\vm_interpreted.obj
.\Release\vm_x86.obj
.\Release\win_input.obj
.\Release\win_main.obj
.\Release\win_net.obj
.\Release\win_shared.obj
.\Release\win_snd.obj
.\Release\win_syscon.obj
.\Release\win_wndproc.obj
.\Release\winquake.res
]
Creating command line "link.exe @d:\Games\Source\CleanQ3\code\Release\RSP000006.rsp"
Output Window
  
Compiling...
win_wndproc.c
win_syscon.c
win_snd.c
win_shared.c
win_net.c
win_main.c
win_input.c
vm_x86.c
vm_interpreted.c
vm.c
unzip.c
sv_world.c
sv_snapshot.c
sv_net_chan.c
sv_main.c
sv_init.c
sv_game.c
sv_client.c
sv_ccmds.c
sv_bot.c
snd_wavelet.c
snd_mix.c
snd_mem.c
snd_dma.c
snd_adpcm.c
q_shared.c
q_math.c
net_chan.c
msg.c
md4.c
huffman.c
files.c
cvar.c
common.c
cmd.c
cm_trace.c
cm_test.c
cm_polylib.c
cm_patch.c
cm_load.c
cl_ui.c
cl_scrn.c
cl_parse.c
cl_net_chan.c
cl_main.c
cl_keys.c
cl_input.c
cl_console.c
cl_cin.c
cl_cgame.c
Compiling resources...
Linking...
LINK : warning LNK4235: /LTCG specified but no code generation required; remove /LTCG from the link command line to improve linker performance
Results
  
Build log was saved at "file://d:\Games\Source\CleanQ3\code\Release\BuildLog.htm"
quake3 - 0 error(s), 1 warning(s)